diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-10 10:55:30 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-04-10 10:55:30 -0700 |
commit | 0b8ff3a8b22ccfdff320acba127ad631823b5644 (patch) | |
tree | fa0a9ed147f519a4a26fc1369931124584317b29 | |
parent | 37bd0b809f8d5db5b2fbee5b7c63631e4ffc2a6f (diff) |
Fix missing sentinel in shader file to avoid spurious complaints for hg policy hooks.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index a099083883..845c45cc07 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -1,3 +1,27 @@ +/**
+ * @file class1\windlight\atmosphericsFuncs.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2019, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
uniform vec4 gamma;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
@@ -113,4 +137,4 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o amblit = tmpAmbient.rgb * .25;
additive = normalize(additive);
additive *= vec3(1.0 - exp(-temp2.z * distance_multiplier)) * 0.5;
-}
\ No newline at end of file +}
|