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authorNat Goodspeed <nat@lindenlab.com>2013-08-02 10:51:11 -0400
committerNat Goodspeed <nat@lindenlab.com>2013-08-02 10:51:11 -0400
commitacda43ed3881eeab60ee9edfdf76ac8eebd723cc (patch)
treef59c0d1a12f7a3b0dc14498a9a0f57e2a8f66ef5
parent32a953f65eae51850bad1b2c4c2a63d3dff12a68 (diff)
parent0906d000b36d4da2116e0b9347a37598c918ce08 (diff)
CHOP-959: merge --graphicslevel fix up to tip
-rwxr-xr-x.hgtags4
-rwxr-xr-xBuildParams3
-rwxr-xr-xindra/lib/python/indra/util/llmanifest.py18
-rwxr-xr-xindra/llmath/llvolume.cpp13
-rwxr-xr-xindra/llrender/llglslshader.cpp65
-rwxr-xr-xindra/llrender/llglslshader.h7
-rwxr-xr-xindra/llrender/llrendertarget.cpp32
-rwxr-xr-xindra/llrender/llrendertarget.h6
-rwxr-xr-xindra/llui/llfloaterreg.cpp12
-rwxr-xr-xindra/llui/llnotifications.cpp2
-rwxr-xr-xindra/llxml/llcontrol.cpp131
-rwxr-xr-xindra/llxml/llcontrol.h49
-rwxr-xr-xindra/llxml/tests/llcontrol_test.cpp6
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rwxr-xr-xindra/newview/app_settings/settings.xml3
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl21
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaV.glsl10
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl30
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl31
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl12
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl12
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl12
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl30
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl67
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl69
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl59
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl11
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl37
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl12
-rwxr-xr-xindra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl7
-rwxr-xr-xindra/newview/llagent.cpp2
-rwxr-xr-xindra/newview/llcommandlineparser.cpp46
-rwxr-xr-xindra/newview/llfloaterabout.cpp5
-rwxr-xr-xindra/newview/llfloaterimnearbychat.cpp2
-rwxr-xr-xindra/newview/llmeshrepository.cpp1
-rwxr-xr-xindra/newview/llspatialpartition.cpp180
-rwxr-xr-xindra/newview/llviewercontrol.cpp4
-rwxr-xr-xindra/newview/llviewerdisplay.cpp3
-rwxr-xr-xindra/newview/llviewershadermgr.cpp24
-rwxr-xr-xindra/newview/llviewershadermgr.h4
-rwxr-xr-xindra/newview/llvovolume.cpp7
-rwxr-xr-xindra/newview/pipeline.cpp193
-rwxr-xr-xindra/newview/pipeline.h10
-rwxr-xr-xindra/newview/skins/default/xui/da/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/de/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/en/floater_about.xml4
-rwxr-xr-xindra/newview/skins/default/xui/es/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/fr/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/it/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/ja/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/pl/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/pt/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/ru/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/tr/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/zh/floater_about.xml2
-rwxr-xr-xindra/newview/tests/llagentaccess_test.cpp14
-rwxr-xr-xindra/newview/tests/lllogininstance_test.cpp18
-rwxr-xr-xindra/newview/tests/llsecapi_test.cpp4
-rwxr-xr-xindra/newview/tests/llsechandler_basic_test.cpp4
-rwxr-xr-xindra/newview/tests/llslurl_test.cpp4
-rwxr-xr-xindra/newview/tests/llviewerhelputil_test.cpp4
-rwxr-xr-xindra/newview/tests/llviewernetwork_test.cpp4
-rwxr-xr-xindra/newview/tests/llxmlrpclistener_test.cpp4
-rwxr-xr-xindra/newview/viewer_manifest.py41
67 files changed, 1078 insertions, 324 deletions
diff --git a/.hgtags b/.hgtags
index 539f4a700c..066f705b9e 100755
--- a/.hgtags
+++ b/.hgtags
@@ -458,6 +458,6 @@ a314f1c94374ab1f6633dd2983f7090a68663eb2 3.5.2-beta4
9b1b6f33aa5394b27bb652b31b5cb81ef6060370 3.5.2-release
a277b841729f2a62ba1e34acacc964bc13c1ad6f 3.5.3-release
fb1630153bac5552046ea914af3f14deabc1def8 3.6.0-materials-beta1
-69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release
-69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release
0a56f33ad6aa112032b14a41dad759ad377bdde9 3.6.0-release
+83357f31d8dbf048a8bfdc323f363bf4d588aca1 CHOP-951-a
+75cf8e855ae1af6895a35da475314c2b5acf1850 3.6.1-release
diff --git a/BuildParams b/BuildParams
index 84d30f651b..5ee1bd11ea 100755
--- a/BuildParams
+++ b/BuildParams
@@ -26,6 +26,9 @@ codeticket_since = 3.3.0-release
Linux.gcc_version = /usr/bin/gcc-4.6
Linux.cxx_version = /usr/bin/g++-4.6
+# Setup default sourceid so Windows can pick up the TeamCity override
+sourceid = ""
+
################################################################
#### Examples of how to set the viewer_channel ####
#
diff --git a/indra/lib/python/indra/util/llmanifest.py b/indra/lib/python/indra/util/llmanifest.py
index 9cb830a2db..54049b5545 100755
--- a/indra/lib/python/indra/util/llmanifest.py
+++ b/indra/lib/python/indra/util/llmanifest.py
@@ -392,11 +392,21 @@ class LLManifest(object):
raise ManifestError, "Should be something at path " + path
self.created_paths.append(path)
- def put_in_file(self, contents, dst):
+ def put_in_file(self, contents, dst, src=None):
# write contents as dst
- f = open(self.dst_path_of(dst), "wb")
- f.write(contents)
- f.close()
+ dst_path = self.dst_path_of(dst)
+ f = open(dst_path, "wb")
+ try:
+ f.write(contents)
+ finally:
+ f.close()
+
+ # Why would we create a file in the destination tree if not to include
+ # it in the installer? The default src=None (plus the fact that the
+ # src param is last) is to preserve backwards compatibility.
+ if src:
+ self.file_list.append([src, dst_path])
+ return dst_path
def replace_in(self, src, dst=None, searchdict={}):
if dst == None:
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index c4e1f0c84c..14cebfe5aa 100755
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -7277,9 +7277,6 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe
const LLVector4a& t = tan1[a];
- llassert(tan1[a].getLength3().getF32() >= 0.f);
- llassert(tan2[a].getLength3().getF32() >= 0.f);
-
LLVector4a ncrosst;
ncrosst.setCross3(n,t);
@@ -7299,16 +7296,6 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe
tsubn.getF32ptr()[3] = handedness;
tangent[a] = tsubn;
-
- /*
- These are going off on invalid input and hindering other debugging.
- llassert(llfinite(tangent[a].getF32ptr()[0]));
- llassert(llfinite(tangent[a].getF32ptr()[1]));
- llassert(llfinite(tangent[a].getF32ptr()[2]));
-
- llassert(!llisnan(tangent[a].getF32ptr()[0]));
- llassert(!llisnan(tangent[a].getF32ptr()[1]));
- llassert(!llisnan(tangent[a].getF32ptr()[2]));*/
}
else
{ //degenerate, make up a value
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 62191b4c1a..ac16e30796 100755
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -149,6 +149,9 @@ void LLGLSLShader::clearStats()
mTimeElapsed = 0;
mSamplesDrawn = 0;
mDrawCalls = 0;
+ mTextureStateFetched = false;
+ mTextureMagFilter.clear();
+ mTextureMinFilter.clear();
}
void LLGLSLShader::dumpStats()
@@ -161,6 +164,16 @@ void LLGLSLShader::dumpStats()
{
llinfos << mShaderFiles[i].first << llendl;
}
+ for (U32 i = 0; i < mTexture.size(); ++i)
+ {
+ GLint idx = mTexture[i];
+
+ if (idx >= 0)
+ {
+ GLint uniform_idx = getUniformLocation(i);
+ llinfos << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << llendl;
+ }
+ }
llinfos << "=============================================" << llendl;
F32 ms = mTimeElapsed/1000000.f;
@@ -211,6 +224,39 @@ void LLGLSLShader::placeProfileQuery()
glGenQueriesARB(1, &mTimerQuery);
}
+ if (!mTextureStateFetched)
+ {
+ mTextureStateFetched = true;
+ mTextureMagFilter.resize(mTexture.size());
+ mTextureMinFilter.resize(mTexture.size());
+
+ U32 cur_active = gGL.getCurrentTexUnitIndex();
+
+ for (U32 i = 0; i < mTexture.size(); ++i)
+ {
+ GLint idx = mTexture[i];
+
+ if (idx >= 0)
+ {
+ gGL.getTexUnit(idx)->activate();
+
+ U32 mag = 0xFFFFFFFF;
+ U32 min = 0xFFFFFFFF;
+
+ U32 type = LLTexUnit::getInternalType(gGL.getTexUnit(idx)->getCurrType());
+
+ glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag);
+ glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min);
+
+ mTextureMagFilter[i] = mag;
+ mTextureMinFilter[i] = min;
+ }
+ }
+
+ gGL.getTexUnit(cur_active)->activate();
+ }
+
+
glBeginQueryARB(GL_SAMPLES_PASSED, 1);
glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery);
#endif
@@ -573,6 +619,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms)
}
mUniformMap[name] = location;
+ mUniformNameMap[location] = name;
LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL;
//find the index of this uniform
@@ -635,6 +682,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<string> * uniforms)
mActiveTextureChannels = 0;
mUniform.clear();
mUniformMap.clear();
+ mUniformNameMap.clear();
mTexture.clear();
mValue.clear();
//initialize arrays
@@ -1152,6 +1200,23 @@ void LLGLSLShader::uniform1i(const string& uniform, GLint v)
}
}
+void LLGLSLShader::uniform2i(const string& uniform, GLint i, GLint j)
+{
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ LLVector4 vec(i,j,0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec))
+ {
+ glUniform2iARB(location, i, j);
+ mValue[location] = vec;
+ }
+ }
+}
+
+
void LLGLSLShader::uniform1f(const string& uniform, GLfloat v)
{
GLint location = getUniformLocation(uniform);
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 3c775cde27..eabdb9fc92 100755
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -111,6 +111,7 @@ public:
void uniform3fv(U32 index, U32 count, const GLfloat* v);
void uniform4fv(U32 index, U32 count, const GLfloat* v);
void uniform1i(const std::string& uniform, GLint i);
+ void uniform2i(const std::string& uniform, GLint i, GLint j);
void uniform1f(const std::string& uniform, GLfloat v);
void uniform2f(const std::string& uniform, GLfloat x, GLfloat y);
void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z);
@@ -170,6 +171,7 @@ public:
U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
std::map<std::string, GLint> mUniformMap; //lookup map of uniform name to uniform location
+ std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name
std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value
std::vector<GLint> mTexture;
S32 mTotalUniformSize;
@@ -192,6 +194,11 @@ public:
static U64 sTotalSamplesDrawn;
U32 mDrawCalls;
static U32 sTotalDrawCalls;
+
+ bool mTextureStateFetched;
+ std::vector<U32> mTextureMagFilter;
+ std::vector<U32> mTextureMinFilter;
+
};
//UI shader (declared here so llui_libtest will link properly)
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 5fb4fc8e52..6e22712b94 100755
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -53,11 +53,19 @@ void check_framebuffer_status()
bool LLRenderTarget::sUseFBO = false;
U32 LLRenderTarget::sCurFBO = 0;
+
+extern S32 gGLViewport[4];
+
+U32 LLRenderTarget::sCurResX = 0;
+U32 LLRenderTarget::sCurResY = 0;
+
LLRenderTarget::LLRenderTarget() :
mResX(0),
mResY(0),
mFBO(0),
mPreviousFBO(0),
+ mPreviousResX(0),
+ mPreviousResY(0),
mDepth(0),
mStencil(0),
mUseDepth(false),
@@ -390,13 +398,12 @@ void LLRenderTarget::bindTarget()
{
if (mFBO)
{
- mPreviousFBO = sCurFBO;
-
stop_glerror();
+ mPreviousFBO = sCurFBO;
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
sCurFBO = mFBO;
-
+
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
@@ -418,7 +425,12 @@ void LLRenderTarget::bindTarget()
stop_glerror();
}
+ mPreviousResX = sCurResX;
+ mPreviousResY = sCurResY;
glViewport(0, 0, mResX, mResY);
+ sCurResX = mResX;
+ sCurResY = mResY;
+
sBoundTarget = this;
}
@@ -489,6 +501,20 @@ void LLRenderTarget::flush(bool fetch_depth)
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
sCurFBO = mPreviousFBO;
+
+ if (mPreviousFBO)
+ {
+ glViewport(0, 0, mPreviousResX, mPreviousResY);
+ sCurResX = mPreviousResX;
+ sCurResY = mPreviousResY;
+ }
+ else
+ {
+ glViewport(gGLViewport[0],gGLViewport[1],gGLViewport[2],gGLViewport[3]);
+ sCurResX = gGLViewport[2];
+ sCurResY = gGLViewport[3];
+ }
+
stop_glerror();
}
}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 765a727b5b..66a9874a6b 100755
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -63,6 +63,9 @@ public:
static bool sUseFBO;
static U32 sBytesAllocated;
static U32 sCurFBO;
+ static U32 sCurResX;
+ static U32 sCurResY;
+
LLRenderTarget();
~LLRenderTarget();
@@ -146,6 +149,9 @@ protected:
std::vector<U32> mInternalFormat;
U32 mFBO;
U32 mPreviousFBO;
+ U32 mPreviousResX;
+ U32 mPreviousResY;
+
U32 mDepth;
bool mStencil;
bool mUseDepth;
diff --git a/indra/llui/llfloaterreg.cpp b/indra/llui/llfloaterreg.cpp
index 1cdddf0d5b..b1b75776a7 100755
--- a/indra/llui/llfloaterreg.cpp
+++ b/indra/llui/llfloaterreg.cpp
@@ -356,8 +356,8 @@ std::string LLFloaterReg::declareRectControl(const std::string& name)
{
std::string controlname = getRectControlName(name);
LLFloater::getControlGroup()->declareRect(controlname, LLRect(),
- llformat("Window Size for %s", name.c_str()),
- TRUE);
+ llformat("Window Size for %s", name.c_str()),
+ LLControlVariable::PERSIST_NONDFT);
return controlname;
}
@@ -367,7 +367,7 @@ std::string LLFloaterReg::declarePosXControl(const std::string& name)
LLFloater::getControlGroup()->declareF32(controlname,
10.f,
llformat("Window X Position for %s", name.c_str()),
- TRUE);
+ LLControlVariable::PERSIST_NONDFT);
return controlname;
}
@@ -377,7 +377,7 @@ std::string LLFloaterReg::declarePosYControl(const std::string& name)
LLFloater::getControlGroup()->declareF32(controlname,
10.f,
llformat("Window Y Position for %s", name.c_str()),
- TRUE);
+ LLControlVariable::PERSIST_NONDFT);
return controlname;
}
@@ -404,7 +404,7 @@ std::string LLFloaterReg::declareVisibilityControl(const std::string& name)
std::string controlname = getVisibilityControlName(name);
LLFloater::getControlGroup()->declareBOOL(controlname, FALSE,
llformat("Window Visibility for %s", name.c_str()),
- TRUE);
+ LLControlVariable::PERSIST_NONDFT);
return controlname;
}
@@ -414,7 +414,7 @@ std::string LLFloaterReg::declareDockStateControl(const std::string& name)
std::string controlname = getDockStateControlName(name);
LLFloater::getControlGroup()->declareBOOL(controlname, TRUE,
llformat("Window Docking state for %s", name.c_str()),
- TRUE);
+ LLControlVariable::PERSIST_NONDFT);
return controlname;
}
diff --git a/indra/llui/llnotifications.cpp b/indra/llui/llnotifications.cpp
index 1789f003b9..a1853ca1f7 100755
--- a/indra/llui/llnotifications.cpp
+++ b/indra/llui/llnotifications.cpp
@@ -214,7 +214,7 @@ LLNotificationForm::LLNotificationForm(const std::string& name, const LLNotifica
}
else
{
- LLUI::sSettingGroups["ignores"]->declareBOOL(name, show_notification, "Show notification with this name", TRUE);
+ LLUI::sSettingGroups["ignores"]->declareBOOL(name, show_notification, "Show notification with this name", LLControlVariable::PERSIST_NONDFT);
mIgnoreSetting = LLUI::sSettingGroups["ignores"]->getControl(name);
}
}
diff --git a/indra/llxml/llcontrol.cpp b/indra/llxml/llcontrol.cpp
index 666c03e9ff..16f2290787 100755
--- a/indra/llxml/llcontrol.cpp
+++ b/indra/llxml/llcontrol.cpp
@@ -132,14 +132,14 @@ bool LLControlVariable::llsd_compare(const LLSD& a, const LLSD & b)
LLControlVariable::LLControlVariable(const std::string& name, eControlType type,
LLSD initial, const std::string& comment,
- bool persist, bool hidefromsettingseditor)
+ ePersist persist, bool hidefromsettingseditor)
: mName(name),
mComment(comment),
mType(type),
mPersist(persist),
mHideFromSettingsEditor(hidefromsettingseditor)
{
- if (mPersist && mComment.empty())
+ if ((persist != PERSIST_NO) && mComment.empty())
{
llerrs << "Must supply a comment for control " << mName << llendl;
}
@@ -260,7 +260,7 @@ void LLControlVariable::setDefaultValue(const LLSD& value)
}
}
-void LLControlVariable::setPersist(bool state)
+void LLControlVariable::setPersist(ePersist state)
{
mPersist = state;
}
@@ -292,10 +292,29 @@ void LLControlVariable::resetToDefault(bool fire_signal)
}
}
-bool LLControlVariable::isSaveValueDefault()
-{
- return (mValues.size() == 1)
- || ((mValues.size() > 1) && llsd_compare(mValues[1], mValues[0]));
+bool LLControlVariable::shouldSave(bool nondefault_only)
+{
+ // This method is used to decide whether we should save a given
+ // variable. Two of the three values of mPersist are easy.
+ if (mPersist == PERSIST_NO)
+ return false;
+
+ if (mPersist == PERSIST_ALWAYS)
+ return true;
+
+ // PERSIST_NONDFT
+ // If caller doesn't need us to filter, just save.
+ if (! nondefault_only)
+ return true;
+
+ // PERSIST_NONDFT: caller only wants us to save this variable if its value
+ // differs from default.
+ if (isDefault()) // never been altered
+ return false;
+
+ // We've set at least one other value: compare it to default. Save only if
+ // they differ.
+ return ! llsd_compare(getSaveValue(), getDefault());
}
LLSD LLControlVariable::getSaveValue() const
@@ -355,12 +374,12 @@ std::string LLControlGroup::typeEnumToString(eControlType typeenum)
return mTypeString[typeenum];
}
-BOOL LLControlGroup::declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor)
+LLControlVariable* LLControlGroup::declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, LLControlVariable::ePersist persist, BOOL hidefromsettingseditor)
{
LLControlVariable* existing_control = getControl(name);
if (existing_control)
{
- if (persist && existing_control->isType(type))
+ if ((persist != LLControlVariable::PERSIST_NO) && existing_control->isType(type))
{
if (!existing_control->llsd_compare(existing_control->getDefault(), initial_val))
{
@@ -374,66 +393,66 @@ BOOL LLControlGroup::declareControl(const std::string& name, eControlType type,
{
llwarns << "Control named " << name << " already exists, ignoring new declaration." << llendl;
}
- return TRUE;
+ return existing_control;
}
// if not, create the control and add it to the name table
LLControlVariable* control = new LLControlVariable(name, type, initial_val, comment, persist, hidefromsettingseditor);
mNameTable[name] = control;
- return TRUE;
+ return control;
}
-BOOL LLControlGroup::declareU32(const std::string& name, const U32 initial_val, const std::string& comment, BOOL persist)
+LLControlVariable* LLControlGroup::declareU32(const std::string& name, const U32 initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_U32, (LLSD::Integer) initial_val, comment, persist);
}
-BOOL LLControlGroup::declareS32(const std::string& name, const S32 initial_val, const std::string& comment, BOOL persist)
+LLControlVariable* LLControlGroup::declareS32(const std::string& name, const S32 initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_S32, initial_val, comment, persist);
}
-BOOL LLControlGroup::declareF32(const std::string& name, const F32 initial_val, const std::string& comment, BOOL persist)
+LLControlVariable* LLControlGroup::declareF32(const std::string& name, const F32 initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_F32, initial_val, comment, persist);
}
-BOOL LLControlGroup::declareBOOL(const std::string& name, const BOOL initial_val, const std::string& comment, BOOL persist)
+LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, const BOOL initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_BOOLEAN, initial_val, comment, persist);
}
-BOOL LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, BOOL persist)
+LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_STRING, initial_val, comment, persist);
}
-BOOL LLControlGroup::declareVec3(const std::string& name, const LLVector3 &initial_val, const std::string& comment, BOOL persist)
+LLControlVariable* LLControlGroup::declareVec3(const std::string& name, const LLVector3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_VEC3, initial_val.getValue(), comment, persist);
}
-BOOL LLControlGroup::declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist)
+LLControlVariable* LLControlGroup::declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_VEC3D, initial_val.getValue(), comment, persist);
}
-BOOL LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist)
+LLControlVariable* LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_RECT, initial_val.getValue(), comment, persist);
}
-BOOL LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist )
+LLControlVariable* LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, LLControlVariable::ePersist persist )
{
return declareControl(name, TYPE_COL4, initial_val.getValue(), comment, persist);
}
-BOOL LLControlGroup::declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist )
+LLControlVariable* LLControlGroup::declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist )
{
return declareControl(name, TYPE_COL3, initial_val.getValue(), comment, persist);
}
-BOOL LLControlGroup::declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist )
+LLControlVariable* LLControlGroup::declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, LLControlVariable::ePersist persist )
{
return declareControl(name, TYPE_LLSD, initial_val, comment, persist);
}
@@ -664,11 +683,11 @@ U32 LLControlGroup::loadFromFileLegacy(const std::string& filename, BOOL require
switch(declare_as)
{
case TYPE_COL4:
- declareColor4(name, LLColor4::white, LLStringUtil::null, NO_PERSIST);
+ declareColor4(name, LLColor4::white, LLStringUtil::null, LLControlVariable::PERSIST_NO);
break;
case TYPE_STRING:
default:
- declareString(name, LLStringUtil::null, LLStringUtil::null, NO_PERSIST);
+ declareString(name, LLStringUtil::null, LLStringUtil::null, LLControlVariable::PERSIST_NO);
break;
}
}
@@ -805,21 +824,12 @@ U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only
{
llwarns << "Tried to save invalid control: " << iter->first << llendl;
}
-
- if( control && control->isPersisted() )
+ else if( control->shouldSave(nondefault_only) )
{
- if (!(nondefault_only && (control->isSaveValueDefault())))
- {
- settings[iter->first]["Type"] = typeEnumToString(control->type());
- settings[iter->first]["Comment"] = control->getComment();
- settings[iter->first]["Value"] = control->getSaveValue();
- ++num_saved;
- }
- else
- {
- // Debug spam
- // llinfos << "Skipping " << control->getName() << llendl;
- }
+ settings[iter->first]["Type"] = typeEnumToString(control->type());
+ settings[iter->first]["Comment"] = control->getComment();
+ settings[iter->first]["Value"] = control->getSaveValue();
+ ++num_saved;
}
}
llofstream file;
@@ -862,13 +872,14 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v
for(LLSD::map_const_iterator itr = settings.beginMap(); itr != settings.endMap(); ++itr)
{
- bool persist = true;
+ LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT;
std::string const & name = itr->first;
LLSD const & control_map = itr->second;
if(control_map.has("Persist"))
{
- persist = control_map["Persist"].asInteger();
+ persist = control_map["Persist"].asInteger()?
+ LLControlVariable::PERSIST_NONDFT : LLControlVariable::PERSIST_NO;
}
// Sometimes we want to use the settings system to provide cheap persistence, but we
@@ -887,6 +898,8 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v
LLControlVariable* existing_control = getControl(name);
if(existing_control)
{
+ // set_default_values is true when we're loading the initial,
+ // immutable files from app_settings, e.g. settings.xml.
if(set_default_values)
{
// Override all previously set properties of this control.
@@ -908,6 +921,9 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v
}
else if(existing_control->isPersisted())
{
+ // save_values is specifically false for (e.g.)
+ // SessionSettingsFile and UserSessionSettingsFile -- in other
+ // words, for a file that's supposed to be transient.
existing_control->setValue(control_map["Value"], save_values);
}
// *NOTE: If not persisted and not setting defaults,
@@ -915,6 +931,39 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v
}
else
{
+ // We've never seen this control before. Either we're loading up
+ // the initial set of default settings files (set_default_values)
+ // -- or we're loading user settings last saved by a viewer that
+ // supports a superset of the variables we know.
+ // CHOP-962: if we're loading an unrecognized user setting, make
+ // sure we save it later. If you try an experimental viewer, tweak
+ // a new setting, briefly revert to an old viewer, then return to
+ // the new one, we don't want the old viewer to discard the
+ // setting you changed.
+ if (! set_default_values)
+ {
+ // Using PERSIST_ALWAYS insists that saveToFile() (which calls
+ // LLControlVariable::shouldSave()) must save this control
+ // variable regardless of its value. We can safely set this
+ // LLControlVariable persistent because the 'persistent' flag
+ // is not itself persisted!
+ persist = LLControlVariable::PERSIST_ALWAYS;
+ // We want to mention unrecognized user settings variables
+ // (e.g. from a newer version of the viewer) in the log. But
+ // we also arrive here for Boolean variables generated by
+ // the notifications subsystem when the user checks "Don't
+ // show me this again." These aren't declared in settings.xml;
+ // they're actually named for the notification they suppress.
+ // We don't want to mention those. Apologies, this is a bit of
+ // a hack: we happen to know that user settings go into an
+ // LLControlGroup whose name is "Global".
+ if (getKey() == "Global")
+ {
+ LL_INFOS("LLControlGroup") << "preserving unrecognized " << getKey()
+ << " settings variable " << name << LL_ENDL;
+ }
+ }
+
declareControl(name,
typeStringToEnum(control_map["Type"].asString()),
control_map["Value"],
@@ -923,7 +972,7 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v
hidefromsettingseditor
);
}
-
+
++validitems;
}
diff --git a/indra/llxml/llcontrol.h b/indra/llxml/llcontrol.h
index ee7d1d50b7..e1f9be80dd 100755
--- a/indra/llxml/llcontrol.h
+++ b/indra/llxml/llcontrol.h
@@ -72,8 +72,6 @@ class LLVector3d;
class LLColor4;
class LLColor3;
-const BOOL NO_PERSIST = FALSE;
-
typedef enum e_control_type
{
TYPE_U32 = 0,
@@ -100,21 +98,28 @@ public:
typedef boost::signals2::signal<bool(LLControlVariable* control, const LLSD&), boost_boolean_combiner> validate_signal_t;
typedef boost::signals2::signal<void(LLControlVariable* control, const LLSD&, const LLSD&)> commit_signal_t;
+ enum ePersist
+ {
+ PERSIST_NO, // don't save this var
+ PERSIST_NONDFT, // save this var if differs from default
+ PERSIST_ALWAYS // save this var even if has default value
+ };
+
private:
std::string mName;
std::string mComment;
eControlType mType;
- bool mPersist;
+ ePersist mPersist;
bool mHideFromSettingsEditor;
std::vector<LLSD> mValues;
-
+
commit_signal_t mCommitSignal;
validate_signal_t mValidateSignal;
public:
LLControlVariable(const std::string& name, eControlType type,
LLSD initial, const std::string& comment,
- bool persist = true, bool hidefromsettingseditor = false);
+ ePersist persist = PERSIST_NONDFT, bool hidefromsettingseditor = false);
virtual ~LLControlVariable();
@@ -131,8 +136,8 @@ public:
validate_signal_t* getValidateSignal() { return &mValidateSignal; }
bool isDefault() { return (mValues.size() == 1); }
- bool isSaveValueDefault();
- bool isPersisted() { return mPersist; }
+ bool shouldSave(bool nondefault_only);
+ bool isPersisted() { return mPersist != PERSIST_NO; }
bool isHiddenFromSettingsEditor() { return mHideFromSettingsEditor; }
LLSD get() const { return getValue(); }
LLSD getValue() const { return mValues.back(); }
@@ -142,7 +147,7 @@ public:
void set(const LLSD& val) { setValue(val); }
void setValue(const LLSD& value, bool saved_value = TRUE);
void setDefaultValue(const LLSD& value);
- void setPersist(bool state);
+ void setPersist(ePersist);
void setHiddenFromSettingsEditor(bool hide);
void setComment(const std::string& comment);
@@ -207,19 +212,19 @@ public:
virtual void apply(const std::string& name, LLControlVariable* control) = 0;
};
void applyToAll(ApplyFunctor* func);
-
- BOOL declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor = FALSE);
- BOOL declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist = TRUE);
- BOOL declareS32(const std::string& name, S32 initial_val, const std::string& comment, BOOL persist = TRUE);
- BOOL declareF32(const std::string& name, F32 initial_val, const std::string& comment, BOOL persist = TRUE);
- BOOL declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist = TRUE);
- BOOL declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist = TRUE);
- BOOL declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, BOOL persist = TRUE);
- BOOL declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist = TRUE);
- BOOL declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist = TRUE);
- BOOL declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist = TRUE);
- BOOL declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist = TRUE);
- BOOL declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist = TRUE);
+
+ LLControlVariable* declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, LLControlVariable::ePersist persist, BOOL hidefromsettingseditor = FALSE);
+ LLControlVariable* declareU32(const std::string& name, U32 initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareS32(const std::string& name, S32 initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareF32(const std::string& name, F32 initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareString(const std::string& name, const std::string &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
+ LLControlVariable* declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
std::string getString(const std::string& name);
std::string getText(const std::string& name);
@@ -368,7 +373,7 @@ private:
init_value = convert_to_llsd(default_value);
if(type < TYPE_COUNT)
{
- group.declareControl(name, type, init_value, comment, FALSE);
+ group.declareControl(name, type, init_value, comment, LLControlVariable::PERSIST_NO);
return true;
}
return false;
diff --git a/indra/llxml/tests/llcontrol_test.cpp b/indra/llxml/tests/llcontrol_test.cpp
index ede81956ec..c273773c9b 100755
--- a/indra/llxml/tests/llcontrol_test.cpp
+++ b/indra/llxml/tests/llcontrol_test.cpp
@@ -128,7 +128,11 @@ namespace tut
template<> template<>
void control_group_t::test<3>()
{
- int results = mCG->loadFromFile(mTestConfigFile.c_str());
+ // Pass default_values = true. This tells loadFromFile() we're loading
+ // a default settings file that declares variables, rather than a user
+ // settings file. When loadFromFile() encounters an unrecognized user
+ // settings variable, it forcibly preserves it (CHOP-962).
+ int results = mCG->loadFromFile(mTestConfigFile.c_str(), true);
LLControlVariable* control = mCG->getControl("TestSetting");
LLSD new_value = 13;
control->setValue(new_value, FALSE);
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 9575d51bad..b72762837e 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-3.6.1
+3.6.2
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 6f50a72016..4c8860ffe7 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7831,7 +7831,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>4</integer>
+ <integer>3</integer>
</map>
<key>OctreeAlphaDistanceFactor</key>
@@ -8603,7 +8603,6 @@
<key>Value</key>
<real>1.0</real>
</map>
-
<key>RenderDeferredTreeShadowBias</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 77a53a71aa..0899caa2af 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -78,6 +78,7 @@ uniform vec2 screen_res;
vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
+ a = pow(a, 1.0/1.3);
return vec3(a,a,a);
}
@@ -87,7 +88,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
vec3 lv = lp.xyz-v;
//get distance
- float d = dot(lv,lv);
+ float d = length(lv);
float da = 0.0;
@@ -97,9 +98,11 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
lv = normalize(lv);
//distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
- da = pow(da, 2.2) * 2.2;
+ float dist = d/la;
+ da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ da *= da;
+ da *= 1.4;
+
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
@@ -212,6 +215,7 @@ void main()
#else
vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
#endif
+ vec4 gamma_diff = diff;
diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f));
@@ -224,7 +228,7 @@ void main()
vec3 normal = vary_norm;
vec3 l = light_position[0].xyz;
- vec3 dlight = calcDirectionalLight(normal, l) * 2.6;
+ vec3 dlight = calcDirectionalLight(normal, l);
dlight = dlight * vary_directional.rgb * vary_pointlight_col;
#if HAS_SHADOW
@@ -233,13 +237,16 @@ void main()
vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha);
#endif
- vec4 color = diff * col;
+ vec4 color = gamma_diff * col;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
+
+ color.rgb = pow(color.rgb, vec3(2.2));
col = vec4(0,0,0,0);
+
#define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
LIGHT_LOOP(1)
@@ -250,7 +257,7 @@ void main()
LIGHT_LOOP(6)
LIGHT_LOOP(7)
- color.rgb += diff.rgb * vary_pointlight_col * col.rgb;
+ color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb;
color.rgb = pow(color.rgb, vec3(1.0/2.2));
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 247ee0a34f..9d3ba564cd 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -58,8 +58,6 @@ mat4 getSkinnedTransform();
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
-vec3 calcDirectionalLight(vec3 n, vec3 l);
-
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
@@ -88,12 +86,6 @@ uniform vec3 light_diffuse[8];
uniform vec3 sun_dir;
-vec3 calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = max(dot(n,l),0.0);
- return vec3(a,a,a);
-}
-
vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
@@ -184,7 +176,7 @@ void main()
//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
- vec3 diff = pow(diffuse_color.rgb, vec3(2.2));
+ vec3 diff = diffuse_color.rgb;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index eebeb91bf8..968a5f6b3d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -46,11 +46,6 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-vec3 getKern(int i)
-{
- return kern[i];
-}
-
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).r;
@@ -110,7 +105,7 @@ void main()
vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);
dlt /= max(-pos.z*dist_factor, 1.0);
- vec2 defined_weight = getKern(0).xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
+ vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
vec4 col = defined_weight.xyxx * ccol;
// relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances
@@ -120,28 +115,33 @@ void main()
float tc_mod = 0.5*(tc.x + tc.y); // mod(tc.x+tc.y,2)
tc_mod -= floor(tc_mod);
tc_mod *= 2.0;
- tc += ( (tc_mod - 0.5) * getKern(1).z * dlt * 0.5 );
+ tc += ( (tc_mod - 0.5) * kern[1].z * dlt * 0.5 );
for (int i = 1; i < 4; i++)
{
- vec2 samptc = tc + getKern(i).z*dlt;
- vec3 samppos = getPosition(samptc).xyz;
+ vec2 samptc = tc + kern[i].z*dlt;
+ vec3 samppos = getPosition(samptc).xyz;
+
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
+
if (d*d <= pointplanedist_tolerance_pow2)
{
- col += texture2DRect(lightMap, samptc)*getKern(i).xyxx;
- defined_weight += getKern(i).xy;
+ col += texture2DRect(lightMap, samptc)*kern[i].xyxx;
+ defined_weight += kern[i].xy;
}
}
+
for (int i = 1; i < 4; i++)
{
- vec2 samptc = tc - getKern(i).z*dlt;
- vec3 samppos = getPosition(samptc).xyz;
+ vec2 samptc = tc - kern[i].z*dlt;
+ vec3 samppos = getPosition(samptc).xyz;
+
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
+
if (d*d <= pointplanedist_tolerance_pow2)
{
- col += texture2DRect(lightMap, samptc)*getKern(i).xyxx;
- defined_weight += getKern(i).xy;
+ col += texture2DRect(lightMap, samptc)*kern[i].xyxx;
+ defined_weight += kern[i].xy;
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
index a2c3ec3355..adc361d7a2 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
@@ -43,10 +43,12 @@ vec2 encode_normal(vec3 n)
void main()
{
vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;
+
+ vec3 spec;
+ spec.rgb = vec3(vertex_color.a);
frag_data[0] = vec4(col, 0.0);
- frag_data[1] = vertex_color.aaaa; // spec
- frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
+ frag_data[1] = vec4(spec, vertex_color.a); // spec
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index de2f74b681..618ea747f5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -127,7 +127,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe
vec3 lv = lp.xyz-v;
//get distance
- float d = dot(lv,lv);
+ float d = length(lv);
float da = 1.0;
@@ -139,8 +139,10 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe
lv = normalize(lv);
//distance attenuation
- float dist2 = d/la;
- float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ float dist = d/la;
+ float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 1.4;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
@@ -321,9 +323,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(2.2)) * 2.2);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(2.2)) * 2.2);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(2.2)) * 2.2);
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
}
vec3 atmosLighting(vec3 light)
@@ -617,8 +619,8 @@ void main()
col.rgb *= ambient;
- col.rgb = col.rgb + atmosAffectDirectionalLight(final_da * 2.6);
- col.rgb *= diffuse.rgb;
+ col.rgb = col.rgb + atmosAffectDirectionalLight(pow(final_da, 1.0/1.3));
+ col.rgb *= old_diffcol.rgb;
float glare = 0.0;
@@ -647,9 +649,8 @@ void main()
{
//add environmentmap
vec3 env_vec = env_mat * refnormpersp;
- float exponent = mix(2.2, 1.0, diffuse.a);
-
- vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
+
+ vec3 refcol = textureCube(environmentMap, env_vec).rgb;
col = mix(col.rgb, refcol,
envIntensity);
@@ -660,13 +661,12 @@ void main()
glare += cur_glare;
}
- float exponent = mix(1.0, 2.2, diffuse.a);
- col = pow(col, vec3(exponent));
-
-
col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+ //convert to linear space before adding local lights
+ col = pow(col, vec3(2.2));
+
vec3 npos = normalize(-pos.xyz);
@@ -681,6 +681,7 @@ void main()
LIGHT_LOOP(7)
+ //convert to gamma space for display on screen
col.rgb = pow(col.rgb, vec3(1.0/2.2));
frag_color.rgb = col.rgb;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index b35ba549f6..868526d457 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -127,9 +127,9 @@ void main()
bool light_contrib = (i < light_count);
vec3 lv = light[i].xyz-pos;
- float dist2 = dot(lv,lv);
- dist2 /= light[i].w;
- if (dist2 > 1.0)
+ float dist = length(lv);
+ dist /= light[i].w;
+ if (dist > 1.0)
{
light_contrib = false;
}
@@ -146,10 +146,10 @@ void main()
da = dot(norm, lv);
float fa = light_col[i].a+1.0;
- float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
- dist_atten = pow(dist_atten, 2.2) * 2.2;
-
dist_atten *= noise;
float lit = da * dist_atten;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 36fb4afa52..97bf49a605 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -177,9 +177,9 @@ void main()
vec3 pos = getPosition(frag.xy).xyz;
vec3 lv = center.xyz-pos.xyz;
- float dist2 = dot(lv,lv);
- dist2 /= size;
- if (dist2 > 1.0)
+ float dist = length(lv);
+ dist /= size;
+ if (dist > 1.0)
{
discard;
}
@@ -201,8 +201,10 @@ void main()
proj_tc.xyz /= proj_tc.w;
float fa = falloff+1.0;
- float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
- dist_atten = pow(dist_atten, 2.2) * 2.2;
+ float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
+
if (dist_atten <= 0.0)
{
discard;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index c6b1eb7c8d..caf20ce707 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -110,9 +110,9 @@ void main()
vec3 pos = getPosition(frag.xy).xyz;
vec3 lv = trans_center.xyz-pos;
- float dist2 = dot(lv,lv);
- dist2 /= size;
- if (dist2 > 1.0)
+ float dist = length(lv);
+ dist /= size;
+ if (dist > 1.0)
{
discard;
}
@@ -133,8 +133,10 @@ void main()
vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
float fa = falloff+1.0;
- float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
- dist_atten = pow(dist_atten, 2.2) * 2.2;
+ float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
+
float lit = da * dist_atten * noise;
col = color.rgb*lit*col;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
index 9491421236..a5625fbc16 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
@@ -37,7 +37,7 @@ VARYING vec3 trans_center;
void main()
{
//transform vertex
- vec3 p = position*sqrt(size)+center;
+ vec3 p = position*size+center;
vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0);
vary_fragcoord = pos;
trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index b40850e769..08583ad0f2 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -248,9 +248,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
}
vec3 atmosLighting(vec3 light)
@@ -325,8 +325,13 @@ void main()
norm.xyz = decode_normal(norm.xy); // unpack norm
float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
+ da = pow(da, 1.0/1.3);
vec4 diffuse = texture2DRect(diffuseRect, tc);
+
+ //convert to gamma space
+ diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2));
+
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec3 col;
float bloom = 0.0;
@@ -341,7 +346,7 @@ void main()
col.rgb *= ambient;
- col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, 0.0));
+ col += atmosAffectDirectionalLight(max(min(da, 1.0), 0.0));
col *= diffuse.rgb;
@@ -362,23 +367,18 @@ void main()
}
- col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a);
-
-
+ col = mix(col.rgb, diffuse.rgb, diffuse.a);
+
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
- float exponent = mix(2.2, 1.0, diffuse.a);
- vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
+
+ vec3 refcol = textureCube(environmentMap, env_vec).rgb;
col = mix(col.rgb, refcol,
envIntensity);
-
}
-
- float exponent = mix(1.0, 2.2, diffuse.a);
- col = pow(col, vec3(exponent));
if (norm.w < 0.5)
{
@@ -386,10 +386,12 @@ void main()
col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
}
+ col = pow(col, vec3(2.2));
+
//col = vec3(1,0,1);
//col.g = envIntensity;
}
-
+
frag_color.rgb = col;
frag_color.a = bloom;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 3539c8d2b2..1975b18652 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -175,9 +175,9 @@ void main()
vec3 pos = getPosition(frag.xy).xyz;
vec3 lv = trans_center.xyz-pos.xyz;
- float dist2 = dot(lv,lv);
- dist2 /= size;
- if (dist2 > 1.0)
+ float dist = length(lv);
+ dist /= size;
+ if (dist > 1.0)
{
discard;
}
@@ -199,8 +199,10 @@ void main()
proj_tc.xyz /= proj_tc.w;
float fa = falloff+1.0;
- float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
- dist_atten = pow(dist_atten, 2.2) * 2.2;
+ float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
+
if (dist_atten <= 0.0)
{
discard;
@@ -279,10 +281,7 @@ void main()
//col += spec.rgb;
}
}
-
-
-
-
+
if (envIntensity > 0.0)
{
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
new file mode 100644
index 0000000000..6523a06d22
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
@@ -0,0 +1,67 @@
+/**
+ * @file debugF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D depthMap;
+
+uniform float delta;
+
+VARYING vec2 tc0;
+VARYING vec2 tc1;
+VARYING vec2 tc2;
+VARYING vec2 tc3;
+VARYING vec2 tc4;
+VARYING vec2 tc5;
+VARYING vec2 tc6;
+VARYING vec2 tc7;
+VARYING vec2 tc8;
+
+void main()
+{
+ vec4 depth1 =
+ vec4(texture2D(depthMap, tc0).r,
+ texture2D(depthMap, tc1).r,
+ texture2D(depthMap, tc2).r,
+ texture2D(depthMap, tc3).r);
+
+ vec4 depth2 =
+ vec4(texture2D(depthMap, tc4).r,
+ texture2D(depthMap, tc5).r,
+ texture2D(depthMap, tc6).r,
+ texture2D(depthMap, tc7).r);
+
+ depth1 = min(depth1, depth2);
+ float depth = min(depth1.x, depth1.y);
+ depth = min(depth, depth1.z);
+ depth = min(depth, depth1.w);
+ depth = min(depth, texture2D(depthMap, tc8).r);
+
+ gl_FragDepth = depth;
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
new file mode 100644
index 0000000000..0e5dc08183
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
@@ -0,0 +1,69 @@
+/**
+ * @file debugF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2DRect depthMap;
+
+uniform float delta;
+
+VARYING vec2 tc0;
+VARYING vec2 tc1;
+VARYING vec2 tc2;
+VARYING vec2 tc3;
+VARYING vec2 tc4;
+VARYING vec2 tc5;
+VARYING vec2 tc6;
+VARYING vec2 tc7;
+VARYING vec2 tc8;
+
+void main()
+{
+ vec4 depth1 =
+ vec4(texture2DRect(depthMap, tc0).r,
+ texture2DRect(depthMap, tc1).r,
+ texture2DRect(depthMap, tc2).r,
+ texture2DRect(depthMap, tc3).r);
+
+ vec4 depth2 =
+ vec4(texture2DRect(depthMap, tc4).r,
+ texture2DRect(depthMap, tc5).r,
+ texture2DRect(depthMap, tc6).r,
+ texture2DRect(depthMap, tc7).r);
+
+ depth1 = min(depth1, depth2);
+ float depth = min(depth1.x, depth1.y);
+ depth = min(depth, depth1.z);
+ depth = min(depth, depth1.w);
+ depth = min(depth, texture2DRect(depthMap, tc8).r);
+
+ gl_FragDepth = depth;
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl
new file mode 100644
index 0000000000..71d80911d6
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl
@@ -0,0 +1,59 @@
+/**
+ * @file debugV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+
+uniform vec2 screen_res;
+
+uniform vec2 delta;
+
+VARYING vec2 tc0;
+VARYING vec2 tc1;
+VARYING vec2 tc2;
+VARYING vec2 tc3;
+VARYING vec2 tc4;
+VARYING vec2 tc5;
+VARYING vec2 tc6;
+VARYING vec2 tc7;
+VARYING vec2 tc8;
+
+void main()
+{
+ gl_Position = vec4(position, 1.0);
+
+ vec2 tc = (position.xy*0.5+0.5)*screen_res;
+ tc0 = tc+vec2(-delta.x,-delta.y);
+ tc1 = tc+vec2(0,-delta.y);
+ tc2 = tc+vec2(delta.x,-delta.y);
+ tc3 = tc+vec2(-delta.x,0);
+ tc4 = tc+vec2(0,0);
+ tc5 = tc+vec2(delta.x,0);
+ tc6 = tc+vec2(-delta.x,delta.y);
+ tc7 = tc+vec2(0,delta.y);
+ tc8 = tc+vec2(delta.x,delta.y);
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index eaacb93cb9..780df9ed1a 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -179,9 +179,9 @@ void main()
vec3 pos = getPosition(frag.xy).xyz;
vec3 lv = center.xyz-pos.xyz;
- float dist2 = dot(lv,lv);
- dist2 /= size;
- if (dist2 > 1.0)
+ float dist = length(lv);
+ dist /= size;
+ if (dist > 1.0)
{
discard;
}
@@ -215,8 +215,9 @@ void main()
proj_tc.xyz /= proj_tc.w;
float fa = falloff+1.0;
- float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
- dist_atten = pow(dist_atten, 2.2) * 2.2;
+ float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
if (dist_atten <= 0.0)
{
discard;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 4fe2f1551e..67bac1f7c2 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -254,9 +254,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
+ /*setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
+ setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);*/
+
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
}
vec3 atmosLighting(vec3 light)
@@ -332,7 +336,14 @@ void main()
float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
+ float light_gamma = 1.0/1.3;
+ da = pow(da, light_gamma);
+
+
vec4 diffuse = texture2DRect(diffuseRect, tc);
+
+ //convert to gamma space
+ diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2));
vec3 col;
float bloom = 0.0;
@@ -340,7 +351,12 @@ void main()
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
+ scol_ambocc = pow(scol_ambocc, vec2(light_gamma));
+
float scol = max(scol_ambocc.r, diffuse.a);
+
+
+
float ambocc = scol_ambocc.g;
calcAtmospherics(pos.xyz, ambocc);
@@ -353,7 +369,7 @@ void main()
col.rgb *= ambient;
- col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, 0.0));
+ col += atmosAffectDirectionalLight(max(min(da, scol), 0.0));
col *= diffuse.rgb;
@@ -374,30 +390,27 @@ void main()
}
- col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a);
-
-
+ col = mix(col, diffuse.rgb, diffuse.a);
+
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
- float exponent = mix(2.2, 1.0, diffuse.a);
- vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
+ vec3 refcol = textureCube(environmentMap, env_vec).rgb;
col = mix(col.rgb, refcol,
envIntensity);
}
-
- float exponent = mix(1.0, 2.2, diffuse.a);
- col = pow(col, vec3(exponent));
-
+
if (norm.w < 0.5)
{
col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
}
+ col = pow(col, vec3(2.2));
+
//col = vec3(1,0,1);
//col.g = envIntensity;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index bdb713d682..fc0e6b2388 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -178,9 +178,9 @@ void main()
vec3 pos = getPosition(frag.xy).xyz;
vec3 lv = trans_center.xyz-pos.xyz;
- float dist2 = dot(lv,lv);
- dist2 /= size;
- if (dist2 > 1.0)
+ float dist = length(lv);
+ dist /= size;
+ if (dist > 1.0)
{
discard;
}
@@ -212,8 +212,10 @@ void main()
proj_tc.xyz /= proj_tc.w;
float fa = falloff+1.0;
- float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
- dist_atten = pow(dist_atten, 2.2) * 2.2;
+ float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
+
if (dist_atten <= 0.0)
{
discard;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
index 8fd06c7e2f..d174805cc0 100755
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
@@ -54,7 +54,6 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
-uniform float global_gamma;
void calcAtmospherics(vec3 inPositionEye) {
@@ -132,9 +131,9 @@ void calcAtmospherics(vec3 inPositionEye) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
// vary_SunlitColor = vec3(0);
// vary_AmblitColor = vec3(0);
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 3e94c5edf7..05f3824485 100755
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -433,7 +433,7 @@ void LLAgent::init()
{
mMoveTimer.start();
- gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", FALSE);
+ gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", LLControlVariable::PERSIST_NO);
gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2));
// *Note: this is where LLViewerCamera::getInstance() used to be constructed.
diff --git a/indra/newview/llcommandlineparser.cpp b/indra/newview/llcommandlineparser.cpp
index 17d403bbe1..7adc6b8c5e 100755
--- a/indra/newview/llcommandlineparser.cpp
+++ b/indra/newview/llcommandlineparser.cpp
@@ -39,13 +39,17 @@
#include <boost/program_options.hpp>
#include <boost/bind.hpp>
-#include<boost/tokenizer.hpp>
+#include <boost/tokenizer.hpp>
+#include <boost/assign/list_of.hpp>
#if _MSC_VER
# pragma warning(pop)
#endif
#include "llsdserialize.h"
+#include "llerror.h"
+#include <string>
+#include <set>
#include <iostream>
#include <sstream>
@@ -63,6 +67,18 @@ namespace po = boost::program_options;
// This could be good or bad, and probably won't matter for most use cases.
namespace
{
+ // List of command-line switches that can't map-to settings variables.
+ // Going forward, we want every new command-line switch to map-to some
+ // settings variable. This list is used to validate that.
+ const std::set<std::string> unmapped_options = boost::assign::list_of
+ ("help")
+ ("set")
+ ("setdefault")
+ ("settings")
+ ("sessionsettings")
+ ("usersessionsettings")
+ ;
+
po::options_description gOptionsDesc;
po::positional_options_description gPositionalOptions;
po::variables_map gVariableMap;
@@ -561,9 +577,35 @@ void LLControlGroupCLP::configure(const std::string& config_filename, LLControlG
}
boost::function1<void, const token_vector_t&> callback;
- if(option_params.has("map-to") && (NULL != controlGroup))
+ if (! option_params.has("map-to"))
+ {
+ // If this option isn't mapped to a settings variable, is it
+ // one of the ones for which that's unreasonable, or did
+ // someone carelessly add a new option? (Make all these
+ // configuration errors fatal so a maintainer will catch them
+ // right away.)
+ std::set<std::string>::const_iterator found = unmapped_options.find(long_name);
+ if (found == unmapped_options.end())
+ {
+ llerrs << "New command-line option " << long_name
+ << " should map-to a variable in settings.xml" << llendl;
+ }
+ }
+ else // option specifies map-to
{
std::string controlName = option_params["map-to"].asString();
+ if (! controlGroup)
+ {
+ llerrs << "Must pass gSavedSettings to LLControlGroupCLP::configure() for "
+ << long_name << " (map-to " << controlName << ")" << llendl;
+ }
+
+ if (! controlGroup->getControl(controlName))
+ {
+ llerrs << "Option " << long_name << " specifies map-to " << controlName
+ << " which does not exist" << llendl;
+ }
+
callback = boost::bind(setControlValueCB, _1,
controlName, controlGroup);
}
diff --git a/indra/newview/llfloaterabout.cpp b/indra/newview/llfloaterabout.cpp
index 318a03f755..163f294d2a 100755
--- a/indra/newview/llfloaterabout.cpp
+++ b/indra/newview/llfloaterabout.cpp
@@ -33,8 +33,10 @@
// Viewer includes
#include "llagent.h"
+#include "llagentui.h"
#include "llappviewer.h"
#include "llsecondlifeurls.h"
+#include "llslurl.h"
#include "llvoiceclient.h"
#include "lluictrlfactory.h"
#include "llviewertexteditor.h"
@@ -257,6 +259,9 @@ LLSD LLFloaterAbout::getInfo()
info["HOSTNAME"] = gAgent.getRegion()->getHost().getHostName();
info["HOSTIP"] = gAgent.getRegion()->getHost().getString();
info["SERVER_VERSION"] = gLastVersionChannel;
+ LLSLURL slurl;
+ LLAgentUI::buildSLURL(slurl);
+ info["SLURL"] = slurl.getSLURLString();
}
// CPU
diff --git a/indra/newview/llfloaterimnearbychat.cpp b/indra/newview/llfloaterimnearbychat.cpp
index 56b0c15cb9..38592b3f65 100755
--- a/indra/newview/llfloaterimnearbychat.cpp
+++ b/indra/newview/llfloaterimnearbychat.cpp
@@ -125,7 +125,7 @@ BOOL LLFloaterIMNearbyChat::postBuild()
setTitle(LLTrans::getString("NearbyChatTitle"));
// obsolete, but may be needed for backward compatibility?
- gSavedSettings.declareS32("nearbychat_showicons_and_names", 2, "NearByChat header settings", true);
+ gSavedSettings.declareS32("nearbychat_showicons_and_names", 2, "NearByChat header settings", LLControlVariable::PERSIST_NONDFT);
if (gSavedPerAccountSettings.getBOOL("LogShowHistory"))
{
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index b47fe9d4b1..8d3539d297 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -1,3 +1,4 @@
+
/**
* @file llmeshrepository.cpp
* @brief Mesh repository implementation.
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 78401020a6..941c578783 100755
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -1498,6 +1498,8 @@ BOOL LLSpatialGroup::rebound()
if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0)
{
LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0);
+
+ //rebound single child
group->rebound();
//copy single child's bounding box
@@ -1506,10 +1508,11 @@ BOOL LLSpatialGroup::rebound()
mExtents[0] = group->mExtents[0];
mExtents[1] = group->mExtents[1];
+ //treat this node as a "chute" to a deeper level of the tree
group->setState(SKIP_FRUSTUM_CHECK);
}
else if (mOctreeNode->isLeaf())
- { //copy object bounding box if this is a leaf
+ { //copy object bounding box if this is a leaf
boundObjects(TRUE, mExtents[0], mExtents[1]);
mBounds[0] = mObjectBounds[0];
mBounds[1] = mObjectBounds[1];
@@ -1518,14 +1521,17 @@ BOOL LLSpatialGroup::rebound()
{
LLVector4a& newMin = mExtents[0];
LLVector4a& newMax = mExtents[1];
+
+ //get bounding box of first child
LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0);
group->clearState(SKIP_FRUSTUM_CHECK);
group->rebound();
+
//initialize to first child
newMin = group->mExtents[0];
newMax = group->mExtents[1];
- //first, rebound children
+ //rebound remaining children, expanding bounding box to encompass children
for (U32 i = 1; i < mOctreeNode->getChildCount(); i++)
{
group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0);
@@ -2506,7 +2512,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
}
}
-void pushBufferVerts(LLSpatialGroup* group, U32 mask)
+void pushBufferVerts(LLSpatialGroup* group, U32 mask, bool push_alpha = true)
{
if (group->mSpatialPartition->mRenderByGroup)
{
@@ -2515,7 +2521,10 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask)
LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin());
LLRenderPass::applyModelMatrix(*params);
- pushBufferVerts(group->mVertexBuffer, mask);
+ if (push_alpha)
+ {
+ pushBufferVerts(group->mVertexBuffer, mask);
+ }
for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
{
@@ -2529,10 +2538,10 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask)
}
}
}
- else
+ /*else
{
- drawBox(group->mBounds[0], group->mBounds[1]);
- }
+ //drawBox(group->mBounds[0], group->mBounds[1]);
+ }*/
}
void pushVertsColorCoded(LLSpatialGroup* group, U32 mask)
@@ -2705,18 +2714,54 @@ void renderOctree(LLSpatialGroup* group)
// drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize()));
}
+std::set<LLSpatialGroup*> visible_selected_groups;
+
void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
{
- LLGLEnable blend(GL_BLEND);
+ /*LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
LLGLEnable cull(GL_CULL_FACE);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);*/
- BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() &&
+ /*BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() &&
!group->isEmpty();
+
if (render_objects)
{
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ LLGLDisable blend(GL_BLEND);
+ gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f);
+ pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glLineWidth(4.f);
+ gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f);
+ pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false);
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ bool selected = false;
+
+ for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected())
+ {
+ selected = true;
+ break;
+ }
+ }
+
+ if (selected)
+ { //store for rendering occlusion volume as overlay
+ visible_selected_groups.insert(group);
+ }
+ }*/
+
+ /*if (render_objects)
+ {
LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
@@ -2740,6 +2785,59 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f);
gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f);
pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
+
+ bool selected = false;
+
+ for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected())
+ {
+ selected = true;
+ break;
+ }
+ }
+
+ if (selected)
+ { //store for rendering occlusion volume as overlay
+ visible_selected_groups.insert(group);
+ }
+ }
+ }*/
+}
+
+void renderXRay(LLSpatialGroup* group, LLCamera* camera)
+{
+ BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() &&
+ !group->isEmpty();
+
+ if (render_objects)
+ {
+ pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false);
+
+ bool selected = false;
+
+ for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter)
+ {
+ LLDrawable* drawable = *iter;
+ if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected())
+ {
+ selected = true;
+ break;
+ }
+ }
+
+ if (selected)
+ { //store for rendering occlusion volume as overlay
+
+ if (!group->mSpatialPartition->isBridge())
+ {
+ visible_selected_groups.insert(group);
+ }
+ else
+ {
+ visible_selected_groups.insert(group->mSpatialPartition->asBridge()->getSpatialGroup());
+ }
}
}
}
@@ -4210,6 +4308,48 @@ public:
}
};
+class LLOctreeRenderXRay : public LLOctreeTraveler<LLDrawable>
+{
+public:
+ LLCamera* mCamera;
+ LLOctreeRenderXRay(LLCamera* camera): mCamera(camera) {}
+
+ virtual void traverse(const LLSpatialGroup::OctreeNode* node)
+ {
+ LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
+
+ if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))
+ {
+ node->accept(this);
+ stop_glerror();
+
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ stop_glerror();
+ }
+
+ //render visibility wireframe
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
+ {
+ group->rebuildGeom();
+ group->rebuildMesh();
+
+ gGL.flush();
+ gGL.pushMatrix();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
+ renderXRay(group, mCamera);
+ stop_glerror();
+ gGLLastMatrix = NULL;
+ gGL.popMatrix();
+ }
+ }
+ }
+
+ virtual void visit(const LLSpatialGroup::OctreeNode* node) {}
+
+};
class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler<LLDrawable>
{
@@ -4437,6 +4577,26 @@ void LLSpatialPartition::renderDebug()
LLOctreeRenderNonOccluded render_debug(camera);
render_debug.traverse(mOctree);
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
+ {
+ {
+ LLGLEnable cull(GL_CULL_FACE);
+
+ LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ gGL.diffuseColor4f(0.5f, 0.0f, 0, 0.25f);
+
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(-1.f, -1.f);
+
+ LLOctreeRenderXRay xray(camera);
+ xray.traverse(mOctree);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ }
if (LLGLSLShader::sNoFixedFunction)
{
gDebugProgram.unbind();
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index afbb59e723..744ec4de2b 100755
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -83,7 +83,9 @@
BOOL gHackGodmode = FALSE;
#endif
-
+// Should you contemplate changing the name "Global", please first grep for
+// that string literal. There are at least a couple other places in the C++
+// code that assume the LLControlGroup named "Global" is gSavedSettings.
LLControlGroup gSavedSettings("Global"); // saved at end of session
LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session
LLControlGroup gCrashSettings("CrashSettings"); // saved at end of session
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index b07fe39e37..f90b35a7bd 100755
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -673,6 +673,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
static LLCullResult result;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
stop_glerror();
@@ -879,7 +880,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//}
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
-
+
LLGLState::checkStates();
LLGLState::checkClientArrays();
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index b9e0847935..e24237522a 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -93,6 +93,8 @@ LLGLSLShader gTwoTextureAddProgram;
LLGLSLShader gOneTextureNoColorProgram;
LLGLSLShader gDebugProgram;
LLGLSLShader gClipProgram;
+LLGLSLShader gDownsampleDepthProgram;
+LLGLSLShader gDownsampleDepthRectProgram;
LLGLSLShader gAlphaMaskProgram;
//object shaders
@@ -702,6 +704,8 @@ void LLViewerShaderMgr::unloadShaders()
gOcclusionCubeProgram.unload();
gDebugProgram.unload();
gClipProgram.unload();
+ gDownsampleDepthProgram.unload();
+ gDownsampleDepthRectProgram.unload();
gAlphaMaskProgram.unload();
gUIProgram.unload();
gPathfindingProgram.unload();
@@ -3003,6 +3007,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
+ gDownsampleDepthProgram.mName = "DownsampleDepth Shader";
+ gDownsampleDepthProgram.mShaderFiles.clear();
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gDownsampleDepthProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
+ gDownsampleDepthRectProgram.mShaderFiles.clear();
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB));
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 8c7de05062..438853cd6f 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -230,6 +230,8 @@ extern LLGLSLShader gSplatTextureRectProgram;
extern LLGLSLShader gGlowCombineFXAAProgram;
extern LLGLSLShader gDebugProgram;
extern LLGLSLShader gClipProgram;
+extern LLGLSLShader gDownsampleDepthProgram;
+extern LLGLSLShader gDownsampleDepthRectProgram;
//output tex0[tc0] + tex1[tc1]
extern LLGLSLShader gTwoTextureAddProgram;
@@ -322,6 +324,7 @@ extern LLGLSLShader gWLCloudProgram;
extern LLGLSLShader gPostColorFilterProgram;
extern LLGLSLShader gPostNightVisionProgram;
+
// Deferred rendering shaders
extern LLGLSLShader gDeferredImpostorProgram;
extern LLGLSLShader gDeferredWaterProgram;
@@ -369,7 +372,6 @@ extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
extern LLGLSLShader gDeferredSkinnedFullbrightProgram;
extern LLGLSLShader gNormalMapGenProgram;
-
// Deferred materials shaders
extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 007c2b9003..3be1f52352 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3517,7 +3517,12 @@ F32 LLVOVolume::getBinRadius()
}
else if (mDrawable->isStatic())
{
- radius = llmax((S32) mDrawable->getRadius(), 1)*size_factor;
+ F32 szf = size_factor;
+
+ radius = llmax(mDrawable->getRadius(), szf);
+
+ radius = powf(radius, 1.f+szf/radius);
+
radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index ebf6be4e36..c25d22bbdf 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -279,7 +279,7 @@ std::string gPoolNames[] =
"POOL_ALPHA"
};
-void drawBox(const LLVector3& c, const LLVector3& r);
+void drawBox(const LLVector4a& c, const LLVector4a& r);
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
U32 nhpo2(U32 v);
LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage);
@@ -929,9 +929,12 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
S32 shadow_detail = RenderShadowDetail;
BOOL ssao = RenderDeferredSSAO;
+ const U32 occlusion_divisor = 3;
+
//allocate deferred rendering color buffers
if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
+ if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (!addDeferredAttachments(mDeferredScreen)) return false;
GLuint screenFormat = GL_RGBA16;
@@ -972,6 +975,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
for (U32 i = 0; i < 4; i++)
{
if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
+ if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
}
}
else
@@ -979,6 +983,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
for (U32 i = 0; i < 4; i++)
{
mShadow[i].release();
+ mShadowOcclusion[i].release();
}
}
@@ -991,6 +996,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
for (U32 i = 4; i < 6; i++)
{
if (!mShadow[i].allocate(spot_shadow_map_width, height, 0, TRUE, FALSE)) return false;
+ if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE)) return false;
}
}
else
@@ -998,6 +1004,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
for (U32 i = 4; i < 6; i++)
{
mShadow[i].release();
+ mShadowOcclusion[i].release();
}
}
@@ -1014,11 +1021,13 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
for (U32 i = 0; i < 6; i++)
{
mShadow[i].release();
+ mShadowOcclusion[i].release();
}
mFXAABuffer.release();
mScreen.release();
mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
mDeferredDepth.release();
+ mOcclusionDepth.release();
if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
}
@@ -1396,6 +1405,8 @@ void LLPipeline::createLUTBuffers()
//LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
delete [] ls;
}
@@ -2429,7 +2440,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (to_texture)
{
- mScreen.bindTarget();
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ mOcclusionDepth.bindTarget();
+ }
+ else
+ {
+ mScreen.bindTarget();
+ }
}
if (sUseOcclusion > 1)
@@ -2567,7 +2585,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (to_texture)
{
- mScreen.flush();
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ {
+ mOcclusionDepth.flush();
+ }
+ else
+ {
+ mScreen.flush();
+ }
}
}
@@ -2635,6 +2660,73 @@ void LLPipeline::markOccluder(LLSpatialGroup* group)
}
}
+void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space)
+{
+ LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ LLGLSLShader* shader = NULL;
+
+ if (scratch_space)
+ {
+ scratch_space->copyContents(source,
+ 0, 0, source.getWidth(), source.getHeight(),
+ 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ dest.bindTarget();
+ dest.clear(GL_DEPTH_BUFFER_BIT);
+
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+ LLStrider<LLVector2> tc0;
+
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE)
+ {
+ shader = &gDownsampleDepthRectProgram;
+ shader->bind();
+ shader->uniform2f("delta", 1.f, 1.f);
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight());
+ }
+ else
+ {
+ shader = &gDownsampleDepthProgram;
+ shader->bind();
+ shader->uniform2f("delta", 1.f/source.getWidth(), 1.f/source.getHeight());
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f);
+ }
+
+ gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE);
+
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ dest.flush();
+
+ if (last_shader)
+ {
+ last_shader->bind();
+ }
+ else
+ {
+ shader->unbind();
+ }
+}
+
+void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space)
+{
+ downsampleDepthBuffer(source, dest, scratch_space);
+ dest.bindTarget();
+ doOcclusion(camera);
+ dest.flush();
+}
+
void LLPipeline::doOcclusion(LLCamera& camera)
{
if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
@@ -4547,7 +4639,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
gGL.setColorMask(true, false);
}
-void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
+void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
{
LLFastTimer t(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
@@ -4562,7 +4654,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
gGL.setColorMask(true, false);
pool_set_t::iterator iter1 = mPools.begin();
- BOOL occlude = LLPipeline::sUseOcclusion > 1;
+ BOOL occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion;
while ( iter1 != mPools.end() )
{
@@ -4576,7 +4668,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
LLGLSLShader::bindNoShader();
- doOcclusion(camera);
+ doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth);
gGL.setColorMask(true, false);
}
@@ -4794,6 +4886,7 @@ void LLPipeline::renderPhysicsDisplay()
mPhysicsDisplay.flush();
}
+extern std::set<LLSpatialGroup*> visible_selected_groups;
void LLPipeline::renderDebug()
{
@@ -5204,6 +5297,27 @@ void LLPipeline::renderDebug()
}
}
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION) && LLGLSLShader::sNoFixedFunction)
+ { //render visible selected group occlusion geometry
+ gDebugProgram.bind();
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.diffuseColor3f(1,0,1);
+ for (std::set<LLSpatialGroup*>::iterator iter = visible_selected_groups.begin(); iter != visible_selected_groups.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+
+ LLVector4a fudge;
+ fudge.splat(0.25f); //SG_OCCLUSION_FUDGE
+
+ LLVector4a size;
+ size.setAdd(fudge, group->mBounds[1]);
+
+ drawBox(group->mBounds[0], size);
+ }
+ }
+
+ visible_selected_groups.clear();
+
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.bind();
@@ -5822,9 +5936,9 @@ void LLPipeline::setupAvatarLights(BOOL for_edit)
if (LLPipeline::sRenderDeferred)
{
- diffuse.mV[0] = powf(diffuse.mV[0], 2.2f);
+ /*diffuse.mV[0] = powf(diffuse.mV[0], 2.2f);
diffuse.mV[1] = powf(diffuse.mV[1], 2.2f);
- diffuse.mV[2] = powf(diffuse.mV[2], 2.2f);
+ diffuse.mV[2] = powf(diffuse.mV[2], 2.2f);*/
}
mHWLightColors[1] = diffuse;
@@ -5869,9 +5983,9 @@ void LLPipeline::setupAvatarLights(BOOL for_edit)
if (LLPipeline::sRenderDeferred)
{
- backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f);
+ /*backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f);
backlight_diffuse.mV[1] = powf(backlight_diffuse.mV[1], 2.2f);
- backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f);
+ backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f);*/
}
mHWLightColors[1] = backlight_diffuse;
@@ -6083,9 +6197,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (LLPipeline::sRenderDeferred)
{
- light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f);
+ /*light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f);
light_diffuse.mV[1] = powf(light_diffuse.mV[1], 2.2f);
- light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f);
+ light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f);*/
}
mHWLightColors[0] = light_diffuse;
@@ -6158,9 +6272,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (LLPipeline::sRenderDeferred)
{
- light_color.mV[0] = powf(light_color.mV[0], 2.2f);
+ /*light_color.mV[0] = powf(light_color.mV[0], 2.2f);
light_color.mV[1] = powf(light_color.mV[1], 2.2f);
- light_color.mV[2] = powf(light_color.mV[2], 2.2f);
+ light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/
}
mHWLightColors[cur_light] = light_color;
@@ -6173,7 +6287,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (sRenderDeferred)
{
F32 size = light_radius*1.5f;
- light_state->setLinearAttenuation(size*size);
+ light_state->setLinearAttenuation(size);
light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f);
}
else
@@ -6238,9 +6352,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (LLPipeline::sRenderDeferred)
{
- light_color.mV[0] = powf(light_color.mV[0], 2.2f);
+ /*light_color.mV[0] = powf(light_color.mV[0], 2.2f);
light_color.mV[1] = powf(light_color.mV[1], 2.2f);
- light_color.mV[2] = powf(light_color.mV[2], 2.2f);
+ light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/
}
mHWLightColors[2] = light_color;
@@ -8201,11 +8315,7 @@ void LLPipeline::renderDeferredLighting()
LLStrider<LLVector3> vert;
mDeferredVB->getVertexStrider(vert);
- LLStrider<LLVector2> tc0;
- LLStrider<LLVector2> tc1;
- mDeferredVB->getTexCoord0Strider(tc0);
- mDeferredVB->getTexCoord1Strider(tc1);
-
+
vert[0].set(-1,1,0);
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
@@ -8386,7 +8496,7 @@ void LLPipeline::renderDeferredLighting()
LLPipeline::END_RENDER_TYPES);
- renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ renderGeomPostDeferred(*LLViewerCamera::getInstance(), false);
gPipeline.popRenderTypeMask();
}
@@ -8480,13 +8590,13 @@ void LLPipeline::renderDeferredLighting()
continue;
}
- col.mV[0] = powf(col.mV[0], 2.2f);
+ /*col.mV[0] = powf(col.mV[0], 2.2f);
col.mV[1] = powf(col.mV[1], 2.2f);
- col.mV[2] = powf(col.mV[2], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);*/
LLFastTimer ftm(FTM_LOCAL_LIGHTS);
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
@@ -8507,7 +8617,7 @@ void LLPipeline::renderDeferredLighting()
glh::vec3f tc(c);
mat.mult_matrix_vec(tc);
- fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
+ fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
}
}
@@ -8540,12 +8650,12 @@ void LLPipeline::renderDeferredLighting()
setupSpotLight(gDeferredSpotLightProgram, drawablep);
LLColor3 col = volume->getLightColor();
- col.mV[0] = powf(col.mV[0], 2.2f);
+ /*col.mV[0] = powf(col.mV[0], 2.2f);
col.mV[1] = powf(col.mV[1], 2.2f);
- col.mV[2] = powf(col.mV[2], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);*/
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
- gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
@@ -8592,11 +8702,11 @@ void LLPipeline::renderDeferredLighting()
col[count] = light_colors.front();
light_colors.pop_front();
- col[count].mV[0] = powf(col[count].mV[0], 2.2f);
+ /*col[count].mV[0] = powf(col[count].mV[0], 2.2f);
col[count].mV[1] = powf(col[count].mV[1], 2.2f);
- col[count].mV[2] = powf(col[count].mV[2], 2.2f);
+ col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/
- far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z);
+ far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z);
//col[count] = pow4fsrgb(col[count], 2.2f);
count++;
if (count == max_count || fullscreen_lights.empty())
@@ -8639,12 +8749,12 @@ void LLPipeline::renderDeferredLighting()
LLColor3 col = volume->getLightColor();
- col.mV[0] = powf(col.mV[0], 2.2f);
+ /*col.mV[0] = powf(col.mV[0], 2.2f);
col.mV[1] = powf(col.mV[1], 2.2f);
- col.mV[2] = powf(col.mV[2], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);*/
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
- gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@@ -9320,9 +9430,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gDeferredShadowCubeProgram.bind();
}
+ LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1];
+
+ occlusion_target.bindTarget();
updateCull(shadow_cam, result);
+ occlusion_target.flush();
+
stateSort(shadow_cam, result);
+
//generate shadow map
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
@@ -9410,7 +9526,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gDeferredShadowCubeProgram.bind();
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
- doOcclusion(shadow_cam);
+
+ LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1];
+
+ doOcclusion(shadow_cam, occlusion_source, occlusion_target);
if (use_shader)
{
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 2c023a6f70..70dcf80407 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -176,6 +176,12 @@ public:
// Object related methods
void markVisible(LLDrawable *drawablep, LLCamera& camera);
void markOccluder(LLSpatialGroup* group);
+
+ //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest
+ // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided
+ void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
+
+ void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
void doOcclusion(LLCamera& camera);
void markNotCulled(LLSpatialGroup* group, LLCamera &camera);
void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE);
@@ -275,7 +281,7 @@ public:
void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE);
void renderGeomDeferred(LLCamera& camera);
- void renderGeomPostDeferred(LLCamera& camera);
+ void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true);
void renderGeomShadow(LLCamera& camera);
void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF);
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
@@ -603,6 +609,7 @@ public:
LLRenderTarget mFXAABuffer;
LLRenderTarget mEdgeMap;
LLRenderTarget mDeferredDepth;
+ LLRenderTarget mOcclusionDepth;
LLRenderTarget mDeferredLight;
LLRenderTarget mHighlight;
LLRenderTarget mPhysicsDisplay;
@@ -615,6 +622,7 @@ public:
//sun shadow map
LLRenderTarget mShadow[6];
+ LLRenderTarget mShadowOcclusion[6];
std::vector<LLVector3> mShadowFrustPoints[4];
LLVector4 mShadowError;
LLVector4 mShadowFOV;
diff --git a/indra/newview/skins/default/xui/da/floater_about.xml b/indra/newview/skins/default/xui/da/floater_about.xml
index fc8bc33096..9206690c8f 100755
--- a/indra/newview/skins/default/xui/da/floater_about.xml
+++ b/indra/newview/skins/default/xui/da/floater_about.xml
@@ -8,7 +8,7 @@
Bygget med [COMPILER] version [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Du er ved [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] i regionen [REGION] lokaliseret ved &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Du er ved [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] i regionen [REGION] lokaliseret ved &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/de/floater_about.xml b/indra/newview/skins/default/xui/de/floater_about.xml
index 4387a61963..5245467183 100755
--- a/indra/newview/skins/default/xui/de/floater_about.xml
+++ b/indra/newview/skins/default/xui/de/floater_about.xml
@@ -8,7 +8,7 @@
Kompiliert mit [COMPILER] version [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Sie befinden sich in [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] auf &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Sie befinden sich in [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] auf &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml
index 63eb87f27a..703015af20 100755
--- a/indra/newview/skins/default/xui/en/floater_about.xml
+++ b/indra/newview/skins/default/xui/en/floater_about.xml
@@ -22,7 +22,9 @@ Built with [COMPILER] version [COMPILER_VERSION]
</floater.string>
<floater.string
name="AboutPosition">
-You are at [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] located at &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+SLURL: &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(global coordinates [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
diff --git a/indra/newview/skins/default/xui/es/floater_about.xml b/indra/newview/skins/default/xui/es/floater_about.xml
index 3696c7e12c..7ca1e3721f 100755
--- a/indra/newview/skins/default/xui/es/floater_about.xml
+++ b/indra/newview/skins/default/xui/es/floater_about.xml
@@ -8,7 +8,7 @@
Compilado con [COMPILER], versión [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Estás en la posición [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1], de [REGION], alojada en &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Estás en la posición [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1], de [REGION], alojada en &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/fr/floater_about.xml b/indra/newview/skins/default/xui/fr/floater_about.xml
index a659cb4245..d45bdccf3e 100755
--- a/indra/newview/skins/default/xui/fr/floater_about.xml
+++ b/indra/newview/skins/default/xui/fr/floater_about.xml
@@ -8,7 +8,7 @@
Compilé avec [COMPILER] version [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Vous êtes à [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] dans [REGION], se trouvant à &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Vous êtes à [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] dans [REGION], se trouvant à &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/it/floater_about.xml b/indra/newview/skins/default/xui/it/floater_about.xml
index c672511fc5..b0fb585fa2 100755
--- a/indra/newview/skins/default/xui/it/floater_about.xml
+++ b/indra/newview/skins/default/xui/it/floater_about.xml
@@ -8,7 +8,7 @@
Generato con [COMPILER] versione [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Tu sei [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] che si trova a &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Tu sei [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] che si trova a &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/ja/floater_about.xml b/indra/newview/skins/default/xui/ja/floater_about.xml
index 6d5df75645..eae52c98ec 100755
--- a/indra/newview/skins/default/xui/ja/floater_about.xml
+++ b/indra/newview/skins/default/xui/ja/floater_about.xml
@@ -8,7 +8,7 @@
コンパイラー [COMPILER] [COMPILER_VERSION] バージョン
</floater.string>
<floater.string name="AboutPosition">
- あなたの現在地は、[POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] の [REGION] です。位置は &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; です。([HOSTIP])
+ あなたの現在地は、[POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] の [REGION] です。位置は &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; です。([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/pl/floater_about.xml b/indra/newview/skins/default/xui/pl/floater_about.xml
index 409429ffaa..61a72ff27d 100755
--- a/indra/newview/skins/default/xui/pl/floater_about.xml
+++ b/indra/newview/skins/default/xui/pl/floater_about.xml
@@ -8,7 +8,7 @@
Buduj z [COMPILER] wersją [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Położenie [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] w [REGION] zlokalizowanym w &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Położenie [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] w [REGION] zlokalizowanym w &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/pt/floater_about.xml b/indra/newview/skins/default/xui/pt/floater_about.xml
index 299f88b22a..d089266342 100755
--- a/indra/newview/skins/default/xui/pt/floater_about.xml
+++ b/indra/newview/skins/default/xui/pt/floater_about.xml
@@ -7,7 +7,7 @@
Construído com [COMPILER] versão [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Você está em [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] em [REGION] localizado em [HOSTNAME]&lt;/nolink&gt;([HOSTIP])
+ Você está em [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] em [REGION] localizado em [HOSTNAME]&lt;/nolink&gt;([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/ru/floater_about.xml b/indra/newview/skins/default/xui/ru/floater_about.xml
index bb6266ac9a..2b2b3cf453 100755
--- a/indra/newview/skins/default/xui/ru/floater_about.xml
+++ b/indra/newview/skins/default/xui/ru/floater_about.xml
@@ -8,7 +8,7 @@
Использован компилятор [COMPILER], версия [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Вы в точке [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] в регионе «[REGION]», расположенном на &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Вы в точке [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] в регионе «[REGION]», расположенном на &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/tr/floater_about.xml b/indra/newview/skins/default/xui/tr/floater_about.xml
index 9cc9c7a220..4dcf6200c6 100755
--- a/indra/newview/skins/default/xui/tr/floater_about.xml
+++ b/indra/newview/skins/default/xui/tr/floater_about.xml
@@ -8,7 +8,7 @@
[COMPILER] [COMPILER_VERSION] sürümü ile oluşturuldu
</floater.string>
<floater.string name="AboutPosition">
- &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP]) üzerinde bulunan [REGION] içerisinde [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] konumundasınız
+ &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP]) üzerinde bulunan [REGION] içerisinde [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] konumundasınız
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/zh/floater_about.xml b/indra/newview/skins/default/xui/zh/floater_about.xml
index 643881e416..1193243c7e 100755
--- a/indra/newview/skins/default/xui/zh/floater_about.xml
+++ b/indra/newview/skins/default/xui/zh/floater_about.xml
@@ -8,7 +8,7 @@
以 [COMPILER_VERSION] 版本 [COMPILER] 建置
</floater.string>
<floater.string name="AboutPosition">
- 你的方位是 [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1],地區名:[REGION],主機:&lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ 你的方位是 [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1],地區名:[REGION],主機:&lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/tests/llagentaccess_test.cpp b/indra/newview/tests/llagentaccess_test.cpp
index 3ba25f3c10..a40b5c9a3d 100755
--- a/indra/newview/tests/llagentaccess_test.cpp
+++ b/indra/newview/tests/llagentaccess_test.cpp
@@ -49,10 +49,10 @@ LLControlGroup::~LLControlGroup()
}
// Implementation of just the LLControlGroup methods we requre
-BOOL LLControlGroup::declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist)
+LLControlVariable* LLControlGroup::declareU32(const std::string& name, U32 initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
test_preferred_maturity = initial_val;
- return true;
+ return NULL;
}
void LLControlGroup::setU32(const std::string& name, U32 val)
@@ -80,7 +80,7 @@ namespace tut
void agentaccess_object_t::test<1>()
{
LLControlGroup cgr("test");
- cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE);
+ cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO);
LLAgentAccess aa(cgr);
cgr.setU32("PreferredMaturity", SIM_ACCESS_PG);
@@ -109,7 +109,7 @@ namespace tut
void agentaccess_object_t::test<2>()
{
LLControlGroup cgr("test");
- cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE);
+ cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO);
LLAgentAccess aa(cgr);
// make sure default is PG
@@ -157,7 +157,7 @@ namespace tut
void agentaccess_object_t::test<3>()
{
LLControlGroup cgr("test");
- cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE);
+ cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO);
LLAgentAccess aa(cgr);
#ifndef HACKED_GODLIKE_VIEWER
@@ -195,7 +195,7 @@ namespace tut
void agentaccess_object_t::test<4>()
{
LLControlGroup cgr("test");
- cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE);
+ cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO);
LLAgentAccess aa(cgr);
#ifndef HACKED_GODLIKE_VIEWER
@@ -272,7 +272,7 @@ namespace tut
void agentaccess_object_t::test<5>()
{
LLControlGroup cgr("test");
- cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE);
+ cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO);
LLAgentAccess aa(cgr);
cgr.setU32("PreferredMaturity", SIM_ACCESS_ADULT);
diff --git a/indra/newview/tests/lllogininstance_test.cpp b/indra/newview/tests/lllogininstance_test.cpp
index f038112fd0..272a46aa8d 100755
--- a/indra/newview/tests/lllogininstance_test.cpp
+++ b/indra/newview/tests/lllogininstance_test.cpp
@@ -175,8 +175,8 @@ F32 LLControlGroup::getF32(const std::string& name) { return 0.0f; }
U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only) { return 1; }
void LLControlGroup::setString(const std::string& name, const std::string& val) {}
std::string LLControlGroup::getString(const std::string& name) { return "test_string"; }
-BOOL LLControlGroup::declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist) { return TRUE; }
-BOOL LLControlGroup::declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist) { return TRUE; }
+LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return NULL; }
+LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string &initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return NULL; }
#include "lluicolortable.h"
void LLUIColorTable::saveUserSettings(void)const {}
@@ -344,13 +344,13 @@ namespace tut
gTOSReplyPump = 0; // clear the callback.
- gSavedSettings.declareBOOL("NoInventoryLibrary", FALSE, "", FALSE);
- gSavedSettings.declareBOOL("ConnectAsGod", FALSE, "", FALSE);
- gSavedSettings.declareBOOL("UseDebugMenus", FALSE, "", FALSE);
- gSavedSettings.declareBOOL("ForceMandatoryUpdate", FALSE, "", FALSE);
- gSavedSettings.declareString("ClientSettingsFile", "test_settings.xml", "", FALSE);
- gSavedSettings.declareString("NextLoginLocation", "", "", FALSE);
- gSavedSettings.declareBOOL("LoginLastLocation", FALSE, "", FALSE);
+ gSavedSettings.declareBOOL("NoInventoryLibrary", FALSE, "", LLControlVariable::PERSIST_NO);
+ gSavedSettings.declareBOOL("ConnectAsGod", FALSE, "", LLControlVariable::PERSIST_NO);
+ gSavedSettings.declareBOOL("UseDebugMenus", FALSE, "", LLControlVariable::PERSIST_NO);
+ gSavedSettings.declareBOOL("ForceMandatoryUpdate", FALSE, "", LLControlVariable::PERSIST_NO);
+ gSavedSettings.declareString("ClientSettingsFile", "test_settings.xml", "", LLControlVariable::PERSIST_NO);
+ gSavedSettings.declareString("NextLoginLocation", "", "", LLControlVariable::PERSIST_NO);
+ gSavedSettings.declareBOOL("LoginLastLocation", FALSE, "", LLControlVariable::PERSIST_NO);
LLSD authenticator = LLSD::emptyMap();
LLSD identifier = LLSD::emptyMap();
diff --git a/indra/newview/tests/llsecapi_test.cpp b/indra/newview/tests/llsecapi_test.cpp
index 703603e2db..d7e87ed52e 100755
--- a/indra/newview/tests/llsecapi_test.cpp
+++ b/indra/newview/tests/llsecapi_test.cpp
@@ -39,10 +39,10 @@
LLControlGroup::LLControlGroup(const std::string& name)
: LLInstanceTracker<LLControlGroup, std::string>(name) {}
LLControlGroup::~LLControlGroup() {}
-BOOL LLControlGroup::declareString(const std::string& name,
+LLControlVariable* LLControlGroup::declareString(const std::string& name,
const std::string& initial_val,
const std::string& comment,
- BOOL persist) {return TRUE;}
+ LLControlVariable::ePersist persist) {return NULL;}
void LLControlGroup::setString(const std::string& name, const std::string& val){}
std::string LLControlGroup::getString(const std::string& name)
{
diff --git a/indra/newview/tests/llsechandler_basic_test.cpp b/indra/newview/tests/llsechandler_basic_test.cpp
index 0235400976..2a8dc15346 100755
--- a/indra/newview/tests/llsechandler_basic_test.cpp
+++ b/indra/newview/tests/llsechandler_basic_test.cpp
@@ -71,10 +71,10 @@ std::string gLastName;
LLControlGroup::LLControlGroup(const std::string& name)
: LLInstanceTracker<LLControlGroup, std::string>(name) {}
LLControlGroup::~LLControlGroup() {}
-BOOL LLControlGroup::declareString(const std::string& name,
+LLControlVariable* LLControlGroup::declareString(const std::string& name,
const std::string& initial_val,
const std::string& comment,
- BOOL persist) {return TRUE;}
+ LLControlVariable::ePersist persist) {return NULL;}
void LLControlGroup::setString(const std::string& name, const std::string& val){}
std::string LLControlGroup::getString(const std::string& name)
{
diff --git a/indra/newview/tests/llslurl_test.cpp b/indra/newview/tests/llslurl_test.cpp
index 09343ef227..86229ad636 100755
--- a/indra/newview/tests/llslurl_test.cpp
+++ b/indra/newview/tests/llslurl_test.cpp
@@ -37,10 +37,10 @@
LLControlGroup::LLControlGroup(const std::string& name)
: LLInstanceTracker<LLControlGroup, std::string>(name) {}
LLControlGroup::~LLControlGroup() {}
-BOOL LLControlGroup::declareString(const std::string& name,
+LLControlVariable* LLControlGroup::declareString(const std::string& name,
const std::string& initial_val,
const std::string& comment,
- BOOL persist) {return TRUE;}
+ LLControlVariable::ePersist persist) {return NULL;}
void LLControlGroup::setString(const std::string& name, const std::string& val){}
std::string gCmdLineLoginURI;
diff --git a/indra/newview/tests/llviewerhelputil_test.cpp b/indra/newview/tests/llviewerhelputil_test.cpp
index 710881d811..f6456a2839 100755
--- a/indra/newview/tests/llviewerhelputil_test.cpp
+++ b/indra/newview/tests/llviewerhelputil_test.cpp
@@ -49,10 +49,10 @@ static std::string gOS;
LLControlGroup::LLControlGroup(const std::string& name)
: LLInstanceTracker<LLControlGroup, std::string>(name) {}
LLControlGroup::~LLControlGroup() {}
-BOOL LLControlGroup::declareString(const std::string& name,
+LLControlVariable* LLControlGroup::declareString(const std::string& name,
const std::string& initial_val,
const std::string& comment,
- BOOL persist) {return TRUE;}
+ LLControlVariable::ePersist persist) {return NULL;}
void LLControlGroup::setString(const std::string& name, const std::string& val){}
std::string LLControlGroup::getString(const std::string& name)
{
diff --git a/indra/newview/tests/llviewernetwork_test.cpp b/indra/newview/tests/llviewernetwork_test.cpp
index a1e97ea17e..06de1cbfa2 100755
--- a/indra/newview/tests/llviewernetwork_test.cpp
+++ b/indra/newview/tests/llviewernetwork_test.cpp
@@ -37,10 +37,10 @@
LLControlGroup::LLControlGroup(const std::string& name)
: LLInstanceTracker<LLControlGroup, std::string>(name) {}
LLControlGroup::~LLControlGroup() {}
-BOOL LLControlGroup::declareString(const std::string& name,
+LLControlVariable* LLControlGroup::declareString(const std::string& name,
const std::string& initial_val,
const std::string& comment,
- BOOL persist) {return TRUE;}
+ LLControlVariable::ePersist persist) {return NULL;}
void LLControlGroup::setString(const std::string& name, const std::string& val){}
std::string gCmdLineLoginURI;
diff --git a/indra/newview/tests/llxmlrpclistener_test.cpp b/indra/newview/tests/llxmlrpclistener_test.cpp
index 711c2a3d51..20f913b670 100755
--- a/indra/newview/tests/llxmlrpclistener_test.cpp
+++ b/indra/newview/tests/llxmlrpclistener_test.cpp
@@ -62,8 +62,8 @@ namespace tut
// These variables are required by machinery used by
// LLXMLRPCTransaction. The values reflect reality for this test
// executable; hopefully these values are correct.
- gSavedSettings.declareBOOL("BrowserProxyEnabled", FALSE, "", FALSE); // don't persist
- gSavedSettings.declareBOOL("NoVerifySSLCert", TRUE, "", FALSE); // don't persist
+ gSavedSettings.declareBOOL("BrowserProxyEnabled", FALSE, "", LLControlVariable::PERSIST_NO); // don't persist
+ gSavedSettings.declareBOOL("NoVerifySSLCert", TRUE, "", LLControlVariable::PERSIST_NO); // don't persist
}
// LLEventPump listener signature
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 1429fe4c7a..b9da6c9280 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -71,13 +71,13 @@ class ViewerManifest(LLManifest):
# include the entire shaders directory recursively
self.path("shaders")
# include the extracted list of contributors
- contributor_names = self.extract_names("../../doc/contributions.txt")
- self.put_in_file(contributor_names, "contributors.txt")
- self.file_list.append(["../../doc/contributions.txt",self.dst_path_of("contributors.txt")])
+ contributions_path = "../../doc/contributions.txt"
+ contributor_names = self.extract_names(contributions_path)
+ self.put_in_file(contributor_names, "contributors.txt", src=contributions_path)
# include the extracted list of translators
- translator_names = self.extract_names("../../doc/translations.txt")
- self.put_in_file(translator_names, "translators.txt")
- self.file_list.append(["../../doc/translations.txt",self.dst_path_of("translators.txt")])
+ translations_path = "../../doc/translations.txt"
+ translator_names = self.extract_names(translations_path)
+ self.put_in_file(translator_names, "translators.txt", src=translations_path)
# include the list of Lindens (if any)
# see https://wiki.lindenlab.com/wiki/Generated_Linden_Credits
linden_names_path = os.getenv("LINDEN_CREDITS")
@@ -91,10 +91,9 @@ class ViewerManifest(LLManifest):
else:
# all names should be one line, but the join below also converts to a string
linden_names = ', '.join(linden_file.readlines())
- self.put_in_file(linden_names, "lindens.txt")
+ self.put_in_file(linden_names, "lindens.txt", src=linden_names_path)
linden_file.close()
print "Linden names extracted from '%s'" % linden_names_path
- self.file_list.append([linden_names_path,self.dst_path_of("lindens.txt")])
# ... and the entire windlight directory
self.path("windlight")
@@ -113,12 +112,18 @@ class ViewerManifest(LLManifest):
# no sourceid, no settings_install.xml file
pass
else:
- # Single-entry subset of the LLSD content of settings.xml
- content = dict(sourceid=dict(Comment='Identify referring agency to Linden web servers',
- Persist=1,
- Type='String',
- Value=sourceid))
- self.put_in_file(llsd.format_pretty_xml(content), "settings_install.xml")
+ if sourceid:
+ # Single-entry subset of the LLSD content of settings.xml
+ content = dict(sourceid=dict(Comment='Identify referring agency to Linden web servers',
+ Persist=1,
+ Type='String',
+ Value=sourceid))
+ # put_in_file(src=) need not be an actual pathname; it
+ # only needs to be non-empty
+ settings_install = self.put_in_file(llsd.format_pretty_xml(content),
+ "settings_install.xml",
+ src="environment")
+ print "Put sourceid '%s' in %s" % (sourceid, settings_install)
self.end_prefix("app_settings")
@@ -193,7 +198,7 @@ class ViewerManifest(LLManifest):
def app_name(self):
app_suffix='Test'
channel_type=self.channel_lowerword()
- if channel_type == 'release' :
+ if channel_type.startswith('release') :
app_suffix='Viewer'
elif re.match('^(beta|project).*',channel_type) :
app_suffix=self.channel_unique()
@@ -203,8 +208,8 @@ class ViewerManifest(LLManifest):
icon_path="icons/"
channel_type=self.channel_lowerword()
print "Icon channel type '%s'" % channel_type
- if channel_type == 'release' :
- icon_path += channel_type
+ if channel_type.startswith('release') :
+ icon_path += 'release'
elif re.match('^beta.*',channel_type) :
icon_path += 'beta'
elif re.match('^project.*',channel_type) :
@@ -265,7 +270,7 @@ class WindowsManifest(ViewerManifest):
def final_exe(self):
app_suffix="Test"
channel_type=self.channel_lowerword()
- if channel_type == 'release' :
+ if channel_type.startswith('release') :
app_suffix=''
elif re.match('^(beta|project).*',channel_type) :
app_suffix=''.join(self.channel_unique().split())