Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-05 | Merged in graham_linden/viewer-eep-fixes (pull request #339) | Rider Linden | |
SL-10748 | |||
2019-04-05 | SL-10748 | Graham Linden | |
Clamp far_clip for sun shadows to >= 256.0 to prevent issues when draw distance < ~100m. | |||
2019-04-05 | Merged in graham_linden/viewer-eep-fixes (pull request #338) | Rider Linden | |
SL-10854 | |||
2019-04-05 | SL-10854 part 2 | Graham Linden | |
Clamp ambient to keep shadows dark. Apply min with shadow value after we've pow'd by light gamma consistently between forward and deferred. | |||
2019-04-05 | Merge | Graham Linden | |
2019-04-05 | SL-10897 FIXED [EEP] Sliding a keyframe will not prompt to save changes ↵ | maxim_productengine | |
before closing the window. | |||
2019-04-04 | SL-10854 | Graham Linden | |
Clamp ambient contrib to get darker shadows. New PCF sampling func. | |||
2019-04-04 | Merge | Rider Linden | |
2019-04-04 | SL-10849: Select the correct notification for unchecking the parcel owners ↵ | Rider Linden | |
may override button. | |||
2019-04-04 | Merged in graham_linden/viewer-eep-fixes (pull request #336) | Rider Linden | |
SL-10887 | |||
2019-04-04 | SL-10887 | Graham Linden | |
Disable occlusion culling when rendering water reflection/refraction maps again (still getting probabalistic results for reflection map contents). :/ | |||
2019-04-04 | Merged in graham_linden/viewer-eep-fixes (pull request #335) | Rider Linden | |
SL-10886 | |||
2019-04-04 | SL-10886 | Graham Linden | |
Render sun/moon beacons in non-ALM mode too. | |||
2019-04-04 | SL-10875 FIXED [EEP] Selecting the Day Cycle window causes the previous ↵ | maxim_productengine | |
keyframe to become selected if keyframes are close together | |||
2019-04-03 | Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333) | Rider Linden | |
Fix for BUG-226620 Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2019-04-03 | Update contributions. | Geenz | |
--HG-- branch : BUG-226620 | |||
2019-04-03 | Bring back specular bloom. | Geenz | |
--HG-- branch : BUG-226620 | |||
2019-04-03 | Make sure that the SL BRDF is being applied to objects lit by the sun and moon. | Geenz | |
Fixes BUG-226620 --HG-- branch : BUG-226620 | |||
2019-04-03 | OSX hates unused variables | Rider Linden | |
2019-04-03 | Merged in graham_linden/viewer-eep-fixes (pull request #332) | Rider Linden | |
SL-10856 | |||
2019-04-03 | SL-10856 | Graham Linden | |
Make terrain *not* blend all the way to diffuse color for no reason. | |||
2019-04-03 | Merge | Rider Linden | |
2019-04-03 | SL-10189, SL-10880: Mark the day instance so that it does not try to ↵ | Rider Linden | |
reanimate a day cycle when setting a fixed sky. Add new floater for setting the shared environment to local and allowing modifications. | |||
2019-04-03 | Add shader unloads for new deferred avatar/attachment alpha/mask shadow shaders. | Graham Linden | |
2019-04-03 | Replace MAINT-8836 fix dropped in merge of 6.1.2 | Graham Linden | |
2019-04-03 | Replace dropped code from 6.1.2 for loading new avatar/attachment alpha/mask ↵ | Graham Linden | |
shadow shaders. | |||
2019-04-03 | Remove unused iterator for Xcode 10.2 happiness. | Graham Linden | |
2019-04-03 | Fix random Xcode 10.2 failures from unused vars and references to local objects. | Graham Linden | |
Modified llwindowmacosx to pass some things by value instead. | |||
2019-04-03 | SL-10876 | Graham Linden | |
Fix edge cases in determining when we can skip doing shadow rendering work. | |||
2019-04-02 | SL-10855 | Graham Linden | |
Apply sRGB colorspace to deferred cloud output. | |||
2019-04-02 | Add attributions. | Graham Linden | |
2019-04-02 | SL-10857 | Graham Linden | |
Juggle forced frag depths for moon/sun/stars/sky to get depth fighting with distant terrain...wait for it...sorted. | |||
2019-04-02 | SL-10853 | Graham Linden | |
Fix windlight shader level selection. | |||
2019-04-02 | Fix missing EOL on last line. | Graham Linden | |
2019-04-02 | Fix shader link fail from forward decl of wrong soft clip func in class 1. | Graham Linden | |
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-04-02 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-04-02 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-04-02 | increment viewer version to 6.1.2 | Nat Goodspeed | |
2019-04-02 | Added tag 6.1.1-release for changeset 50f0ece62ddb | Nat Goodspeed | |
2019-04-02 | Merged in Geenz/viewer-eep-shader-fixes (pull request #322) | Rider Linden | |
Water plane rendering improvements Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2019-04-02 | Merged in Geenz/viewer-eep (pull request #321) | Rider Linden | |
[WIP] Use EXT_texture_sRGB_decode in order to selectively sample textures consumed by the deferred renderer as sRGB Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2019-04-02 | Remove pragma for turning off optimization for debugging. | Graham Linden | |
2019-04-02 | Roll back KDU to 7.a.4 version instead of updating to 7.a.7 | Graham Linden | |
2019-04-02 | Fix mismerge of autobuild leading to MD5 sum check fail for M64 build. | Graham Linden | |
2019-04-02 | Make sure emissive is actually handled with atmospherics consistently. | Geenz | |
2019-04-01 | Scale the specular contribution to account for brighter highlights. | Geenz | |
This is more or less to achieve the non-ALM bloom behavior in most circumstances. Why scale it? Normalized blinn-phong gets brighter the higher the specular exponent. As it stood, the old spec contribution was extremely bright despite looking "correct". This is largely eyeballed, but generally looks better for all light sources applied to the surface of the water. | |||
2019-04-01 | Make sure that atmospheric calcs aren't done twice. | Geenz | |
The atomospherics were being applied both in the G-buffer and during the sun light pass. This ensures that is not the case. Additionally, re-enable specular on the water plane, scale the bloom factor to something more reasonable, and also someone broke specular on emissive surfaces. That's fixed too now. | |||
2019-04-01 | Whoops! Always make sure that our primary format is assigned. | Geenz | |
2019-04-01 | Make LLImageGL's loading of assets as sRGB or linear conditional based upon ↵ | Geenz | |
sRGB decode support. |