Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-01-11 | operatingSystemVersion and NSOperatingSystemVersion exis since OS X 10.10, ↵ | Lars Næsbye Christensen | |
and we require macOS 10.13+ now | |||
2024-01-11 | Rename OS X to macOS, mostly in comments | Lars Næsbye Christensen | |
We only support 10.13+ now, and it's been called macOS since 10.12. References in code to older versions are unchanged. | |||
2024-01-10 | SL-20244 Maint A - On-screen animesh characters that start pelvis offset ↵ | Alexander Gavriliuk | |
animations disappear when root goes off-screen | |||
2024-01-10 | SL-20752 Mouselook no longer allows pitch upwards to full 90 degrees | Alexander Gavriliuk | |
2024-01-10 | Build fix for Visual Studio update (std::vector<PermissionBit>) | Alexander Gavriliuk | |
2024-01-08 | Merge branch 'main' into DRTVWR-600-maint-A | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llmaterialeditor.cpp | |||
2024-01-08 | Increment viewer version to 7.1.3 | Nat Goodspeed | |
following promotion of DRTVWR-596 | |||
2024-01-07 | SL-20743 Use LLMutex in LLImageBase for internal data thread-safety (update) | Alexander Gavriliuk | |
2024-01-05 | DRTVWR-489 MacOS Release build fix (vertex_count and index_count aren't used) | Alexander Gavriliuk | |
2023-12-21 | SL-20743 Use LLMutex in LLImageBase for internal data thread-safety | Alexander Gavriliuk | |
2023-12-20 | DRTVWR-600 windows build fix | Alexander Gavriliuk | |
2023-12-18 | Merge branch 'main' into DRTVWR-600-maint-A | Andrey Lihatskiy | |
2023-12-15 | DRTVWR-600 macos buildfix | Andrey Lihatskiy | |
2023-12-15 | SL-3508 Crash in LLKDUDecodeState::processTileDecode | Alexander Gavriliuk | |
2023-12-14 | Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601 | RunitaiLinden | |
2023-12-14 | SL-20611 Followup -- fix for depth based atmospheric mask making ↵ | RunitaiLinden | |
atmospherics effect sun/moon/clouds | |||
2023-12-14 | Merge branch 'DRTVWR-596' into DRTVWR-601 | Brad Linden | |
2023-12-14 | Merge remote-tracking branch 'origin/main' into DRTVWR-596 | Brad Linden | |
2023-12-14 | Merge branch 'SL-20730' into DRTVWR-596 | Brad Linden | |
2023-12-14 | Increment viewer version to 7.1.2 | Nat Goodspeed | |
following promotion of DRTVWR-587 | |||
2023-12-14 | Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601 | RunitaiLinden | |
2023-12-14 | SL-20730 Patch another potential source of NaNs | RunitaiLinden | |
2023-12-14 | SL-20715 Mask cutoff not copied corretly in build tools | Andrey Kleshchev | |
2023-12-14 | SL-20717 Add PBR to Advanced > Rendering Types | Maxim Nikolenko | |
2023-12-14 | SL-20672 Added outfit related menu options to gallery | Andrey Kleshchev | |
2023-12-13 | Credit Henri for HUD fix | Cosmic Linden | |
2023-12-13 | Merge pull request #578 from sldevel/HUD-fix | cosmic-linden | |
Fix for semi-transparent HUDs rendering opaque | |||
2023-12-13 | Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601 | RunitaiLinden | |
2023-12-13 | SL-20730 Scrub nans from haze alpha | RunitaiLinden | |
2023-12-13 | Merge remote-tracking branch 'origin/DRTVWR-596' into DRTVWR-596 | Brad Linden | |
2023-12-13 | SL-20611 Followup -- fix for impostors being invisible. | RunitaiLinden | |
2023-12-13 | SL-20715 Mapping mode and specular color not copied correctly | Andrey Kleshchev | |
and fixed diffuse alpha | |||
2023-12-12 | Fix for semi-transparent HUDs rendering opaque | Henri Beauchamp | |
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. | |||
2023-12-11 | SL-20611 Brute force fix for water haze -- paid for by cycles saved by not ↵ | Dave Parks | |
drawing water twice, but needs a better long term solution. | |||
2023-12-11 | SL-20611 Followup -- reenable water haze | Dave Parks | |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
like to read from a depth buffer that is bound for writing | |||
2023-12-11 | SL-20672 Item and folder creation support | Andrey Kleshchev | |
Moving everything manually doesn't seem like a right way, probably need to make LLFolderView draw grids and then relace with LLInventoryPanel | |||
2023-12-08 | Merge remote-tracking branch 'origin/DRTVWR-596' into DRTVWR-601 | Brad Linden | |
2023-12-08 | SL-20674 Fix for textures ignoring texture scale when determining what ↵ | RunitaiLinden | |
resolution to be. | |||
2023-12-08 | SL-20701 FIXED Build tool texture tab shows incorrect material parameters in ↵ | Maxim Nikolenko | |
some cases | |||
2023-12-08 | SL-20672 Support marketplace in gallery view | Andrey Kleshchev | |
2023-12-06 | Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596 | RunitaiLinden | |
2023-12-06 | SL-20664 Potential fix for crash on startup in switchContext | RunitaiLinden | |
2023-12-06 | BUG-234706 Fix unstable performance on nvidia systems by always enabling ↵ | Ansariel Hiller | |
Threaded Optimization via driver application profile (#564) | |||
2023-12-06 | Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596 | RunitaiLinden | |
2023-12-06 | SL-20611 Followup -- fix banding in water fog (thanks, Rye!) | RunitaiLinden | |
2023-12-06 | SL-18107 Allow dropping inventory onto a profile for sharing | Andrey Kleshchev | |
2023-12-06 | SL-19655 BugSplat Crash: LLGLState::checkStates (2427) | Alexander Gavriliuk | |
2023-12-05 | SL-20654 Fix for box probes sometimes glitching out at the corners. ↵ | RunitaiLinden | |
Incidental fix for crash when mWaterPool is null. | |||
2023-12-06 | Fix LLGLTFMaterial hashing | Henri Beauchamp | |
This PR fixes the non-working material hashing for LLGLTFMaterial instances. There are several issues in the current code, stemming to the fact that the hashing is performed on the block of the member variables: 1.- There are padding bytes between member variables, even after rearranging them to avoid most of the padding; in particular, the std::array's size is not a multiple of 4 bytes (64 bits), and most compilers will pad them to the next 4-byte aligment as a result. Note that C++ standards do not impose the zeroing of padding bytes on construction of a class instance, with only a couple exceptions (such as explicit zero-initialization). Those bytes MUST therefore be zeroed by us on construction. 2.- The TextureTransform strutcure getPacked() method did not touch some of the packed bytes, and as a result could *potentially* cause an issue for hashing when applied to a transform of another material instance. 3.- With the recent addition of the local textures tracking map, the said map cannot be hashed as a block of memory (map pairs will typically be allocated on the heap or on the stack, not in the memory block used by member variables). This PR solves all these issues and offers proper hashing of LLGLTFMaterial instances. |