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-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl1
-rw-r--r--indra/newview/llviewerdisplay.cpp4
-rw-r--r--indra/newview/pipeline.h1
3 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index b76443f0f0..d3fa03b02a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -309,7 +309,6 @@ void main()
float a = basecolor.a*vertex_color.a;
- a = 1.0;
color += colorEmissive;
color = linear_to_srgb(color);
frag_color = vec4(color.rgb,a);
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index a44452f0d1..1730b02017 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1146,6 +1146,7 @@ void render_hud_attachments()
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
gPipeline.updateCull(hud_cam, result);
+ // Toggle render types
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
@@ -1155,6 +1156,9 @@ void render_hud_attachments()
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_GLTF_PBR);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_GLTF_PBR_ALPHA_MASK);
+
+ // Toggle render passes
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP);
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index ed9e2dc452..d9decaa1c5 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -472,6 +472,7 @@ public:
RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR,
+ RENDER_TYPE_GLTF_PBR_ALPHA_MASK = LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK,
RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA,
RENDER_TYPE_ALPHA_PRE_WATER = LLDrawPool::POOL_ALPHA_PRE_WATER,
RENDER_TYPE_ALPHA_POST_WATER = LLDrawPool::POOL_ALPHA_POST_WATER,