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authorDave Parks <davep@lindenlab.com>2022-10-19 14:41:17 -0500
committerDave Parks <davep@lindenlab.com>2022-10-19 14:41:17 -0500
commitde4c018499ddaebbe466fb5a8938554a2d4a3b19 (patch)
treec2571311bb27190bc2ef9ff03c071169748ef7a2
parentd0c2c862efe2ce684b48092465cc753b3ab64da9 (diff)
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
-rw-r--r--indra/llprimitive/llgltfmaterial.cpp187
-rw-r--r--indra/llprimitive/llgltfmaterial.h71
-rw-r--r--indra/llprimitive/lltextureentry.h22
-rw-r--r--indra/newview/app_settings/logcontrol.xml1
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl2
-rw-r--r--indra/newview/featuretable.txt4
-rw-r--r--indra/newview/lldrawpoolalpha.cpp40
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp55
-rw-r--r--indra/newview/llfetchedgltfmaterial.cpp61
-rw-r--r--indra/newview/llfetchedgltfmaterial.h14
-rw-r--r--indra/newview/llreflectionmapmanager.h2
-rw-r--r--indra/newview/llspatialpartition.h8
-rw-r--r--indra/newview/llviewerobject.cpp57
-rw-r--r--indra/newview/llviewerobject.h13
-rw-r--r--indra/newview/llvovolume.cpp18
-rw-r--r--indra/newview/pipeline.cpp23
18 files changed, 378 insertions, 206 deletions
diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp
index 951b768678..19081cd76f 100644
--- a/indra/llprimitive/llgltfmaterial.cpp
+++ b/indra/llprimitive/llgltfmaterial.cpp
@@ -28,12 +28,44 @@
#include "llgltfmaterial.h"
-#include "tiny_gltf.h"
+#include "tinygltf/tiny_gltf.h"
+
+LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
+{
+ *this = rhs;
+}
+
+LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
+{
+ //have to do a manual operator= because of LLRefCount
+ mBaseColorId = rhs.mBaseColorId;
+ mNormalId = rhs.mNormalId;
+ mMetallicRoughnessId = rhs.mMetallicRoughnessId;
+ mEmissiveId = rhs.mEmissiveId;
+
+ mBaseColor = rhs.mBaseColor;
+ mEmissiveColor = rhs.mEmissiveColor;
+
+ mMetallicFactor = rhs.mMetallicFactor;
+ mRoughnessFactor = rhs.mRoughnessFactor;
+ mAlphaCutoff = rhs.mAlphaCutoff;
+
+ mDoubleSided = rhs.mDoubleSided;
+ mAlphaMode = rhs.mAlphaMode;
+
+ for (S32 i = 0; i < 3; ++i)
+ {
+ mTextureTransform[i] = rhs.mTextureTransform[i];
+ }
+
+ return *this;
+}
bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg)
{
+#if 1
tinygltf::TinyGLTF gltf;
-
+
tinygltf::Model model_in;
if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), ""))
@@ -45,12 +77,13 @@ bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, st
return true;
}
-
+#endif
return false;
}
std::string LLGLTFMaterial::asJSON(bool prettyprint) const
{
+#if 1
tinygltf::TinyGLTF gltf;
tinygltf::Model model_out;
@@ -61,6 +94,9 @@ std::string LLGLTFMaterial::asJSON(bool prettyprint) const
gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
return str.str();
+#else
+ return "";
+#endif
}
void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
@@ -130,7 +166,7 @@ void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
{
- if (model.materials.size() < mat_index+1)
+ if (model.materials.size() < mat_index + 1)
{
model.materials.resize(mat_index + 1);
}
@@ -143,7 +179,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
U32 idx = model.images.size();
model.images.resize(idx + 1);
model.textures.resize(idx + 1);
-
+
material_out.pbrMetallicRoughness.baseColorTexture.index = idx;
model.textures[idx].source = idx;
model.images[idx].uri = mBaseColorId.asString();
@@ -160,7 +196,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
model.textures[idx].source = idx;
model.images[idx].uri = mNormalId.asString();
}
-
+
// set metallic-roughness texture
if (mMetallicRoughnessId.notNull())
{
@@ -187,7 +223,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
material_out.alphaMode = getAlphaMode();
material_out.alphaCutoff = mAlphaCutoff;
-
+
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
mEmissiveColor.write(material_out.emissiveFactor);
@@ -195,11 +231,130 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
material_out.doubleSided = mDoubleSided;
+
+ model.asset.version = "2.0";
+}
+
+
+void LLGLTFMaterial::setBaseColorId(const LLUUID& id)
+{
+ mBaseColorId = id;
+}
+
+void LLGLTFMaterial::setNormalId(const LLUUID& id)
+{
+ mNormalId = id;
+}
+
+void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id)
+{
+ mMetallicRoughnessId = id;
+}
+
+void LLGLTFMaterial::setEmissiveId(const LLUUID& id)
+{
+ mEmissiveId = id;
+}
+
+void LLGLTFMaterial::setBaseColorFactor(const LLColor3& baseColor, F32 transparency)
+{
+ mBaseColor.set(baseColor, transparency);
+ mBaseColor.clamp();
+}
+
+void LLGLTFMaterial::setAlphaCutoff(F32 cutoff)
+{
+ mAlphaCutoff = llclamp(cutoff, 0.f, 1.f);
+}
+
+void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor)
+{
+ mEmissiveColor = emissiveColor;
+ mEmissiveColor.clamp();
+}
+
+void LLGLTFMaterial::setMetallicFactor(F32 metallic)
+{
+ mMetallicFactor = llclamp(metallic, 0.f, 1.f);
+}
+
+void LLGLTFMaterial::setRoughnessFactor(F32 roughness)
+{
+ mRoughnessFactor = llclamp(roughness, 0.f, 1.f);
+}
+
+void LLGLTFMaterial::setAlphaMode(S32 mode)
+{
+ mAlphaMode = (AlphaMode)llclamp(mode, (S32)ALPHA_MODE_OPAQUE, (S32)ALPHA_MODE_MASK);
+}
+
+void LLGLTFMaterial::setDoubleSided(bool double_sided)
+{
+ // sure, no clamping will ever be needed for a bool, but include the
+ // setter for consistency with the clamping API
+ mDoubleSided = double_sided;
+}
+
+// Default value accessors
+
+LLUUID LLGLTFMaterial::getDefaultBaseColorId()
+{
+ return LLUUID::null;
+}
+
+LLUUID LLGLTFMaterial::getDefaultNormalId()
+{
+ return LLUUID::null;
+}
+
+LLUUID LLGLTFMaterial::getDefaultEmissiveId()
+{
+ return LLUUID::null;
+}
+
+LLUUID LLGLTFMaterial::getDefaultMetallicRoughnessId()
+{
+ return LLUUID::null;
+}
+
+F32 LLGLTFMaterial::getDefaultAlphaCutoff()
+{
+ return 0.f;
+}
+
+S32 LLGLTFMaterial::getDefaultAlphaMode()
+{
+ return (S32)ALPHA_MODE_OPAQUE;
+}
+
+F32 LLGLTFMaterial::getDefaultMetallicFactor()
+{
+ return 0.f;
+}
+
+F32 LLGLTFMaterial::getDefaultRoughnessFactor()
+{
+ return 0.f;
+}
+
+LLColor4 LLGLTFMaterial::getDefaultBaseColor()
+{
+ return LLColor4::white;
+}
+
+LLColor3 LLGLTFMaterial::getDefaultEmissiveColor()
+{
+ return LLColor3::black;
+}
+
+bool LLGLTFMaterial::getDefaultDoubleSided()
+{
+ return false;
}
-void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const
+void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const
{
- if (model.materials.size() < mat_index+1)
+ if (model.materials.size() < mat_index + 1)
{
model.materials.resize(mat_index + 1);
}
@@ -256,37 +411,37 @@ void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_inde
model.images[idx].uri = mEmissiveId.asString();
}
- if(mAlphaMode != base_material->mAlphaMode)
+ if (mAlphaMode != base_material->mAlphaMode)
{
material_out.alphaMode = getAlphaMode();
}
- if(mAlphaCutoff != base_material->mAlphaCutoff)
+ if (mAlphaCutoff != base_material->mAlphaCutoff)
{
material_out.alphaCutoff = mAlphaCutoff;
}
- if(mBaseColor != base_material->mBaseColor)
+ if (mBaseColor != base_material->mBaseColor)
{
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
}
- if(mEmissiveColor != base_material->mEmissiveColor)
+ if (mEmissiveColor != base_material->mEmissiveColor)
{
mEmissiveColor.write(material_out.emissiveFactor);
}
- if(mMetallicFactor != base_material->mMetallicFactor)
+ if (mMetallicFactor != base_material->mMetallicFactor)
{
material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor;
}
- if(mRoughnessFactor != base_material->mRoughnessFactor)
+ if (mRoughnessFactor != base_material->mRoughnessFactor)
{
material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
}
- if(mDoubleSided != base_material->mDoubleSided)
+ if (mDoubleSided != base_material->mDoubleSided)
{
material_out.doubleSided = mDoubleSided;
}
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h
index e8d1d67f1b..9c82f08805 100644
--- a/indra/llprimitive/llgltfmaterial.h
+++ b/indra/llprimitive/llgltfmaterial.h
@@ -27,8 +27,10 @@
#pragma once
#include "llrefcount.h"
+#include "llmemory.h"
#include "v4color.h"
#include "v3color.h"
+#include "v2math.h"
#include "lluuid.h"
#include "llmd5.h"
@@ -43,6 +45,13 @@ class LLGLTFMaterial : public LLRefCount
{
public:
+ struct TextureTransform
+ {
+ LLVector2 mOffset = { 0.f, 0.f };
+ LLVector2 mScale = { 1.f, 1.f };
+ F32 mRotation = 0.f;
+ };
+
enum AlphaMode
{
ALPHA_MODE_OPAQUE = 0,
@@ -50,6 +59,11 @@ public:
ALPHA_MODE_MASK
};
+ LLGLTFMaterial() {}
+ LLGLTFMaterial(const LLGLTFMaterial& rhs);
+
+ LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs);
+
LLUUID mBaseColorId;
LLUUID mNormalId;
LLUUID mMetallicRoughnessId;
@@ -65,17 +79,41 @@ public:
bool mDoubleSided = false;
AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE;
- // get a UUID based on a hash of this LLGLTFMaterial
- LLUUID getHash() const
+ enum TextureTransformIdx : U32
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLMD5 md5;
- md5.update((unsigned char*)this, sizeof(this));
- md5.finalize();
- LLUUID id;
- md5.raw_digest(id.mData);
- return id;
- }
+ TEXTURE_TRANSFORM_DIFFUSE_EMISSIVE,
+ TEXTURE_TRANSFORM_NORMAL,
+ TEXTURE_TRANSFORM_METALLIC_ROUGHNESS
+ };
+ TextureTransform mTextureTransform[3];
+
+ //setters for various members (will clamp to acceptable ranges)
+
+ void setBaseColorId(const LLUUID& id);
+ void setNormalId(const LLUUID& id);
+ void setMetallicRoughnessId(const LLUUID& id);
+ void setEmissiveId(const LLUUID& id);
+
+ void setBaseColorFactor(const LLColor3& baseColor, F32 transparency);
+ void setAlphaCutoff(F32 cutoff);
+ void setEmissiveColorFactor(const LLColor3& emissiveColor);
+ void setMetallicFactor(F32 metallic);
+ void setRoughnessFactor(F32 roughness);
+ void setAlphaMode(S32 mode);
+ void setDoubleSided(bool double_sided);
+
+ // Default value accessors
+ static LLUUID getDefaultBaseColorId();
+ static LLUUID getDefaultNormalId();
+ static LLUUID getDefaultEmissiveId();
+ static LLUUID getDefaultMetallicRoughnessId();
+ static F32 getDefaultAlphaCutoff();
+ static S32 getDefaultAlphaMode();
+ static F32 getDefaultMetallicFactor();
+ static F32 getDefaultRoughnessFactor();
+ static LLColor4 getDefaultBaseColor();
+ static LLColor3 getDefaultEmissiveColor();
+ static bool getDefaultDoubleSided();
// set mAlphaMode from string.
// Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE
@@ -123,7 +161,18 @@ public:
// write to given tinygltf::Model
void writeToModel(tinygltf::Model& model, S32 mat_index) const;
+ // get a UUID based on a hash of this LLGLTFMaterial
+ LLUUID getHash() const
+ {
+ LLMD5 md5;
+ md5.update((unsigned char*)this, sizeof(this));
+ md5.finalize();
+ LLUUID id;
+ md5.raw_digest(id.mData);
+ return id;
+ }
+
// calculate the fields in this material that differ from a base material and write them out to a given tinygltf::Model
- void writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const;
+ void writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const;
};
diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h
index 24875f0d21..bb74d258fd 100644
--- a/indra/llprimitive/lltextureentry.h
+++ b/indra/llprimitive/lltextureentry.h
@@ -135,10 +135,6 @@ public:
S32 setMaterialID(const LLMaterialID& pMaterialID);
S32 setMaterialParams(const LLMaterialPtr pMaterialParams);
- void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; }
- LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; }
-
-
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
const F32 getAlpha() const { return mColor.mV[VALPHA]; }
@@ -200,10 +196,18 @@ public:
// Media flags
enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
+ // GLTF asset
+ void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; }
+ LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; }
+
// GLTF override
LLGLTFMaterial* getGLTFMaterialOverride() { return mGLTFMaterialOverrides; }
void setGLTFMaterialOverride(LLGLTFMaterial* mat) { mGLTFMaterialOverrides = mat; }
+ // GLTF render
+ LLGLTFMaterial* getGLTFRenderMaterial() { return mGLTFRenderMaterial; }
+ void setGLTFRenderMaterial(LLGLTFMaterial* mat) { mGLTFRenderMaterial = mat; }
+
public:
F32 mScaleS; // S, T offset
F32 mScaleT; // S, T offset
@@ -230,12 +234,18 @@ protected:
bool mMaterialUpdatePending;
LLMaterialID mMaterialID;
LLMaterialPtr mMaterial;
- LLPointer<LLGLTFMaterial> mGLTFMaterial; // if present, ignore mMaterial
+
+ // Reference to GLTF material asset state
+ // On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList
+ LLPointer<LLGLTFMaterial> mGLTFMaterial;
// GLTF material parameter overrides -- the viewer will use this data to override material parameters
- // set by the asset
+ // set by the asset and store the results in mRenderGLTFMaterial
LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides;
+ // GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial
+ LLPointer<LLGLTFMaterial> mGLTFRenderMaterial;
+
// Note the media data is not sent via the same message structure as the rest of the TE
LLMediaEntry* mMediaEntry; // The media data for the face
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml
index 482012cdd6..2a26cb9a43 100644
--- a/indra/newview/app_settings/logcontrol.xml
+++ b/indra/newview/app_settings/logcontrol.xml
@@ -73,6 +73,7 @@
<string>Avatar</string>
<string>Voice</string>
-->
+ <string>Capabilities</string>
</array>
</map>
</array>
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
index b633813819..feaf562686 100644
--- a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
@@ -196,7 +196,7 @@ vec4 filterColor(vec3 N)
// apply the bias to the lod
lod += u_lodBias;
- lod = clamp(lod, 0, 7);
+ lod = clamp(lod, 0, 6);
// sample lambertian at a lower resolution to avoid fireflies
vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod);
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index f4879b52de..32f157e9d2 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -127,7 +127,7 @@ vec4 prefilterEnvMap(vec3 R)
float envMapDim = 256.0;
int numSamples = 4;
- float numMips = 7.0;
+ float numMips = 6.0;
float roughness = mipLevel/numMips;
@@ -151,7 +151,7 @@ vec4 prefilterEnvMap(vec3 R)
// Solid angle of 1 pixel across all cube faces
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
// Biased (+1.0) mip level for better result
- float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
+ float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, numMips);
//float mip = clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
color += textureLod(reflectionProbes, vec4(L,sourceIdx), mip) * dotNL;
totalWeight += dotNL;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 211e1f5d8d..ca436033f1 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -507,7 +507,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
vec3 pos, vec3 norm, float glossiness, bool errorCorrect)
{
// TODO - don't hard code lods
- float reflection_lods = 7;
+ float reflection_lods = 6;
preProbeSample(pos);
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 2cb48e51d0..efd498183d 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -286,9 +286,9 @@ RenderFSAASamples 1 0
RenderGLMultiThreaded 1 0
RenderGLContextCoreProfile 1 0
-// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 16
+// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 32
list AMD
-RenderReflectionProbeCount 1 16
+RenderReflectionProbeCount 1 32
list GL3
RenderFSAASamples 0 0
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 01b2647eaa..41e52846b3 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -675,45 +675,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
gPipeline.bindDeferredShader(*target_shader);
}
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
- }
- else
- {
- gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
- }
-
- if (params.mNormalMap)
- {
- target_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
- }
- else
- {
- target_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- }
-
- if (params.mSpecularMap)
- {
- target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
- }
- else
- {
- target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
-
- if (params.mEmissiveMap)
- {
- target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive
- }
- else
- {
- target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
-
- target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
- target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
- target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
+ params.mGLTFMaterial->bind(target_shader);
}
else
{
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
index 71f648a714..2f710e570b 100644
--- a/indra/newview/lldrawpoolpbropaque.cpp
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -95,57 +95,10 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo* pparams = *i;
- LLGLTFMaterial *mat = pparams->mGLTFMaterial;
-
- // glTF 2.0 Specification 3.9.4. Alpha Coverage
- // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
- F32 min_alpha = -1.0;
- if (mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
- {
- min_alpha = mat->mAlphaCutoff;
- }
- shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
-
- if (pparams->mTexture.notNull())
- {
- gGL.getTexUnit(0)->bindFast(pparams->mTexture); // diffuse
- }
- else
- {
- gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
- }
-
- if (pparams->mNormalMap)
- {
- shader->bindTexture(LLShaderMgr::BUMP_MAP, pparams->mNormalMap);
- }
- else
- {
- shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- }
-
- if (pparams->mSpecularMap)
- {
- shader->bindTexture(LLShaderMgr::SPECULAR_MAP, pparams->mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
- }
- else
- {
- shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
-
- if (pparams->mEmissiveMap)
- {
- shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, pparams->mEmissiveMap); // PBR sRGB Emissive
- }
- else
- {
- shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
-
- shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, pparams->mGLTFMaterial->mRoughnessFactor);
- shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, pparams->mGLTFMaterial->mMetallicFactor);
- shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, pparams->mGLTFMaterial->mEmissiveColor.mV);
-
+ auto& mat = pparams->mGLTFMaterial;
+
+ mat->bind(shader);
+
LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
bool tex_setup = false;
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
index a06dd276cd..2d3015635c 100644
--- a/indra/newview/llfetchedgltfmaterial.cpp
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -27,6 +27,10 @@
#include "llfetchedgltfmaterial.h"
+#include "llviewertexturelist.h"
+#include "llavatarappearancedefines.h"
+#include "llshadermgr.h"
+
LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
: LLGLTFMaterial()
, mExpectedFlusTime(0.f)
@@ -38,5 +42,62 @@ LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial()
{
+
+}
+
+void LLFetchedGLTFMaterial::bind(LLGLSLShader* shader)
+{
+ // glTF 2.0 Specification 3.9.4. Alpha Coverage
+ // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
+ F32 min_alpha = -1.0;
+
+ if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
+ {
+ min_alpha = mAlphaCutoff;
+ }
+ shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
+
+ if (mBaseColorTexture.notNull())
+ {
+ gGL.getTexUnit(0)->bindFast(mBaseColorTexture);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+
+ if (mNormalTexture.notNull())
+ {
+ shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture);
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ }
+
+ if (mMetallicRoughnessTexture.notNull())
+ {
+ shader->bindTexture(LLShaderMgr::SPECULAR_MAP, mMetallicRoughnessTexture); // PBR linear packed Occlusion, Roughness, Metal.
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (mEmissiveTexture.notNull())
+ {
+ shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, mEmissiveTexture); // PBR sRGB Emissive
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ // NOTE: base color factor is baked into vertex stream
+
+ shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);
+ shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);
+ shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV);
}
diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h
index 4cbe6651c4..3b2801bf77 100644
--- a/indra/newview/llfetchedgltfmaterial.h
+++ b/indra/newview/llfetchedgltfmaterial.h
@@ -28,14 +28,26 @@
#include "llgltfmaterial.h"
#include "llpointer.h"
+#include "llviewertexture.h"
-class LLFetchedGLTFMaterial : public LLGLTFMaterial
+class LLGLSLShader;
+
+class LLFetchedGLTFMaterial: public LLGLTFMaterial
{
friend class LLGLTFMaterialList; // for lifetime management
public:
LLFetchedGLTFMaterial();
virtual ~LLFetchedGLTFMaterial();
+ // bind this material for rendering
+ void bind(LLGLSLShader* shader);
+
+ // Textures used for fetching/rendering
+ LLPointer<LLViewerFetchedTexture> mBaseColorTexture;
+ LLPointer<LLViewerFetchedTexture> mNormalTexture;
+ LLPointer<LLViewerFetchedTexture> mMetallicRoughnessTexture;
+ LLPointer<LLViewerFetchedTexture> mEmissiveTexture;
+
protected:
//Lifetime management
F64 mExpectedFlusTime; // since epoch in seconds
diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h
index 14b762998a..e0a2c00db3 100644
--- a/indra/newview/llreflectionmapmanager.h
+++ b/indra/newview/llreflectionmapmanager.h
@@ -38,7 +38,7 @@ class LLViewerObject;
#define LL_MAX_REFLECTION_PROBE_COUNT 256
// reflection probe resolution
-#define LL_REFLECTION_PROBE_RESOLUTION 256
+#define LL_REFLECTION_PROBE_RESOLUTION 128
#define LL_IRRADIANCE_MAP_RESOLUTION 64
// reflection probe mininum scale
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index c3e9d8ceb9..0d16b818f1 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -41,6 +41,7 @@
#include "llviewercamera.h"
#include "llvector4a.h"
#include "llvoavatar.h"
+#include "llfetchedgltfmaterial.h"
#include <queue>
#include <unordered_map>
@@ -114,9 +115,11 @@ public:
F32 mDistance;
U32 mDrawMode;
- // Material points here are likely for debugging only and are immaterial (zing!)
+ // Material pointer here is likely for debugging only and are immaterial (zing!)
LLMaterialPtr mMaterial;
- LLPointer<LLGLTFMaterial> mGLTFMaterial;
+
+ // PBR material parameters
+ LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info
@@ -128,7 +131,6 @@ public:
const LLMatrix4* mSpecularMapMatrix;
LLPointer<LLViewerTexture> mNormalMap;
const LLMatrix4* mNormalMapMatrix;
- LLPointer<LLViewerTexture> mEmissiveMap;
LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
F32 mEnvIntensity;
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index a256b770b1..ccc1259c25 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -414,11 +414,6 @@ void LLViewerObject::deleteTEImages()
delete[] mTESpecularMaps;
mTESpecularMaps = NULL;
}
-
- mGLTFBaseColorMaps.clear();
- mGLTFNormalMaps.clear();
- mGLTFMetallicRoughnessMaps.clear();
- mGLTFEmissiveMaps.clear();
}
void LLViewerObject::markDead()
@@ -4766,11 +4761,6 @@ void LLViewerObject::setNumTEs(const U8 num_tes)
mTEImages = new_images;
mTENormalMaps = new_normmaps;
mTESpecularMaps = new_specmaps;
-
- mGLTFBaseColorMaps.resize(num_tes);
- mGLTFNormalMaps.resize(num_tes);
- mGLTFMetallicRoughnessMaps.resize(num_tes);
- mGLTFEmissiveMaps.resize(num_tes);
}
else
{
@@ -4930,14 +4920,28 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE);
}
- auto fetch_texture = [](const LLUUID& id, LLViewerObject *obj)
+ LLFetchedGLTFMaterial* mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFMaterial();
+ LLUUID mat_id = getRenderMaterialID(te);
+ if (mat == nullptr && mat_id.notNull())
+ {
+ mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id);
+ getTE(te)->setGLTFMaterial(mat);
+ }
+ else if (mat_id.isNull() && mat != nullptr)
+ {
+ mat = nullptr;
+ getTE(te)->setGLTFMaterial(nullptr);
+ }
+
+ auto fetch_texture = [this](const LLUUID& id)
{
LLViewerFetchedTexture* img = nullptr;
if (id.notNull())
{
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
{
- LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(id);
+ // TODO -- fall back to LLTextureEntry::mGLTFRenderMaterial when overriding with baked texture
+ LLViewerTexture* viewerTexture = getBakedTextureForMagicId(id);
img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : nullptr;
}
else
@@ -4950,34 +4954,13 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
return img;
};
- LLGLTFMaterial* mat = getTE(te)->getGLTFMaterial();
- LLUUID mat_id = getRenderMaterialID(te);
- if (mat == nullptr && mat_id.notNull())
- {
- mat = gGLTFMaterialList.getMaterial(mat_id);
- getTE(te)->setGLTFMaterial(mat);
- }
- else if (mat_id.isNull() && mat != nullptr)
- {
- mat = nullptr;
- getTE(te)->setGLTFMaterial(nullptr);
- }
-
if (mat != nullptr)
{
- mGLTFBaseColorMaps[te] = fetch_texture(mat->mBaseColorId, this);
- mGLTFNormalMaps[te] = fetch_texture(mat->mNormalId, this);
- mGLTFMetallicRoughnessMaps[te] = fetch_texture(mat->mMetallicRoughnessId, this);
- mGLTFEmissiveMaps[te] = fetch_texture(mat->mEmissiveId, this);
+ mat->mBaseColorTexture = fetch_texture(mat->mBaseColorId);
+ mat->mNormalTexture = fetch_texture(mat->mNormalId);
+ mat->mMetallicRoughnessTexture = fetch_texture(mat->mMetallicRoughnessId);
+ mat->mEmissiveTexture= fetch_texture(mat->mEmissiveId);
}
- else
- {
- mGLTFBaseColorMaps[te] = nullptr;
- mGLTFNormalMaps[te] = nullptr;
- mGLTFMetallicRoughnessMaps[te] = nullptr;
- mGLTFEmissiveMaps[te] = nullptr;
- }
-
}
void LLViewerObject::refreshBakeTexture()
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 9d80f095c9..5d72f7f3c3 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -371,12 +371,6 @@ public:
LLViewerTexture *getTENormalMap(const U8 te) const;
LLViewerTexture *getTESpecularMap(const U8 te) const;
- LLViewerTexture* getGLTFBaseColorMap(U8 te) const { return mGLTFBaseColorMaps[te]; }
- LLViewerTexture* getGLTFNormalMap(U8 te) const { return mGLTFNormalMaps[te]; }
- LLViewerTexture* getGLTFEmissiveMap(U8 te) const { return mGLTFEmissiveMaps[te]; }
- LLViewerTexture* getGLTFMetallicRoughnessMap(U8 te) const { return mGLTFMetallicRoughnessMaps[te]; }
-
-
bool isImageAlphaBlended(const U8 te) const;
void fitFaceTexture(const U8 face);
@@ -693,13 +687,6 @@ public:
LLPointer<LLViewerTexture> *mTENormalMaps;
LLPointer<LLViewerTexture> *mTESpecularMaps;
- std::vector<LLPointer<LLViewerTexture> > mGLTFBaseColorMaps;
- std::vector<LLPointer<LLViewerTexture> > mGLTFNormalMaps;
- std::vector<LLPointer<LLViewerTexture> > mGLTFMetallicRoughnessMaps;
- std::vector<LLPointer<LLViewerTexture> > mGLTFEmissiveMaps;
-
-
-
// true if user can select this object by clicking under any circumstances (even if pick_unselectable is true)
// can likely be factored out
BOOL mbCanSelect;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 2a06331b63..c1c80d5adc 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5390,7 +5390,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLUUID mat_id;
- LLGLTFMaterial* gltf_mat = facep->getTextureEntry()->getGLTFMaterial();
+ auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFMaterial();
if (gltf_mat != nullptr)
{
mat_id = gltf_mat->getHash(); // TODO: cache this hash
@@ -5519,21 +5519,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
if (gltf_mat)
{
- LLViewerObject* vobj = facep->getViewerObject();
- U8 te = facep->getTEOffset();
-
- draw_info->mTexture = vobj->getGLTFBaseColorMap(te);
- draw_info->mNormalMap = vobj->getGLTFNormalMap(te);
- draw_info->mSpecularMap = vobj->getGLTFMetallicRoughnessMap(te);
- draw_info->mEmissiveMap = vobj->getGLTFEmissiveMap(te);
- if (draw_info->mGLTFMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
- {
- draw_info->mAlphaMaskCutoff = gltf_mat->mAlphaCutoff * gltf_mat->mBaseColor.mV[3];
- }
- else
- {
- draw_info->mAlphaMaskCutoff = 1.f;
- }
+ // nothing to do, render pools will reference the GLTF material
}
else if (mat)
{
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0c27296440..cb54cec165 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -3723,15 +3723,26 @@ void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)
void LLPipeline::touchTextures(LLDrawInfo* info)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- for (int i = 0; i < info->mTextureList.size(); ++i)
+
+ auto& mat = info->mGLTFMaterial;
+ if (mat.notNull())
{
- touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
+ touchTexture(mat->mBaseColorTexture, info->mVSize);
+ touchTexture(mat->mNormalTexture, info->mVSize);
+ touchTexture(mat->mMetallicRoughnessTexture, info->mVSize);
+ touchTexture(mat->mEmissiveTexture, info->mVSize);
}
+ else
+ {
+ for (int i = 0; i < info->mTextureList.size(); ++i)
+ {
+ touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
+ }
- touchTexture(info->mTexture, info->mVSize);
- touchTexture(info->mSpecularMap, info->mVSize);
- touchTexture(info->mNormalMap, info->mVSize);
- touchTexture(info->mEmissiveMap, info->mVSize);
+ touchTexture(info->mTexture, info->mVSize);
+ touchTexture(info->mSpecularMap, info->mVSize);
+ touchTexture(info->mNormalMap, info->mVSize);
+ }
}
void LLPipeline::postSort(LLCamera& camera)