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AgeCommit message (Collapse)Author
2020-02-14SL-11360 Viewer floods the server with GroupProfileRequestAndrey Kleshchev
2020-02-14SL-12547 FIXED The "Parcel media" content doesn't play after logging into ↵maxim_productengine
the viewer
2020-02-14SL-12707 Build Fails Without FMODAndrey Kleshchev
Also adds correct working directory to RelWithDebInfoOS and enables OpenAl on OS builds for windows
2020-02-13Merged in SL-12574 (pull request #9)Michael Pohoreski
DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight Approved-by: Dave Houlton
2020-02-13SL-12631 Update llteleportflags.h in the viewer to match the simulatormaxim_productengine
2020-02-12SL-12695 FIXED 'New' badges are not shown for some folders after resizing ↵maxim_productengine
'Received items' panel
2020-02-12SL-12678 Remove automatic retry of loginAndrey Kleshchev
2020-02-12SL-12616 Updated VVMAndrey Kleshchev
Cancelable updates should not be installed if user quit without confirmation, ask again later
2020-02-12SL-12396 Triple clicking text in a textbox / textarea should only select the ↵maxim_productengine
current line
2020-02-11SL-11932 Updated VVM #2Andrey Kleshchev
Previous update handled case of user terminating updater on 'precheck', new one works for updater termination on 'leap'
2020-02-11SL-11932 Updated VVMAndrey Kleshchev
2020-02-11SL-12621 Remove inappropriate tooltipmaxim_productengine
2020-02-10SL-12660 Hide top level domain namemaxim_productengine
2020-02-10SL-12621 Add CameraOffsetScale option to "Precise Controls" floatermaxim_productengine
2020-02-10SL-12684 [RU] The version for the update is displayed with "\"maxim_productengine
2020-02-07DRTVWR-440: SL-12574: Tweak environment cube map to better match WindlightPtolemy
2020-02-07Merged in SL-12682 (pull request #8)Dave Houlton
Fixes for SL-12682 and SL-12592 Approved-by: Michael Pohoreski
2020-02-07SL-12682, remove negative light & clean up materialF.glslDave Houlton
2020-02-07SL-12592, fix transparency for full-brightsDave Houlton
2020-02-07SL-12544 FIXED 'New' purchases indicator in 'Received Items' is not present ↵Mnikolenko Productengine
next time the viewer runs
2020-02-05Merged in SL-12660Maxim Nikolenko
2020-02-05SL-12660 Hide top level domain name and IP address for simulatorsMnikolenko Productengine
2020-02-05Merge branch 'master' into DRTVWR-460Andrey Lihatskiy
2020-02-05SL-4354 Not loaded avatars should stay cloud longerAndrey Kleshchev
2020-02-05Merge branch 'DRTVWR-499' into DRTVWR-500Andrey Lihatskiy
2020-02-05Revert SL-4354Andrey Kleshchev
2020-02-05SL-11455 Added linux pulseaudio and alsa supportAndrey Kleshchev
2020-02-04Merged in SL12005 (pull request #7)Dave Houlton
SL-12005 FIXED, back out SRGB changes for projector spotlights Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-02-04SL-4354 Used wrong conditionAndrey Kleshchev
2020-02-04SL-12005, back out SRGB changes for projector spotlightsDave Houlton
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it.
2020-02-04SL-12654 Remove support for building with fmod exAndrey Kleshchev
2020-02-04Merged in SL-12179Maxim Nikolenko
2020-02-04SL-11445 Couple small fixesAndrey Kleshchev
2020-02-04SL-12179 Change LLVector4a to a structmaxim_productengine
2020-02-04SL-10908 LLFace should fully rely onto drawableAndrey Kleshchev
2020-02-04Merge branch 'DRTVWR-501' into DRTVWR-503Andrey Lihatskiy
2020-02-04Mac buildfixAndrey Lihatskiy
2020-02-03SL-2569 More bad alloc checksAndrey Kleshchev
2020-02-03Merge branch 'DRTVWR-501' into trunkAndrey Lihatskiy
2020-02-03Merge branch 'DRTVWR-500' into DRTVWR-501Andrey Lihatskiy
2020-02-03Merge branch 'DRTVWR-499' into DRTVWR-500Andrey Lihatskiy
2020-01-31Merged in euclid-wip-SL12594 (pull request #5)Dave Houlton
SL-12594, missed occurance of VertexShaderEnable setting Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> Approved-by: Bradley Payne <vir@lindenlab.com>
2020-01-31SL-12594, fix one missed occurance of VertexShaderEnable settingDave Houlton
2020-01-31Merged in SL-11445 Upgrade Fmodex to Fmod StudioAndrey Kleshchev
2020-01-31SL-12554 FIXED The value of the 'Avatar Maximum Complexity' is not ↵maxim_productengine
synchronized on different floaters while editing
2020-01-30Merged in euclid-wip-SL12594 (pull request #3)Dave Houlton
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-01-30Merged in SL-11406 (pull request #2)Michael Pohoreski
SL-11406: Fix specularity being blown out due to previous fix Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-01-30SL-12618 FIXED The camera zoom position is incorrect after selecting the ↵maxim_productengine
preset in some cases
2020-01-30SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-30SL-12598 FIXED The buttons have cropped names in the 'Preferences' floatermaxim_productengine