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authorOz Linden <oz@lindenlab.com>2014-11-14 17:22:26 -0500
committerOz Linden <oz@lindenlab.com>2014-11-14 17:22:26 -0500
commitdbdbcbbd3cc3ba21b255f992fae291ab3f13edcf (patch)
tree331f22d12e7860ebaa2e03d766be4919f372a23f
parentfbaff6d3a0b91aeca32cfbfe7c388516e99c846a (diff)
rewrite an llframetimer test to be less sensitive to extended ms_sleep calls
-rwxr-xr-xindra/llcommon/tests/llframetimer_test.cpp27
1 files changed, 15 insertions, 12 deletions
diff --git a/indra/llcommon/tests/llframetimer_test.cpp b/indra/llcommon/tests/llframetimer_test.cpp
index 8ac1c91a3a..46fc4ce93a 100755
--- a/indra/llcommon/tests/llframetimer_test.cpp
+++ b/indra/llcommon/tests/llframetimer_test.cpp
@@ -88,21 +88,24 @@ namespace tut
seconds_since_epoch += 2.0;
LLFrameTimer timer;
timer.setExpiryAt(seconds_since_epoch);
- ensure("timer not expired on create", !timer.hasExpired());
- int ii;
- for(ii = 0; ii < 10; ++ii)
+ /*
+ * Note that the ms_sleep(200) below is only guaranteed to return
+ * in 200ms _or_more_, so it should be true that by the 10th
+ * iteration we've gotten to the 2 seconds requested above
+ * and the timer should expire, but it can expire in fewer iterations
+ * if one or more of the ms_sleep calls takes longer.
+ * (as it did when we moved to Mac OS X 10.10)
+ */
+ int iterations_until_expiration = 0;
+ while ( !timer.hasExpired() )
{
- ms_sleep(150);
- LLFrameTimer::updateFrameTime();
- }
- ensure("timer not expired after a bit", !timer.hasExpired());
- for(ii = 0; ii < 10; ++ii)
- {
- ms_sleep(100);
- LLFrameTimer::updateFrameTime();
+ ms_sleep(200);
+ LLFrameTimer::updateFrameTime();
+ iterations_until_expiration++;
}
- ensure("timer expired", timer.hasExpired());
+ ensure("timer took too long to expire", iterations_until_expiration <= 10);
}
+
/*
template<> template<>
void frametimer_object_t::test<4>()