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author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-03-09 13:44:21 -0800 |
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committer | GitHub <noreply@github.com> | 2023-03-09 13:44:21 -0800 |
commit | c90ffd84e0ebf788c2c67cc36c89757c6cbd2025 (patch) | |
tree | 55e404a5da242a03d7f0ceb93b4fb292a9118a86 | |
parent | 117f97571867130f2c8131301d02e8f7c2f1e51c (diff) | |
parent | 65fe41eb6e0df6029e9187a26e1aee5f27fa70d6 (diff) |
Merge pull request #115 from secondlife/SL-19330
SL-19330: Fix texture animation in wrong direction when setting material on another side
-rw-r--r-- | indra/newview/llvovolume.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 853c580964..e69dea3444 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -670,6 +670,21 @@ void LLVOVolume::animateTextures() } else { + if (!(result & LLViewerTextureAnim::ROTATE)) + { + rot = 0.0f; + } + if (!(result & LLViewerTextureAnim::TRANSLATE)) + { + off_s = 0.0f; + off_t = 0.0f; + } + if (!(result & LLViewerTextureAnim::SCALE)) + { + scale_s = 1.0f; + scale_t = 1.0f; + } + // For PBR materials, use Blinn-Phong rotation as hint for // translation direction. In a Blinn-Phong material, the // translation direction would be a byproduct the texture |