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author | RunitaiLinden <davep@lindenlab.com> | 2024-01-23 15:45:33 -0600 |
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committer | GitHub <noreply@github.com> | 2024-01-23 15:45:33 -0600 |
commit | 79f5231db23dfa22d8981940864d1f3a450e3e02 (patch) | |
tree | 7745cb5e24079a626c66acc43eb76c6a4e9b3681 | |
parent | e4974b5174fdfe5f9cd85d74b457906e2f74454b (diff) |
Create test plan for optimizeAwayAlpha (#663)
-rw-r--r-- | doc/testplans/optimize_away_alpha.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md new file mode 100644 index 0000000000..f0c8d1e8d6 --- /dev/null +++ b/doc/testplans/optimize_away_alpha.md @@ -0,0 +1,5 @@ +Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload. + +1. Make 4 images that have different colors but all 255 alpha channels +2. Upload them all using Build->Upload->Material, with one in each of the material texture slots +3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha). |