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| author | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2019-04-15 12:13:31 +0300 | 
|---|---|---|
| committer | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2019-04-15 12:13:31 +0300 | 
| commit | 714a95e103963984fbb67630fb57006225e1fa8a (patch) | |
| tree | 3610b62319304dd35822ad1099f778ed75d664bb | |
| parent | ffe93b3c93b628b73c0a809f48c3370f656603bb (diff) | |
SL-10898 FIXED [Mac] Camera spins and pulls back when using alt+zoom
| -rw-r--r-- | indra/llui/llui.cpp | 6 | 
1 files changed, 1 insertions, 5 deletions
| diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index e9f8ba020e..a1b31fd5cc 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -237,13 +237,9 @@ void LLUI::dirtyRect(LLRect rect)  void LLUI::setMousePositionScreen(S32 x, S32 y)  {  	S32 screen_x, screen_y; -#if defined(LL_DARWIN) -    screen_x = ll_round((F32)x); -    screen_y = ll_round((F32)y); -#else  	screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);  	screen_y = ll_round((F32)y * getScaleFactor().mV[VY]); -#endif +  	LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());  } | 
