| Age | Commit message (Collapse) | Author | 
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|  | Issue #26 Support texture drop onto PBR materials | 
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|  | Issue #24 GLTF material disappears from object playing media | 
|  | Check texture type, if media is stopped, it won't be a MEDIA_TEXTURE | 
|  | resizeScreenTexture works if gResizeScreenTexture is true or render
target was resized | 
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|  | Dataserver's version has compression artifacts | 
|  | UIImgInvisibleUUID doesn't exist
Default normal for material is 'null' | 
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|  | Update mikktspace, tinygltf, vulkan_gltf packages to GHA builds. | 
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|  | Co-authored-by: RunitaiLinden <davep@lindenlab.com> | 
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|  | coroutines). | 
|  | And hide warning when it's already 0 | 
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|  | SL-19555 Fix picker failing to highlight default material in inventory | 
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|  | following promotion of DRTVWR-596 | 
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|  | Remove identical platform-specific package references. | 
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|  | HDRI (addresses blue sheen). | 
|  | above water. | 
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|  | to latest GitHub builds. Some of these were still referencing codeticket
builds produced by TeamCity. | 
|  | in viewer's autobuild-package.xml.
Ensure that AUTOBUILD_VCS_BRANCH is set before the build. | 
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|  | Ditch 32-bit Windows build of mikktspace. | 
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|  | atmospherics effect sun/moon/clouds | 
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|  | following promotion of DRTVWR-587 | 
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