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2024-02-08Align forward declaration of lua_State with official declaration.Nat Goodspeed
2024-02-08Defend lluau::error() from platform-specific diagnostics.Nat Goodspeed
macOS clang produces fatal warnings when trying to pass a const char* parameter to luaL_error() (-Wformat-security). Temporarily suppressing that requires #pragma clang directives which, in turn, produce fatal warnings in VS. Moreover, VS recognizes that luaL_error() never returns, and so diagnoses the following return statement as unreachable code. But that return statement is the whole reason for lluau::error()'s existence...
2024-02-08Updated llgltfmaterial_test.cpp sizeof check.Nat Goodspeed
2024-02-08Another missing #include.Nat Goodspeed
2024-02-07Fix tests broken by switching from Lua 5.4 to Luau.Nat Goodspeed
Add a new test<1>() that tests returning values from a Lua chunk using LLLUAmanager::waitScriptLine(). This exercises lua_tollsd() without yet involving LLEventPump machinery. For that purpose, extract from test<2>() the sequence of (description, expression, LLSD expected) triples into a static C array. The new test<1>() returns each such expression as a result; test<2>() posts each such expression to a test LLEventPump. test<2>() now uses waitScriptLine() instead of pumping the coroutine scheduler a few times and hoping. The pump-and-hope tactic worked before, but no longer does. waitScriptLine() is more robust anyway. Move the former test<1>() to test<3>() because it exercises still more machinery, specifically listen_events() and await_event(). Because this test involves a handshake with C++ code, use startScriptLine() to launch the Lua coroutine while providing a definite way to wait for completion later. Again, startScriptLine() followed by get() on the returned future is more robust than the previous pump-and-hope code. Similarly, the former test<3>(), now renamed test<4>(), uses startScriptLine() and Future::get() instead of pump-and-hope.
2024-02-07Add LLLUAmanager::startScriptFile(), startScriptLine() functions.Nat Goodspeed
Break out for LLLUAmanager consumers the promise/future semantics of waitScriptFile() and waitScriptLine(). startScriptMumble() uses runScriptMumble() to launch a coroutine to run the specified Lua script or chunk, providing an internal adapter callback to set a promise on completion. It then returns to its caller the future obtained from that promise. This allows a caller to call startScriptMumble(), run in parallel with the Lua coroutine for a while and then call get() on the returned future to wait for results. waitScriptMumble() is then trivially implemented using startScriptMumble(). Fix runScriptLine()'s logic to abbreviate the passed Lua chunk for use as the description. We were erroneously assigning back through a string_view of the parameter, which overwrote a temporary string in the argument list. With Lua 5.4, listen_events() tried to discover the main "thread" (Lua coroutine) associated with the current lua_State so we could call async callbacks on that thread. Luau doesn't seem to provide that feature, so run callbacks on whichever thread calls listen_events(). Reinstate original multi-argument lua_print_msg(), tweaked to avoid the Lua 5.4 lua_rotate() function, which is missing from Luau.
2024-02-07Fix lluau::dostring() for return values.Nat Goodspeed
We were calling lua_pcall() in such a way as to discard any values returned by the Lua chunk. Work around Luau's broken lua_tointegerx(), which unlike vanilla Lua's does not report whether the value at the specified index is or is not an integer.
2024-02-07Fix up a few longstanding missing #includes.Nat Goodspeed
2024-02-07Add machinery to capture result of running a Lua script or snippet.Nat Goodspeed
Add LuaState::expr() that evaluates a Lua snippet and reports back any result (or error) left on the stack. Add LLLUAmanager::runScriptFile() and runScriptLine() overloads that accept a callback with an (int count, LLSD result) signature. The count disambiguates (error, no result, one result, array of results). Also add overloads that accept an existing LuaState instance. Also add waitScriptFile() and waitScriptLine() methods that pause the calling coroutine until the Lua script completes, and return its results. Instead of giving LuaState a description to use for all subsequent checkLua() calls, remove description from its constructor and data members. Move to expr() and checkLua() parameters: we want a description specific to each operation, rather than for the LuaState as a whole. This prepares for persistent LuaState instances. For now, the existing script_finished_fn semantics remain: the callback will be called only when the LuaState is destroyed. This may need to change as we migrate towards longer-lasting LuaState instances. Make lua_function(name) macro append suffixes to the name for both the LuaFunction subclass declaration and the instance declaration. This allows publishing a lua_function() name such as sleep(), which already has a different C++ declaration. Move the Lua sleep() entry point to a standalone lua_function(sleep), instead of a lambda in the body of runScriptFile().
2024-02-06Break out lua_function.h,.cpp and lualistener.h,.cpp.Nat Goodspeed
The intention is to decentralize Luau entry points into our C++ code, permitting a given entry point to be added to the .cpp file that already deals with that class or functional area. Continuing to add every such entry point to llluamanager.cpp doesn't scale well. Extract LuaListener class from llluamanager.cpp to its own header and .cpp file. Extract from llluamanager into lua_function.h (and .cpp) declarations useful for adding a lua_function Luau entry point, e.g.: lua_register() lua_rawlen() lua_tostdstring() lua_pushstdstring() lua_tollsd() lua_pushllsd() LuaPopper lua_function() and LuaFunction class LuaState lua_what lua_stack DebugExit
2024-01-31Merge branch DRTVWR-589-luau into luau-scriptingMaxim Nikolenko
LuaU scripting project
2024-01-31strip lua testing functionsMnikolenko Productengine
2024-01-29DRTVWR-589: get rid of pragma and update windows libsMnikolenko Productengine
2024-01-29DRTVWR-589: add mac luau libsMaxim Nikolenko
2024-01-26DRTVWR-589: update to start using Luau libsMnikolenko Productengine
2024-01-12Move "team:viewer" label action to labeler.yaml.Nat Goodspeed
This avoids the need for a separate job step.
2024-01-12Fold PR labeling into existing label.yaml.Nat Goodspeed
2024-01-12Grant write permission for pull requests.Nat Goodspeed
2024-01-12Add a workflow to auto-label new PRs with team:viewer.Nat Goodspeed
When a PR appears on the QA board, QA wants to know whose team it came from. So every PR on the viewer repo should be labeled with team:viewer.
2024-01-09DRTVWR-589: Merge branch 'DRTVWR-589' of into DRTVWR-589-plus-D596Nat Goodspeed
2024-01-09Merge pull request #13 from secondlife/DRTVWR-589-alt-fixnat-goodspeed
DRTVWR-589: Fix build errors resulting from merge with main.
2024-01-08DRTVWR-589: Merge branch 'main' into DRTVWR-589.Nat Goodspeed
2024-01-08DRTVWR-589: Fix build errors resulting from merge with main.Nat Goodspeed
LLDispatchListener::getPumpName() went away when LLEventStream became one of its base classes. The assumption was that LLEventStream::getName() would suffice. Re-add getPumpName(), forwarding to getName(), for backwards compatibility.
2024-01-08Increment viewer version to 7.1.3Nat Goodspeed
following promotion of DRTVWR-596
2024-01-05DRTVWR-589: Post-merge fixMnikolenko Productengine
2024-01-04DRTVWR-589: Merge branch 'main' into DRTVWR-589Nat Goodspeed
2023-12-14Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601RunitaiLinden
2023-12-14SL-20611 Followup -- fix for depth based atmospheric mask making ↵RunitaiLinden
atmospherics effect sun/moon/clouds
2023-12-14Merge branch 'DRTVWR-596' into DRTVWR-601Brad Linden
2023-12-14Merge remote-tracking branch 'origin/main' into DRTVWR-596Brad Linden
2023-12-14Merge branch 'SL-20730' into DRTVWR-596Brad Linden
2023-12-14Increment viewer version to 7.1.2Nat Goodspeed
following promotion of DRTVWR-587
2023-12-14Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601RunitaiLinden
2023-12-14SL-20730 Patch another potential source of NaNsRunitaiLinden
2023-12-14SL-20715 Mask cutoff not copied corretly in build toolsAndrey Kleshchev
2023-12-14Merge pull request #11 from secondlife/DRTVWR-589-3p-luanat-goodspeed
Merge 3p-lua use to trunk DRTVWR-589
2023-12-14SL-20717 Add PBR to Advanced > Rendering TypesMaxim Nikolenko
2023-12-13Credit Henri for HUD fixCosmic Linden
2023-12-13Merge pull request #578 from sldevel/HUD-fixcosmic-linden
Fix for semi-transparent HUDs rendering opaque
2023-12-13Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601RunitaiLinden
2023-12-13SL-20730 Scrub nans from haze alphaRunitaiLinden
2023-12-13Merge remote-tracking branch 'origin/DRTVWR-596' into DRTVWR-596Brad Linden
2023-12-13SL-20611 Followup -- fix for impostors being invisible.RunitaiLinden
2023-12-13SL-20715 Mapping mode and specular color not copied correctlyAndrey Kleshchev
and fixed diffuse alpha
2023-12-12Fix for semi-transparent HUDs rendering opaqueHenri Beauchamp
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
2023-12-11SL-20611 Brute force fix for water haze -- paid for by cycles saved by not ↵Dave Parks
drawing water twice, but needs a better long term solution.
2023-12-11SL-20611 Followup -- reenable water hazeDave Parks
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵Dave Parks
like to read from a depth buffer that is bound for writing
2023-12-08Merge remote-tracking branch 'origin/DRTVWR-596' into DRTVWR-601Brad Linden
2023-12-08SL-20674 Fix for textures ignoring texture scale when determining what ↵RunitaiLinden
resolution to be.