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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-07-25
Make use of vertex_color selectable per shader with alphaF/alphaV again
Graham Linden
2013-07-25
NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eye...
Graham Linden
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation...
Graham Linden
2013-07-24
NORSPEC-324 when using display_gamma, actually set display_gamma
Graham Linden
2013-07-24
MATBUG-306 regression fix, vert color applied in wrong colorspace
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-24
NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot...
Graham Linden
2013-07-24
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...
Graham Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-23
NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks
Graham Linden
2013-07-23
NORSPEC-285 NORSPEC-298 alpha vs diff color differences
Graham Linden
2013-07-23
NORSPEC-314 make work-around apply to all Macs for now
Graham Linden
2013-07-23
Fix regression causing fullbright alpha-masked objects to be opaque
Graham Linden
2013-07-23
NORSPEC-293 hazy glowing fullbright begone
Graham Linden
2013-07-23
NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac
Graham Linden
2013-07-22
NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
Graham Linden
2013-07-22
NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matc...
Graham Linden
2013-07-22
NORSPEC-320 fix fullbright alpha breakage when not underwater
Graham Linden
2013-07-22
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ...
Graham Linden
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-18
Merge vwr-dev-mat
Graham Linden
2013-07-18
NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295
Graham Madarasz
2013-07-17
NORSPEC-291 put back conversion to srgb in deferred water shader
Graham Linden
2013-07-17
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...
Graham Linden
2013-07-16
Add info to vert buffer warnings to track down fullbright alpha mask crasher
Graham Linden
2013-07-16
NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb...
Graham Linden
2013-07-16
NORSPEC-240 revert part of change causing regression in non-ALM rendering
Graham Linden
2013-07-16
NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rende...
Graham Linden
2013-07-15
NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only r...
Graham Linden
2013-07-15
NORSPEC-291 first attempt at gamma correction of materials in reflections
Graham Linden
2013-07-15
NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime se...
Graham Linden
2013-07-15
Merge vwr-dev-mat
Graham Linden
2013-07-15
NORSPEC-291 WIP materials working underwater and in reflection and dis passes...
Graham Linden
2013-07-12
NORSPEC-291 WIP added underwater deferred program and more reflection pass work
Graham Linden
2013-07-12
NORSPEC-291 WIP first attempt at materials in reflection/waterdis maps
Graham Linden
2013-07-12
NORSPEC-291 WIP fix materials underwater with shadows on
Graham Linden
2013-07-11
NORSPEC-291 really fix missing avatar
Graham Madarasz (Graham)
2013-07-11
NORSPEC-291 WIP fix avatar disappearing
Graham Madarasz (Graham)
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-10
Merge
Graham Linden
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-07-09
Remove failed renderDeferredLightingToRenderTarget experiment
Graham Madarasz (Graham)
2013-07-09
NORSPEC-291 WIP drop the no deferred underwater logic only
Graham Linden
2013-07-08
NORSPEC-293 WIP fix black glowing fullbright, does not address deferred glow ...
Graham Linden
2013-07-08
Merge
Graham Linden
2013-07-08
Merge
Graham Linden
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