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authorPtolemy <ptolemy@lindenlab.com>2020-05-06 09:37:16 -0700
committerPtolemy <ptolemy@lindenlab.com>2020-05-06 09:37:16 -0700
commit7bf2a1f5fef557e4531731c608c8dd924c97bc39 (patch)
tree60c09ff3258cce8fcde7445cb8f24b893e384bf3
parent494d59a2616ce8a120884331a62d754c76864410 (diff)
DRTVWR-510: Add clarifaction on last rows, add pretty printing for > +/-99K, more cleanup
-rw-r--r--indra/newview/llviewerwindow.cpp80
1 files changed, 56 insertions, 24 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 1add8767b9..c1e4d1be90 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -325,6 +325,7 @@ RecordToChatConsole::RecordToChatConsole():
// # decimal digits
//
// This is similar to printf("%+.4f") except positive numbers are NOT cluttered with a leading '+' sign.
+// NOTE: This does NOT null terminate the output
void normalized_float_to_string(const float x, char *out_str)
{
static const unsigned char DECIMAL_BCD2[] =
@@ -349,7 +350,6 @@ void normalized_float_to_string(const float x, char *out_str)
int d10 = rem % 100; rem /= 100;
int d32 = rem % 100; rem /= 100;
- out_str[7] = 0;
out_str[6] = '0' + ((DECIMAL_BCD2[ d10 ] >> 0) & 0xF);
out_str[5] = '0' + ((DECIMAL_BCD2[ d10 ] >> 4) & 0xF);
out_str[4] = '0' + ((DECIMAL_BCD2[ d32 ] >> 0) & 0xF);
@@ -360,16 +360,49 @@ void normalized_float_to_string(const float x, char *out_str)
}
// normalized float
-#define MATRIX_ROW_N32_TO_STR( matrix_row, i ) \
- normalized_float_to_string( matrix_row[i+0], x_str ); \
- normalized_float_to_string( matrix_row[i+1], y_str ); \
- normalized_float_to_string( matrix_row[i+2], z_str );
+// printf("%-.4f %-.4f %-.4f")
+// Params:
+// float &matrix_row[4]
+// int matrix_cell_index
+// string out_buffer (size 32)
+// Note: The buffer is assumed to be pre-filled with spaces
+#define MATRIX_ROW_N32_TO_STR(matrix_row, i, out_buffer) \
+ normalized_float_to_string(matrix_row[i+0], out_buffer + 0); \
+ normalized_float_to_string(matrix_row[i+1], out_buffer + 11); \
+ normalized_float_to_string(matrix_row[i+2], out_buffer + 22); \
+ out_buffer[31] = 0;
+
// regular float
-#define MATRIX_ROW_F32_TO_STR( matrix_row, i ) \
- sprintf(x_str, "%-9.2f", matrix_row[i+0] ); \
- sprintf(y_str, "%-9.2f", matrix_row[i+1] ); \
- sprintf(z_str, "%-9.2f", matrix_row[i+2] );
+// sprintf(buffer, "%-8.2f %-8.2f %-8.2f", matrix_row[i+0], matrix_row[i+1], matrix_row[i+2]);
+// Params:
+// float &matrix_row[4]
+// int matrix_cell_index
+// char out_buffer[32]
+// Note: The buffer is assumed to be pre-filled with spaces
+#define MATRIX_ROW_F32_TO_STR(matrix_row, i, out_buffer) { \
+ static const char *format[3] = { \
+ "%-8.2f" , /* 0 */ \
+ "> 99K ", /* 1 */ \
+ "< -99K " /* 2 */ \
+ }; \
+ \
+ F32 temp_0 = matrix_row[i+0]; \
+ F32 temp_1 = matrix_row[i+1]; \
+ F32 temp_2 = matrix_row[i+2]; \
+ \
+ U8 flag_0 = (((U8)(temp_0 < -99999.99)) << 1) | ((U8)(temp_0 > 99999.99)); \
+ U8 flag_1 = (((U8)(temp_1 < -99999.99)) << 1) | ((U8)(temp_1 > 99999.99)); \
+ U8 flag_2 = (((U8)(temp_2 < -99999.99)) << 1) | ((U8)(temp_2 > 99999.99)); \
+ \
+ if (temp_0 < 0.f) out_buffer[ 0] = '-'; \
+ if (temp_1 < 0.f) out_buffer[11] = '-'; \
+ if (temp_2 < 0.f) out_buffer[22] = '-'; \
+ \
+ sprintf(out_buffer+ 1,format[flag_0],fabsf(temp_0)); out_buffer[ 1+8] = ' '; \
+ sprintf(out_buffer+12,format[flag_1],fabsf(temp_1)); out_buffer[12+8] = ' '; \
+ sprintf(out_buffer+23,format[flag_2],fabsf(temp_2)); out_buffer[23+8] = 0 ; \
+}
////////////////////////////////////////////////////////////////////////////
//
@@ -784,26 +817,25 @@ public:
}
if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
{
- char x_str[16];
- char y_str[16];
- char z_str[16];
-
- // Projection last column is always <0,0,-1,0>
- // Projection last row is <0,0,x>
- mBackRectCamera1.mBottom = ypos - y_inc;
- MATRIX_ROW_N32_TO_STR(gGLProjection, 12); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
- MATRIX_ROW_N32_TO_STR(gGLProjection, 8); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
- MATRIX_ROW_N32_TO_STR(gGLProjection, 4); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc; mBackRectCamera1.mTop = ypos;
- MATRIX_ROW_N32_TO_STR(gGLProjection, 0); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc; mBackRectCamera2.mBottom = ypos;
+ char camera_lines[8][32];
+ memset(camera_lines, ' ', sizeof(camera_lines));
+
+ // Projection last column is always <0,0,-1.0001,0>
+ // Projection last row is always <0,0,-0.2>
+ mBackRectCamera1.mBottom = ypos - y_inc + 2;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 12,camera_lines[7]); addText(xpos, ypos, std::string(camera_lines[7])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 8,camera_lines[6]); addText(xpos, ypos, std::string(camera_lines[6])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 4,camera_lines[5]); addText(xpos, ypos, std::string(camera_lines[5])); ypos += y_inc; mBackRectCamera1.mTop = ypos + 2;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 0,camera_lines[4]); addText(xpos, ypos, std::string(camera_lines[4])); ypos += y_inc; mBackRectCamera2.mBottom = ypos + 2;
addText(xpos, ypos, "Projection Matrix");
ypos += y_inc;
// View last column is always <0,0,0,1>
- MATRIX_ROW_F32_TO_STR(gGLModelView, 12); addText(xpos, ypos, llformat("%s ""%s ""%s", x_str, y_str, z_str)); ypos += y_inc;
- MATRIX_ROW_N32_TO_STR(gGLModelView, 8); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
- MATRIX_ROW_N32_TO_STR(gGLModelView, 4); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc; mBackRectCamera2.mTop = ypos;
- MATRIX_ROW_N32_TO_STR(gGLModelView, 0); addText(xpos, ypos, llformat("%s %s %s", x_str, y_str, z_str)); ypos += y_inc;
+ MATRIX_ROW_F32_TO_STR(gGLModelView, 12,camera_lines[3]); addText(xpos, ypos, std::string(camera_lines[3])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLModelView, 8,camera_lines[2]); addText(xpos, ypos, std::string(camera_lines[2])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLModelView, 4,camera_lines[1]); addText(xpos, ypos, std::string(camera_lines[1])); ypos += y_inc; mBackRectCamera2.mTop = ypos + 2;
+ MATRIX_ROW_N32_TO_STR(gGLModelView, 0,camera_lines[0]); addText(xpos, ypos, std::string(camera_lines[0])); ypos += y_inc;
addText(xpos, ypos, "View Matrix");
ypos += y_inc;