| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | This avoids the need for a separate job step. | 
|  |  | 
|  |  | 
|  | When a PR appears on the QA board, QA wants to know whose team it came from.
So every PR on the viewer repo should be labeled with team:viewer. | 
|  | following promotion of DRTVWR-596 | 
|  |  | 
|  | atmospherics effect sun/moon/clouds | 
|  |  | 
|  |  | 
|  |  | 
|  | following promotion of DRTVWR-587 | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Fix for semi-transparent HUDs rendering opaque | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | and fixed diffuse alpha | 
|  | This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. | 
|  | drawing water twice, but needs a better long term solution. | 
|  |  | 
|  | like to read from a depth buffer that is bound for writing | 
|  |  | 
|  | resolution to be. | 
|  | some cases | 
|  |  | 
|  |  | 
|  | Threaded Optimization via driver application profile (#564) | 
|  |  | 
|  |  | 
|  |  | 
|  | Incidental fix for crash when mWaterPool is null. | 
|  | SL-20611 Make haze effect local lights.  Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render. | 
|  | eye/object above/below water. |