| Age | Commit message (Collapse) | Author | 
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|  | calculation (#118) | 
|  | application (#117) | 
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|  | SL-19330: Fix texture animation in wrong direction when setting material on another side | 
|  | another side | 
|  | Sl 19338: Fix textures not loading when RenderCompressTextures is 1 | 
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|  | the bug still repros"
This reverts commit 6c486e485372a6f79e632839a7217c5208a09d0c. | 
|  | still repros | 
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|  | SL-19128: Fix adding material to face sometimes not respecting protections | 
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|  | This reverts commit baed7a64049901c6756180450da7692891bceb6f. | 
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|  | material selector, incidental decruft. | 
|  | SL-19345: Fix Blinn-Phong faces missing transforms | 
|  | on their normal/specular textures | 
|  | DRTVWR-559 | 
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|  | implementations must not change, but may add "fast" variants where appropriate in the future. | 
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|  | SL-19293: Use Blinn-Phong texture transform as hint for texture animation direction on PBR materials | 
|  | SL-19294: Fix Blinn-Phong texture transforms affecting PBR materials | 
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|  | direction on PBR materials | 
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|  | move haze back to sRGB color space to stay consistent with sky colors.  Also fix broken "roughness" stuck at 0.2. | 
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|  | material swatch to "Material" | 
|  | brad/drtvwr-559 mac shader and assert fixes | 
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|  | SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms | 
|  | water dark after teleport.  Never default to having reflections off. | 
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|  | midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used. |