diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2013-08-02 10:51:11 -0400 |
---|---|---|
committer | Nat Goodspeed <nat@lindenlab.com> | 2013-08-02 10:51:11 -0400 |
commit | acda43ed3881eeab60ee9edfdf76ac8eebd723cc (patch) | |
tree | f59c0d1a12f7a3b0dc14498a9a0f57e2a8f66ef5 | |
parent | 32a953f65eae51850bad1b2c4c2a63d3dff12a68 (diff) | |
parent | 0906d000b36d4da2116e0b9347a37598c918ce08 (diff) |
CHOP-959: merge --graphicslevel fix up to tip
67 files changed, 1078 insertions, 324 deletions
@@ -458,6 +458,6 @@ a314f1c94374ab1f6633dd2983f7090a68663eb2 3.5.2-beta4 9b1b6f33aa5394b27bb652b31b5cb81ef6060370 3.5.2-release a277b841729f2a62ba1e34acacc964bc13c1ad6f 3.5.3-release fb1630153bac5552046ea914af3f14deabc1def8 3.6.0-materials-beta1 -69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release -69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release 0a56f33ad6aa112032b14a41dad759ad377bdde9 3.6.0-release +83357f31d8dbf048a8bfdc323f363bf4d588aca1 CHOP-951-a +75cf8e855ae1af6895a35da475314c2b5acf1850 3.6.1-release diff --git a/BuildParams b/BuildParams index 84d30f651b..5ee1bd11ea 100755 --- a/BuildParams +++ b/BuildParams @@ -26,6 +26,9 @@ codeticket_since = 3.3.0-release Linux.gcc_version = /usr/bin/gcc-4.6 Linux.cxx_version = /usr/bin/g++-4.6 +# Setup default sourceid so Windows can pick up the TeamCity override +sourceid = "" + ################################################################ #### Examples of how to set the viewer_channel #### # diff --git a/indra/lib/python/indra/util/llmanifest.py b/indra/lib/python/indra/util/llmanifest.py index 9cb830a2db..54049b5545 100755 --- a/indra/lib/python/indra/util/llmanifest.py +++ b/indra/lib/python/indra/util/llmanifest.py @@ -392,11 +392,21 @@ class LLManifest(object): raise ManifestError, "Should be something at path " + path self.created_paths.append(path) - def put_in_file(self, contents, dst): + def put_in_file(self, contents, dst, src=None): # write contents as dst - f = open(self.dst_path_of(dst), "wb") - f.write(contents) - f.close() + dst_path = self.dst_path_of(dst) + f = open(dst_path, "wb") + try: + f.write(contents) + finally: + f.close() + + # Why would we create a file in the destination tree if not to include + # it in the installer? The default src=None (plus the fact that the + # src param is last) is to preserve backwards compatibility. + if src: + self.file_list.append([src, dst_path]) + return dst_path def replace_in(self, src, dst=None, searchdict={}): if dst == None: diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index c4e1f0c84c..14cebfe5aa 100755 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -7277,9 +7277,6 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe const LLVector4a& t = tan1[a]; - llassert(tan1[a].getLength3().getF32() >= 0.f); - llassert(tan2[a].getLength3().getF32() >= 0.f); - LLVector4a ncrosst; ncrosst.setCross3(n,t); @@ -7299,16 +7296,6 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe tsubn.getF32ptr()[3] = handedness; tangent[a] = tsubn; - - /* - These are going off on invalid input and hindering other debugging. - llassert(llfinite(tangent[a].getF32ptr()[0])); - llassert(llfinite(tangent[a].getF32ptr()[1])); - llassert(llfinite(tangent[a].getF32ptr()[2])); - - llassert(!llisnan(tangent[a].getF32ptr()[0])); - llassert(!llisnan(tangent[a].getF32ptr()[1])); - llassert(!llisnan(tangent[a].getF32ptr()[2]));*/ } else { //degenerate, make up a value diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 62191b4c1a..ac16e30796 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -149,6 +149,9 @@ void LLGLSLShader::clearStats() mTimeElapsed = 0; mSamplesDrawn = 0; mDrawCalls = 0; + mTextureStateFetched = false; + mTextureMagFilter.clear(); + mTextureMinFilter.clear(); } void LLGLSLShader::dumpStats() @@ -161,6 +164,16 @@ void LLGLSLShader::dumpStats() { llinfos << mShaderFiles[i].first << llendl; } + for (U32 i = 0; i < mTexture.size(); ++i) + { + GLint idx = mTexture[i]; + + if (idx >= 0) + { + GLint uniform_idx = getUniformLocation(i); + llinfos << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << llendl; + } + } llinfos << "=============================================" << llendl; F32 ms = mTimeElapsed/1000000.f; @@ -211,6 +224,39 @@ void LLGLSLShader::placeProfileQuery() glGenQueriesARB(1, &mTimerQuery); } + if (!mTextureStateFetched) + { + mTextureStateFetched = true; + mTextureMagFilter.resize(mTexture.size()); + mTextureMinFilter.resize(mTexture.size()); + + U32 cur_active = gGL.getCurrentTexUnitIndex(); + + for (U32 i = 0; i < mTexture.size(); ++i) + { + GLint idx = mTexture[i]; + + if (idx >= 0) + { + gGL.getTexUnit(idx)->activate(); + + U32 mag = 0xFFFFFFFF; + U32 min = 0xFFFFFFFF; + + U32 type = LLTexUnit::getInternalType(gGL.getTexUnit(idx)->getCurrType()); + + glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag); + glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min); + + mTextureMagFilter[i] = mag; + mTextureMinFilter[i] = min; + } + } + + gGL.getTexUnit(cur_active)->activate(); + } + + glBeginQueryARB(GL_SAMPLES_PASSED, 1); glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery); #endif @@ -573,6 +619,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms) } mUniformMap[name] = location; + mUniformNameMap[location] = name; LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; //find the index of this uniform @@ -635,6 +682,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<string> * uniforms) mActiveTextureChannels = 0; mUniform.clear(); mUniformMap.clear(); + mUniformNameMap.clear(); mTexture.clear(); mValue.clear(); //initialize arrays @@ -1152,6 +1200,23 @@ void LLGLSLShader::uniform1i(const string& uniform, GLint v) } } +void LLGLSLShader::uniform2i(const string& uniform, GLint i, GLint j) +{ + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + LLVector4 vec(i,j,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform2iARB(location, i, j); + mValue[location] = vec; + } + } +} + + void LLGLSLShader::uniform1f(const string& uniform, GLfloat v) { GLint location = getUniformLocation(uniform); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 3c775cde27..eabdb9fc92 100755 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -111,6 +111,7 @@ public: void uniform3fv(U32 index, U32 count, const GLfloat* v); void uniform4fv(U32 index, U32 count, const GLfloat* v); void uniform1i(const std::string& uniform, GLint i); + void uniform2i(const std::string& uniform, GLint i, GLint j); void uniform1f(const std::string& uniform, GLfloat v); void uniform2f(const std::string& uniform, GLfloat x, GLfloat y); void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z); @@ -170,6 +171,7 @@ public: U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location std::map<std::string, GLint> mUniformMap; //lookup map of uniform name to uniform location + std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value std::vector<GLint> mTexture; S32 mTotalUniformSize; @@ -192,6 +194,11 @@ public: static U64 sTotalSamplesDrawn; U32 mDrawCalls; static U32 sTotalDrawCalls; + + bool mTextureStateFetched; + std::vector<U32> mTextureMagFilter; + std::vector<U32> mTextureMinFilter; + }; //UI shader (declared here so llui_libtest will link properly) diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 5fb4fc8e52..6e22712b94 100755 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -53,11 +53,19 @@ void check_framebuffer_status() bool LLRenderTarget::sUseFBO = false; U32 LLRenderTarget::sCurFBO = 0; + +extern S32 gGLViewport[4]; + +U32 LLRenderTarget::sCurResX = 0; +U32 LLRenderTarget::sCurResY = 0; + LLRenderTarget::LLRenderTarget() : mResX(0), mResY(0), mFBO(0), mPreviousFBO(0), + mPreviousResX(0), + mPreviousResY(0), mDepth(0), mStencil(0), mUseDepth(false), @@ -390,13 +398,12 @@ void LLRenderTarget::bindTarget() { if (mFBO) { - mPreviousFBO = sCurFBO; - stop_glerror(); + mPreviousFBO = sCurFBO; glBindFramebuffer(GL_FRAMEBUFFER, mFBO); sCurFBO = mFBO; - + stop_glerror(); if (gGLManager.mHasDrawBuffers) { //setup multiple render targets @@ -418,7 +425,12 @@ void LLRenderTarget::bindTarget() stop_glerror(); } + mPreviousResX = sCurResX; + mPreviousResY = sCurResY; glViewport(0, 0, mResX, mResY); + sCurResX = mResX; + sCurResY = mResY; + sBoundTarget = this; } @@ -489,6 +501,20 @@ void LLRenderTarget::flush(bool fetch_depth) stop_glerror(); glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO); sCurFBO = mPreviousFBO; + + if (mPreviousFBO) + { + glViewport(0, 0, mPreviousResX, mPreviousResY); + sCurResX = mPreviousResX; + sCurResY = mPreviousResY; + } + else + { + glViewport(gGLViewport[0],gGLViewport[1],gGLViewport[2],gGLViewport[3]); + sCurResX = gGLViewport[2]; + sCurResY = gGLViewport[3]; + } + stop_glerror(); } } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 765a727b5b..66a9874a6b 100755 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -63,6 +63,9 @@ public: static bool sUseFBO; static U32 sBytesAllocated; static U32 sCurFBO; + static U32 sCurResX; + static U32 sCurResY; + LLRenderTarget(); ~LLRenderTarget(); @@ -146,6 +149,9 @@ protected: std::vector<U32> mInternalFormat; U32 mFBO; U32 mPreviousFBO; + U32 mPreviousResX; + U32 mPreviousResY; + U32 mDepth; bool mStencil; bool mUseDepth; diff --git a/indra/llui/llfloaterreg.cpp b/indra/llui/llfloaterreg.cpp index 1cdddf0d5b..b1b75776a7 100755 --- a/indra/llui/llfloaterreg.cpp +++ b/indra/llui/llfloaterreg.cpp @@ -356,8 +356,8 @@ std::string LLFloaterReg::declareRectControl(const std::string& name) { std::string controlname = getRectControlName(name); LLFloater::getControlGroup()->declareRect(controlname, LLRect(), - llformat("Window Size for %s", name.c_str()), - TRUE); + llformat("Window Size for %s", name.c_str()), + LLControlVariable::PERSIST_NONDFT); return controlname; } @@ -367,7 +367,7 @@ std::string LLFloaterReg::declarePosXControl(const std::string& name) LLFloater::getControlGroup()->declareF32(controlname, 10.f, llformat("Window X Position for %s", name.c_str()), - TRUE); + LLControlVariable::PERSIST_NONDFT); return controlname; } @@ -377,7 +377,7 @@ std::string LLFloaterReg::declarePosYControl(const std::string& name) LLFloater::getControlGroup()->declareF32(controlname, 10.f, llformat("Window Y Position for %s", name.c_str()), - TRUE); + LLControlVariable::PERSIST_NONDFT); return controlname; } @@ -404,7 +404,7 @@ std::string LLFloaterReg::declareVisibilityControl(const std::string& name) std::string controlname = getVisibilityControlName(name); LLFloater::getControlGroup()->declareBOOL(controlname, FALSE, llformat("Window Visibility for %s", name.c_str()), - TRUE); + LLControlVariable::PERSIST_NONDFT); return controlname; } @@ -414,7 +414,7 @@ std::string LLFloaterReg::declareDockStateControl(const std::string& name) std::string controlname = getDockStateControlName(name); LLFloater::getControlGroup()->declareBOOL(controlname, TRUE, llformat("Window Docking state for %s", name.c_str()), - TRUE); + LLControlVariable::PERSIST_NONDFT); return controlname; } diff --git a/indra/llui/llnotifications.cpp b/indra/llui/llnotifications.cpp index 1789f003b9..a1853ca1f7 100755 --- a/indra/llui/llnotifications.cpp +++ b/indra/llui/llnotifications.cpp @@ -214,7 +214,7 @@ LLNotificationForm::LLNotificationForm(const std::string& name, const LLNotifica } else { - LLUI::sSettingGroups["ignores"]->declareBOOL(name, show_notification, "Show notification with this name", TRUE); + LLUI::sSettingGroups["ignores"]->declareBOOL(name, show_notification, "Show notification with this name", LLControlVariable::PERSIST_NONDFT); mIgnoreSetting = LLUI::sSettingGroups["ignores"]->getControl(name); } } diff --git a/indra/llxml/llcontrol.cpp b/indra/llxml/llcontrol.cpp index 666c03e9ff..16f2290787 100755 --- a/indra/llxml/llcontrol.cpp +++ b/indra/llxml/llcontrol.cpp @@ -132,14 +132,14 @@ bool LLControlVariable::llsd_compare(const LLSD& a, const LLSD & b) LLControlVariable::LLControlVariable(const std::string& name, eControlType type, LLSD initial, const std::string& comment, - bool persist, bool hidefromsettingseditor) + ePersist persist, bool hidefromsettingseditor) : mName(name), mComment(comment), mType(type), mPersist(persist), mHideFromSettingsEditor(hidefromsettingseditor) { - if (mPersist && mComment.empty()) + if ((persist != PERSIST_NO) && mComment.empty()) { llerrs << "Must supply a comment for control " << mName << llendl; } @@ -260,7 +260,7 @@ void LLControlVariable::setDefaultValue(const LLSD& value) } } -void LLControlVariable::setPersist(bool state) +void LLControlVariable::setPersist(ePersist state) { mPersist = state; } @@ -292,10 +292,29 @@ void LLControlVariable::resetToDefault(bool fire_signal) } } -bool LLControlVariable::isSaveValueDefault() -{ - return (mValues.size() == 1) - || ((mValues.size() > 1) && llsd_compare(mValues[1], mValues[0])); +bool LLControlVariable::shouldSave(bool nondefault_only) +{ + // This method is used to decide whether we should save a given + // variable. Two of the three values of mPersist are easy. + if (mPersist == PERSIST_NO) + return false; + + if (mPersist == PERSIST_ALWAYS) + return true; + + // PERSIST_NONDFT + // If caller doesn't need us to filter, just save. + if (! nondefault_only) + return true; + + // PERSIST_NONDFT: caller only wants us to save this variable if its value + // differs from default. + if (isDefault()) // never been altered + return false; + + // We've set at least one other value: compare it to default. Save only if + // they differ. + return ! llsd_compare(getSaveValue(), getDefault()); } LLSD LLControlVariable::getSaveValue() const @@ -355,12 +374,12 @@ std::string LLControlGroup::typeEnumToString(eControlType typeenum) return mTypeString[typeenum]; } -BOOL LLControlGroup::declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor) +LLControlVariable* LLControlGroup::declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, LLControlVariable::ePersist persist, BOOL hidefromsettingseditor) { LLControlVariable* existing_control = getControl(name); if (existing_control) { - if (persist && existing_control->isType(type)) + if ((persist != LLControlVariable::PERSIST_NO) && existing_control->isType(type)) { if (!existing_control->llsd_compare(existing_control->getDefault(), initial_val)) { @@ -374,66 +393,66 @@ BOOL LLControlGroup::declareControl(const std::string& name, eControlType type, { llwarns << "Control named " << name << " already exists, ignoring new declaration." << llendl; } - return TRUE; + return existing_control; } // if not, create the control and add it to the name table LLControlVariable* control = new LLControlVariable(name, type, initial_val, comment, persist, hidefromsettingseditor); mNameTable[name] = control; - return TRUE; + return control; } -BOOL LLControlGroup::declareU32(const std::string& name, const U32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareU32(const std::string& name, const U32 initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_U32, (LLSD::Integer) initial_val, comment, persist); } -BOOL LLControlGroup::declareS32(const std::string& name, const S32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareS32(const std::string& name, const S32 initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_S32, initial_val, comment, persist); } -BOOL LLControlGroup::declareF32(const std::string& name, const F32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareF32(const std::string& name, const F32 initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_F32, initial_val, comment, persist); } -BOOL LLControlGroup::declareBOOL(const std::string& name, const BOOL initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, const BOOL initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_BOOLEAN, initial_val, comment, persist); } -BOOL LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_STRING, initial_val, comment, persist); } -BOOL LLControlGroup::declareVec3(const std::string& name, const LLVector3 &initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareVec3(const std::string& name, const LLVector3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_VEC3, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_VEC3D, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_RECT, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist ) +LLControlVariable* LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, LLControlVariable::ePersist persist ) { return declareControl(name, TYPE_COL4, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist ) +LLControlVariable* LLControlGroup::declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist ) { return declareControl(name, TYPE_COL3, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist ) +LLControlVariable* LLControlGroup::declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, LLControlVariable::ePersist persist ) { return declareControl(name, TYPE_LLSD, initial_val, comment, persist); } @@ -664,11 +683,11 @@ U32 LLControlGroup::loadFromFileLegacy(const std::string& filename, BOOL require switch(declare_as) { case TYPE_COL4: - declareColor4(name, LLColor4::white, LLStringUtil::null, NO_PERSIST); + declareColor4(name, LLColor4::white, LLStringUtil::null, LLControlVariable::PERSIST_NO); break; case TYPE_STRING: default: - declareString(name, LLStringUtil::null, LLStringUtil::null, NO_PERSIST); + declareString(name, LLStringUtil::null, LLStringUtil::null, LLControlVariable::PERSIST_NO); break; } } @@ -805,21 +824,12 @@ U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only { llwarns << "Tried to save invalid control: " << iter->first << llendl; } - - if( control && control->isPersisted() ) + else if( control->shouldSave(nondefault_only) ) { - if (!(nondefault_only && (control->isSaveValueDefault()))) - { - settings[iter->first]["Type"] = typeEnumToString(control->type()); - settings[iter->first]["Comment"] = control->getComment(); - settings[iter->first]["Value"] = control->getSaveValue(); - ++num_saved; - } - else - { - // Debug spam - // llinfos << "Skipping " << control->getName() << llendl; - } + settings[iter->first]["Type"] = typeEnumToString(control->type()); + settings[iter->first]["Comment"] = control->getComment(); + settings[iter->first]["Value"] = control->getSaveValue(); + ++num_saved; } } llofstream file; @@ -862,13 +872,14 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v for(LLSD::map_const_iterator itr = settings.beginMap(); itr != settings.endMap(); ++itr) { - bool persist = true; + LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT; std::string const & name = itr->first; LLSD const & control_map = itr->second; if(control_map.has("Persist")) { - persist = control_map["Persist"].asInteger(); + persist = control_map["Persist"].asInteger()? + LLControlVariable::PERSIST_NONDFT : LLControlVariable::PERSIST_NO; } // Sometimes we want to use the settings system to provide cheap persistence, but we @@ -887,6 +898,8 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v LLControlVariable* existing_control = getControl(name); if(existing_control) { + // set_default_values is true when we're loading the initial, + // immutable files from app_settings, e.g. settings.xml. if(set_default_values) { // Override all previously set properties of this control. @@ -908,6 +921,9 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v } else if(existing_control->isPersisted()) { + // save_values is specifically false for (e.g.) + // SessionSettingsFile and UserSessionSettingsFile -- in other + // words, for a file that's supposed to be transient. existing_control->setValue(control_map["Value"], save_values); } // *NOTE: If not persisted and not setting defaults, @@ -915,6 +931,39 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v } else { + // We've never seen this control before. Either we're loading up + // the initial set of default settings files (set_default_values) + // -- or we're loading user settings last saved by a viewer that + // supports a superset of the variables we know. + // CHOP-962: if we're loading an unrecognized user setting, make + // sure we save it later. If you try an experimental viewer, tweak + // a new setting, briefly revert to an old viewer, then return to + // the new one, we don't want the old viewer to discard the + // setting you changed. + if (! set_default_values) + { + // Using PERSIST_ALWAYS insists that saveToFile() (which calls + // LLControlVariable::shouldSave()) must save this control + // variable regardless of its value. We can safely set this + // LLControlVariable persistent because the 'persistent' flag + // is not itself persisted! + persist = LLControlVariable::PERSIST_ALWAYS; + // We want to mention unrecognized user settings variables + // (e.g. from a newer version of the viewer) in the log. But + // we also arrive here for Boolean variables generated by + // the notifications subsystem when the user checks "Don't + // show me this again." These aren't declared in settings.xml; + // they're actually named for the notification they suppress. + // We don't want to mention those. Apologies, this is a bit of + // a hack: we happen to know that user settings go into an + // LLControlGroup whose name is "Global". + if (getKey() == "Global") + { + LL_INFOS("LLControlGroup") << "preserving unrecognized " << getKey() + << " settings variable " << name << LL_ENDL; + } + } + declareControl(name, typeStringToEnum(control_map["Type"].asString()), control_map["Value"], @@ -923,7 +972,7 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v hidefromsettingseditor ); } - + ++validitems; } diff --git a/indra/llxml/llcontrol.h b/indra/llxml/llcontrol.h index ee7d1d50b7..e1f9be80dd 100755 --- a/indra/llxml/llcontrol.h +++ b/indra/llxml/llcontrol.h @@ -72,8 +72,6 @@ class LLVector3d; class LLColor4; class LLColor3; -const BOOL NO_PERSIST = FALSE; - typedef enum e_control_type { TYPE_U32 = 0, @@ -100,21 +98,28 @@ public: typedef boost::signals2::signal<bool(LLControlVariable* control, const LLSD&), boost_boolean_combiner> validate_signal_t; typedef boost::signals2::signal<void(LLControlVariable* control, const LLSD&, const LLSD&)> commit_signal_t; + enum ePersist + { + PERSIST_NO, // don't save this var + PERSIST_NONDFT, // save this var if differs from default + PERSIST_ALWAYS // save this var even if has default value + }; + private: std::string mName; std::string mComment; eControlType mType; - bool mPersist; + ePersist mPersist; bool mHideFromSettingsEditor; std::vector<LLSD> mValues; - + commit_signal_t mCommitSignal; validate_signal_t mValidateSignal; public: LLControlVariable(const std::string& name, eControlType type, LLSD initial, const std::string& comment, - bool persist = true, bool hidefromsettingseditor = false); + ePersist persist = PERSIST_NONDFT, bool hidefromsettingseditor = false); virtual ~LLControlVariable(); @@ -131,8 +136,8 @@ public: validate_signal_t* getValidateSignal() { return &mValidateSignal; } bool isDefault() { return (mValues.size() == 1); } - bool isSaveValueDefault(); - bool isPersisted() { return mPersist; } + bool shouldSave(bool nondefault_only); + bool isPersisted() { return mPersist != PERSIST_NO; } bool isHiddenFromSettingsEditor() { return mHideFromSettingsEditor; } LLSD get() const { return getValue(); } LLSD getValue() const { return mValues.back(); } @@ -142,7 +147,7 @@ public: void set(const LLSD& val) { setValue(val); } void setValue(const LLSD& value, bool saved_value = TRUE); void setDefaultValue(const LLSD& value); - void setPersist(bool state); + void setPersist(ePersist); void setHiddenFromSettingsEditor(bool hide); void setComment(const std::string& comment); @@ -207,19 +212,19 @@ public: virtual void apply(const std::string& name, LLControlVariable* control) = 0; }; void applyToAll(ApplyFunctor* func); - - BOOL declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor = FALSE); - BOOL declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareS32(const std::string& name, S32 initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareF32(const std::string& name, F32 initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, BOOL persist = TRUE); - BOOL declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist = TRUE); + + LLControlVariable* declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, LLControlVariable::ePersist persist, BOOL hidefromsettingseditor = FALSE); + LLControlVariable* declareU32(const std::string& name, U32 initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareS32(const std::string& name, S32 initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareF32(const std::string& name, F32 initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareString(const std::string& name, const std::string &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); std::string getString(const std::string& name); std::string getText(const std::string& name); @@ -368,7 +373,7 @@ private: init_value = convert_to_llsd(default_value); if(type < TYPE_COUNT) { - group.declareControl(name, type, init_value, comment, FALSE); + group.declareControl(name, type, init_value, comment, LLControlVariable::PERSIST_NO); return true; } return false; diff --git a/indra/llxml/tests/llcontrol_test.cpp b/indra/llxml/tests/llcontrol_test.cpp index ede81956ec..c273773c9b 100755 --- a/indra/llxml/tests/llcontrol_test.cpp +++ b/indra/llxml/tests/llcontrol_test.cpp @@ -128,7 +128,11 @@ namespace tut template<> template<> void control_group_t::test<3>() { - int results = mCG->loadFromFile(mTestConfigFile.c_str()); + // Pass default_values = true. This tells loadFromFile() we're loading + // a default settings file that declares variables, rather than a user + // settings file. When loadFromFile() encounters an unrecognized user + // settings variable, it forcibly preserves it (CHOP-962). + int results = mCG->loadFromFile(mTestConfigFile.c_str(), true); LLControlVariable* control = mCG->getControl("TestSetting"); LLSD new_value = 13; control->setValue(new_value, FALSE); diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 9575d51bad..b72762837e 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -3.6.1 +3.6.2 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 6f50a72016..4c8860ffe7 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7831,7 +7831,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <integer>4</integer> + <integer>3</integer> </map> <key>OctreeAlphaDistanceFactor</key> @@ -8603,7 +8603,6 @@ <key>Value</key> <real>1.0</real> </map> - <key>RenderDeferredTreeShadowBias</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 77a53a71aa..0899caa2af 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -78,6 +78,7 @@ uniform vec2 screen_res; vec3 calcDirectionalLight(vec3 n, vec3 l) { float a = max(dot(n,l),0.0); + a = pow(a, 1.0/1.3); return vec3(a,a,a); } @@ -87,7 +88,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float vec3 lv = lp.xyz-v; //get distance - float d = dot(lv,lv); + float d = length(lv); float da = 0.0; @@ -97,9 +98,11 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float lv = normalize(lv); //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - da = pow(da, 2.2) * 2.2; + float dist = d/la; + da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + da *= da; + da *= 1.4; + // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); @@ -212,6 +215,7 @@ void main() #else vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); #endif + vec4 gamma_diff = diff; diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f)); @@ -224,7 +228,7 @@ void main() vec3 normal = vary_norm; vec3 l = light_position[0].xyz; - vec3 dlight = calcDirectionalLight(normal, l) * 2.6; + vec3 dlight = calcDirectionalLight(normal, l); dlight = dlight * vary_directional.rgb * vary_pointlight_col; #if HAS_SHADOW @@ -233,13 +237,16 @@ void main() vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha); #endif - vec4 color = diff * col; + vec4 color = gamma_diff * col; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); + + color.rgb = pow(color.rgb, vec3(2.2)); col = vec4(0,0,0,0); + #define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); LIGHT_LOOP(1) @@ -250,7 +257,7 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) - color.rgb += diff.rgb * vary_pointlight_col * col.rgb; + color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb; color.rgb = pow(color.rgb, vec3(1.0/2.2)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 247ee0a34f..9d3ba564cd 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -58,8 +58,6 @@ mat4 getSkinnedTransform(); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -vec3 calcDirectionalLight(vec3 n, vec3 l); - vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); @@ -88,12 +86,6 @@ uniform vec3 light_diffuse[8]; uniform vec3 sun_dir; -vec3 calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return vec3(a,a,a); -} - vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -184,7 +176,7 @@ void main() //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - vec3 diff = pow(diffuse_color.rgb, vec3(2.2)); + vec3 diff = diffuse_color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index eebeb91bf8..968a5f6b3d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -46,11 +46,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -vec3 getKern(int i) -{ - return kern[i]; -} - vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -110,7 +105,7 @@ void main() vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); - vec2 defined_weight = getKern(0).xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' vec4 col = defined_weight.xyxx * ccol; // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances @@ -120,28 +115,33 @@ void main() float tc_mod = 0.5*(tc.x + tc.y); // mod(tc.x+tc.y,2) tc_mod -= floor(tc_mod); tc_mod *= 2.0; - tc += ( (tc_mod - 0.5) * getKern(1).z * dlt * 0.5 ); + tc += ( (tc_mod - 0.5) * kern[1].z * dlt * 0.5 ); for (int i = 1; i < 4; i++) { - vec2 samptc = tc + getKern(i).z*dlt; - vec3 samppos = getPosition(samptc).xyz; + vec2 samptc = tc + kern[i].z*dlt; + vec3 samppos = getPosition(samptc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; - defined_weight += getKern(i).xy; + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; + defined_weight += kern[i].xy; } } + for (int i = 1; i < 4; i++) { - vec2 samptc = tc - getKern(i).z*dlt; - vec3 samppos = getPosition(samptc).xyz; + vec2 samptc = tc - kern[i].z*dlt; + vec3 samppos = getPosition(samptc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; - defined_weight += getKern(i).xy; + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; + defined_weight += kern[i].xy; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index a2c3ec3355..adc361d7a2 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -43,10 +43,12 @@ vec2 encode_normal(vec3 n) void main() { vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; + + vec3 spec; + spec.rgb = vec3(vertex_color.a); frag_data[0] = vec4(col, 0.0); - frag_data[1] = vertex_color.aaaa; // spec - frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index de2f74b681..618ea747f5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -127,7 +127,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe vec3 lv = lp.xyz-v; //get distance - float d = dot(lv,lv); + float d = length(lv); float da = 1.0; @@ -139,8 +139,10 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe lv = normalize(lv); //distance attenuation - float dist2 = d/la; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + float dist = d/la; + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 1.4; // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); @@ -321,9 +323,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(2.2)) * 2.2); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(2.2)) * 2.2); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(2.2)) * 2.2); + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); } vec3 atmosLighting(vec3 light) @@ -617,8 +619,8 @@ void main() col.rgb *= ambient; - col.rgb = col.rgb + atmosAffectDirectionalLight(final_da * 2.6); - col.rgb *= diffuse.rgb; + col.rgb = col.rgb + atmosAffectDirectionalLight(pow(final_da, 1.0/1.3)); + col.rgb *= old_diffcol.rgb; float glare = 0.0; @@ -647,9 +649,8 @@ void main() { //add environmentmap vec3 env_vec = env_mat * refnormpersp; - float exponent = mix(2.2, 1.0, diffuse.a); - - vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent; + + vec3 refcol = textureCube(environmentMap, env_vec).rgb; col = mix(col.rgb, refcol, envIntensity); @@ -660,13 +661,12 @@ void main() glare += cur_glare; } - float exponent = mix(1.0, 2.2, diffuse.a); - col = pow(col, vec3(exponent)); - - col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); + //convert to linear space before adding local lights + col = pow(col, vec3(2.2)); + vec3 npos = normalize(-pos.xyz); @@ -681,6 +681,7 @@ void main() LIGHT_LOOP(7) + //convert to gamma space for display on screen col.rgb = pow(col.rgb, vec3(1.0/2.2)); frag_color.rgb = col.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index b35ba549f6..868526d457 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -127,9 +127,9 @@ void main() bool light_contrib = (i < light_count); vec3 lv = light[i].xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= light[i].w; - if (dist2 > 1.0) + float dist = length(lv); + dist /= light[i].w; + if (dist > 1.0) { light_contrib = false; } @@ -146,10 +146,10 @@ void main() da = dot(norm, lv); float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; - dist_atten = pow(dist_atten, 2.2) * 2.2; - dist_atten *= noise; float lit = da * dist_atten; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 36fb4afa52..97bf49a605 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -177,9 +177,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -201,8 +201,10 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; + if (dist_atten <= 0.0) { discard; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index c6b1eb7c8d..caf20ce707 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -110,9 +110,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -133,8 +133,10 @@ void main() vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; float fa = falloff+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; + float lit = da * dist_atten * noise; col = color.rgb*lit*col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index 9491421236..a5625fbc16 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -37,7 +37,7 @@ VARYING vec3 trans_center; void main() { //transform vertex - vec3 p = position*sqrt(size)+center; + vec3 p = position*size+center; vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); vary_fragcoord = pos; trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index b40850e769..08583ad0f2 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -248,9 +248,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); } vec3 atmosLighting(vec3 light) @@ -325,8 +325,13 @@ void main() norm.xyz = decode_normal(norm.xy); // unpack norm float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); + da = pow(da, 1.0/1.3); vec4 diffuse = texture2DRect(diffuseRect, tc); + + //convert to gamma space + diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2)); + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 col; float bloom = 0.0; @@ -341,7 +346,7 @@ void main() col.rgb *= ambient; - col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, 0.0)); + col += atmosAffectDirectionalLight(max(min(da, 1.0), 0.0)); col *= diffuse.rgb; @@ -362,23 +367,18 @@ void main() } - col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a); - - + col = mix(col.rgb, diffuse.rgb, diffuse.a); + if (envIntensity > 0.0) { //add environmentmap vec3 env_vec = env_mat * refnormpersp; - float exponent = mix(2.2, 1.0, diffuse.a); - vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent; + + vec3 refcol = textureCube(environmentMap, env_vec).rgb; col = mix(col.rgb, refcol, envIntensity); - } - - float exponent = mix(1.0, 2.2, diffuse.a); - col = pow(col, vec3(exponent)); if (norm.w < 0.5) { @@ -386,10 +386,12 @@ void main() col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); } + col = pow(col, vec3(2.2)); + //col = vec3(1,0,1); //col.g = envIntensity; } - + frag_color.rgb = col; frag_color.a = bloom; diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 3539c8d2b2..1975b18652 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -175,9 +175,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -199,8 +199,10 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; + if (dist_atten <= 0.0) { discard; @@ -279,10 +281,7 @@ void main() //col += spec.rgb; } } - - - - + if (envIntensity > 0.0) { diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl new file mode 100644 index 0000000000..6523a06d22 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl @@ -0,0 +1,67 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + vec4 depth1 = + vec4(texture2D(depthMap, tc0).r, + texture2D(depthMap, tc1).r, + texture2D(depthMap, tc2).r, + texture2D(depthMap, tc3).r); + + vec4 depth2 = + vec4(texture2D(depthMap, tc4).r, + texture2D(depthMap, tc5).r, + texture2D(depthMap, tc6).r, + texture2D(depthMap, tc7).r); + + depth1 = min(depth1, depth2); + float depth = min(depth1.x, depth1.y); + depth = min(depth, depth1.z); + depth = min(depth, depth1.w); + depth = min(depth, texture2D(depthMap, tc8).r); + + gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl new file mode 100644 index 0000000000..0e5dc08183 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -0,0 +1,69 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + vec4 depth1 = + vec4(texture2DRect(depthMap, tc0).r, + texture2DRect(depthMap, tc1).r, + texture2DRect(depthMap, tc2).r, + texture2DRect(depthMap, tc3).r); + + vec4 depth2 = + vec4(texture2DRect(depthMap, tc4).r, + texture2DRect(depthMap, tc5).r, + texture2DRect(depthMap, tc6).r, + texture2DRect(depthMap, tc7).r); + + depth1 = min(depth1, depth2); + float depth = min(depth1.x, depth1.y); + depth = min(depth, depth1.z); + depth = min(depth, depth1.w); + depth = min(depth, texture2DRect(depthMap, tc8).r); + + gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl new file mode 100644 index 0000000000..71d80911d6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl @@ -0,0 +1,59 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +uniform vec2 screen_res; + +uniform vec2 delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + gl_Position = vec4(position, 1.0); + + vec2 tc = (position.xy*0.5+0.5)*screen_res; + tc0 = tc+vec2(-delta.x,-delta.y); + tc1 = tc+vec2(0,-delta.y); + tc2 = tc+vec2(delta.x,-delta.y); + tc3 = tc+vec2(-delta.x,0); + tc4 = tc+vec2(0,0); + tc5 = tc+vec2(delta.x,0); + tc6 = tc+vec2(-delta.x,delta.y); + tc7 = tc+vec2(0,delta.y); + tc8 = tc+vec2(delta.x,delta.y); +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index eaacb93cb9..780df9ed1a 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -179,9 +179,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -215,8 +215,9 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; if (dist_atten <= 0.0) { discard; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 4fe2f1551e..67bac1f7c2 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -254,9 +254,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); + /*setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); + setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);*/ + + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); } vec3 atmosLighting(vec3 light) @@ -332,7 +336,14 @@ void main() float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); + float light_gamma = 1.0/1.3; + da = pow(da, light_gamma); + + vec4 diffuse = texture2DRect(diffuseRect, tc); + + //convert to gamma space + diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2)); vec3 col; float bloom = 0.0; @@ -340,7 +351,12 @@ void main() vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); + float scol = max(scol_ambocc.r, diffuse.a); + + + float ambocc = scol_ambocc.g; calcAtmospherics(pos.xyz, ambocc); @@ -353,7 +369,7 @@ void main() col.rgb *= ambient; - col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, 0.0)); + col += atmosAffectDirectionalLight(max(min(da, scol), 0.0)); col *= diffuse.rgb; @@ -374,30 +390,27 @@ void main() } - col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a); - - + col = mix(col, diffuse.rgb, diffuse.a); + if (envIntensity > 0.0) { //add environmentmap vec3 env_vec = env_mat * refnormpersp; - float exponent = mix(2.2, 1.0, diffuse.a); - vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent; + vec3 refcol = textureCube(environmentMap, env_vec).rgb; col = mix(col.rgb, refcol, envIntensity); } - - float exponent = mix(1.0, 2.2, diffuse.a); - col = pow(col, vec3(exponent)); - + if (norm.w < 0.5) { col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); } + col = pow(col, vec3(2.2)); + //col = vec3(1,0,1); //col.g = envIntensity; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index bdb713d682..fc0e6b2388 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -178,9 +178,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -212,8 +212,10 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; + if (dist_atten <= 0.0) { discard; diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 8fd06c7e2f..d174805cc0 100755 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -54,7 +54,6 @@ uniform float density_multiplier; uniform float distance_multiplier; uniform float max_y; uniform vec4 glow; -uniform float global_gamma; void calcAtmospherics(vec3 inPositionEye) { @@ -132,9 +131,9 @@ void calcAtmospherics(vec3 inPositionEye) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); // vary_SunlitColor = vec3(0); // vary_AmblitColor = vec3(0); diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 3e94c5edf7..05f3824485 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -433,7 +433,7 @@ void LLAgent::init() { mMoveTimer.start(); - gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", FALSE); + gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", LLControlVariable::PERSIST_NO); gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2)); // *Note: this is where LLViewerCamera::getInstance() used to be constructed. diff --git a/indra/newview/llcommandlineparser.cpp b/indra/newview/llcommandlineparser.cpp index 17d403bbe1..7adc6b8c5e 100755 --- a/indra/newview/llcommandlineparser.cpp +++ b/indra/newview/llcommandlineparser.cpp @@ -39,13 +39,17 @@ #include <boost/program_options.hpp> #include <boost/bind.hpp> -#include<boost/tokenizer.hpp> +#include <boost/tokenizer.hpp> +#include <boost/assign/list_of.hpp> #if _MSC_VER # pragma warning(pop) #endif #include "llsdserialize.h" +#include "llerror.h" +#include <string> +#include <set> #include <iostream> #include <sstream> @@ -63,6 +67,18 @@ namespace po = boost::program_options; // This could be good or bad, and probably won't matter for most use cases. namespace { + // List of command-line switches that can't map-to settings variables. + // Going forward, we want every new command-line switch to map-to some + // settings variable. This list is used to validate that. + const std::set<std::string> unmapped_options = boost::assign::list_of + ("help") + ("set") + ("setdefault") + ("settings") + ("sessionsettings") + ("usersessionsettings") + ; + po::options_description gOptionsDesc; po::positional_options_description gPositionalOptions; po::variables_map gVariableMap; @@ -561,9 +577,35 @@ void LLControlGroupCLP::configure(const std::string& config_filename, LLControlG } boost::function1<void, const token_vector_t&> callback; - if(option_params.has("map-to") && (NULL != controlGroup)) + if (! option_params.has("map-to")) + { + // If this option isn't mapped to a settings variable, is it + // one of the ones for which that's unreasonable, or did + // someone carelessly add a new option? (Make all these + // configuration errors fatal so a maintainer will catch them + // right away.) + std::set<std::string>::const_iterator found = unmapped_options.find(long_name); + if (found == unmapped_options.end()) + { + llerrs << "New command-line option " << long_name + << " should map-to a variable in settings.xml" << llendl; + } + } + else // option specifies map-to { std::string controlName = option_params["map-to"].asString(); + if (! controlGroup) + { + llerrs << "Must pass gSavedSettings to LLControlGroupCLP::configure() for " + << long_name << " (map-to " << controlName << ")" << llendl; + } + + if (! controlGroup->getControl(controlName)) + { + llerrs << "Option " << long_name << " specifies map-to " << controlName + << " which does not exist" << llendl; + } + callback = boost::bind(setControlValueCB, _1, controlName, controlGroup); } diff --git a/indra/newview/llfloaterabout.cpp b/indra/newview/llfloaterabout.cpp index 318a03f755..163f294d2a 100755 --- a/indra/newview/llfloaterabout.cpp +++ b/indra/newview/llfloaterabout.cpp @@ -33,8 +33,10 @@ // Viewer includes #include "llagent.h" +#include "llagentui.h" #include "llappviewer.h" #include "llsecondlifeurls.h" +#include "llslurl.h" #include "llvoiceclient.h" #include "lluictrlfactory.h" #include "llviewertexteditor.h" @@ -257,6 +259,9 @@ LLSD LLFloaterAbout::getInfo() info["HOSTNAME"] = gAgent.getRegion()->getHost().getHostName(); info["HOSTIP"] = gAgent.getRegion()->getHost().getString(); info["SERVER_VERSION"] = gLastVersionChannel; + LLSLURL slurl; + LLAgentUI::buildSLURL(slurl); + info["SLURL"] = slurl.getSLURLString(); } // CPU diff --git a/indra/newview/llfloaterimnearbychat.cpp b/indra/newview/llfloaterimnearbychat.cpp index 56b0c15cb9..38592b3f65 100755 --- a/indra/newview/llfloaterimnearbychat.cpp +++ b/indra/newview/llfloaterimnearbychat.cpp @@ -125,7 +125,7 @@ BOOL LLFloaterIMNearbyChat::postBuild() setTitle(LLTrans::getString("NearbyChatTitle")); // obsolete, but may be needed for backward compatibility? - gSavedSettings.declareS32("nearbychat_showicons_and_names", 2, "NearByChat header settings", true); + gSavedSettings.declareS32("nearbychat_showicons_and_names", 2, "NearByChat header settings", LLControlVariable::PERSIST_NONDFT); if (gSavedPerAccountSettings.getBOOL("LogShowHistory")) { diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b47fe9d4b1..8d3539d297 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1,3 +1,4 @@ + /** * @file llmeshrepository.cpp * @brief Mesh repository implementation. diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 78401020a6..941c578783 100755 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1498,6 +1498,8 @@ BOOL LLSpatialGroup::rebound() if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0) { LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); + + //rebound single child group->rebound(); //copy single child's bounding box @@ -1506,10 +1508,11 @@ BOOL LLSpatialGroup::rebound() mExtents[0] = group->mExtents[0]; mExtents[1] = group->mExtents[1]; + //treat this node as a "chute" to a deeper level of the tree group->setState(SKIP_FRUSTUM_CHECK); } else if (mOctreeNode->isLeaf()) - { //copy object bounding box if this is a leaf + { //copy object bounding box if this is a leaf boundObjects(TRUE, mExtents[0], mExtents[1]); mBounds[0] = mObjectBounds[0]; mBounds[1] = mObjectBounds[1]; @@ -1518,14 +1521,17 @@ BOOL LLSpatialGroup::rebound() { LLVector4a& newMin = mExtents[0]; LLVector4a& newMax = mExtents[1]; + + //get bounding box of first child LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); + //initialize to first child newMin = group->mExtents[0]; newMax = group->mExtents[1]; - //first, rebound children + //rebound remaining children, expanding bounding box to encompass children for (U32 i = 1; i < mOctreeNode->getChildCount(); i++) { group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); @@ -2506,7 +2512,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) } } -void pushBufferVerts(LLSpatialGroup* group, U32 mask) +void pushBufferVerts(LLSpatialGroup* group, U32 mask, bool push_alpha = true) { if (group->mSpatialPartition->mRenderByGroup) { @@ -2515,7 +2521,10 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask) LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin()); LLRenderPass::applyModelMatrix(*params); - pushBufferVerts(group->mVertexBuffer, mask); + if (push_alpha) + { + pushBufferVerts(group->mVertexBuffer, mask); + } for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i) { @@ -2529,10 +2538,10 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask) } } } - else + /*else { - drawBox(group->mBounds[0], group->mBounds[1]); - } + //drawBox(group->mBounds[0], group->mBounds[1]); + }*/ } void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) @@ -2705,18 +2714,54 @@ void renderOctree(LLSpatialGroup* group) // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); } +std::set<LLSpatialGroup*> visible_selected_groups; + void renderVisibility(LLSpatialGroup* group, LLCamera* camera) { - LLGLEnable blend(GL_BLEND); + /*LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); LLGLEnable cull(GL_CULL_FACE); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);*/ - BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && + /*BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && !group->isEmpty(); + if (render_objects) { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + LLGLDisable blend(GL_BLEND); + gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); + pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false); + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glLineWidth(4.f); + gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f); + pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false); + glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + bool selected = false; + + for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter) + { + LLDrawable* drawable = *iter; + if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected()) + { + selected = true; + break; + } + } + + if (selected) + { //store for rendering occlusion volume as overlay + visible_selected_groups.insert(group); + } + }*/ + + /*if (render_objects) + { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); @@ -2740,6 +2785,59 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); + + bool selected = false; + + for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter) + { + LLDrawable* drawable = *iter; + if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected()) + { + selected = true; + break; + } + } + + if (selected) + { //store for rendering occlusion volume as overlay + visible_selected_groups.insert(group); + } + } + }*/ +} + +void renderXRay(LLSpatialGroup* group, LLCamera* camera) +{ + BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && + !group->isEmpty(); + + if (render_objects) + { + pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false); + + bool selected = false; + + for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter) + { + LLDrawable* drawable = *iter; + if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected()) + { + selected = true; + break; + } + } + + if (selected) + { //store for rendering occlusion volume as overlay + + if (!group->mSpatialPartition->isBridge()) + { + visible_selected_groups.insert(group); + } + else + { + visible_selected_groups.insert(group->mSpatialPartition->asBridge()->getSpatialGroup()); + } } } } @@ -4210,6 +4308,48 @@ public: } }; +class LLOctreeRenderXRay : public LLOctreeTraveler<LLDrawable> +{ +public: + LLCamera* mCamera; + LLOctreeRenderXRay(LLCamera* camera): mCamera(camera) {} + + virtual void traverse(const LLSpatialGroup::OctreeNode* node) + { + LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); + + if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])) + { + node->accept(this); + stop_glerror(); + + for (U32 i = 0; i < node->getChildCount(); i++) + { + traverse(node->getChild(i)); + stop_glerror(); + } + + //render visibility wireframe + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + group->rebuildGeom(); + group->rebuildMesh(); + + gGL.flush(); + gGL.pushMatrix(); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + renderXRay(group, mCamera); + stop_glerror(); + gGLLastMatrix = NULL; + gGL.popMatrix(); + } + } + } + + virtual void visit(const LLSpatialGroup::OctreeNode* node) {} + +}; class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler<LLDrawable> { @@ -4437,6 +4577,26 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + { + LLGLEnable cull(GL_CULL_FACE); + + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + gGL.diffuseColor4f(0.5f, 0.0f, 0, 0.25f); + + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(-1.f, -1.f); + + LLOctreeRenderXRay xray(camera); + xray.traverse(mOctree); + + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + } if (LLGLSLShader::sNoFixedFunction) { gDebugProgram.unbind(); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index afbb59e723..744ec4de2b 100755 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -83,7 +83,9 @@ BOOL gHackGodmode = FALSE; #endif - +// Should you contemplate changing the name "Global", please first grep for +// that string literal. There are at least a couple other places in the C++ +// code that assume the LLControlGroup named "Global" is gSavedSettings. LLControlGroup gSavedSettings("Global"); // saved at end of session LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session LLControlGroup gCrashSettings("CrashSettings"); // saved at end of session diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index b07fe39e37..f90b35a7bd 100755 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -673,6 +673,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) static LLCullResult result; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); stop_glerror(); @@ -879,7 +880,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //} LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - + LLGLState::checkStates(); LLGLState::checkClientArrays(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b9e0847935..e24237522a 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -93,6 +93,8 @@ LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; LLGLSLShader gClipProgram; +LLGLSLShader gDownsampleDepthProgram; +LLGLSLShader gDownsampleDepthRectProgram; LLGLSLShader gAlphaMaskProgram; //object shaders @@ -702,6 +704,8 @@ void LLViewerShaderMgr::unloadShaders() gOcclusionCubeProgram.unload(); gDebugProgram.unload(); gClipProgram.unload(); + gDownsampleDepthProgram.unload(); + gDownsampleDepthRectProgram.unload(); gAlphaMaskProgram.unload(); gUIProgram.unload(); gPathfindingProgram.unload(); @@ -3003,6 +3007,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() if (success) { + gDownsampleDepthProgram.mName = "DownsampleDepth Shader"; + gDownsampleDepthProgram.mShaderFiles.clear(); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthProgram.createShader(NULL, NULL); + } + + if (success) + { + gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; + gDownsampleDepthRectProgram.mShaderFiles.clear(); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthRectProgram.createShader(NULL, NULL); + } + + if (success) + { gAlphaMaskProgram.mName = "Alpha Mask Shader"; gAlphaMaskProgram.mShaderFiles.clear(); gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 8c7de05062..438853cd6f 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -230,6 +230,8 @@ extern LLGLSLShader gSplatTextureRectProgram; extern LLGLSLShader gGlowCombineFXAAProgram; extern LLGLSLShader gDebugProgram; extern LLGLSLShader gClipProgram; +extern LLGLSLShader gDownsampleDepthProgram; +extern LLGLSLShader gDownsampleDepthRectProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; @@ -322,6 +324,7 @@ extern LLGLSLShader gWLCloudProgram; extern LLGLSLShader gPostColorFilterProgram; extern LLGLSLShader gPostNightVisionProgram; + // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; extern LLGLSLShader gDeferredWaterProgram; @@ -369,7 +372,6 @@ extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; extern LLGLSLShader gDeferredSkinnedFullbrightProgram; extern LLGLSLShader gNormalMapGenProgram; - // Deferred materials shaders extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 007c2b9003..3be1f52352 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3517,7 +3517,12 @@ F32 LLVOVolume::getBinRadius() } else if (mDrawable->isStatic()) { - radius = llmax((S32) mDrawable->getRadius(), 1)*size_factor; + F32 szf = size_factor; + + radius = llmax(mDrawable->getRadius(), szf); + + radius = powf(radius, 1.f+szf/radius); + radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1]; radius += mDrawable->mDistanceWRTCamera * distance_factor[0]; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ebf6be4e36..c25d22bbdf 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -279,7 +279,7 @@ std::string gPoolNames[] = "POOL_ALPHA" }; -void drawBox(const LLVector3& c, const LLVector3& r); +void drawBox(const LLVector4a& c, const LLVector4a& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); U32 nhpo2(U32 v); LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage); @@ -929,9 +929,12 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; + const U32 occlusion_divisor = 3; + //allocate deferred rendering color buffers if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!addDeferredAttachments(mDeferredScreen)) return false; GLuint screenFormat = GL_RGBA16; @@ -972,6 +975,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; } } else @@ -979,6 +983,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } } @@ -991,6 +996,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 4; i < 6; i++) { if (!mShadow[i].allocate(spot_shadow_map_width, height, 0, TRUE, FALSE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE)) return false; } } else @@ -998,6 +1004,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 4; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } } @@ -1014,11 +1021,13 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } mFXAABuffer.release(); mScreen.release(); mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first mDeferredDepth.release(); + mOcclusionDepth.release(); if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } @@ -1396,6 +1405,8 @@ void LLPipeline::createLUTBuffers() //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); delete [] ls; } @@ -2429,7 +2440,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.bindTarget(); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + mOcclusionDepth.bindTarget(); + } + else + { + mScreen.bindTarget(); + } } if (sUseOcclusion > 1) @@ -2567,7 +2585,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.flush(); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + mOcclusionDepth.flush(); + } + else + { + mScreen.flush(); + } } } @@ -2635,6 +2660,73 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } +void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; + + LLGLSLShader* shader = NULL; + + if (scratch_space) + { + scratch_space->copyContents(source, + 0, 0, source.getWidth(), source.getHeight(), + 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + dest.bindTarget(); + dest.clear(GL_DEPTH_BUFFER_BIT); + + LLStrider<LLVector3> vert; + mDeferredVB->getVertexStrider(vert); + LLStrider<LLVector2> tc0; + + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE) + { + shader = &gDownsampleDepthRectProgram; + shader->bind(); + shader->uniform2f("delta", 1.f, 1.f); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight()); + } + else + { + shader = &gDownsampleDepthProgram; + shader->bind(); + shader->uniform2f("delta", 1.f/source.getWidth(), 1.f/source.getHeight()); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f); + } + + gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE); + + { + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + dest.flush(); + + if (last_shader) + { + last_shader->bind(); + } + else + { + shader->unbind(); + } +} + +void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + downsampleDepthBuffer(source, dest, scratch_space); + dest.bindTarget(); + doOcclusion(camera); + dest.flush(); +} + void LLPipeline::doOcclusion(LLCamera& camera) { if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) @@ -4547,7 +4639,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) gGL.setColorMask(true, false); } -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) +void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { LLFastTimer t(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; @@ -4562,7 +4654,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGL.setColorMask(true, false); pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; + BOOL occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion; while ( iter1 != mPools.end() ) { @@ -4576,7 +4668,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); - doOcclusion(camera); + doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); gGL.setColorMask(true, false); } @@ -4794,6 +4886,7 @@ void LLPipeline::renderPhysicsDisplay() mPhysicsDisplay.flush(); } +extern std::set<LLSpatialGroup*> visible_selected_groups; void LLPipeline::renderDebug() { @@ -5204,6 +5297,27 @@ void LLPipeline::renderDebug() } } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION) && LLGLSLShader::sNoFixedFunction) + { //render visible selected group occlusion geometry + gDebugProgram.bind(); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.diffuseColor3f(1,0,1); + for (std::set<LLSpatialGroup*>::iterator iter = visible_selected_groups.begin(); iter != visible_selected_groups.end(); ++iter) + { + LLSpatialGroup* group = *iter; + + LLVector4a fudge; + fudge.splat(0.25f); //SG_OCCLUSION_FUDGE + + LLVector4a size; + size.setAdd(fudge, group->mBounds[1]); + + drawBox(group->mBounds[0], size); + } + } + + visible_selected_groups.clear(); + if (LLGLSLShader::sNoFixedFunction) { gUIProgram.bind(); @@ -5822,9 +5936,9 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) if (LLPipeline::sRenderDeferred) { - diffuse.mV[0] = powf(diffuse.mV[0], 2.2f); + /*diffuse.mV[0] = powf(diffuse.mV[0], 2.2f); diffuse.mV[1] = powf(diffuse.mV[1], 2.2f); - diffuse.mV[2] = powf(diffuse.mV[2], 2.2f); + diffuse.mV[2] = powf(diffuse.mV[2], 2.2f);*/ } mHWLightColors[1] = diffuse; @@ -5869,9 +5983,9 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) if (LLPipeline::sRenderDeferred) { - backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f); + /*backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f); backlight_diffuse.mV[1] = powf(backlight_diffuse.mV[1], 2.2f); - backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f); + backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f);*/ } mHWLightColors[1] = backlight_diffuse; @@ -6083,9 +6197,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (LLPipeline::sRenderDeferred) { - light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f); + /*light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f); light_diffuse.mV[1] = powf(light_diffuse.mV[1], 2.2f); - light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f); + light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f);*/ } mHWLightColors[0] = light_diffuse; @@ -6158,9 +6272,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (LLPipeline::sRenderDeferred) { - light_color.mV[0] = powf(light_color.mV[0], 2.2f); + /*light_color.mV[0] = powf(light_color.mV[0], 2.2f); light_color.mV[1] = powf(light_color.mV[1], 2.2f); - light_color.mV[2] = powf(light_color.mV[2], 2.2f); + light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/ } mHWLightColors[cur_light] = light_color; @@ -6173,7 +6287,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (sRenderDeferred) { F32 size = light_radius*1.5f; - light_state->setLinearAttenuation(size*size); + light_state->setLinearAttenuation(size); light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); } else @@ -6238,9 +6352,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (LLPipeline::sRenderDeferred) { - light_color.mV[0] = powf(light_color.mV[0], 2.2f); + /*light_color.mV[0] = powf(light_color.mV[0], 2.2f); light_color.mV[1] = powf(light_color.mV[1], 2.2f); - light_color.mV[2] = powf(light_color.mV[2], 2.2f); + light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/ } mHWLightColors[2] = light_color; @@ -8201,11 +8315,7 @@ void LLPipeline::renderDeferredLighting() LLStrider<LLVector3> vert; mDeferredVB->getVertexStrider(vert); - LLStrider<LLVector2> tc0; - LLStrider<LLVector2> tc1; - mDeferredVB->getTexCoord0Strider(tc0); - mDeferredVB->getTexCoord1Strider(tc1); - + vert[0].set(-1,1,0); vert[1].set(-1,-3,0); vert[2].set(3,1,0); @@ -8386,7 +8496,7 @@ void LLPipeline::renderDeferredLighting() LLPipeline::END_RENDER_TYPES); - renderGeomPostDeferred(*LLViewerCamera::getInstance()); + renderGeomPostDeferred(*LLViewerCamera::getInstance(), false); gPipeline.popRenderTypeMask(); } @@ -8480,13 +8590,13 @@ void LLPipeline::renderDeferredLighting() continue; } - col.mV[0] = powf(col.mV[0], 2.2f); + /*col.mV[0] = powf(col.mV[0], 2.2f); col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ LLFastTimer ftm(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); @@ -8507,7 +8617,7 @@ void LLPipeline::renderDeferredLighting() glh::vec3f tc(c); mat.mult_matrix_vec(tc); - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); } } @@ -8540,12 +8650,12 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col.mV[0] = powf(col.mV[0], 2.2f); + /*col.mV[0] = powf(col.mV[0], 2.2f); col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); @@ -8592,11 +8702,11 @@ void LLPipeline::renderDeferredLighting() col[count] = light_colors.front(); light_colors.pop_front(); - col[count].mV[0] = powf(col[count].mV[0], 2.2f); + /*col[count].mV[0] = powf(col[count].mV[0], 2.2f); col[count].mV[1] = powf(col[count].mV[1], 2.2f); - col[count].mV[2] = powf(col[count].mV[2], 2.2f); + col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/ - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); + far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z); //col[count] = pow4fsrgb(col[count], 2.2f); count++; if (count == max_count || fullscreen_lights.empty()) @@ -8639,12 +8749,12 @@ void LLPipeline::renderDeferredLighting() LLColor3 col = volume->getLightColor(); - col.mV[0] = powf(col.mV[0], 2.2f); + /*col.mV[0] = powf(col.mV[0], 2.2f); col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); @@ -9320,9 +9430,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); } + LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1]; + + occlusion_target.bindTarget(); updateCull(shadow_cam, result); + occlusion_target.flush(); + stateSort(shadow_cam, result); + //generate shadow map gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -9410,7 +9526,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); - doOcclusion(shadow_cam); + + LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1]; + + doOcclusion(shadow_cam, occlusion_source, occlusion_target); if (use_shader) { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 2c023a6f70..70dcf80407 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -176,6 +176,12 @@ public: // Object related methods void markVisible(LLDrawable *drawablep, LLCamera& camera); void markOccluder(LLSpatialGroup* group); + + //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest + // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided + void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); + + void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); void doOcclusion(LLCamera& camera); void markNotCulled(LLSpatialGroup* group, LLCamera &camera); void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE); @@ -275,7 +281,7 @@ public: void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); - void renderGeomPostDeferred(LLCamera& camera); + void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true); void renderGeomShadow(LLCamera& camera); void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); @@ -603,6 +609,7 @@ public: LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; + LLRenderTarget mOcclusionDepth; LLRenderTarget mDeferredLight; LLRenderTarget mHighlight; LLRenderTarget mPhysicsDisplay; @@ -615,6 +622,7 @@ public: //sun shadow map LLRenderTarget mShadow[6]; + LLRenderTarget mShadowOcclusion[6]; std::vector<LLVector3> mShadowFrustPoints[4]; LLVector4 mShadowError; LLVector4 mShadowFOV; diff --git a/indra/newview/skins/default/xui/da/floater_about.xml b/indra/newview/skins/default/xui/da/floater_about.xml index fc8bc33096..9206690c8f 100755 --- a/indra/newview/skins/default/xui/da/floater_about.xml +++ b/indra/newview/skins/default/xui/da/floater_about.xml @@ -8,7 +8,7 @@ Bygget med [COMPILER] version [COMPILER_VERSION] </floater.string> <floater.string name="AboutPosition"> - Du er ved [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] i regionen [REGION] lokaliseret ved <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Du er ved [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] i regionen [REGION] lokaliseret ved <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/de/floater_about.xml b/indra/newview/skins/default/xui/de/floater_about.xml index 4387a61963..5245467183 100755 --- a/indra/newview/skins/default/xui/de/floater_about.xml +++ b/indra/newview/skins/default/xui/de/floater_about.xml @@ -8,7 +8,7 @@ Kompiliert mit [COMPILER] version [COMPILER_VERSION] </floater.string> <floater.string name="AboutPosition"> - Sie befinden sich in [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] auf <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Sie befinden sich in [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] auf <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index 63eb87f27a..703015af20 100755 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -22,7 +22,9 @@ Built with [COMPILER] version [COMPILER_VERSION] </floater.string> <floater.string name="AboutPosition"> -You are at [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] located at <nolink>[HOSTNAME]</nolink> ([HOSTIP]) +You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at <nolink>[HOSTNAME]</nolink> ([HOSTIP]) +SLURL: <nolink>[SLURL]</nolink> +(global coordinates [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/es/floater_about.xml b/indra/newview/skins/default/xui/es/floater_about.xml index 3696c7e12c..7ca1e3721f 100755 --- a/indra/newview/skins/default/xui/es/floater_about.xml +++ b/indra/newview/skins/default/xui/es/floater_about.xml @@ -8,7 +8,7 @@ Compilado con [COMPILER], versión [COMPILER_VERSION] </floater.string> <floater.string name="AboutPosition"> - Estás en la posición [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1], de [REGION], alojada en <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Estás en la posición [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1], de [REGION], alojada en <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/fr/floater_about.xml b/indra/newview/skins/default/xui/fr/floater_about.xml index a659cb4245..d45bdccf3e 100755 --- a/indra/newview/skins/default/xui/fr/floater_about.xml +++ b/indra/newview/skins/default/xui/fr/floater_about.xml @@ -8,7 +8,7 @@ Compilé avec [COMPILER] version [COMPILER_VERSION] </floater.string> <floater.string name="AboutPosition"> - Vous êtes à [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] dans [REGION], se trouvant à <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Vous êtes à [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] dans [REGION], se trouvant à <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/it/floater_about.xml b/indra/newview/skins/default/xui/it/floater_about.xml index c672511fc5..b0fb585fa2 100755 --- a/indra/newview/skins/default/xui/it/floater_about.xml +++ b/indra/newview/skins/default/xui/it/floater_about.xml @@ -8,7 +8,7 @@ Generato con [COMPILER] versione [COMPILER_VERSION] </floater.string> <floater.string name="AboutPosition"> - Tu sei [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] che si trova a <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Tu sei [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] che si trova a <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/ja/floater_about.xml b/indra/newview/skins/default/xui/ja/floater_about.xml index 6d5df75645..eae52c98ec 100755 --- a/indra/newview/skins/default/xui/ja/floater_about.xml +++ b/indra/newview/skins/default/xui/ja/floater_about.xml @@ -8,7 +8,7 @@ コンパイラー [COMPILER] [COMPILER_VERSION] バージョン </floater.string> <floater.string name="AboutPosition"> - あなたの現在地は、[POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] の [REGION] です。位置は <nolink>[HOSTNAME]</nolink> です。([HOSTIP]) + あなたの現在地は、[POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] の [REGION] です。位置は <nolink>[HOSTNAME]</nolink> です。([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/pl/floater_about.xml b/indra/newview/skins/default/xui/pl/floater_about.xml index 409429ffaa..61a72ff27d 100755 --- a/indra/newview/skins/default/xui/pl/floater_about.xml +++ b/indra/newview/skins/default/xui/pl/floater_about.xml @@ -8,7 +8,7 @@ Buduj z [COMPILER] wersją [COMPILER_VERSION] </floater.string> <floater.string name="AboutPosition"> - Położenie [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] w [REGION] zlokalizowanym w <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Położenie [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] w [REGION] zlokalizowanym w <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/pt/floater_about.xml b/indra/newview/skins/default/xui/pt/floater_about.xml index 299f88b22a..d089266342 100755 --- a/indra/newview/skins/default/xui/pt/floater_about.xml +++ b/indra/newview/skins/default/xui/pt/floater_about.xml @@ -7,7 +7,7 @@ Construído com [COMPILER] versão [COMPILER_VERSION] </floater.string> <floater.string name="AboutPosition"> - Você está em [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] em [REGION] localizado em [HOSTNAME]</nolink>([HOSTIP]) + Você está em [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] em [REGION] localizado em [HOSTNAME]</nolink>([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/ru/floater_about.xml b/indra/newview/skins/default/xui/ru/floater_about.xml index bb6266ac9a..2b2b3cf453 100755 --- a/indra/newview/skins/default/xui/ru/floater_about.xml +++ b/indra/newview/skins/default/xui/ru/floater_about.xml @@ -8,7 +8,7 @@ Использован компилятор [COMPILER], версия [COMPILER_VERSION] </floater.string> <floater.string name="AboutPosition"> - Вы в точке [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] в регионе «[REGION]», расположенном на <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Вы в точке [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] в регионе «[REGION]», расположенном на <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/tr/floater_about.xml b/indra/newview/skins/default/xui/tr/floater_about.xml index 9cc9c7a220..4dcf6200c6 100755 --- a/indra/newview/skins/default/xui/tr/floater_about.xml +++ b/indra/newview/skins/default/xui/tr/floater_about.xml @@ -8,7 +8,7 @@ [COMPILER] [COMPILER_VERSION] sürümü ile oluşturuldu </floater.string> <floater.string name="AboutPosition"> - <nolink>[HOSTNAME]</nolink> ([HOSTIP]) üzerinde bulunan [REGION] içerisinde [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] konumundasınız + <nolink>[HOSTNAME]</nolink> ([HOSTIP]) üzerinde bulunan [REGION] içerisinde [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] konumundasınız [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/skins/default/xui/zh/floater_about.xml b/indra/newview/skins/default/xui/zh/floater_about.xml index 643881e416..1193243c7e 100755 --- a/indra/newview/skins/default/xui/zh/floater_about.xml +++ b/indra/newview/skins/default/xui/zh/floater_about.xml @@ -8,7 +8,7 @@ 以 [COMPILER_VERSION] 版本 [COMPILER] 建置 </floater.string> <floater.string name="AboutPosition"> - 你的方位是 [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1],地區名:[REGION],主機:<nolink>[HOSTNAME]</nolink> ([HOSTIP]) + 你的方位是 [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1],地區名:[REGION],主機:<nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] </floater.string> diff --git a/indra/newview/tests/llagentaccess_test.cpp b/indra/newview/tests/llagentaccess_test.cpp index 3ba25f3c10..a40b5c9a3d 100755 --- a/indra/newview/tests/llagentaccess_test.cpp +++ b/indra/newview/tests/llagentaccess_test.cpp @@ -49,10 +49,10 @@ LLControlGroup::~LLControlGroup() } // Implementation of just the LLControlGroup methods we requre -BOOL LLControlGroup::declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareU32(const std::string& name, U32 initial_val, const std::string& comment, LLControlVariable::ePersist persist) { test_preferred_maturity = initial_val; - return true; + return NULL; } void LLControlGroup::setU32(const std::string& name, U32 val) @@ -80,7 +80,7 @@ namespace tut void agentaccess_object_t::test<1>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); cgr.setU32("PreferredMaturity", SIM_ACCESS_PG); @@ -109,7 +109,7 @@ namespace tut void agentaccess_object_t::test<2>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); // make sure default is PG @@ -157,7 +157,7 @@ namespace tut void agentaccess_object_t::test<3>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); #ifndef HACKED_GODLIKE_VIEWER @@ -195,7 +195,7 @@ namespace tut void agentaccess_object_t::test<4>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); #ifndef HACKED_GODLIKE_VIEWER @@ -272,7 +272,7 @@ namespace tut void agentaccess_object_t::test<5>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); cgr.setU32("PreferredMaturity", SIM_ACCESS_ADULT); diff --git a/indra/newview/tests/lllogininstance_test.cpp b/indra/newview/tests/lllogininstance_test.cpp index f038112fd0..272a46aa8d 100755 --- a/indra/newview/tests/lllogininstance_test.cpp +++ b/indra/newview/tests/lllogininstance_test.cpp @@ -175,8 +175,8 @@ F32 LLControlGroup::getF32(const std::string& name) { return 0.0f; } U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only) { return 1; } void LLControlGroup::setString(const std::string& name, const std::string& val) {} std::string LLControlGroup::getString(const std::string& name) { return "test_string"; } -BOOL LLControlGroup::declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist) { return TRUE; } -BOOL LLControlGroup::declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist) { return TRUE; } +LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return NULL; } +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string &initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return NULL; } #include "lluicolortable.h" void LLUIColorTable::saveUserSettings(void)const {} @@ -344,13 +344,13 @@ namespace tut gTOSReplyPump = 0; // clear the callback. - gSavedSettings.declareBOOL("NoInventoryLibrary", FALSE, "", FALSE); - gSavedSettings.declareBOOL("ConnectAsGod", FALSE, "", FALSE); - gSavedSettings.declareBOOL("UseDebugMenus", FALSE, "", FALSE); - gSavedSettings.declareBOOL("ForceMandatoryUpdate", FALSE, "", FALSE); - gSavedSettings.declareString("ClientSettingsFile", "test_settings.xml", "", FALSE); - gSavedSettings.declareString("NextLoginLocation", "", "", FALSE); - gSavedSettings.declareBOOL("LoginLastLocation", FALSE, "", FALSE); + gSavedSettings.declareBOOL("NoInventoryLibrary", FALSE, "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareBOOL("ConnectAsGod", FALSE, "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareBOOL("UseDebugMenus", FALSE, "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareBOOL("ForceMandatoryUpdate", FALSE, "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareString("ClientSettingsFile", "test_settings.xml", "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareString("NextLoginLocation", "", "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareBOOL("LoginLastLocation", FALSE, "", LLControlVariable::PERSIST_NO); LLSD authenticator = LLSD::emptyMap(); LLSD identifier = LLSD::emptyMap(); diff --git a/indra/newview/tests/llsecapi_test.cpp b/indra/newview/tests/llsecapi_test.cpp index 703603e2db..d7e87ed52e 100755 --- a/indra/newview/tests/llsecapi_test.cpp +++ b/indra/newview/tests/llsecapi_test.cpp @@ -39,10 +39,10 @@ LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker<LLControlGroup, std::string>(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string LLControlGroup::getString(const std::string& name) { diff --git a/indra/newview/tests/llsechandler_basic_test.cpp b/indra/newview/tests/llsechandler_basic_test.cpp index 0235400976..2a8dc15346 100755 --- a/indra/newview/tests/llsechandler_basic_test.cpp +++ b/indra/newview/tests/llsechandler_basic_test.cpp @@ -71,10 +71,10 @@ std::string gLastName; LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker<LLControlGroup, std::string>(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string LLControlGroup::getString(const std::string& name) { diff --git a/indra/newview/tests/llslurl_test.cpp b/indra/newview/tests/llslurl_test.cpp index 09343ef227..86229ad636 100755 --- a/indra/newview/tests/llslurl_test.cpp +++ b/indra/newview/tests/llslurl_test.cpp @@ -37,10 +37,10 @@ LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker<LLControlGroup, std::string>(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string gCmdLineLoginURI; diff --git a/indra/newview/tests/llviewerhelputil_test.cpp b/indra/newview/tests/llviewerhelputil_test.cpp index 710881d811..f6456a2839 100755 --- a/indra/newview/tests/llviewerhelputil_test.cpp +++ b/indra/newview/tests/llviewerhelputil_test.cpp @@ -49,10 +49,10 @@ static std::string gOS; LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker<LLControlGroup, std::string>(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string LLControlGroup::getString(const std::string& name) { diff --git a/indra/newview/tests/llviewernetwork_test.cpp b/indra/newview/tests/llviewernetwork_test.cpp index a1e97ea17e..06de1cbfa2 100755 --- a/indra/newview/tests/llviewernetwork_test.cpp +++ b/indra/newview/tests/llviewernetwork_test.cpp @@ -37,10 +37,10 @@ LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker<LLControlGroup, std::string>(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string gCmdLineLoginURI; diff --git a/indra/newview/tests/llxmlrpclistener_test.cpp b/indra/newview/tests/llxmlrpclistener_test.cpp index 711c2a3d51..20f913b670 100755 --- a/indra/newview/tests/llxmlrpclistener_test.cpp +++ b/indra/newview/tests/llxmlrpclistener_test.cpp @@ -62,8 +62,8 @@ namespace tut // These variables are required by machinery used by // LLXMLRPCTransaction. The values reflect reality for this test // executable; hopefully these values are correct. - gSavedSettings.declareBOOL("BrowserProxyEnabled", FALSE, "", FALSE); // don't persist - gSavedSettings.declareBOOL("NoVerifySSLCert", TRUE, "", FALSE); // don't persist + gSavedSettings.declareBOOL("BrowserProxyEnabled", FALSE, "", LLControlVariable::PERSIST_NO); // don't persist + gSavedSettings.declareBOOL("NoVerifySSLCert", TRUE, "", LLControlVariable::PERSIST_NO); // don't persist } // LLEventPump listener signature diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 1429fe4c7a..b9da6c9280 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -71,13 +71,13 @@ class ViewerManifest(LLManifest): # include the entire shaders directory recursively self.path("shaders") # include the extracted list of contributors - contributor_names = self.extract_names("../../doc/contributions.txt") - self.put_in_file(contributor_names, "contributors.txt") - self.file_list.append(["../../doc/contributions.txt",self.dst_path_of("contributors.txt")]) + contributions_path = "../../doc/contributions.txt" + contributor_names = self.extract_names(contributions_path) + self.put_in_file(contributor_names, "contributors.txt", src=contributions_path) # include the extracted list of translators - translator_names = self.extract_names("../../doc/translations.txt") - self.put_in_file(translator_names, "translators.txt") - self.file_list.append(["../../doc/translations.txt",self.dst_path_of("translators.txt")]) + translations_path = "../../doc/translations.txt" + translator_names = self.extract_names(translations_path) + self.put_in_file(translator_names, "translators.txt", src=translations_path) # include the list of Lindens (if any) # see https://wiki.lindenlab.com/wiki/Generated_Linden_Credits linden_names_path = os.getenv("LINDEN_CREDITS") @@ -91,10 +91,9 @@ class ViewerManifest(LLManifest): else: # all names should be one line, but the join below also converts to a string linden_names = ', '.join(linden_file.readlines()) - self.put_in_file(linden_names, "lindens.txt") + self.put_in_file(linden_names, "lindens.txt", src=linden_names_path) linden_file.close() print "Linden names extracted from '%s'" % linden_names_path - self.file_list.append([linden_names_path,self.dst_path_of("lindens.txt")]) # ... and the entire windlight directory self.path("windlight") @@ -113,12 +112,18 @@ class ViewerManifest(LLManifest): # no sourceid, no settings_install.xml file pass else: - # Single-entry subset of the LLSD content of settings.xml - content = dict(sourceid=dict(Comment='Identify referring agency to Linden web servers', - Persist=1, - Type='String', - Value=sourceid)) - self.put_in_file(llsd.format_pretty_xml(content), "settings_install.xml") + if sourceid: + # Single-entry subset of the LLSD content of settings.xml + content = dict(sourceid=dict(Comment='Identify referring agency to Linden web servers', + Persist=1, + Type='String', + Value=sourceid)) + # put_in_file(src=) need not be an actual pathname; it + # only needs to be non-empty + settings_install = self.put_in_file(llsd.format_pretty_xml(content), + "settings_install.xml", + src="environment") + print "Put sourceid '%s' in %s" % (sourceid, settings_install) self.end_prefix("app_settings") @@ -193,7 +198,7 @@ class ViewerManifest(LLManifest): def app_name(self): app_suffix='Test' channel_type=self.channel_lowerword() - if channel_type == 'release' : + if channel_type.startswith('release') : app_suffix='Viewer' elif re.match('^(beta|project).*',channel_type) : app_suffix=self.channel_unique() @@ -203,8 +208,8 @@ class ViewerManifest(LLManifest): icon_path="icons/" channel_type=self.channel_lowerword() print "Icon channel type '%s'" % channel_type - if channel_type == 'release' : - icon_path += channel_type + if channel_type.startswith('release') : + icon_path += 'release' elif re.match('^beta.*',channel_type) : icon_path += 'beta' elif re.match('^project.*',channel_type) : @@ -265,7 +270,7 @@ class WindowsManifest(ViewerManifest): def final_exe(self): app_suffix="Test" channel_type=self.channel_lowerword() - if channel_type == 'release' : + if channel_type.startswith('release') : app_suffix='' elif re.match('^(beta|project).*',channel_type) : app_suffix=''.join(self.channel_unique().split()) |