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authorGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-07-29 18:59:45 -0700
committerGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-07-29 18:59:45 -0700
commitb44e7303d85ffc59afe34a97342d83a04b180c48 (patch)
tree7ec816364f9c4027a3baad83641ccf3a2c521637
parentbe89f2f8fb234cc8d0d511df2384422d92e134b8 (diff)
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
-rwxr-xr-xindra/llrender/llshadermgr.cpp5
-rwxr-xr-xindra/llrender/llvertexbuffer.cpp57
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp3
-rwxr-xr-xindra/newview/llviewershadermgr.cpp1
-rwxr-xr-xindra/newview/pipeline.cpp19
5 files changed, 68 insertions, 17 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c3e76f5e0e..21b8322bf1 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -177,7 +177,12 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if (features->hasSRGB)
{
+#if LL_DARWIN
+ if (!shader->attachObject("deferred/srgb_mac.glsl"))
+
+#else
if (!shader->attachObject("deferred/srgb.glsl"))
+#endif
{
return FALSE;
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index b1ef6e0576..f1249a842a 100755
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -753,10 +753,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
U16* idx = ((U16*) getIndicesPointer())+indices_offset;
stop_glerror();
- LLGLSLShader::startProfile();
- glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
+ LLGLSLShader::startProfile();
+ glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
- LLGLSLShader::stopProfile(count, mode);
+ LLGLSLShader::stopProfile(count, mode);
stop_glerror();
@@ -2209,11 +2209,32 @@ void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count
#endif
}
+void DumpComponents(U32 mask)
+{
+ llinfos <<
+ ((mask & LLVertexBuffer::MAP_VERTEX) ? "vertex:" : " ") <<
+ ((mask & LLVertexBuffer::MAP_NORMAL) ? "norms:" : " ") <<
+ ((mask & LLVertexBuffer::MAP_TEXCOORD0) ? "TC0:" : " ") <<
+ ((mask & LLVertexBuffer::MAP_TEXCOORD1) ? "TC1:" : " ") <<
+ ((mask & LLVertexBuffer::MAP_TEXCOORD2) ? "TC2:" : " ") <<
+ ((mask & LLVertexBuffer::MAP_TEXCOORD3) ? "TC3:" : " ") <<
+ ((mask & LLVertexBuffer::MAP_COLOR) ? "color:" : " ") <<
+ ((mask & LLVertexBuffer::MAP_EMISSIVE) ? "emissive:" : " ") <<
+ ((mask & LLVertexBuffer::MAP_TANGENT) ? "tangents" : " ") << llendl;
+}
+
// Set for rendering
void LLVertexBuffer::setBuffer(U32 data_mask)
{
flush();
+ if((getTypeMask() & data_mask) != data_mask)
+ {
+ llinfos << "Missing VB stream components." << llendl;
+ DumpComponents(data_mask & ~getTypeMask());
+ data_mask &= getTypeMask();
+ }
+
//set up pointers if the data mask is different ...
bool setup = (sLastMask != data_mask);
@@ -2237,15 +2258,36 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
+ static bool done_done_it = false;
+
+ if (!done_done_it)
+ {
+ done_done_it = true;
+
+ llinfos <<
+ "MAP_VERTEX: " << MAP_VERTEX <<
+ "MAP_VERTEX: " << MAP_NORMAL <<
+ "MAP_VERTEX: " << MAP_TEXCOORD0 <<
+ "MAP_VERTEX: " << MAP_TEXCOORD1 <<
+ "MAP_VERTEX: " << MAP_TEXCOORD2 <<
+ "MAP_VERTEX: " << MAP_TEXCOORD3 <<
+ "MAP_VERTEX: " << MAP_COLOR <<
+ "MAP_VERTEX: " << MAP_EMISSIVE <<
+ "MAP_VERTEX: " << MAP_TANGENT << llendl;
+
+
+ }
+
if ((data_mask & required_mask) != required_mask)
{
U32 unsatisfied_mask = (required_mask & ~data_mask);
U32 i = 0;
- while (i < 15)
+ while (i < TYPE_MAX)
{
- switch ((unsatisfied_mask & (1 << i)))
+ U32 unsatisfied_flag = unsatisfied_mask & (1 << i);
+ switch (unsatisfied_flag)
{
case MAP_VERTEX: llinfos << "Missing vert pos" << llendl; break;
case MAP_NORMAL: llinfos << "Missing normals" << llendl; break;
@@ -2264,6 +2306,11 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
+ if (unsatisfied_mask & (1 << TYPE_INDEX))
+ {
+ llinfos << "Missing indices" << llendl;
+ }
+
llerrs << "Shader consumption mismatches data provision." << llendl;
}
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 6302cf6b00..f4f63e1042 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -529,7 +529,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
}
}
- params.mVertexBuffer->setBuffer(mask);
+ params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
+
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 545a236f81..73177d549b 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1444,7 +1444,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i);
gDeferredMultiLightProgram[i].mShaderFiles.clear();
- gDeferredMultiLightProgram[i].mFeatures.hasSRGB = true;
gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 165b28beb5..05390f64f0 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8695,12 +8695,6 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSpotLightProgram);
}
- //reset mDeferredVB to fullscreen triangle
- mDeferredVB->getVertexStrider(vert);
- vert[0].set(-1,1,0);
- vert[1].set(-1,-3,0);
- vert[2].set(3,1,0);
-
{
LLGLDepthTest depth(GL_FALSE);
@@ -8719,6 +8713,10 @@ void LLPipeline::renderDeferredLighting()
F32 far_z = 0.f;
+ bindDeferredShader(gDeferredMultiLightProgram[0]);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
while (!fullscreen_lights.empty())
{
LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
@@ -8743,14 +8741,15 @@ void LLPipeline::renderDeferredLighting()
gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
far_z = 0.f;
- count = 0;
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ count = 0;
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ unbindDeferredShader(gDeferredMultiLightProgram[idx]);
}
}
-
- unbindDeferredShader(gDeferredMultiLightProgram[0]);
+ unbindDeferredShader(gDeferredMultiLightProgram[0]);
+
bindDeferredShader(gDeferredMultiSpotLightProgram);
gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);