Age | Commit message (Collapse) | Author |
|
|
|
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
|
|
LLGLTFMaterialList now decodes gltf json overrides from the server
and stores them in LLTextureEntry::mGLTFMaterialOverrides
|
|
unordered_map
|
|
|
|
|
|
|
|
|
|
|
|
when applyToSelection() gets called
|
|
SL-18340: Fix PBR alpha materials treating spotlight as point light
Approved-by: Dave Parks
|
|
properties in tinygltf schema json
|
|
* Fixed Selection usage so material editor no longer hardcoded to a single object/face
* made local preview hack the fallback for when the ModifyMaterialParams cap is missing
|
|
|
|
|
|
Water texture should load only after having caps.
Prefetch textures should load only after having caps.
Prefetch list is now per grid
|
|
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
|
|
DRTVWR-559
|
|
|
|
part of SL-17967 work for material overrides
|
|
SL-17697 and SL-17698
|
|
|
|
ModifyMaterialParams cap
|
|
|
|
|
|
|
|
|
|
DRTVWR-559
|
|
|
|
|
|
|
|
|
|
|
|
|
|
indexed texture channels instead of allowing it to vary from one shader to the next.
|
|
|
|
|
|
|
|
DRTVWR-559
|
|
|
|
|
|
|
|
DRTVWR-559
|
|
"Transparent Water" checkbox.
|
|
|
|
remove some unused glsl files.
|
|
probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
|
|
DRTVWR-559
|
|
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
|
|
of creating a new one.
|