| Age | Commit message (Collapse) | Author | 
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|  | SL-19331: Improve performance of setSubImage (ex: media updates) | 
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|  | related SL-18684/SL-19206/SL-19173 | 
|  | SL-19389: Fix textures not being optimally loaded after the fix in SL-19338 | 
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|  | DRTVWR-559 | 
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|  | In the future, some uses of glTexSubImage2D should be better vetted, ex: media prims | 
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|  | calculation (#118) | 
|  | application (#117) | 
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|  | SL-19330: Fix texture animation in wrong direction when setting material on another side | 
|  | another side | 
|  | Sl 19338: Fix textures not loading when RenderCompressTextures is 1 | 
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|  | the bug still repros"
This reverts commit 6c486e485372a6f79e632839a7217c5208a09d0c. | 
|  | still repros | 
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|  | SL-19128: Fix adding material to face sometimes not respecting protections | 
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|  | This reverts commit baed7a64049901c6756180450da7692891bceb6f. | 
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|  | material selector, incidental decruft. | 
|  | SL-19345: Fix Blinn-Phong faces missing transforms | 
|  | on their normal/specular textures | 
|  | DRTVWR-559 | 
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|  | implementations must not change, but may add "fast" variants where appropriate in the future. | 
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|  | SL-19293: Use Blinn-Phong texture transform as hint for texture animation direction on PBR materials | 
|  | SL-19294: Fix Blinn-Phong texture transforms affecting PBR materials |