Age | Commit message (Collapse) | Author |
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DRTVWR-559
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calculation (#118)
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application (#117)
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SL-19330: Fix texture animation in wrong direction when setting material on another side
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another side
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Sl 19338: Fix textures not loading when RenderCompressTextures is 1
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the bug still repros"
This reverts commit 6c486e485372a6f79e632839a7217c5208a09d0c.
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still repros
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SL-19128: Fix adding material to face sometimes not respecting protections
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This reverts commit baed7a64049901c6756180450da7692891bceb6f.
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material selector, incidental decruft.
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SL-19345: Fix Blinn-Phong faces missing transforms
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on their normal/specular textures
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DRTVWR-559
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implementations must not change, but may add "fast" variants where appropriate in the future.
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SL-19293: Use Blinn-Phong texture transform as hint for texture animation direction on PBR materials
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SL-19294: Fix Blinn-Phong texture transforms affecting PBR materials
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direction on PBR materials
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move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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material swatch to "Material"
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brad/drtvwr-559 mac shader and assert fixes
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SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
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water dark after teleport. Never default to having reflections off.
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