diff options
| author | Rye Mutt <rye@alchemyviewer.org> | 2020-03-30 10:30:38 -0400 | 
|---|---|---|
| committer | Rye Mutt <rye@alchemyviewer.org> | 2020-03-30 12:53:11 -0400 | 
| commit | 3dc71d1ce97f2a4017f7a0eff056856b02742911 (patch) | |
| tree | b4c17577df99322f6b442883c5c6be8c848b33ca | |
| parent | c28852bd9aef0d3f69dd1fb76b8208666af68613 (diff) | |
Fix light falloff being corrupted when editing value via build floater spinner
| -rw-r--r-- | indra/newview/llvovolume.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 15 | 
2 files changed, 7 insertions, 10 deletions
| diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index bd7ad399f9..29be841847 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3381,7 +3381,7 @@ F32 LLVOVolume::getLightFalloff() const  	const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);  	if (param_block)  	{ -		return param_block->getFalloff() * 0.5f; +		return param_block->getFalloff();  	}  	else  	{ diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 563b45273e..1f5aa644fd 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6363,12 +6363,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)                  continue;              } -			F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic?  probably trying to match a historic behavior. +			F32 x = (3.f * (1.f + ((light->getLightFalloff() * 0.5f) * 2.0f))); // why this magic?  probably trying to match a historic behavior.  			F32 linatten = x / (light_radius); // % of brightness at radius -            // get falloff to match for forward deferred rendering lights -            F32 falloff = light->getLightFalloff() + (sRenderDeferred ? 1.0 : 0.f); -  			mHWLightColors[cur_light] = light_color;  			LLLightState* light_state = gGL.getLight(cur_light); @@ -6379,7 +6376,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)  			if (sRenderDeferred)  			{  				light_state->setLinearAttenuation(size); -				light_state->setQuadraticAttenuation(falloff); +				light_state->setQuadraticAttenuation(light->getLightFalloff() * 0.5f + 1.f); // get falloff to match for forward deferred rendering lights  			}  			else  			{ @@ -8810,7 +8807,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)  							gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);  							gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);  							gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); -                            gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()); +                            gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);  							gGL.syncMatrices();  							mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); @@ -8830,7 +8827,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)  						mat.mult_matrix_vec(tc);  						fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); -                        light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff())); +                        light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));  					}  				}  				unbindDeferredShader(gDeferredLightProgram); @@ -8867,7 +8864,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)  					gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);  					gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);  					gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); -                    gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()); +                    gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);  					gGL.syncMatrices();  					mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); @@ -8942,7 +8939,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)  					LLVector3 center = drawablep->getPositionAgent();  					F32* c = center.mV;                      F32 light_size_final = volume->getLightRadius()*1.5f; -                    F32 light_falloff_final = volume->getLightFalloff(); +                    F32 light_falloff_final = volume->getLightFalloff()*0.5f;  					sVisibleLightCount++; | 
