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2020-05-06DRTVWR-510: Add clarifaction on last rows, add pretty printing for > +/-99K, ↵Ptolemy
more cleanup
2020-04-28DRTVWR-510 Cleanup: Remove useless redundant debug lines clear; ↵Ptolemy
updateDebugText() is always called before drawDebugText() which already clears the debug text lines
2020-04-28DRTVWR-510 Cleanup: Add dark background under camera matrice for contrast ↵Ptolemy
when against a white background
2020-04-28DRTVWR-510 Cleanup: Align camera matrices columns for consistent placement ↵Ptolemy
to improve readability
2020-04-28DRTVWR-510: Cleanup: Add link for Optimus global variable for nVidia driver.Ptolemy
2020-04-27SL-12971: Add logging of Display Devices -- useful on dual GPU machinesPtolemy
2020-04-27DRTVWR-510 Cleanup: Remove (redundant) last columns from Debug Camera ↵Ptolemy
matrices as they are static.
2020-04-24DRTVWR-510 Cleanup: Fix copy-pasta typo of camera matricesPtolemy
2020-04-22Merged master into DRTVWR-510Dave Houlton
2020-04-22SL-12678 Remove automatic retry of loginAndrey Kleshchev
Cherry-pick the retry disable into DRTVWR-510
2020-04-20Increment viewer version to 6.4.1Nat Goodspeed
following promotion of DRTVWR-440
2020-04-17Merged in euclid-xcode (pull request #78)Dave Houlton
Pull Brad's fixes for Xcode 11.4 into DRTVWR-440
2020-04-17Fixed -Wstring-plus-int related errors for compatibility with Xcode-11.4Brad Kittenbrink
2020-04-16Merged in SL-13019_cleanup (pull request #74)Michael Pohoreski
SL-13019 cleanup Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-04-15SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL ↵Ptolemy
linker errors
2020-04-15Cleanup to coding standardPtolemy
2020-04-15SL-13040 Fixed crash at EnvironmentPersistAcrossLoginAndrey Kleshchev
2020-04-14Merged in euclid-13019 (pull request #70)Dave Houlton
SL-13019, fix broken varying linkage on MacOS Approved-by: Michael Pohoreski
2020-04-14SL-13019, fix broken varying linkage on MacOSDave Houlton
2020-04-13SL-13029 Fixed load orderAndrey Kleshchev
2020-04-12SL-13029 Environment update was not applying properlyAndrey Kleshchev
2020-04-10Merged in euclid-12975 (pull request #65)Dave Houlton
SL-12975, unfix alpha and undo non-fix magic number of refracted portion of water Fresnel
2020-04-09SL-12975, unfix alpha and undo non-fix magic number of refracted portion of ↵Dave Houlton
water Fresnel
2020-04-07Merged in SL-10449 (pull request #63)Michael Pohoreski
SL-10449 Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-04-07SL-10449: Put first shader error on new line for readabilityPtolemy
2020-04-07SL-10449: Add dumping of shader to log filePtolemy
2020-04-07SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders compDave Houlton
2020-04-07SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ↵Ptolemy
to compile/link
2020-04-07SL-10449 Fix off-by-one line numbers when dumping shader that failed to ↵Ptolemy
compile/link
2020-04-07SL-10449 Fix ALM on OSXPtolemy
2020-04-03Merged in euclid-11368 (pull request #58)Dave Houlton
SL-11368, fix missing water uniforms for low shader settings Approved-by: Michael Pohoreski
2020-04-03SL-11368, fix missing water uniforms for low shader settingsDave Houlton
2020-04-03Merged in SL-12852 (pull request #57)Michael Pohoreski
SL-12852 Cleanup for readability Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-04-03SL-12852 Cleanup for readabilityPtolemy
2020-04-01Merged in eep-fix-falloff-edit (pull request #54)Rye Mutt
Fix light falloff being corrupted when editing value via build floater spinner Approved-by: Dave Houlton
2020-04-01Merged in eep-fix-light-color (pull request #53)Rye Mutt
Fix editing light color corrupting intensity and color values Approved-by: Dave Houlton
2020-03-31Merged in SL-12888 (pull request #55)Michael Pohoreski
SL-12888 Fix space alpha megaprim not using z-test Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-03-30Update falloff fix with changes requested in review.Rye Mutt
2020-03-30SL-12888 Fix space alpha megaprim not using z-testPtolemy
2020-03-30Fix light falloff being corrupted when editing value via build floater spinnerRye Mutt
2020-03-30Fix editing light color corrupting intensity and color valuesRye Mutt
2020-03-27Merged in davep/DRTVWR-440 (pull request #52)Dave Parks
SL-12902 Better fix for light color values in color swatch not matching light color values inworld.
2020-03-27SL-12902 Better fix for light color values in color swatch not matching ↵Runitai Linden
light color values inworld.
2020-03-27DRTVWR-440, quick fix, add return value - needed for Mac buildDave Houlton
2020-03-27SL-12911 Add Debug setting EnvironmentPersistAcrossLoginAndrey Kleshchev
2020-03-27Removed obsolete and misleading variableAndrey Kleshchev
2020-03-26Merged in davep/DRTVWR-440 (pull request #48)Dave Parks
SL-12902 Fix for doing the technically correct but compatibility wrong thing WRT light color values.
2020-03-26SL-12902 Fix for doing the technically correct but compatibility wrong thing ↵Runitai Linden
WRT light color values.
2020-03-26Merged in euclid_gDebugGL_inf_loop (pull request #46)Dave Houlton
Fix infinite loop debug message when debugGL flag is enabled. Approved-by: Michael Pohoreski
2020-03-26DRTVWR-440, make enabling GLdebug flag slightly less infinite-loopyDave Houlton