Age | Commit message (Collapse) | Author |
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DRTVWR-559
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LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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of creating a new one.
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DRTVWR-559
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SL-18290
Approved-by: Dave Parks
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(revisit for general use later).
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DRTVWR-559
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make underWaterF and softenLightF apply water fog in linear space.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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API expects const char* anyways.
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This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
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DRTVWR-559
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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as the generator string for Windows builds
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enable partial bitstreams
Openjpeg was modified: "p_max_len -= l_nb_bytes_read;" was causing an overflow.
I'm not sure if I did something incorectly in opj_skip/opj_seek viewer side, but seems like openjpeg should have been checking remaining space in p_max_len either way.
P.S. Many thanks to Chafey and Neopallium for implementing openjpeg's partial bitstream support
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shader and remove redundant and slow class2 version.
# Conflicts:
# indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
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Restore SSAO to release version.
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DRTVWR-559
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atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
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