Age | Commit message (Collapse) | Author |
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following promotion of DRTVWR-596
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More explicit cleanup in hopes of narrowing down which of the models
failed
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atmospherics effect sun/moon/clouds
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following promotion of DRTVWR-587
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in "new_folder_from_selected" at gInventory.getObject(*ids.begin());
according to bugsplat argument id was a null pointer so I assume there
was an issue geting id out of the list.
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Fix for semi-transparent HUDs rendering opaque
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and fixed diffuse alpha
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This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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drawing water twice, but needs a better long term solution.
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Graphics
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like to read from a depth buffer that is bound for writing
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resolution to be.
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some cases
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Threaded Optimization via driver application profile (#564)
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SL-20694 and SL-20693 classified creation fixes
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amount
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Incidental fix for crash when mWaterPool is null.
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SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
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eye/object above/below water.
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eye/object above/below water.
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