Age | Commit message (Collapse) | Author |
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ALPHA MODE BLEND, do not render
Pathset #3. Fix problem with not existing UUID's and if have a "conflict" when
material can't have DIFFUSE_ALPHA_MODE_BLEND and DIFFUSE_ALPHA_MODE_NONE simultaneously.
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per-card
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support
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fill rate
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if user uses Select Only My Objects option
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against probably-not-NULL current bound shader pointer
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so I investigated and this is the causes of the slowdown - wrongly placed parens
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This is an attempt to diagnose a generate_breakpad_symbols.py exception on a
Yosemite TC build host.
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clang correctly notes that such tests add nothing to the runtime behavior of a
program. Unfortunately, clang notes that in the form of a compile error.
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The "death to the GPU table" change has commented out the only references to
the GPU_TABLE_FILENAME constant, and Xcode 6.x regards that as an error.
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Hopefully this is temporary until we figure out the real problem!
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Build 296787 of 3p-update-curl includes the latest tip of 3p-curl.
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warning messages.
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ALPHA_MODE_BLEND, do not render
MAINT-4645 FIXED [viewer-lion] The build tool shows normal or specular map as 'none' when one exists
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Not sure at what point the redundancy was introduced, but it seems clear we
only want to run performance analysis once per shutdown.
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viewed in inventory
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'raisef' is not a Python statement.
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inventory received or recent items selected
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