Age | Commit message (Collapse) | Author |
|
partial revert of 06c2c87bfaf364cb358b8a4b194e6369531a63c6
|
|
|
|
following promotion of DRTVWR-596
|
|
shutdown crash
|
|
|
|
|
|
atmospherics effect sun/moon/clouds
|
|
|
|
|
|
|
|
|
|
following promotion of DRTVWR-587
|
|
|
|
|
|
|
|
|
|
# Conflicts:
# indra/newview/llspatialpartition.cpp
|
|
|
|
Fix for semi-transparent HUDs rendering opaque
|
|
|
|
|
|
|
|
|
|
|
|
and fixed diffuse alpha
|
|
|
|
Likely object was NULL
|
|
|
|
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
|
|
Looks like control avatar was recreated after cleanup then object was
deleted
|
|
drawing water twice, but needs a better long term solution.
|
|
|
|
like to read from a depth buffer that is bound for writing
|
|
|
|
resolution to be.
|
|
some cases
|
|
|
|
|
|
|
|
Threaded Optimization via driver application profile (#564)
|
|
|
|
|
|
|
|
Incidental fix for crash when mWaterPool is null.
|
|
|
|
|
|
# Conflicts:
# indra/newview/llfloaterimcontainer.cpp
|
|
|
|
SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
|
|
eye/object above/below water.
|