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author | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2019-04-15 12:13:31 +0300 |
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committer | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2019-04-15 12:13:31 +0300 |
commit | 714a95e103963984fbb67630fb57006225e1fa8a (patch) | |
tree | 3610b62319304dd35822ad1099f778ed75d664bb | |
parent | ffe93b3c93b628b73c0a809f48c3370f656603bb (diff) |
SL-10898 FIXED [Mac] Camera spins and pulls back when using alt+zoom
-rw-r--r-- | indra/llui/llui.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index e9f8ba020e..a1b31fd5cc 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -237,13 +237,9 @@ void LLUI::dirtyRect(LLRect rect) void LLUI::setMousePositionScreen(S32 x, S32 y) { S32 screen_x, screen_y; -#if defined(LL_DARWIN) - screen_x = ll_round((F32)x); - screen_y = ll_round((F32)y); -#else screen_x = ll_round((F32)x * getScaleFactor().mV[VX]); screen_y = ll_round((F32)y * getScaleFactor().mV[VY]); -#endif + LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } |