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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-08-05
Automated merge with ssh://bitbucket.org/lindenlab/viewer-release
Nat Goodspeed
2013-08-05
CHOP-951, IQA-1477: Validate args for numeric command-line switches.
Nat Goodspeed
2013-08-05
Merge downstream code - Vivox release
simon
2013-08-05
Pull merge from lindenlab/viewer-release
Merov Linden
2013-08-05
merge changes for 3.6.2-release
Oz Linden
2013-08-05
correct coding standards problems
Oz Linden
2013-08-05
merge changes for 3.6.2-release
Oz Linden
2013-08-05
Merge viewer-release with Vivox code
simon
2013-08-05
merge changes for 3.6.2-release
Oz Linden
2013-08-05
increment viewer version to 3.6.3
Oz Linden
2013-08-05
Added tag 3.6.2-release for changeset f6741d5fe8d6
Oz Linden
2013-08-05
NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw with...
Graham Madarasz (Graham Linden)
2013-08-05
NORSPEC-336 intentionally rebreak 304 to fix glow while we find a fix that wo...
Graham Linden
2013-08-05
NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n...
Graham Linden
2013-08-04
NORSPEC-305 -NORSPEC-335 fix scale and HUD anim regression from materials cha...
Graham Linden
2013-08-03
NORSPEC-332 fix fullbright tex indexing fail
Graham Linden
2013-08-03
NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking ...
Graham Linden
2013-08-02
CHOP-959: merge --graphicslevel fix up to tip
Nat Goodspeed
2013-08-02
CHOP-959: Honor --graphicslevel switch even on first viewer run.
Nat Goodspeed
2013-08-01
Merge downstream code
simon
2013-08-01
Merge
simon
2013-08-01
NORSPEC-336 fix glow regression from 304 fix
Graham Linden
2013-08-01
MAINT-2958 : "Mute Particle Owner" should be "Block Particle Owner"
simon
2013-08-01
MAINT-2949 : Objects across the sim border do not render when approached. Added
simon
2013-08-01
NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle
Graham Madarasz (Graham Linden)
2013-07-30
Merge downstream code
simon
2013-07-30
MAINT-2913: crash in LLCamera::AABBInFrustum. Tried to make array indexes
simon
2013-07-30
NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow
Graham Linden
2013-07-30
Merge vwr-dev-mat
Graham Madarasz (Graham Linden)
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-30
MAINT-2939 FIXED [CHUI] On Windows machine location address bar in viewer goe...
maksymsproductengine
2013-07-30
Adding a non-code change to force a rebuild of the CHUI RC to avoid CHOP-100
Steven Harrison (steven)
2013-07-29
Slowest debug in the west.
Aura Linden
2013-07-29
I love issues that only reproduce via teamcity
Aura Linden
2013-07-29
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
Graham Madarasz (Graham Linden)
2013-07-28
NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_...
Graham Madarasz
2013-07-28
NORSPEC-323 fix norm/tangent gen for prim caps
Graham Linden
2013-07-28
Merge vwr-dev-mat
Graham Linden
2013-07-28
NORSPEC-314 fix the fullbright alpha mask logic
Graham Madarasz
2013-07-26
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...
Graham Linden
2013-07-26
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...
Graham Linden
2013-07-26
CHOP-955: merge viewer_manifest.py file_list fix
Nat Goodspeed
2013-07-26
CHOP-955: Include app_settings/settings_install.xml in file_list.
Nat Goodspeed
2013-07-26
Automated merge with ssh://hg.lindenlab.com/nat/viewer-chop-951
Nat Goodspeed
2013-07-26
CHOP-962: merge code-review fixes with viewer-release
Nat Goodspeed
2013-07-26
CHOP-962: per code review, comment that other code relies on "Global".
Nat Goodspeed
2013-07-25
CHOP-962: Make LLControlVariable::setPersist() accept only enum.
Nat Goodspeed
2013-07-25
Kill all the vivox logs
Aura Linden
2013-07-25
Make use of vertex_color selectable per shader with alphaF/alphaV again
Graham Linden
2013-07-25
NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eye...
Graham Linden
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