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AgeCommit message (Collapse)Author
2019-05-14SL-11101Graham Linden
Don't short-circuit getVisibleExtents as its side-effects are relevant.
2019-05-14SL-11085Graham Linden
Reduce spec bloom further.
2019-05-14MergeGraham Linden
2019-05-14Force file update.Graham Linden
2019-05-13SL-10856Graham Linden
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
2019-05-13Merged in Ansariel/viewer-eep-mergefix (pull request #390)Graham Madarasz
Fix merge error
2019-05-13Merged in andreykproductengine/maint-eep (pull request #385)Graham Madarasz
SL-9684 Fixed editor edits environment that was freshly applied from same editor Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
2019-05-13Merged in graham_linden/viewer-eep-g (pull request #391)Graham Madarasz
SL-10996, SL-11149
2019-05-13SL-11107Graham Linden
2019-05-13SL-11149Graham Linden
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes.
2019-05-13Fix merge errorAnsariel
2019-05-13MergeGraham Linden
2019-05-13SL-10996Graham Linden
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).
2019-05-13SL-11150 FIXED [EEP] Settings names get truncated.maxim_productengine
2019-05-09Merged in graham_linden/viewer-eep-g (pull request #388)Graham Madarasz
SL-11149
2019-05-09SL-11149Graham Linden
Fix fullbright colorspace handling and atmo transport.
2019-05-09MergeRider Linden
2019-05-09SL-11008: Do not adjust imported windlight density and distance multipliers.Rider Linden
2019-05-09SL-11056Graham Linden
Make OpenGL 3.3 cards not false alarm on version 140 shader reqs. Makes deferred rendering work on low-end GPUs more often.
2019-05-09SL-11109Graham Linden
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings. Make shadow/shadowAlphaMask use consistent varying and output. Also fixes bug with 0% and 1% transparency providing varying different visual results.
2019-05-09SL-9684 Fixed editor edits environment that was freshly applied from same editorandreykproductengine
2019-05-08Merge viewer-release 6.2.2Graham Linden
2019-05-08SL-10878: Update default day cycle asset IDRider Linden
2019-05-08Remove unref'd vars for Clang.Graham Linden
2019-05-08Fix merge fail.Graham Linden
2019-05-08Fix version to be bumped as we're an RC.Graham Linden
2019-05-08Merge viewer-releaseGraham Linden
2019-05-07SL-11108Graham Linden
Remove tweaks to combine cascade results.
2019-05-07SL-11086Graham Linden
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
2019-05-07SL-11105Graham Linden
2019-05-07SL-11055, SL-10966, SL-11087Graham Linden
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-07Fix diffuse boost which we don't want underwater, but do want in other cases.Graham Linden
2019-05-07increment viewer version to 6.2.2Nat Goodspeed
2019-05-07Added tag 6.2.1-release for changeset 706bdc7e25c6Nat Goodspeed
2019-05-06SL-11102, SL-11103Graham Linden
Fix diffuse boost in deferred lighting to match non-deferred. Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater).
2019-05-06Make underwater shader output linear (refracted image was in wrong colorspace).Graham Linden
2019-05-06SL-10946Graham Linden
Tweak DistortionWaterClipPlaneMargin (1.0001 -> 1.0125) to mask edges of objects in water disortion map.
2019-05-06Fix missin atten and atten only applied when da > 0 in material and alpha ↵Graham Linden
shaders resp.
2019-05-04SL-11080Graham Linden
2019-05-04Fix broken water reflection/refraction mix.Graham Linden
Restore 1.0 alpha to prevent atmo being applied directly to water. Fix broken shadow frust generation.
2019-05-03Fix some line-endings to be newline only.Graham Linden
2019-05-03Merged in graham_linden/viewer-eep-rc-fixes (pull request #378)Rider Linden
SL-11087, SL-11086, SL-11092, SL-11075, SL-11070, SL-11090, SL-11085
2019-05-03SL-11085Graham Linden
Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM.
2019-05-03SL-11090Graham Linden
Tamp down bloom so we don't have to redo ten thousand gloss maps.
2019-05-03Make sure cloud_color has non-garbage alpha (no offense to 4.59e-41).Graham Linden
2019-05-03Disable nSight (so we don't break the snapshots).Graham Linden
2019-05-03SL-11070Graham Linden
Gave clouds the Bob Ross treatment.
2019-05-03SL-11075Graham Linden
Make alpha shader apply vert color everywhere.
2019-05-03SL-11087, SL-11086, SL-11092Graham Linden
Fix sun/moon glow factor bustage. Make darkness an option. Fix moon fade shader logic getting confused when sun was below horizon.
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.