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author | Graham Linden <graham@lindenlab.com> | 2019-04-02 15:49:26 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-02 15:49:26 -0700 |
commit | 02a4740c1bf5f68810fe2cab226d54236add3892 (patch) | |
tree | d8b53c99c9f9eb39b683473be2168484107bb5b4 | |
parent | accd83cc7e87aff3136c53025ac1eb4bece49d90 (diff) |
SL-10853
Fix windlight shader level selection.
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index bcc3f83694..28593a43ba 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -481,7 +481,7 @@ void LLViewerShaderMgr::setShaders() S32 env_class = 2; S32 obj_class = 2; S32 effect_class = 2; - S32 wl_class = 2; + S32 wl_class = 1; S32 water_class = 2; S32 deferred_class = 0; S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0; @@ -511,7 +511,7 @@ void LLViewerShaderMgr::setShaders() break; } } - + if (doingWindLight) { // user has disabled WindLight in their settings, downgrade |