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2019-04-15FIX INTL-336 Viewer translation for 9 languages (Set 56) for viewer-beareli
2019-04-15Fix line-endings on new shader file from contribution.Graham Linden
2019-04-15SL-10951 There were no tool-tips for the 'Edit' and 'Play' buttons in the ↵andreykproductengine
'Gestures' floater
2019-04-16SL-10344 Named loggingandreykproductengine
2019-04-15SL-10953 Fixed “No contents” is displayed when adding a large number of ↵andreykproductengine
items a few times
2019-04-16SL-10961 Mac buildfixAndreyL ProductEngine
2019-04-16SL-10344 Fix boost priorityandreykproductengine
2019-04-16Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-04-16SL-10344 Fix decode priorityandreykproductengine
2019-04-15SL-10960 Fixed Terrain doesn't have default texturesandreykproductengine
2019-04-15SL-10961 FIXED 'Price/Area/Primitives' designations are absent in 'For sale' tabmaxim_productengine
2019-04-15SL-10898 FIXED [Mac] Camera spins and pulls back when using alt+zoomMnikolenko ProductEngine
2019-04-13SL-10924 Missed symbolandreykproductengine
2019-04-11SL-10948: Fix for crash in llcorehttp/_httplibcurl.cpp.Brad Kittenbrink
The crash can appear on some non-windows platforms (any LP64 model platforms). Depending on alignment this can overwrite one word of the pointer `op` declared above. Subsequently it will crash when later writing to memory through that pointer
2019-04-11SL-10924 Fix data escaping to accomodate CEF updateandreykproductengine
2019-04-12Backed out changeset: ce892720a893 (SL-10924)andreykproductengine
2019-04-11SL-10891 Reset UI scale factor on first run if OS's display scaling is not 100%AndreyL ProductEngine
2019-04-10SL-10901Graham Linden
Fix up shadow sampling and tweak shadow biasing. Clean up shader decls of unused funcs. Clean up whitespace diffs from release.
2019-04-10MergeAnchor
2019-04-10Fix missing sentinel in shader file to avoid spurious complaints for hg ↵Graham Linden
policy hooks.
2019-04-10Merged in Geenz/viewer-eep/OPEN-340 (pull request #345)Rider Linden
OPEN-340 & OPEN-343 - Consolidate shader atmospheric calcs into a singular utility shader + fix fog on fullbright in deferred
2019-04-10Merged in graham_linden/viewer-eep-fixes (pull request #347)Rider Linden
SL-10925, SL-10926, SL-10896
2019-04-10SL-10925, SL-10926, SL-10896Graham Linden
New fix for 925/926 that doesn't cause 896 again. Also linearize moon disc tex color.
2019-04-10SL-10924 CEF update broke many visitor trackersandreykproductengine
2019-04-10Don't crash Test Viewer due to missing version checkerandreykproductengine
2019-04-10Don't crash Test Viewer due to missing version checkerandreykproductengine
2019-04-10SL-10927 FIXED [EEP] Unable to share environment settings from My ↵maxim_productengine
Environments floater
2019-04-10Revive the shading model that masks fog.Geenz
--HG-- branch : OPEN-340
2019-04-10I don't think the class3 variant is used, but just in case.Geenz
--HG-- branch : OPEN-340
2019-04-10Fullbright + elimination of all references to calcFragAtmospherics.Geenz
--HG-- branch : OPEN-340
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate. This change makes sure the two are separated. Using this over a multimap largely for readibility. Also, actually, you know, use this functionality. --HG-- branch : OPEN-340
2019-04-09First stab at moving atmospheric var calcs to its own utility shader.Geenz
Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good. --HG-- branch : OPEN-340
2019-04-09SL-5186Graham Linden
Fix falloff on projectors in forward rendering (different falloff calcs than deferred).
2019-04-09Fix viewer version to restore update to 6.2.0 for EEPGraham Linden
2019-04-09SL-10925, SL-10926Graham Linden
Restore letting env auto-update sunlight_color uniform (other shaders expect it even if lighting does not).
2019-04-09MergeGraham Linden
2019-04-09SL-10879 Cover more description fields with spell checkingandreykproductengine
2019-04-08SL-5186Graham Linden
Make projector ambiance unshadowed in both forward and deferred for consistency.
2019-04-08Merged in graham_linden/viewer-eep-fixes (pull request #342)Rider Linden
SL-10912
2019-04-08SL-10912Graham Linden
Fix conversion of star brightness, density mult, and distance mult to legacy ranges. Make settings look in both legacyhaze and top-level settings for haze params.
2019-04-08Make ambient clamping consistent between class1/2 deferred lighting and ↵Graham Linden
forward rendering. Add decls for intermediate lighting values for debug.
2019-04-08SL-10907 getWidthF32 crash in fontsandreykproductengine
2019-04-08SL-10893 Remove "Show Empty Folders" optionmaxim_productengine
2019-04-06Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-04-06SL-10891 residuesAndreyL ProductEngine
2019-04-06Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-04-06SL-10891 Reset UI scale factor on first run if OS's display scaling is not 100%AndreyL ProductEngine
2019-04-06Backed out changeset: a2983d6277f2AndreyL ProductEngine
2019-04-05Merged in graham_linden/viewer-eep-fixes (pull request #340)Rider Linden
SL-10821, SL-10896, SL-10901
2019-04-05SL-10896Graham Linden
Fix deferred water soften prog lightnorm getting stomped with rotated lightnorm, because it's a water shader and needs water atmo uniform values, but it's a deferred lighting shader that needs not-so-rotated lightnorms. Make sunlight_color not get auto-updated so we can get the correct value from mSunDiffuse. Remove mix to preserve bumps as it was washing out shadows.