From e88910e9de27a6024534b3ba9ceb7f200f02fc64 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 13 Jun 2013 14:16:41 -0500 Subject: NORSPEC-261 Fix for bad legacy shiny values. --- .../app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index a2c3ec3355..adc361d7a2 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -43,10 +43,12 @@ vec2 encode_normal(vec3 n) void main() { vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; + + vec3 spec; + spec.rgb = vec3(vertex_color.a); frag_data[0] = vec4(col, 0.0); - frag_data[1] = vertex_color.aaaa; // spec - frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); } -- cgit v1.2.3 From c7479098f5a60de0e14e18d427067338f0f6c6a6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 13 Jun 2013 14:33:59 -0500 Subject: NORSPEC-261 Better blending of environment map. --- .../shaders/class1/deferred/softenLightF.glsl | 790 ++++++++++----------- .../shaders/class2/deferred/softenLightF.glsl | 80 +-- 2 files changed, 433 insertions(+), 437 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index f7920f7595..4cae08b0b9 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -1,396 +1,394 @@ -/** - * @file softenLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect positionMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DRect depthMap; -uniform samplerCube environmentMap; -uniform sampler2D lightFunc; - -uniform float blur_size; -uniform float blur_fidelity; - -// Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -//uniform vec4 camPosWorld; -uniform vec4 gamma; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform float haze_horizon; -uniform float haze_density; -uniform float cloud_shadow; -uniform float density_multiplier; -uniform float distance_multiplier; -uniform float max_y; -uniform vec4 glow; -uniform float global_gamma; -uniform float scene_light_strength; -uniform mat3 env_mat; -uniform mat3 ssao_effect_mat; - -uniform vec3 sun_dir; -VARYING vec2 vary_fragcoord; - -vec3 vary_PositionEye; - -vec3 vary_SunlitColor; -vec3 vary_AmblitColor; -vec3 vary_AdditiveColor; -vec3 vary_AtmosAttenuation; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} -#endif - -vec4 getPosition_d(vec2 pos_screen, float depth) -{ - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getPosition(vec2 pos_screen) -{ //get position in screen space (world units) given window coordinate and depth map - float depth = texture2DRect(depthMap, pos_screen.xy).a; - return getPosition_d(pos_screen, depth); -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} -vec3 getSunlitColor() -{ - return vary_SunlitColor; -} -vec3 getAmblitColor() -{ - return vary_AmblitColor; -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - vary_SunlitColor = v; -} - -void setAmblitColor(vec3 v) -{ - vary_AmblitColor = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - vary_AtmosAttenuation = v; -} - -void calcAtmospherics(vec3 inPositionEye, float ambFactor) { - - vec3 P = inPositionEye; - setPositionEye(P); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) - + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} - -vec3 fullbrightAtmosTransport(vec3 light) { - float brightness = dot(light.rgb, vec3(0.33333)); - - return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); -} - - - -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * scene_light_strength); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + light / 2.0; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} - - -vec3 fullbrightScaleSoftClip(vec3 light) -{ - //soft clip effect: - return light; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).r; - vec3 pos = getPosition_d(tc, depth).xyz; - vec4 norm = texture2DRect(normalMap, tc); - float envIntensity = norm.z; - norm.xyz = decode_normal(norm.xy); // unpack norm - - float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); - - vec4 diffuse = texture2DRect(diffuseRect, tc); - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - vec3 col; - float bloom = 0.0; - { - calcAtmospherics(pos.xyz, 1.0); - - col = atmosAmbient(vec3(0)); - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); - ambient *= 0.5; - ambient *= ambient; - ambient = (1.0-ambient); - - col.rgb *= ambient; - - col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, 0.0)); - - col *= diffuse.rgb; - - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - - float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*(texture2D(lightFunc, vec2(sa, spec.a)).r); - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib) / 6; - col += spec_contrib; - } - - - col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a); - - - if (envIntensity > 0.0) - { //add environmentmap - vec3 env_vec = env_mat * refnormpersp; - - float exponent = mix(2.2, 1.0, diffuse.a); - vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent; - - col = mix(col.rgb, refcol, - envIntensity); - - } - - float exponent = mix(1.0, 2.2, diffuse.a); - col = pow(col, vec3(exponent)); - - if (norm.w < 0.5) - { - col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); - col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); - } - - //col = vec3(1,0,1); - //col.g = envIntensity; - } - - frag_color.rgb = col; - - frag_color.a = bloom; -} +/** + * @file softenLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect positionMap; +uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; +uniform sampler2DRect depthMap; +uniform samplerCube environmentMap; +uniform sampler2D lightFunc; + +uniform float blur_size; +uniform float blur_fidelity; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +//uniform vec4 camPosWorld; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; +uniform vec4 glow; +uniform float global_gamma; +uniform float scene_light_strength; +uniform mat3 env_mat; +uniform mat3 ssao_effect_mat; + +uniform vec3 sun_dir; +VARYING vec2 vary_fragcoord; + +vec3 vary_PositionEye; + +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); + setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); + setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} + +vec3 fullbrightAtmosTransport(vec3 light) { + float brightness = dot(light.rgb, vec3(0.33333)); + + return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); +} + + + +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / scene_light_strength ); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * scene_light_strength); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + light / 2.0; +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * lightIntensity; +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + + return light; +} + + +vec3 fullbrightScaleSoftClip(vec3 light) +{ + //soft clip effect: + return light; +} + +void main() +{ + vec2 tc = vary_fragcoord.xy; + float depth = texture2DRect(depthMap, tc.xy).r; + vec3 pos = getPosition_d(tc, depth).xyz; + vec4 norm = texture2DRect(normalMap, tc); + float envIntensity = norm.z; + norm.xyz = decode_normal(norm.xy); // unpack norm + + float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); + + vec4 diffuse = texture2DRect(diffuseRect, tc); + + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + vec3 col; + float bloom = 0.0; + { + calcAtmospherics(pos.xyz, 1.0); + + col = atmosAmbient(vec3(0)); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + //col.rgb *= ambient; + + col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.8, 0.0)); + + col *= diffuse.rgb; + + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + + if (spec.a > 0.0) // specular reflection + { + // the old infinite-sky shiny reflection + // + + float sa = dot(refnormpersp, sun_dir.xyz); + vec3 dumbshiny = vary_SunlitColor*(texture2D(lightFunc, vec2(sa, spec.a)).r); + + // add the two types of shiny together + vec3 spec_contrib = dumbshiny * spec.rgb; + bloom = dot(spec_contrib, spec_contrib) / 6; + col += spec_contrib; + } + + + col = mix(col.rgb, diffuse.rgb, diffuse.a); + + if (envIntensity > 0.0) + { //add environmentmap + vec3 env_vec = env_mat * refnormpersp; + + + vec3 refcol = textureCube(environmentMap, env_vec).rgb; + + col = mix(pow(col.rgb, vec3(1.0/2.2)), refcol, + envIntensity); + + col = pow(col, vec3(2.2)); + } + + if (norm.w < 0.5) + { + col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); + col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); + } + + //col = vec3(1,0,1); + //col.g = envIntensity; + } + + frag_color.rgb = col; + + frag_color.a = bloom; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 520b3bbd47..eb83fab6b5 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -78,38 +78,38 @@ vec3 vary_AtmosAttenuation; uniform mat4 inv_proj; uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} #endif vec4 getPosition_d(vec2 pos_screen, float depth) @@ -374,23 +374,21 @@ void main() } - col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a); - - + col = mix(col.rgb, diffuse.rgb, diffuse.a); + if (envIntensity > 0.0) { //add environmentmap vec3 env_vec = env_mat * refnormpersp; - float exponent = mix(2.2, 1.0, diffuse.a); - vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent; + + vec3 refcol = textureCube(environmentMap, env_vec).rgb; - col = mix(col.rgb, refcol, + col = mix(pow(col.rgb, vec3(1.0/2.2)), refcol, envIntensity); - } + col = pow(col, vec3(2.2)); - float exponent = mix(1.0, 2.2, diffuse.a); - col = pow(col, vec3(exponent)); + } if (norm.w < 0.5) { -- cgit v1.2.3 From dc6ec6ee151905a8d1fbcf9da1ba2ddc7729081b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 13 Jun 2013 14:37:51 -0500 Subject: NORSPEC-261 Put back directional ambient. --- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 4cae08b0b9..3cfa7f2334 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -340,7 +340,7 @@ void main() ambient *= ambient; ambient = (1.0-ambient); - //col.rgb *= ambient; + col.rgb *= ambient; col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.8, 0.0)); -- cgit v1.2.3 From 7b28a9a541464ece86e6d09fe7a85f307a710ddb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 13 Jun 2013 14:38:51 -0500 Subject: Remove some now useless assertions. --- indra/llmath/llvolume.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 1932272afb..a8f4c52c5c 100755 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -7299,14 +7299,6 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe tsubn.getF32ptr()[3] = handedness; tangent[a] = tsubn; - - llassert(llfinite(tangent[a].getF32ptr()[0])); - llassert(llfinite(tangent[a].getF32ptr()[1])); - llassert(llfinite(tangent[a].getF32ptr()[2])); - - llassert(!llisnan(tangent[a].getF32ptr()[0])); - llassert(!llisnan(tangent[a].getF32ptr()[1])); - llassert(!llisnan(tangent[a].getF32ptr()[2])); } else { //degenerate, make up a value -- cgit v1.2.3 From 9261d069ef96c96f69d07b14c36a2d4182d6543c Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Thu, 13 Jun 2013 15:40:59 -0400 Subject: MAINT-2787: Expand viewer_manifest.py's "Release" recognition viewer_manifest.py currently detects specifically the channel name "Second Life Release" as a release viewer (affecting the icon and other things). The Amazon viewer uses channel name "Second Life Release - Amazon", which is currently not recognized at all, therefore uses a developer-build icon with the caution tape and the word "TEST" stamped onto it. Detect any channel name *starting* with "Second Life Release" as a release viewer. --- indra/newview/viewer_manifest.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 35451c9621..53a3e732ca 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -172,7 +172,7 @@ class ViewerManifest(LLManifest): def app_name(self): app_suffix='Test' channel_type=self.channel_lowerword() - if channel_type == 'release' : + if channel_type.startswith('release') : app_suffix='Viewer' elif re.match('^(beta|project).*',channel_type) : app_suffix=self.channel_unique() @@ -182,8 +182,8 @@ class ViewerManifest(LLManifest): icon_path="icons/" channel_type=self.channel_lowerword() print "Icon channel type '%s'" % channel_type - if channel_type == 'release' : - icon_path += channel_type + if channel_type.startswith('release') : + icon_path += 'release' elif re.match('^beta.*',channel_type) : icon_path += 'beta' elif re.match('^project.*',channel_type) : @@ -242,7 +242,7 @@ class WindowsManifest(ViewerManifest): def final_exe(self): app_suffix="Test" channel_type=self.channel_lowerword() - if channel_type == 'release' : + if channel_type.startswith('release') : app_suffix='' elif re.match('^(beta|project).*',channel_type) : app_suffix=''.join(self.channel_unique().split()) -- cgit v1.2.3 From 8d67ad3d86cbc57631c4b56926ff9a0ea5b82897 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 13 Jun 2013 18:13:30 -0500 Subject: NORSPEC-261 No more magic numbers, parity between forward and deferred rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit). --- .../shaders/class1/deferred/alphaF.glsl | 21 +- .../shaders/class1/deferred/alphaV.glsl | 10 +- .../shaders/class1/deferred/materialF.glsl | 1391 ++++++++++---------- .../shaders/class1/deferred/multiPointLightF.glsl | 11 +- .../shaders/class1/deferred/multiSpotLightF.glsl | 76 +- .../shaders/class1/deferred/pointLightF.glsl | 76 +- .../shaders/class1/deferred/pointLightV.glsl | 2 +- .../shaders/class1/deferred/softenLightF.glsl | 20 +- .../shaders/class1/deferred/spotLightF.glsl | 81 +- .../shaders/class2/deferred/multiSpotLightF.glsl | 75 +- .../shaders/class2/deferred/softenLightF.glsl | 35 +- .../shaders/class2/deferred/spotLightF.glsl | 76 +- .../shaders/class2/deferred/sunLightF.glsl | 64 +- .../shaders/class2/windlight/atmosphericsV.glsl | 7 +- indra/newview/pipeline.cpp | 47 +- 15 files changed, 1008 insertions(+), 984 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 77a53a71aa..0899caa2af 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -78,6 +78,7 @@ uniform vec2 screen_res; vec3 calcDirectionalLight(vec3 n, vec3 l) { float a = max(dot(n,l),0.0); + a = pow(a, 1.0/1.3); return vec3(a,a,a); } @@ -87,7 +88,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float vec3 lv = lp.xyz-v; //get distance - float d = dot(lv,lv); + float d = length(lv); float da = 0.0; @@ -97,9 +98,11 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float lv = normalize(lv); //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - da = pow(da, 2.2) * 2.2; + float dist = d/la; + da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + da *= da; + da *= 1.4; + // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); @@ -212,6 +215,7 @@ void main() #else vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); #endif + vec4 gamma_diff = diff; diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f)); @@ -224,7 +228,7 @@ void main() vec3 normal = vary_norm; vec3 l = light_position[0].xyz; - vec3 dlight = calcDirectionalLight(normal, l) * 2.6; + vec3 dlight = calcDirectionalLight(normal, l); dlight = dlight * vary_directional.rgb * vary_pointlight_col; #if HAS_SHADOW @@ -233,13 +237,16 @@ void main() vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha); #endif - vec4 color = diff * col; + vec4 color = gamma_diff * col; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); + + color.rgb = pow(color.rgb, vec3(2.2)); col = vec4(0,0,0,0); + #define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); LIGHT_LOOP(1) @@ -250,7 +257,7 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) - color.rgb += diff.rgb * vary_pointlight_col * col.rgb; + color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb; color.rgb = pow(color.rgb, vec3(1.0/2.2)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 247ee0a34f..9d3ba564cd 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -58,8 +58,6 @@ mat4 getSkinnedTransform(); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -vec3 calcDirectionalLight(vec3 n, vec3 l); - vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); @@ -88,12 +86,6 @@ uniform vec3 light_diffuse[8]; uniform vec3 sun_dir; -vec3 calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return vec3(a,a,a); -} - vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -184,7 +176,7 @@ void main() //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - vec3 diff = pow(diffuse_color.rgb, vec3(2.2)); + vec3 diff = diffuse_color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index f2decdfa7d..618ea747f5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -1,695 +1,696 @@ -/** - * @file materialF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#define DIFFUSE_ALPHA_MODE_IGNORE 0 -#define DIFFUSE_ALPHA_MODE_BLEND 1 -#define DIFFUSE_ALPHA_MODE_MASK 2 -#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 - -uniform float emissive_brightness; - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -#if HAS_SUN_SHADOW - -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; - -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform vec2 shadow_res; -uniform float shadow_bias; - -float pcfShadow(sampler2DShadow shadowMap, vec4 stc) -{ - stc.xyz /= stc.w; - stc.z += shadow_bias; - - stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here - - float cs = shadow2D(shadowMap, stc.xyz).x; - float shadow = cs; - - shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; - shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; - - return shadow*0.2; -} - -#endif - -uniform samplerCube environmentMap; -uniform sampler2D lightFunc; - -// Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -//uniform vec4 camPosWorld; -uniform vec4 gamma; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform float haze_horizon; -uniform float haze_density; -uniform float cloud_shadow; -uniform float density_multiplier; -uniform float distance_multiplier; -uniform float max_y; -uniform vec4 glow; -uniform float scene_light_strength; -uniform mat3 env_mat; -uniform mat3 ssao_effect_mat; - -uniform vec3 sun_dir; -VARYING vec2 vary_fragcoord; - -VARYING vec3 vary_position; - -vec3 vary_PositionEye; - -vec3 vary_SunlitColor; -vec3 vary_AmblitColor; -vec3 vary_AdditiveColor; -vec3 vary_AtmosAttenuation; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -vec3 calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return vec3(a,a,a); -} - - -vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 1.0; - - vec3 col = vec3(0,0,0); - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(dot(n, lv), 0.0); - - float lit = max(da * dist_atten, 0.0); - - col = light_col*lit*diffuse; - - if (spec.a > 0.0) - { - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(lv+npos); - float nh = dot(n, h); - float nv = dot(n, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) - { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - vec3 speccol = lit*scol*light_col.rgb*spec.rgb; - col += speccol; - - float cur_glare = max(speccol.r, speccol.g); - cur_glare = max(cur_glare, speccol.b); - glare = max(glare, speccol.r); - glare += max(cur_glare, 0.0); - //col += spec.rgb; - } - } - } - - return max(col, vec3(0.0,0.0,0.0)); - -} - -vec4 getPosition_d(vec2 pos_screen, float depth) -{ - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} -vec3 getSunlitColor() -{ - return vary_SunlitColor; -} -vec3 getAmblitColor() -{ - return vary_AmblitColor; -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - vary_SunlitColor = v; -} - -void setAmblitColor(vec3 v) -{ - vary_AmblitColor = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - vary_AtmosAttenuation = v; -} - -void calcAtmospherics(vec3 inPositionEye, float ambFactor) { - - vec3 P = inPositionEye; - setPositionEye(P); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) - + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(2.2)) * 2.2); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(2.2)) * 2.2); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(2.2)) * 2.2); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / vec3(scene_light_strength, scene_light_strength, scene_light_strength)); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * vec3(scene_light_strength, scene_light_strength, scene_light_strength)); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + (light * vec3(0.5f, 0.5f, 0.5f)); -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * vec3(lightIntensity, lightIntensity, lightIntensity); -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - vec3 zeroes = vec3(0.0f, 0.0f, 0.0f); - vec3 ones = vec3(1.0f, 1.0f, 1.0f); - - light = ones - clamp(light, zeroes, ones); - light = ones - pow(light, gamma.xxx); - - return light; -} - -vec3 fullbrightAtmosTransport(vec3 light) { - float brightness = dot(light.rgb, vec3(0.33333)); - - return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); -} - -vec3 fullbrightScaleSoftClip(vec3 light) -{ - //soft clip effect: - return light; -} - -#else -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif -#endif - -uniform sampler2D diffuseMap; - -#if HAS_NORMAL_MAP -uniform sampler2D bumpMap; -#endif - -#if HAS_SPECULAR_MAP -uniform sampler2D specularMap; - -VARYING vec2 vary_texcoord2; -#endif - -uniform float env_intensity; -uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) -uniform float minimum_alpha; -#endif - -#if HAS_NORMAL_MAP -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; -VARYING vec2 vary_texcoord1; -#else -VARYING vec3 vary_normal; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} -#endif - -void main() -{ - vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy); - diffcol.rgb *= vertex_color.rgb; - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) - if (diffcol.a < minimum_alpha) - { - discard; - } -#endif - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - vec3 old_diffcol = diffcol.rgb; - diffcol.rgb = pow(diffcol.rgb, vec3(2.2)); -#endif - -#if HAS_SPECULAR_MAP - vec4 spec = texture2D(specularMap, vary_texcoord2.xy); - spec.rgb *= specular_color.rgb; -#else - vec4 spec = vec4(specular_color.rgb, 1.0); -#endif - -#if HAS_NORMAL_MAP - vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); - - norm.xyz = norm.xyz * 2 - 1; - - vec3 tnorm = vec3(dot(norm.xyz,vary_mat0), - dot(norm.xyz,vary_mat1), - dot(norm.xyz,vary_mat2)); -#else - vec4 norm = vec4(0,0,0,1.0); - vec3 tnorm = vary_normal; -#endif - - norm.xyz = tnorm; - norm.xyz = normalize(norm.xyz); - - vec4 final_color = diffcol; - -#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) - final_color.a = emissive_brightness; -#else - final_color.a = max(final_color.a, emissive_brightness); -#endif - - vec4 final_specular = spec; -#if HAS_SPECULAR_MAP - vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0); - final_specular.a = specular_color.a * norm.a; -#else - vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0); - final_specular.a = specular_color.a; -#endif - - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - //forward rendering, output just lit RGBA - vec3 pos = vary_position; - -#if HAS_SUN_SHADOW - float shadow = 0.0; - - vec4 spos = vec4(pos,1.0); - - if (spos.z > -shadow_clip.w) - { - vec4 lpos; - - vec4 near_split = shadow_clip*-0.75; - vec4 far_split = shadow_clip*-1.25; - vec4 transition_domain = near_split-far_split; - float weight = 0.0; - - if (spos.z < near_split.z) - { - lpos = shadow_matrix[3]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; - shadow += pcfShadow(shadowMap3, lpos)*w; - weight += w; - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - - if (spos.z < near_split.y && spos.z > far_split.z) - { - lpos = shadow_matrix[2]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; - w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; - shadow += pcfShadow(shadowMap2, lpos)*w; - weight += w; - } - - if (spos.z < near_split.x && spos.z > far_split.y) - { - lpos = shadow_matrix[1]*spos; - - float w = 1.0; - w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; - w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; - shadow += pcfShadow(shadowMap1, lpos)*w; - weight += w; - } - - if (spos.z > far_split.x) - { - lpos = shadow_matrix[0]*spos; - - float w = 1.0; - w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; - - shadow += pcfShadow(shadowMap0, lpos)*w; - weight += w; - } - - - shadow /= weight; - } - else - { - shadow = 1.0; - } -#else - float shadow = 1.0; -#endif - - spec = final_specular; - vec4 diffuse = final_color; - float envIntensity = final_normal.z; - - vec3 col = vec3(0.0f,0.0f,0.0f); - - float bloom = 0.0; - calcAtmospherics(pos.xyz, 1.0); - - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - - float da =dot(norm.xyz, sun_dir.xyz); - float final_da = da; - final_da = min(final_da, shadow); - final_da = max(final_da, diffuse.a); - final_da = max(final_da, 0.0f); - - col.rgb = atmosAmbient(col); - - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); - ambient *= 0.5; - ambient *= ambient; - ambient = (1.0-ambient); - - col.rgb *= ambient; - - col.rgb = col.rgb + atmosAffectDirectionalLight(final_da * 2.6); - col.rgb *= diffuse.rgb; - - - float glare = 0.0; - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - - float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r); - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib) / 6; - - glare = max(spec_contrib.r, spec_contrib.g); - glare = max(glare, spec_contrib.b); - - col += spec_contrib; - } - - col = mix(col.rgb, old_diffcol.rgb, diffuse.a); - - if (envIntensity > 0.0) - { - //add environmentmap - vec3 env_vec = env_mat * refnormpersp; - float exponent = mix(2.2, 1.0, diffuse.a); - - vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent; - - col = mix(col.rgb, refcol, - envIntensity); - - float cur_glare = max(refcol.r, refcol.g); - cur_glare = max(cur_glare, refcol.b); - cur_glare *= envIntensity*4.0; - glare += cur_glare; - } - - float exponent = mix(1.0, 2.2, diffuse.a); - col = pow(col, vec3(exponent)); - - - col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); - col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); - - - vec3 npos = normalize(-pos.xyz); - - #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare); - - LIGHT_LOOP(1) - LIGHT_LOOP(2) - LIGHT_LOOP(3) - LIGHT_LOOP(4) - LIGHT_LOOP(5) - LIGHT_LOOP(6) - LIGHT_LOOP(7) - - - col.rgb = pow(col.rgb, vec3(1.0/2.2)); - - frag_color.rgb = col.rgb; - glare = min(glare, 1.0); - frag_color.a = max(diffcol.a,glare)*vertex_color.a; - -#else - frag_data[0] = final_color; - frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent. - frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. -#endif -} +/** + * @file materialF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#define DIFFUSE_ALPHA_MODE_IGNORE 0 +#define DIFFUSE_ALPHA_MODE_BLEND 1 +#define DIFFUSE_ALPHA_MODE_MASK 2 +#define DIFFUSE_ALPHA_MODE_EMISSIVE 3 + +uniform float emissive_brightness; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +#if HAS_SUN_SHADOW + +uniform sampler2DShadow shadowMap0; +uniform sampler2DShadow shadowMap1; +uniform sampler2DShadow shadowMap2; +uniform sampler2DShadow shadowMap3; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 shadow_res; +uniform float shadow_bias; + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x; + + return shadow*0.2; +} + +#endif + +uniform samplerCube environmentMap; +uniform sampler2D lightFunc; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +//uniform vec4 camPosWorld; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; +uniform vec4 glow; +uniform float scene_light_strength; +uniform mat3 env_mat; +uniform mat3 ssao_effect_mat; + +uniform vec3 sun_dir; +VARYING vec2 vary_fragcoord; + +VARYING vec3 vary_position; + +vec3 vary_PositionEye; + +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +vec3 calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return vec3(a,a,a); +} + + +vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = length(lv); + + float da = 1.0; + + vec3 col = vec3(0,0,0); + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist = d/la; + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 1.4; + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(dot(n, lv), 0.0); + + float lit = max(da * dist_atten, 0.0); + + col = light_col*lit*diffuse; + + if (spec.a > 0.0) + { + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv+npos); + float nh = dot(n, h); + float nv = dot(n, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + vec3 speccol = lit*scol*light_col.rgb*spec.rgb; + col += speccol; + + float cur_glare = max(speccol.r, speccol.g); + cur_glare = max(cur_glare, speccol.b); + glare = max(glare, speccol.r); + glare += max(cur_glare, 0.0); + //col += spec.rgb; + } + } + } + + return max(col, vec3(0.0,0.0,0.0)); + +} + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / vec3(scene_light_strength, scene_light_strength, scene_light_strength)); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * vec3(scene_light_strength, scene_light_strength, scene_light_strength)); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + (light * vec3(0.5f, 0.5f, 0.5f)); +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * vec3(lightIntensity, lightIntensity, lightIntensity); +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + vec3 zeroes = vec3(0.0f, 0.0f, 0.0f); + vec3 ones = vec3(1.0f, 1.0f, 1.0f); + + light = ones - clamp(light, zeroes, ones); + light = ones - pow(light, gamma.xxx); + + return light; +} + +vec3 fullbrightAtmosTransport(vec3 light) { + float brightness = dot(light.rgb, vec3(0.33333)); + + return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); +} + +vec3 fullbrightScaleSoftClip(vec3 light) +{ + //soft clip effect: + return light; +} + +#else +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif +#endif + +uniform sampler2D diffuseMap; + +#if HAS_NORMAL_MAP +uniform sampler2D bumpMap; +#endif + +#if HAS_SPECULAR_MAP +uniform sampler2D specularMap; + +VARYING vec2 vary_texcoord2; +#endif + +uniform float env_intensity; +uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) +uniform float minimum_alpha; +#endif + +#if HAS_NORMAL_MAP +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; +VARYING vec2 vary_texcoord1; +#else +VARYING vec3 vary_normal; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} +#endif + +void main() +{ + vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy); + diffcol.rgb *= vertex_color.rgb; + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) + if (diffcol.a < minimum_alpha) + { + discard; + } +#endif + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + vec3 old_diffcol = diffcol.rgb; + diffcol.rgb = pow(diffcol.rgb, vec3(2.2)); +#endif + +#if HAS_SPECULAR_MAP + vec4 spec = texture2D(specularMap, vary_texcoord2.xy); + spec.rgb *= specular_color.rgb; +#else + vec4 spec = vec4(specular_color.rgb, 1.0); +#endif + +#if HAS_NORMAL_MAP + vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); + + norm.xyz = norm.xyz * 2 - 1; + + vec3 tnorm = vec3(dot(norm.xyz,vary_mat0), + dot(norm.xyz,vary_mat1), + dot(norm.xyz,vary_mat2)); +#else + vec4 norm = vec4(0,0,0,1.0); + vec3 tnorm = vary_normal; +#endif + + norm.xyz = tnorm; + norm.xyz = normalize(norm.xyz); + + vec4 final_color = diffcol; + +#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) + final_color.a = emissive_brightness; +#else + final_color.a = max(final_color.a, emissive_brightness); +#endif + + vec4 final_specular = spec; +#if HAS_SPECULAR_MAP + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0); + final_specular.a = specular_color.a * norm.a; +#else + vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0); + final_specular.a = specular_color.a; +#endif + + +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + //forward rendering, output just lit RGBA + vec3 pos = vary_position; + +#if HAS_SUN_SHADOW + float shadow = 0.0; + + vec4 spos = vec4(pos,1.0); + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) + { + lpos = shadow_matrix[3]*spos; + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos)*w; + weight += w; + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + + if (spos.z < near_split.y && spos.z > far_split.z) + { + lpos = shadow_matrix[2]*spos; + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos)*w; + weight += w; + } + + if (spos.z < near_split.x && spos.z > far_split.y) + { + lpos = shadow_matrix[1]*spos; + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos)*w; + weight += w; + } + + if (spos.z > far_split.x) + { + lpos = shadow_matrix[0]*spos; + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos)*w; + weight += w; + } + + + shadow /= weight; + } + else + { + shadow = 1.0; + } +#else + float shadow = 1.0; +#endif + + spec = final_specular; + vec4 diffuse = final_color; + float envIntensity = final_normal.z; + + vec3 col = vec3(0.0f,0.0f,0.0f); + + float bloom = 0.0; + calcAtmospherics(pos.xyz, 1.0); + + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + + float da =dot(norm.xyz, sun_dir.xyz); + float final_da = da; + final_da = min(final_da, shadow); + final_da = max(final_da, diffuse.a); + final_da = max(final_da, 0.0f); + + col.rgb = atmosAmbient(col); + + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + col.rgb *= ambient; + + col.rgb = col.rgb + atmosAffectDirectionalLight(pow(final_da, 1.0/1.3)); + col.rgb *= old_diffcol.rgb; + + + float glare = 0.0; + + if (spec.a > 0.0) // specular reflection + { + // the old infinite-sky shiny reflection + // + + float sa = dot(refnormpersp, sun_dir.xyz); + vec3 dumbshiny = vary_SunlitColor*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r); + + // add the two types of shiny together + vec3 spec_contrib = dumbshiny * spec.rgb; + bloom = dot(spec_contrib, spec_contrib) / 6; + + glare = max(spec_contrib.r, spec_contrib.g); + glare = max(glare, spec_contrib.b); + + col += spec_contrib; + } + + col = mix(col.rgb, old_diffcol.rgb, diffuse.a); + + if (envIntensity > 0.0) + { + //add environmentmap + vec3 env_vec = env_mat * refnormpersp; + + vec3 refcol = textureCube(environmentMap, env_vec).rgb; + + col = mix(col.rgb, refcol, + envIntensity); + + float cur_glare = max(refcol.r, refcol.g); + cur_glare = max(cur_glare, refcol.b); + cur_glare *= envIntensity*4.0; + glare += cur_glare; + } + + col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); + col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); + + //convert to linear space before adding local lights + col = pow(col, vec3(2.2)); + + + vec3 npos = normalize(-pos.xyz); + + #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare); + + LIGHT_LOOP(1) + LIGHT_LOOP(2) + LIGHT_LOOP(3) + LIGHT_LOOP(4) + LIGHT_LOOP(5) + LIGHT_LOOP(6) + LIGHT_LOOP(7) + + + //convert to gamma space for display on screen + col.rgb = pow(col.rgb, vec3(1.0/2.2)); + + frag_color.rgb = col.rgb; + glare = min(glare, 1.0); + frag_color.a = max(diffcol.a,glare)*vertex_color.a; + +#else + frag_data[0] = final_color; + frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent. + frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. +#endif +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index b35ba549f6..7a79668d65 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -127,9 +127,9 @@ void main() bool light_contrib = (i < light_count); vec3 lv = light[i].xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= light[i].w; - if (dist2 > 1.0) + float dist = length(lv); + dist /= light[i].w; + if (dist > 1.0) { light_contrib = false; } @@ -146,10 +146,9 @@ void main() da = dot(norm, lv); float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten* 1.4; - dist_atten = pow(dist_atten, 2.2) * 2.2; - dist_atten *= noise; float lit = da * dist_atten; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index e99d7ee626..f53bba08c9 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -67,38 +67,38 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} #endif vec4 correctWithGamma(vec4 col) @@ -177,9 +177,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -201,8 +201,10 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 1.4; + if (dist_atten <= 0.0) { discard; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 77d59c6ecf..0118296f11 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -54,38 +54,38 @@ uniform vec2 screen_res; uniform mat4 inv_proj; uniform vec4 viewport; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} #endif vec4 getPosition(vec2 pos_screen) @@ -110,9 +110,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -133,8 +133,10 @@ void main() vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; float fa = falloff+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 1.4; + float lit = da * dist_atten * noise; col = color.rgb*lit*col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index 9491421236..a5625fbc16 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -37,7 +37,7 @@ VARYING vec3 trans_center; void main() { //transform vertex - vec3 p = position*sqrt(size)+center; + vec3 p = position*size+center; vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); vary_fragcoord = pos; trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 3cfa7f2334..08583ad0f2 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -248,9 +248,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); } vec3 atmosLighting(vec3 light) @@ -325,9 +325,13 @@ void main() norm.xyz = decode_normal(norm.xy); // unpack norm float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); + da = pow(da, 1.0/1.3); vec4 diffuse = texture2DRect(diffuseRect, tc); - + + //convert to gamma space + diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2)); + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 col; float bloom = 0.0; @@ -342,7 +346,7 @@ void main() col.rgb *= ambient; - col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.8, 0.0)); + col += atmosAffectDirectionalLight(max(min(da, 1.0), 0.0)); col *= diffuse.rgb; @@ -372,10 +376,8 @@ void main() vec3 refcol = textureCube(environmentMap, env_vec).rgb; - col = mix(pow(col.rgb, vec3(1.0/2.2)), refcol, + col = mix(col.rgb, refcol, envIntensity); - - col = pow(col, vec3(2.2)); } if (norm.w < 0.5) @@ -384,6 +386,8 @@ void main() col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); } + col = pow(col, vec3(2.2)); + //col = vec3(1,0,1); //col.g = envIntensity; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 4e1add3e56..72476a4ed0 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -65,38 +65,38 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} #endif vec4 correctWithGamma(vec4 col) @@ -175,9 +175,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -199,8 +199,10 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 1.4; + if (dist_atten <= 0.0) { discard; @@ -279,10 +281,7 @@ void main() //col += spec.rgb; } } - - - - + if (envIntensity > 0.0) { diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 2300487a90..527d72a1cd 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -68,38 +68,38 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} #endif vec4 correctWithGamma(vec4 col) @@ -179,9 +179,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -215,8 +215,9 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 1.4; if (dist_atten <= 0.0) { discard; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index eb83fab6b5..67bac1f7c2 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -254,9 +254,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); + /*setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); + setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);*/ + + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); } vec3 atmosLighting(vec3 light) @@ -332,7 +336,14 @@ void main() float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); + float light_gamma = 1.0/1.3; + da = pow(da, light_gamma); + + vec4 diffuse = texture2DRect(diffuseRect, tc); + + //convert to gamma space + diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2)); vec3 col; float bloom = 0.0; @@ -340,7 +351,12 @@ void main() vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); + float scol = max(scol_ambocc.r, diffuse.a); + + + float ambocc = scol_ambocc.g; calcAtmospherics(pos.xyz, ambocc); @@ -353,7 +369,7 @@ void main() col.rgb *= ambient; - col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, 0.0)); + col += atmosAffectDirectionalLight(max(min(da, scol), 0.0)); col *= diffuse.rgb; @@ -374,28 +390,27 @@ void main() } - col = mix(col.rgb, diffuse.rgb, diffuse.a); - + col = mix(col, diffuse.rgb, diffuse.a); + if (envIntensity > 0.0) { //add environmentmap vec3 env_vec = env_mat * refnormpersp; - vec3 refcol = textureCube(environmentMap, env_vec).rgb; - col = mix(pow(col.rgb, vec3(1.0/2.2)), refcol, + col = mix(col.rgb, refcol, envIntensity); - col = pow(col, vec3(2.2)); - } - + if (norm.w < 0.5) { col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); } + col = pow(col, vec3(2.2)); + //col = vec3(1,0,1); //col.g = envIntensity; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 9e062e46d7..f9560ea992 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -68,38 +68,38 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} #endif vec4 correctWithGamma(vec4 col) @@ -178,9 +178,9 @@ void main() vec3 pos = getPosition(frag.xy).xyz; vec3 lv = trans_center.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= size; - if (dist2 > 1.0) + float dist = length(lv); + dist /= size; + if (dist > 1.0) { discard; } @@ -212,8 +212,10 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = falloff+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - dist_atten = pow(dist_atten, 2.2) * 2.2; + float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); + dist_atten *= dist_atten; + dist_atten *= 1.4; + if (dist_atten <= 0.0) { discard; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 334baad8b4..7b09dd29dd 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -65,38 +65,38 @@ uniform float shadow_offset; uniform float spot_shadow_bias; uniform float spot_shadow_offset; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} #endif vec4 getPosition(vec2 pos_screen) diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 8fd06c7e2f..d174805cc0 100755 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -54,7 +54,6 @@ uniform float density_multiplier; uniform float distance_multiplier; uniform float max_y; uniform vec4 glow; -uniform float global_gamma; void calcAtmospherics(vec3 inPositionEye) { @@ -132,9 +131,9 @@ void calcAtmospherics(vec3 inPositionEye) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); // vary_SunlitColor = vec3(0); // vary_AmblitColor = vec3(0); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b5fbf08786..9a4a233b54 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1401,7 +1401,8 @@ void LLPipeline::createLUTBuffers() LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); delete [] ls; } @@ -5825,9 +5826,9 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) if (LLPipeline::sRenderDeferred) { - diffuse.mV[0] = powf(diffuse.mV[0], 2.2f); + /*diffuse.mV[0] = powf(diffuse.mV[0], 2.2f); diffuse.mV[1] = powf(diffuse.mV[1], 2.2f); - diffuse.mV[2] = powf(diffuse.mV[2], 2.2f); + diffuse.mV[2] = powf(diffuse.mV[2], 2.2f);*/ } mHWLightColors[1] = diffuse; @@ -5872,9 +5873,9 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) if (LLPipeline::sRenderDeferred) { - backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f); + /*backlight_diffuse.mV[0] = powf(backlight_diffuse.mV[0], 2.2f); backlight_diffuse.mV[1] = powf(backlight_diffuse.mV[1], 2.2f); - backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f); + backlight_diffuse.mV[2] = powf(backlight_diffuse.mV[2], 2.2f);*/ } mHWLightColors[1] = backlight_diffuse; @@ -6086,9 +6087,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (LLPipeline::sRenderDeferred) { - light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f); + /*light_diffuse.mV[0] = powf(light_diffuse.mV[0], 2.2f); light_diffuse.mV[1] = powf(light_diffuse.mV[1], 2.2f); - light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f); + light_diffuse.mV[2] = powf(light_diffuse.mV[2], 2.2f);*/ } mHWLightColors[0] = light_diffuse; @@ -6161,9 +6162,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (LLPipeline::sRenderDeferred) { - light_color.mV[0] = powf(light_color.mV[0], 2.2f); + /*light_color.mV[0] = powf(light_color.mV[0], 2.2f); light_color.mV[1] = powf(light_color.mV[1], 2.2f); - light_color.mV[2] = powf(light_color.mV[2], 2.2f); + light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/ } mHWLightColors[cur_light] = light_color; @@ -6176,7 +6177,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (sRenderDeferred) { F32 size = light_radius*1.5f; - light_state->setLinearAttenuation(size*size); + light_state->setLinearAttenuation(size); light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); } else @@ -6241,9 +6242,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (LLPipeline::sRenderDeferred) { - light_color.mV[0] = powf(light_color.mV[0], 2.2f); + /*light_color.mV[0] = powf(light_color.mV[0], 2.2f); light_color.mV[1] = powf(light_color.mV[1], 2.2f); - light_color.mV[2] = powf(light_color.mV[2], 2.2f); + light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/ } mHWLightColors[2] = light_color; @@ -8489,7 +8490,7 @@ void LLPipeline::renderDeferredLighting() LLFastTimer ftm(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); @@ -8510,7 +8511,7 @@ void LLPipeline::renderDeferredLighting() glh::vec3f tc(c); mat.mult_matrix_vec(tc); - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); } } @@ -8543,12 +8544,12 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col.mV[0] = powf(col.mV[0], 2.2f); + /*col.mV[0] = powf(col.mV[0], 2.2f); col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); @@ -8595,11 +8596,11 @@ void LLPipeline::renderDeferredLighting() col[count] = light_colors.front(); light_colors.pop_front(); - col[count].mV[0] = powf(col[count].mV[0], 2.2f); + /*col[count].mV[0] = powf(col[count].mV[0], 2.2f); col[count].mV[1] = powf(col[count].mV[1], 2.2f); - col[count].mV[2] = powf(col[count].mV[2], 2.2f); + col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/ - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); + far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z); //col[count] = pow4fsrgb(col[count], 2.2f); count++; if (count == max_count || fullscreen_lights.empty()) @@ -8642,12 +8643,12 @@ void LLPipeline::renderDeferredLighting() LLColor3 col = volume->getLightColor(); - col.mV[0] = powf(col.mV[0], 2.2f); + /*col.mV[0] = powf(col.mV[0], 2.2f); col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); -- cgit v1.2.3 From ccd04cd66c0a550694fefe41042ef47466780a92 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 18 Jun 2013 17:24:21 -0500 Subject: Occlusion culling overhaul. --- indra/llmath/llvolume.cpp | 3 - indra/llrender/llglslshader.cpp | 65 ++++++++ indra/llrender/llglslshader.h | 7 + indra/llrender/llrendertarget.cpp | 36 ++++- indra/llrender/llrendertarget.h | 6 + indra/newview/app_settings/settings.xml | 3 +- .../shaders/class1/deferred/blurLightF.glsl | 94 +++++------ .../shaders/class1/interface/downsampleDepthF.glsl | 67 ++++++++ .../class1/interface/downsampleDepthRectF.glsl | 67 ++++++++ .../shaders/class1/interface/downsampleDepthV.glsl | 59 +++++++ indra/newview/llmeshrepository.cpp | 1 + indra/newview/llspatialpartition.cpp | 180 +++++++++++++++++++-- indra/newview/llviewerdisplay.cpp | 3 +- indra/newview/llviewershadermgr.cpp | 24 +++ indra/newview/llviewershadermgr.h | 4 +- indra/newview/llvovolume.cpp | 7 +- indra/newview/pipeline.cpp | 145 +++++++++++++++-- indra/newview/pipeline.h | 10 +- 18 files changed, 699 insertions(+), 82 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index a8f4c52c5c..14cebfe5aa 100755 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -7277,9 +7277,6 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe const LLVector4a& t = tan1[a]; - llassert(tan1[a].getLength3().getF32() >= 0.f); - llassert(tan2[a].getLength3().getF32() >= 0.f); - LLVector4a ncrosst; ncrosst.setCross3(n,t); diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 62191b4c1a..ac16e30796 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -149,6 +149,9 @@ void LLGLSLShader::clearStats() mTimeElapsed = 0; mSamplesDrawn = 0; mDrawCalls = 0; + mTextureStateFetched = false; + mTextureMagFilter.clear(); + mTextureMinFilter.clear(); } void LLGLSLShader::dumpStats() @@ -161,6 +164,16 @@ void LLGLSLShader::dumpStats() { llinfos << mShaderFiles[i].first << llendl; } + for (U32 i = 0; i < mTexture.size(); ++i) + { + GLint idx = mTexture[i]; + + if (idx >= 0) + { + GLint uniform_idx = getUniformLocation(i); + llinfos << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << llendl; + } + } llinfos << "=============================================" << llendl; F32 ms = mTimeElapsed/1000000.f; @@ -211,6 +224,39 @@ void LLGLSLShader::placeProfileQuery() glGenQueriesARB(1, &mTimerQuery); } + if (!mTextureStateFetched) + { + mTextureStateFetched = true; + mTextureMagFilter.resize(mTexture.size()); + mTextureMinFilter.resize(mTexture.size()); + + U32 cur_active = gGL.getCurrentTexUnitIndex(); + + for (U32 i = 0; i < mTexture.size(); ++i) + { + GLint idx = mTexture[i]; + + if (idx >= 0) + { + gGL.getTexUnit(idx)->activate(); + + U32 mag = 0xFFFFFFFF; + U32 min = 0xFFFFFFFF; + + U32 type = LLTexUnit::getInternalType(gGL.getTexUnit(idx)->getCurrType()); + + glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag); + glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min); + + mTextureMagFilter[i] = mag; + mTextureMinFilter[i] = min; + } + } + + gGL.getTexUnit(cur_active)->activate(); + } + + glBeginQueryARB(GL_SAMPLES_PASSED, 1); glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery); #endif @@ -573,6 +619,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) } mUniformMap[name] = location; + mUniformNameMap[location] = name; LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; //find the index of this uniform @@ -635,6 +682,7 @@ BOOL LLGLSLShader::mapUniforms(const vector * uniforms) mActiveTextureChannels = 0; mUniform.clear(); mUniformMap.clear(); + mUniformNameMap.clear(); mTexture.clear(); mValue.clear(); //initialize arrays @@ -1152,6 +1200,23 @@ void LLGLSLShader::uniform1i(const string& uniform, GLint v) } } +void LLGLSLShader::uniform2i(const string& uniform, GLint i, GLint j) +{ + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map::iterator iter = mValue.find(location); + LLVector4 vec(i,j,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform2iARB(location, i, j); + mValue[location] = vec; + } + } +} + + void LLGLSLShader::uniform1f(const string& uniform, GLfloat v) { GLint location = getUniformLocation(uniform); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 3c775cde27..eabdb9fc92 100755 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -111,6 +111,7 @@ public: void uniform3fv(U32 index, U32 count, const GLfloat* v); void uniform4fv(U32 index, U32 count, const GLfloat* v); void uniform1i(const std::string& uniform, GLint i); + void uniform2i(const std::string& uniform, GLint i, GLint j); void uniform1f(const std::string& uniform, GLfloat v); void uniform2f(const std::string& uniform, GLfloat x, GLfloat y); void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z); @@ -170,6 +171,7 @@ public: U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) std::vector mUniform; //lookup table of uniform enum to uniform location std::map mUniformMap; //lookup map of uniform name to uniform location + std::map mUniformNameMap; //lookup map of uniform location to uniform name std::map mValue; //lookup map of uniform location to last known value std::vector mTexture; S32 mTotalUniformSize; @@ -192,6 +194,11 @@ public: static U64 sTotalSamplesDrawn; U32 mDrawCalls; static U32 sTotalDrawCalls; + + bool mTextureStateFetched; + std::vector mTextureMagFilter; + std::vector mTextureMinFilter; + }; //UI shader (declared here so llui_libtest will link properly) diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 5fb4fc8e52..752486fdde 100755 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -53,11 +53,23 @@ void check_framebuffer_status() bool LLRenderTarget::sUseFBO = false; U32 LLRenderTarget::sCurFBO = 0; + +extern S32 gGLViewport[4]; + +//HEY DAVE HOOK THESE UP +U32 LLRenderTarget::sCurResX = 0; +U32 LLRenderTarget::sCurResY = 0; + + +/// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + LLRenderTarget::LLRenderTarget() : mResX(0), mResY(0), mFBO(0), mPreviousFBO(0), + mPreviousResX(0), + mPreviousResY(0), mDepth(0), mStencil(0), mUseDepth(false), @@ -390,13 +402,12 @@ void LLRenderTarget::bindTarget() { if (mFBO) { - mPreviousFBO = sCurFBO; - stop_glerror(); + mPreviousFBO = sCurFBO; glBindFramebuffer(GL_FRAMEBUFFER, mFBO); sCurFBO = mFBO; - + stop_glerror(); if (gGLManager.mHasDrawBuffers) { //setup multiple render targets @@ -418,7 +429,12 @@ void LLRenderTarget::bindTarget() stop_glerror(); } + mPreviousResX = sCurResX; + mPreviousResY = sCurResY; glViewport(0, 0, mResX, mResY); + sCurResX = mResX; + sCurResY = mResY; + sBoundTarget = this; } @@ -489,6 +505,20 @@ void LLRenderTarget::flush(bool fetch_depth) stop_glerror(); glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO); sCurFBO = mPreviousFBO; + + if (mPreviousFBO) + { + glViewport(0, 0, mPreviousResX, mPreviousResY); + sCurResX = mPreviousResX; + sCurResY = mPreviousResY; + } + else + { + glViewport(gGLViewport[0],gGLViewport[1],gGLViewport[2],gGLViewport[3]); + sCurResX = gGLViewport[2]; + sCurResY = gGLViewport[3]; + } + stop_glerror(); } } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 765a727b5b..66a9874a6b 100755 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -63,6 +63,9 @@ public: static bool sUseFBO; static U32 sBytesAllocated; static U32 sCurFBO; + static U32 sCurResX; + static U32 sCurResY; + LLRenderTarget(); ~LLRenderTarget(); @@ -146,6 +149,9 @@ protected: std::vector mInternalFormat; U32 mFBO; U32 mPreviousFBO; + U32 mPreviousResX; + U32 mPreviousResY; + U32 mDepth; bool mStencil; bool mUseDepth; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 12ca902c59..344079b640 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7732,7 +7732,7 @@ Type S32 Value - 4 + 3 OctreeAlphaDistanceFactor @@ -8504,7 +8504,6 @@ Value 1.0 - RenderDeferredTreeShadowBias Comment diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 589ace086d..968a5f6b3d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -46,11 +46,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -vec3 getKern(int i) -{ - return kern[i]; -} - vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -64,38 +59,38 @@ vec4 getPosition(vec2 pos_screen) return pos; } -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else -vec2 encode_normal(vec3 n) -{ - float f = sqrt(8 * n.z + 8); - return n.xy / f + 0.5; -} - -vec3 decode_normal (vec2 enc) -{ - vec2 fenc = enc*4-2; - float f = dot(fenc,fenc); - float g = sqrt(1-f/4); - vec3 n; - n.xy = fenc*g; - n.z = 1-f/2; - return n; -} +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ + vec2 sn; + sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); + return sn; +} + +vec3 decode_normal (vec2 enc) +{ + vec3 n; + n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); + n.z = sqrt(1.0f - dot(n.xy,n.xy)); + return n; +} +#else +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} #endif void main() @@ -110,7 +105,7 @@ void main() vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); - vec2 defined_weight = getKern(0).xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' vec4 col = defined_weight.xyxx * ccol; // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances @@ -120,28 +115,33 @@ void main() float tc_mod = 0.5*(tc.x + tc.y); // mod(tc.x+tc.y,2) tc_mod -= floor(tc_mod); tc_mod *= 2.0; - tc += ( (tc_mod - 0.5) * getKern(1).z * dlt * 0.5 ); + tc += ( (tc_mod - 0.5) * kern[1].z * dlt * 0.5 ); for (int i = 1; i < 4; i++) { - vec2 samptc = tc + getKern(i).z*dlt; - vec3 samppos = getPosition(samptc).xyz; + vec2 samptc = tc + kern[i].z*dlt; + vec3 samppos = getPosition(samptc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; - defined_weight += getKern(i).xy; + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; + defined_weight += kern[i].xy; } } + for (int i = 1; i < 4; i++) { - vec2 samptc = tc - getKern(i).z*dlt; - vec3 samppos = getPosition(samptc).xyz; + vec2 samptc = tc - kern[i].z*dlt; + vec3 samppos = getPosition(samptc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; - defined_weight += getKern(i).xy; + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; + defined_weight += kern[i].xy; } } diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl new file mode 100644 index 0000000000..6523a06d22 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl @@ -0,0 +1,67 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + vec4 depth1 = + vec4(texture2D(depthMap, tc0).r, + texture2D(depthMap, tc1).r, + texture2D(depthMap, tc2).r, + texture2D(depthMap, tc3).r); + + vec4 depth2 = + vec4(texture2D(depthMap, tc4).r, + texture2D(depthMap, tc5).r, + texture2D(depthMap, tc6).r, + texture2D(depthMap, tc7).r); + + depth1 = min(depth1, depth2); + float depth = min(depth1.x, depth1.y); + depth = min(depth, depth1.z); + depth = min(depth, depth1.w); + depth = min(depth, texture2D(depthMap, tc8).r); + + gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl new file mode 100644 index 0000000000..2f89b8ed72 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -0,0 +1,67 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + vec4 depth1 = + vec4(texture2DRect(depthMap, tc0).r, + texture2DRect(depthMap, tc1).r, + texture2DRect(depthMap, tc2).r, + texture2DRect(depthMap, tc3).r); + + vec4 depth2 = + vec4(texture2DRect(depthMap, tc4).r, + texture2DRect(depthMap, tc5).r, + texture2DRect(depthMap, tc6).r, + texture2DRect(depthMap, tc7).r); + + depth1 = min(depth1, depth2); + float depth = min(depth1.x, depth1.y); + depth = min(depth, depth1.z); + depth = min(depth, depth1.w); + depth = min(depth, texture2DRect(depthMap, tc8).r); + + gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl new file mode 100644 index 0000000000..71d80911d6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl @@ -0,0 +1,59 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +uniform vec2 screen_res; + +uniform vec2 delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ + gl_Position = vec4(position, 1.0); + + vec2 tc = (position.xy*0.5+0.5)*screen_res; + tc0 = tc+vec2(-delta.x,-delta.y); + tc1 = tc+vec2(0,-delta.y); + tc2 = tc+vec2(delta.x,-delta.y); + tc3 = tc+vec2(-delta.x,0); + tc4 = tc+vec2(0,0); + tc5 = tc+vec2(delta.x,0); + tc6 = tc+vec2(-delta.x,delta.y); + tc7 = tc+vec2(0,delta.y); + tc8 = tc+vec2(delta.x,delta.y); +} + diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b47fe9d4b1..8d3539d297 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1,3 +1,4 @@ + /** * @file llmeshrepository.cpp * @brief Mesh repository implementation. diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 78401020a6..941c578783 100755 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1498,6 +1498,8 @@ BOOL LLSpatialGroup::rebound() if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0) { LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); + + //rebound single child group->rebound(); //copy single child's bounding box @@ -1506,10 +1508,11 @@ BOOL LLSpatialGroup::rebound() mExtents[0] = group->mExtents[0]; mExtents[1] = group->mExtents[1]; + //treat this node as a "chute" to a deeper level of the tree group->setState(SKIP_FRUSTUM_CHECK); } else if (mOctreeNode->isLeaf()) - { //copy object bounding box if this is a leaf + { //copy object bounding box if this is a leaf boundObjects(TRUE, mExtents[0], mExtents[1]); mBounds[0] = mObjectBounds[0]; mBounds[1] = mObjectBounds[1]; @@ -1518,14 +1521,17 @@ BOOL LLSpatialGroup::rebound() { LLVector4a& newMin = mExtents[0]; LLVector4a& newMax = mExtents[1]; + + //get bounding box of first child LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); + //initialize to first child newMin = group->mExtents[0]; newMax = group->mExtents[1]; - //first, rebound children + //rebound remaining children, expanding bounding box to encompass children for (U32 i = 1; i < mOctreeNode->getChildCount(); i++) { group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); @@ -2506,7 +2512,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) } } -void pushBufferVerts(LLSpatialGroup* group, U32 mask) +void pushBufferVerts(LLSpatialGroup* group, U32 mask, bool push_alpha = true) { if (group->mSpatialPartition->mRenderByGroup) { @@ -2515,7 +2521,10 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask) LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin()); LLRenderPass::applyModelMatrix(*params); - pushBufferVerts(group->mVertexBuffer, mask); + if (push_alpha) + { + pushBufferVerts(group->mVertexBuffer, mask); + } for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i) { @@ -2529,10 +2538,10 @@ void pushBufferVerts(LLSpatialGroup* group, U32 mask) } } } - else + /*else { - drawBox(group->mBounds[0], group->mBounds[1]); - } + //drawBox(group->mBounds[0], group->mBounds[1]); + }*/ } void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) @@ -2705,17 +2714,53 @@ void renderOctree(LLSpatialGroup* group) // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); } +std::set visible_selected_groups; + void renderVisibility(LLSpatialGroup* group, LLCamera* camera) { - LLGLEnable blend(GL_BLEND); + /*LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); LLGLEnable cull(GL_CULL_FACE); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);*/ - BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && + /*BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && !group->isEmpty(); + if (render_objects) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + LLGLDisable blend(GL_BLEND); + gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); + pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false); + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glLineWidth(4.f); + gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f); + pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false); + glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + bool selected = false; + + for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter) + { + LLDrawable* drawable = *iter; + if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected()) + { + selected = true; + break; + } + } + + if (selected) + { //store for rendering occlusion volume as overlay + visible_selected_groups.insert(group); + } + }*/ + + /*if (render_objects) { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); @@ -2740,6 +2785,59 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); + + bool selected = false; + + for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter) + { + LLDrawable* drawable = *iter; + if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected()) + { + selected = true; + break; + } + } + + if (selected) + { //store for rendering occlusion volume as overlay + visible_selected_groups.insert(group); + } + } + }*/ +} + +void renderXRay(LLSpatialGroup* group, LLCamera* camera) +{ + BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && + !group->isEmpty(); + + if (render_objects) + { + pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX, false); + + bool selected = false; + + for (LLSpatialGroup::element_iter iter = group->getDataBegin(); iter != group->getDataEnd(); ++iter) + { + LLDrawable* drawable = *iter; + if (drawable->getVObj().notNull() && drawable->getVObj()->isSelected()) + { + selected = true; + break; + } + } + + if (selected) + { //store for rendering occlusion volume as overlay + + if (!group->mSpatialPartition->isBridge()) + { + visible_selected_groups.insert(group); + } + else + { + visible_selected_groups.insert(group->mSpatialPartition->asBridge()->getSpatialGroup()); + } } } } @@ -4210,6 +4308,48 @@ public: } }; +class LLOctreeRenderXRay : public LLOctreeTraveler +{ +public: + LLCamera* mCamera; + LLOctreeRenderXRay(LLCamera* camera): mCamera(camera) {} + + virtual void traverse(const LLSpatialGroup::OctreeNode* node) + { + LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); + + if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])) + { + node->accept(this); + stop_glerror(); + + for (U32 i = 0; i < node->getChildCount(); i++) + { + traverse(node->getChild(i)); + stop_glerror(); + } + + //render visibility wireframe + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + group->rebuildGeom(); + group->rebuildMesh(); + + gGL.flush(); + gGL.pushMatrix(); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + renderXRay(group, mCamera); + stop_glerror(); + gGLLastMatrix = NULL; + gGL.popMatrix(); + } + } + } + + virtual void visit(const LLSpatialGroup::OctreeNode* node) {} + +}; class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler { @@ -4437,6 +4577,26 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + { + LLGLEnable cull(GL_CULL_FACE); + + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + gGL.diffuseColor4f(0.5f, 0.0f, 0, 0.25f); + + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(-1.f, -1.f); + + LLOctreeRenderXRay xray(camera); + xray.traverse(mOctree); + + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + } if (LLGLSLShader::sNoFixedFunction) { gDebugProgram.unbind(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 9117bf1c01..23038e529b 100755 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -661,6 +661,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) static LLCullResult result; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); stop_glerror(); @@ -867,7 +868,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //} LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - + LLGLState::checkStates(); LLGLState::checkClientArrays(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b9e0847935..e24237522a 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -93,6 +93,8 @@ LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; LLGLSLShader gClipProgram; +LLGLSLShader gDownsampleDepthProgram; +LLGLSLShader gDownsampleDepthRectProgram; LLGLSLShader gAlphaMaskProgram; //object shaders @@ -702,6 +704,8 @@ void LLViewerShaderMgr::unloadShaders() gOcclusionCubeProgram.unload(); gDebugProgram.unload(); gClipProgram.unload(); + gDownsampleDepthProgram.unload(); + gDownsampleDepthRectProgram.unload(); gAlphaMaskProgram.unload(); gUIProgram.unload(); gPathfindingProgram.unload(); @@ -3001,6 +3005,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gClipProgram.createShader(NULL, NULL); } + if (success) + { + gDownsampleDepthProgram.mName = "DownsampleDepth Shader"; + gDownsampleDepthProgram.mShaderFiles.clear(); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthProgram.createShader(NULL, NULL); + } + + if (success) + { + gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader"; + gDownsampleDepthRectProgram.mShaderFiles.clear(); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDownsampleDepthRectProgram.createShader(NULL, NULL); + } + if (success) { gAlphaMaskProgram.mName = "Alpha Mask Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 8c7de05062..438853cd6f 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -230,6 +230,8 @@ extern LLGLSLShader gSplatTextureRectProgram; extern LLGLSLShader gGlowCombineFXAAProgram; extern LLGLSLShader gDebugProgram; extern LLGLSLShader gClipProgram; +extern LLGLSLShader gDownsampleDepthProgram; +extern LLGLSLShader gDownsampleDepthRectProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; @@ -322,6 +324,7 @@ extern LLGLSLShader gWLCloudProgram; extern LLGLSLShader gPostColorFilterProgram; extern LLGLSLShader gPostNightVisionProgram; + // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; extern LLGLSLShader gDeferredWaterProgram; @@ -369,7 +372,6 @@ extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; extern LLGLSLShader gDeferredSkinnedFullbrightProgram; extern LLGLSLShader gNormalMapGenProgram; - // Deferred materials shaders extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index bd3be5b9cf..f41057fd1f 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3515,7 +3515,12 @@ F32 LLVOVolume::getBinRadius() } else if (mDrawable->isStatic()) { - radius = llmax((S32) mDrawable->getRadius(), 1)*size_factor; + F32 szf = size_factor; + + radius = llmax(mDrawable->getRadius(), szf); + + radius = powf(radius, 1.f+szf/radius); + radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1]; radius += mDrawable->mDistanceWRTCamera * distance_factor[0]; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9a4a233b54..6efdf47ec5 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -279,7 +279,7 @@ std::string gPoolNames[] = "POOL_ALPHA" }; -void drawBox(const LLVector3& c, const LLVector3& r); +void drawBox(const LLVector4a& c, const LLVector4a& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); U32 nhpo2(U32 v); LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage); @@ -929,9 +929,12 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; + const U32 occlusion_divisor = 3; + //allocate deferred rendering color buffers if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!addDeferredAttachments(mDeferredScreen)) return false; GLuint screenFormat = GL_RGBA16; @@ -972,6 +975,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; } } else @@ -979,6 +983,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } } @@ -991,6 +996,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 4; i < 6; i++) { if (!mShadow[i].allocate(spot_shadow_map_width, height, 0, TRUE, FALSE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE)) return false; } } else @@ -998,6 +1004,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 4; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } } @@ -1014,11 +1021,13 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } mFXAABuffer.release(); mScreen.release(); mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first mDeferredDepth.release(); + mOcclusionDepth.release(); if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } @@ -2433,7 +2442,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.bindTarget(); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + mOcclusionDepth.bindTarget(); + } + else + { + mScreen.bindTarget(); + } } if (sUseOcclusion > 1) @@ -2571,7 +2587,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - mScreen.flush(); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + mOcclusionDepth.flush(); + } + else + { + mScreen.flush(); + } } } @@ -2639,6 +2662,75 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } +void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; + + LLGLSLShader* shader = NULL; + + if (scratch_space) + { + scratch_space->copyContents(source, + 0, 0, source.getWidth(), source.getHeight(), + 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + dest.bindTarget(); + + + gDownsampleDepthProgram.bind(); + + LLStrider vert; + mDeferredVB->getVertexStrider(vert); + LLStrider tc0; + + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE) + { + shader = &gDownsampleDepthRectProgram; + shader->bind(); + shader->uniform2f("delta", 1.f, 1.f); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight()); + } + else + { + shader = &gDownsampleDepthProgram; + shader->bind(); + shader->uniform2f("delta", 1.f/source.getWidth(), 1.f/source.getHeight()); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f); + } + + gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE); + + { + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + dest.flush(); + + if (last_shader) + { + last_shader->bind(); + } + else + { + gDownsampleDepthProgram.unbind(); + } +} + +void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + downsampleDepthBuffer(source, dest, scratch_space); + dest.bindTarget(); + doOcclusion(camera); + dest.flush(); +} + void LLPipeline::doOcclusion(LLCamera& camera) { if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) @@ -4551,7 +4643,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) gGL.setColorMask(true, false); } -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) +void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { LLFastTimer t(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; @@ -4566,7 +4658,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGL.setColorMask(true, false); pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; + BOOL occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion; while ( iter1 != mPools.end() ) { @@ -4580,7 +4672,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); - doOcclusion(camera); + doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); gGL.setColorMask(true, false); } @@ -4798,6 +4890,7 @@ void LLPipeline::renderPhysicsDisplay() mPhysicsDisplay.flush(); } +extern std::set visible_selected_groups; void LLPipeline::renderDebug() { @@ -5208,6 +5301,27 @@ void LLPipeline::renderDebug() } } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION) && LLGLSLShader::sNoFixedFunction) + { //render visible selected group occlusion geometry + gDebugProgram.bind(); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.diffuseColor3f(1,0,1); + for (std::set::iterator iter = visible_selected_groups.begin(); iter != visible_selected_groups.end(); ++iter) + { + LLSpatialGroup* group = *iter; + + LLVector4a fudge; + fudge.splat(0.25f); //SG_OCCLUSION_FUDGE + + LLVector4a size; + size.setAdd(fudge, group->mBounds[1]); + + drawBox(group->mBounds[0], size); + } + } + + visible_selected_groups.clear(); + if (LLGLSLShader::sNoFixedFunction) { gUIProgram.bind(); @@ -8205,11 +8319,7 @@ void LLPipeline::renderDeferredLighting() LLStrider vert; mDeferredVB->getVertexStrider(vert); - LLStrider tc0; - LLStrider tc1; - mDeferredVB->getTexCoord0Strider(tc0); - mDeferredVB->getTexCoord1Strider(tc1); - + vert[0].set(-1,1,0); vert[1].set(-1,-3,0); vert[2].set(3,1,0); @@ -8390,7 +8500,7 @@ void LLPipeline::renderDeferredLighting() LLPipeline::END_RENDER_TYPES); - renderGeomPostDeferred(*LLViewerCamera::getInstance()); + renderGeomPostDeferred(*LLViewerCamera::getInstance(), false); gPipeline.popRenderTypeMask(); } @@ -9324,9 +9434,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); } + LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1]; + + occlusion_target.bindTarget(); updateCull(shadow_cam, result); + occlusion_target.flush(); + stateSort(shadow_cam, result); + //generate shadow map gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -9414,7 +9530,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); - doOcclusion(shadow_cam); + + LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1]; + + doOcclusion(shadow_cam, occlusion_source, occlusion_target); if (use_shader) { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 2c023a6f70..70dcf80407 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -176,6 +176,12 @@ public: // Object related methods void markVisible(LLDrawable *drawablep, LLCamera& camera); void markOccluder(LLSpatialGroup* group); + + //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest + // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided + void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); + + void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); void doOcclusion(LLCamera& camera); void markNotCulled(LLSpatialGroup* group, LLCamera &camera); void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE); @@ -275,7 +281,7 @@ public: void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); - void renderGeomPostDeferred(LLCamera& camera); + void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true); void renderGeomShadow(LLCamera& camera); void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); @@ -603,6 +609,7 @@ public: LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; + LLRenderTarget mOcclusionDepth; LLRenderTarget mDeferredLight; LLRenderTarget mHighlight; LLRenderTarget mPhysicsDisplay; @@ -615,6 +622,7 @@ public: //sun shadow map LLRenderTarget mShadow[6]; + LLRenderTarget mShadowOcclusion[6]; std::vector mShadowFrustPoints[4]; LLVector4 mShadowError; LLVector4 mShadowFOV; -- cgit v1.2.3 From 45b1466de60dc1788353508debbb321b59875884 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 18 Jun 2013 19:51:02 -0500 Subject: Review cleanup --- indra/llrender/llrendertarget.cpp | 4 ---- indra/newview/pipeline.cpp | 6 ++---- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 752486fdde..6e22712b94 100755 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -56,13 +56,9 @@ U32 LLRenderTarget::sCurFBO = 0; extern S32 gGLViewport[4]; -//HEY DAVE HOOK THESE UP U32 LLRenderTarget::sCurResX = 0; U32 LLRenderTarget::sCurResY = 0; - -/// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - LLRenderTarget::LLRenderTarget() : mResX(0), mResY(0), diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 6efdf47ec5..30c726f76a 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2676,9 +2676,7 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d } dest.bindTarget(); - - - gDownsampleDepthProgram.bind(); + dest.clear(GL_DEPTH_BUFFER_BIT); LLStrider vert; mDeferredVB->getVertexStrider(vert); @@ -2719,7 +2717,7 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d } else { - gDownsampleDepthProgram.unbind(); + shader->unbind(); } } -- cgit v1.2.3 From b49594662573959e0d7ccc08a2b266b3abc8130e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Jun 2013 11:30:32 -0500 Subject: Point light color (de)correction. --- .../app_settings/shaders/class1/deferred/multiPointLightF.glsl | 3 ++- .../newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl | 2 +- .../newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | 2 +- indra/newview/pipeline.cpp | 4 ++-- 7 files changed, 9 insertions(+), 8 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 7a79668d65..868526d457 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -147,7 +147,8 @@ void main() float fa = light_col[i].a+1.0; float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten *= dist_atten* 1.4; + dist_atten *= dist_atten; + dist_atten *= 2.0; dist_atten *= noise; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index f53bba08c9..97bf49a605 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -203,7 +203,7 @@ void main() float fa = falloff+1.0; float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); dist_atten *= dist_atten; - dist_atten *= 1.4; + dist_atten *= 2.0; if (dist_atten <= 0.0) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 0118296f11..caf20ce707 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -135,7 +135,7 @@ void main() float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); dist_atten *= dist_atten; - dist_atten *= 1.4; + dist_atten *= 2.0; float lit = da * dist_atten * noise; diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 72476a4ed0..1975b18652 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -201,7 +201,7 @@ void main() float fa = falloff+1.0; float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); dist_atten *= dist_atten; - dist_atten *= 1.4; + dist_atten *= 2.0; if (dist_atten <= 0.0) { diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 527d72a1cd..780df9ed1a 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -217,7 +217,7 @@ void main() float fa = falloff+1.0; float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); dist_atten *= dist_atten; - dist_atten *= 1.4; + dist_atten *= 2.0; if (dist_atten <= 0.0) { discard; diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index f9560ea992..fc0e6b2388 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -214,7 +214,7 @@ void main() float fa = falloff+1.0; float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); dist_atten *= dist_atten; - dist_atten *= 1.4; + dist_atten *= 2.0; if (dist_atten <= 0.0) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 30c726f76a..1e66c40e87 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8592,9 +8592,9 @@ void LLPipeline::renderDeferredLighting() continue; } - col.mV[0] = powf(col.mV[0], 2.2f); + /*col.mV[0] = powf(col.mV[0], 2.2f); col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ LLFastTimer ftm(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); -- cgit v1.2.3 From a29a18eb97e93a2bb2749dca322e99b1180c4a91 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Wed, 19 Jun 2013 13:04:26 -0700 Subject: NORSPEC-272 make sure the tex filtering fix stays put --- indra/newview/pipeline.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 4801c52209..c25d22bbdf 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1404,6 +1404,7 @@ void LLPipeline::createLUTBuffers() LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -- cgit v1.2.3 From 8817ecc1e305c5f692f4d2f47d8b2090ee001d31 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 21 Jun 2013 15:57:59 -0500 Subject: NORSPEC-280 Fix for shader compilation error on OpenGL 3.3 --- .../app_settings/shaders/class1/interface/downsampleDepthRectF.glsl | 2 ++ 1 file changed, 2 insertions(+) diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl index 2f89b8ed72..0e5dc08183 100644 --- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -23,6 +23,8 @@ * $/LicenseInfo$ */ +#extension GL_ARB_texture_rectangle : enable + #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else -- cgit v1.2.3 From b2db719faf9f7f731fc9df7a61cc57c4ddf3b728 Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Wed, 26 Jun 2013 16:35:53 -0400 Subject: Added tag 3.6.1-release for changeset 75cf8e855ae1 --- .hgtags | 1 + 1 file changed, 1 insertion(+) diff --git a/.hgtags b/.hgtags index 539f4a700c..c614db0d3e 100755 --- a/.hgtags +++ b/.hgtags @@ -461,3 +461,4 @@ fb1630153bac5552046ea914af3f14deabc1def8 3.6.0-materials-beta1 69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release 69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release 0a56f33ad6aa112032b14a41dad759ad377bdde9 3.6.0-release +75cf8e855ae1af6895a35da475314c2b5acf1850 3.6.1-release -- cgit v1.2.3 From 6060e5e46acbeb20a301070a0fd0efea029d33d0 Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Thu, 27 Jun 2013 18:10:18 -0400 Subject: increment viewer version to 3.6.2 --- indra/newview/VIEWER_VERSION.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 9575d51bad..b72762837e 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -3.6.1 +3.6.2 -- cgit v1.2.3 From c71b02b743c41b00970425da14ceb437370aeaf8 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Tue, 2 Jul 2013 10:15:41 -0400 Subject: CHOP-959: Report region-local position in Help -> About box. I've never really understood the usefulness of displaying world-global coordinates in the Help -> About box. It seems to me far more useful to know where you are within the current region. If that proves problematic, we can display both sets of coordinates -- but let's try it this way first. --- indra/newview/skins/default/xui/da/floater_about.xml | 2 +- indra/newview/skins/default/xui/de/floater_about.xml | 2 +- indra/newview/skins/default/xui/en/floater_about.xml | 2 +- indra/newview/skins/default/xui/es/floater_about.xml | 2 +- indra/newview/skins/default/xui/fr/floater_about.xml | 2 +- indra/newview/skins/default/xui/it/floater_about.xml | 2 +- indra/newview/skins/default/xui/ja/floater_about.xml | 2 +- indra/newview/skins/default/xui/pl/floater_about.xml | 2 +- indra/newview/skins/default/xui/pt/floater_about.xml | 2 +- indra/newview/skins/default/xui/ru/floater_about.xml | 2 +- indra/newview/skins/default/xui/tr/floater_about.xml | 2 +- indra/newview/skins/default/xui/zh/floater_about.xml | 2 +- 12 files changed, 12 insertions(+), 12 deletions(-) diff --git a/indra/newview/skins/default/xui/da/floater_about.xml b/indra/newview/skins/default/xui/da/floater_about.xml index fc8bc33096..9206690c8f 100755 --- a/indra/newview/skins/default/xui/da/floater_about.xml +++ b/indra/newview/skins/default/xui/da/floater_about.xml @@ -8,7 +8,7 @@ Bygget med [COMPILER] version [COMPILER_VERSION] - Du er ved [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] i regionen [REGION] lokaliseret ved <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Du er ved [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] i regionen [REGION] lokaliseret ved <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/de/floater_about.xml b/indra/newview/skins/default/xui/de/floater_about.xml index 4387a61963..5245467183 100755 --- a/indra/newview/skins/default/xui/de/floater_about.xml +++ b/indra/newview/skins/default/xui/de/floater_about.xml @@ -8,7 +8,7 @@ Kompiliert mit [COMPILER] version [COMPILER_VERSION] - Sie befinden sich in [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] auf <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Sie befinden sich in [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] auf <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index 63eb87f27a..d9e4b5b70c 100755 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -22,7 +22,7 @@ Built with [COMPILER] version [COMPILER_VERSION] -You are at [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] located at <nolink>[HOSTNAME]</nolink> ([HOSTIP]) +You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/es/floater_about.xml b/indra/newview/skins/default/xui/es/floater_about.xml index 3696c7e12c..7ca1e3721f 100755 --- a/indra/newview/skins/default/xui/es/floater_about.xml +++ b/indra/newview/skins/default/xui/es/floater_about.xml @@ -8,7 +8,7 @@ Compilado con [COMPILER], versión [COMPILER_VERSION] - Estás en la posición [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1], de [REGION], alojada en <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Estás en la posición [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1], de [REGION], alojada en <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/fr/floater_about.xml b/indra/newview/skins/default/xui/fr/floater_about.xml index a659cb4245..d45bdccf3e 100755 --- a/indra/newview/skins/default/xui/fr/floater_about.xml +++ b/indra/newview/skins/default/xui/fr/floater_about.xml @@ -8,7 +8,7 @@ Compilé avec [COMPILER] version [COMPILER_VERSION] - Vous êtes à [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] dans [REGION], se trouvant à <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Vous êtes à [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] dans [REGION], se trouvant à <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/it/floater_about.xml b/indra/newview/skins/default/xui/it/floater_about.xml index c672511fc5..b0fb585fa2 100755 --- a/indra/newview/skins/default/xui/it/floater_about.xml +++ b/indra/newview/skins/default/xui/it/floater_about.xml @@ -8,7 +8,7 @@ Generato con [COMPILER] versione [COMPILER_VERSION] - Tu sei [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] che si trova a <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Tu sei [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] che si trova a <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/ja/floater_about.xml b/indra/newview/skins/default/xui/ja/floater_about.xml index 6d5df75645..eae52c98ec 100755 --- a/indra/newview/skins/default/xui/ja/floater_about.xml +++ b/indra/newview/skins/default/xui/ja/floater_about.xml @@ -8,7 +8,7 @@ コンパイラー [COMPILER] [COMPILER_VERSION] バージョン - あなたの現在地は、[POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] の [REGION] です。位置は <nolink>[HOSTNAME]</nolink> です。([HOSTIP]) + あなたの現在地は、[POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] の [REGION] です。位置は <nolink>[HOSTNAME]</nolink> です。([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/pl/floater_about.xml b/indra/newview/skins/default/xui/pl/floater_about.xml index 409429ffaa..61a72ff27d 100755 --- a/indra/newview/skins/default/xui/pl/floater_about.xml +++ b/indra/newview/skins/default/xui/pl/floater_about.xml @@ -8,7 +8,7 @@ Buduj z [COMPILER] wersją [COMPILER_VERSION] - Położenie [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] w [REGION] zlokalizowanym w <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Położenie [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] w [REGION] zlokalizowanym w <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/pt/floater_about.xml b/indra/newview/skins/default/xui/pt/floater_about.xml index 299f88b22a..d089266342 100755 --- a/indra/newview/skins/default/xui/pt/floater_about.xml +++ b/indra/newview/skins/default/xui/pt/floater_about.xml @@ -7,7 +7,7 @@ Construído com [COMPILER] versão [COMPILER_VERSION] - Você está em [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] em [REGION] localizado em [HOSTNAME]</nolink>([HOSTIP]) + Você está em [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] em [REGION] localizado em [HOSTNAME]</nolink>([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/ru/floater_about.xml b/indra/newview/skins/default/xui/ru/floater_about.xml index bb6266ac9a..2b2b3cf453 100755 --- a/indra/newview/skins/default/xui/ru/floater_about.xml +++ b/indra/newview/skins/default/xui/ru/floater_about.xml @@ -8,7 +8,7 @@ Использован компилятор [COMPILER], версия [COMPILER_VERSION] - Вы в точке [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] в регионе «[REGION]», расположенном на <nolink>[HOSTNAME]</nolink> ([HOSTIP]) + Вы в точке [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] в регионе «[REGION]», расположенном на <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/tr/floater_about.xml b/indra/newview/skins/default/xui/tr/floater_about.xml index 9cc9c7a220..4dcf6200c6 100755 --- a/indra/newview/skins/default/xui/tr/floater_about.xml +++ b/indra/newview/skins/default/xui/tr/floater_about.xml @@ -8,7 +8,7 @@ [COMPILER] [COMPILER_VERSION] sürümü ile oluşturuldu - <nolink>[HOSTNAME]</nolink> ([HOSTIP]) üzerinde bulunan [REGION] içerisinde [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] konumundasınız + <nolink>[HOSTNAME]</nolink> ([HOSTIP]) üzerinde bulunan [REGION] içerisinde [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] konumundasınız [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] diff --git a/indra/newview/skins/default/xui/zh/floater_about.xml b/indra/newview/skins/default/xui/zh/floater_about.xml index 643881e416..1193243c7e 100755 --- a/indra/newview/skins/default/xui/zh/floater_about.xml +++ b/indra/newview/skins/default/xui/zh/floater_about.xml @@ -8,7 +8,7 @@ 以 [COMPILER_VERSION] 版本 [COMPILER] 建置 - 你的方位是 [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1],地區名:[REGION],主機:<nolink>[HOSTNAME]</nolink> ([HOSTIP]) + 你的方位是 [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1],地區名:[REGION],主機:<nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] -- cgit v1.2.3 From 879dfd161ef19f73371b69e5db6b044f8b118ca1 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Thu, 11 Jul 2013 19:42:43 -0400 Subject: CHOP-959: Re-add global coordinates, plus SLURL, to About box. --- indra/newview/llfloaterabout.cpp | 5 +++++ indra/newview/skins/default/xui/en/floater_about.xml | 2 ++ 2 files changed, 7 insertions(+) diff --git a/indra/newview/llfloaterabout.cpp b/indra/newview/llfloaterabout.cpp index 318a03f755..163f294d2a 100755 --- a/indra/newview/llfloaterabout.cpp +++ b/indra/newview/llfloaterabout.cpp @@ -33,8 +33,10 @@ // Viewer includes #include "llagent.h" +#include "llagentui.h" #include "llappviewer.h" #include "llsecondlifeurls.h" +#include "llslurl.h" #include "llvoiceclient.h" #include "lluictrlfactory.h" #include "llviewertexteditor.h" @@ -257,6 +259,9 @@ LLSD LLFloaterAbout::getInfo() info["HOSTNAME"] = gAgent.getRegion()->getHost().getHostName(); info["HOSTIP"] = gAgent.getRegion()->getHost().getString(); info["SERVER_VERSION"] = gLastVersionChannel; + LLSLURL slurl; + LLAgentUI::buildSLURL(slurl); + info["SLURL"] = slurl.getSLURLString(); } // CPU diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index d9e4b5b70c..703015af20 100755 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -23,6 +23,8 @@ Built with [COMPILER] version [COMPILER_VERSION] You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at <nolink>[HOSTNAME]</nolink> ([HOSTIP]) +SLURL: <nolink>[SLURL]</nolink> +(global coordinates [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] -- cgit v1.2.3 From cfd17448be0c464c1ca64b1e8f3260aa4e98b0ca Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Tue, 16 Jul 2013 14:17:00 -0400 Subject: CHOP-960: Validate cmd_line.xml for map-to real settings.xml vars. A small, fixed set of cmd_line.xml switches can't reasonably be mapped to settings variables, mostly because they affect the settings machinery itself. Other than those, every new cmd_line.xml switch should map-to a settings variable. Validate that only the known set does not have map-to; validate that map-to variable actually exists. --- indra/newview/llcommandlineparser.cpp | 46 +++++++++++++++++++++++++++++++++-- 1 file changed, 44 insertions(+), 2 deletions(-) diff --git a/indra/newview/llcommandlineparser.cpp b/indra/newview/llcommandlineparser.cpp index 17d403bbe1..7adc6b8c5e 100755 --- a/indra/newview/llcommandlineparser.cpp +++ b/indra/newview/llcommandlineparser.cpp @@ -39,13 +39,17 @@ #include #include -#include +#include +#include #if _MSC_VER # pragma warning(pop) #endif #include "llsdserialize.h" +#include "llerror.h" +#include +#include #include #include @@ -63,6 +67,18 @@ namespace po = boost::program_options; // This could be good or bad, and probably won't matter for most use cases. namespace { + // List of command-line switches that can't map-to settings variables. + // Going forward, we want every new command-line switch to map-to some + // settings variable. This list is used to validate that. + const std::set unmapped_options = boost::assign::list_of + ("help") + ("set") + ("setdefault") + ("settings") + ("sessionsettings") + ("usersessionsettings") + ; + po::options_description gOptionsDesc; po::positional_options_description gPositionalOptions; po::variables_map gVariableMap; @@ -561,9 +577,35 @@ void LLControlGroupCLP::configure(const std::string& config_filename, LLControlG } boost::function1 callback; - if(option_params.has("map-to") && (NULL != controlGroup)) + if (! option_params.has("map-to")) + { + // If this option isn't mapped to a settings variable, is it + // one of the ones for which that's unreasonable, or did + // someone carelessly add a new option? (Make all these + // configuration errors fatal so a maintainer will catch them + // right away.) + std::set::const_iterator found = unmapped_options.find(long_name); + if (found == unmapped_options.end()) + { + llerrs << "New command-line option " << long_name + << " should map-to a variable in settings.xml" << llendl; + } + } + else // option specifies map-to { std::string controlName = option_params["map-to"].asString(); + if (! controlGroup) + { + llerrs << "Must pass gSavedSettings to LLControlGroupCLP::configure() for " + << long_name << " (map-to " << controlName << ")" << llendl; + } + + if (! controlGroup->getControl(controlName)) + { + llerrs << "Option " << long_name << " specifies map-to " << controlName + << " which does not exist" << llendl; + } + callback = boost::bind(setControlValueCB, _1, controlName, controlGroup); } -- cgit v1.2.3 From 2b3c1bd40d11b02cb097cb3dba7a661a4b528a91 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Wed, 17 Jul 2013 08:23:42 -0400 Subject: CHOP-962: Make LLControlGroup::declare* return LLControlVariable* LLControlGroup::declareControl(), declareString() etc. etc. all used to return BOOL -- which no one ever examines because it unconditionally returned TRUE. Make it return the (possibly new) LLControlVariable* instead. --- indra/llxml/llcontrol.cpp | 33 ++++++++++++++----------- indra/llxml/llcontrol.h | 26 +++++++++---------- indra/newview/tests/llagentaccess_test.cpp | 4 +-- indra/newview/tests/lllogininstance_test.cpp | 4 +-- indra/newview/tests/llsecapi_test.cpp | 4 +-- indra/newview/tests/llsechandler_basic_test.cpp | 4 +-- indra/newview/tests/llslurl_test.cpp | 4 +-- indra/newview/tests/llviewerhelputil_test.cpp | 4 +-- indra/newview/tests/llviewernetwork_test.cpp | 4 +-- 9 files changed, 46 insertions(+), 41 deletions(-) diff --git a/indra/llxml/llcontrol.cpp b/indra/llxml/llcontrol.cpp index 666c03e9ff..53550d6409 100755 --- a/indra/llxml/llcontrol.cpp +++ b/indra/llxml/llcontrol.cpp @@ -355,7 +355,7 @@ std::string LLControlGroup::typeEnumToString(eControlType typeenum) return mTypeString[typeenum]; } -BOOL LLControlGroup::declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor) +LLControlVariable* LLControlGroup::declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor) { LLControlVariable* existing_control = getControl(name); if (existing_control) @@ -374,66 +374,66 @@ BOOL LLControlGroup::declareControl(const std::string& name, eControlType type, { llwarns << "Control named " << name << " already exists, ignoring new declaration." << llendl; } - return TRUE; + return existing_control; } // if not, create the control and add it to the name table LLControlVariable* control = new LLControlVariable(name, type, initial_val, comment, persist, hidefromsettingseditor); mNameTable[name] = control; - return TRUE; + return control; } -BOOL LLControlGroup::declareU32(const std::string& name, const U32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareU32(const std::string& name, const U32 initial_val, const std::string& comment, BOOL persist) { return declareControl(name, TYPE_U32, (LLSD::Integer) initial_val, comment, persist); } -BOOL LLControlGroup::declareS32(const std::string& name, const S32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareS32(const std::string& name, const S32 initial_val, const std::string& comment, BOOL persist) { return declareControl(name, TYPE_S32, initial_val, comment, persist); } -BOOL LLControlGroup::declareF32(const std::string& name, const F32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareF32(const std::string& name, const F32 initial_val, const std::string& comment, BOOL persist) { return declareControl(name, TYPE_F32, initial_val, comment, persist); } -BOOL LLControlGroup::declareBOOL(const std::string& name, const BOOL initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, const BOOL initial_val, const std::string& comment, BOOL persist) { return declareControl(name, TYPE_BOOLEAN, initial_val, comment, persist); } -BOOL LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, BOOL persist) { return declareControl(name, TYPE_STRING, initial_val, comment, persist); } -BOOL LLControlGroup::declareVec3(const std::string& name, const LLVector3 &initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareVec3(const std::string& name, const LLVector3 &initial_val, const std::string& comment, BOOL persist) { return declareControl(name, TYPE_VEC3, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist) { return declareControl(name, TYPE_VEC3D, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist) { return declareControl(name, TYPE_RECT, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist ) +LLControlVariable* LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist ) { return declareControl(name, TYPE_COL4, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist ) +LLControlVariable* LLControlGroup::declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist ) { return declareControl(name, TYPE_COL3, initial_val.getValue(), comment, persist); } -BOOL LLControlGroup::declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist ) +LLControlVariable* LLControlGroup::declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist ) { return declareControl(name, TYPE_LLSD, initial_val, comment, persist); } @@ -887,6 +887,8 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v LLControlVariable* existing_control = getControl(name); if(existing_control) { + // set_default_values is true when we're loading the initial, + // immutable files from app_settings, e.g. settings.xml. if(set_default_values) { // Override all previously set properties of this control. @@ -908,6 +910,9 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v } else if(existing_control->isPersisted()) { + // save_values is specifically false for (e.g.) + // SessionSettingsFile and UserSessionSettingsFile -- in other + // words, for a file that's supposed to be transient. existing_control->setValue(control_map["Value"], save_values); } // *NOTE: If not persisted and not setting defaults, diff --git a/indra/llxml/llcontrol.h b/indra/llxml/llcontrol.h index ee7d1d50b7..a7424c6780 100755 --- a/indra/llxml/llcontrol.h +++ b/indra/llxml/llcontrol.h @@ -207,19 +207,19 @@ public: virtual void apply(const std::string& name, LLControlVariable* control) = 0; }; void applyToAll(ApplyFunctor* func); - - BOOL declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor = FALSE); - BOOL declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareS32(const std::string& name, S32 initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareF32(const std::string& name, F32 initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, BOOL persist = TRUE); - BOOL declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist = TRUE); - BOOL declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist = TRUE); + + LLControlVariable* declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor = FALSE); + LLControlVariable* declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareS32(const std::string& name, S32 initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareF32(const std::string& name, F32 initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist = TRUE); std::string getString(const std::string& name); std::string getText(const std::string& name); diff --git a/indra/newview/tests/llagentaccess_test.cpp b/indra/newview/tests/llagentaccess_test.cpp index 3ba25f3c10..1f379ead32 100755 --- a/indra/newview/tests/llagentaccess_test.cpp +++ b/indra/newview/tests/llagentaccess_test.cpp @@ -49,10 +49,10 @@ LLControlGroup::~LLControlGroup() } // Implementation of just the LLControlGroup methods we requre -BOOL LLControlGroup::declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist) { test_preferred_maturity = initial_val; - return true; + return NULL; } void LLControlGroup::setU32(const std::string& name, U32 val) diff --git a/indra/newview/tests/lllogininstance_test.cpp b/indra/newview/tests/lllogininstance_test.cpp index f038112fd0..4768d9351e 100755 --- a/indra/newview/tests/lllogininstance_test.cpp +++ b/indra/newview/tests/lllogininstance_test.cpp @@ -175,8 +175,8 @@ F32 LLControlGroup::getF32(const std::string& name) { return 0.0f; } U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only) { return 1; } void LLControlGroup::setString(const std::string& name, const std::string& val) {} std::string LLControlGroup::getString(const std::string& name) { return "test_string"; } -BOOL LLControlGroup::declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist) { return TRUE; } -BOOL LLControlGroup::declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist) { return TRUE; } +LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist) { return NULL; } +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist) { return NULL; } #include "lluicolortable.h" void LLUIColorTable::saveUserSettings(void)const {} diff --git a/indra/newview/tests/llsecapi_test.cpp b/indra/newview/tests/llsecapi_test.cpp index 703603e2db..05bac0e23b 100755 --- a/indra/newview/tests/llsecapi_test.cpp +++ b/indra/newview/tests/llsecapi_test.cpp @@ -39,10 +39,10 @@ LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + BOOL persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string LLControlGroup::getString(const std::string& name) { diff --git a/indra/newview/tests/llsechandler_basic_test.cpp b/indra/newview/tests/llsechandler_basic_test.cpp index 0235400976..3fbb45f8b4 100755 --- a/indra/newview/tests/llsechandler_basic_test.cpp +++ b/indra/newview/tests/llsechandler_basic_test.cpp @@ -71,10 +71,10 @@ std::string gLastName; LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + BOOL persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string LLControlGroup::getString(const std::string& name) { diff --git a/indra/newview/tests/llslurl_test.cpp b/indra/newview/tests/llslurl_test.cpp index 09343ef227..a3735388df 100755 --- a/indra/newview/tests/llslurl_test.cpp +++ b/indra/newview/tests/llslurl_test.cpp @@ -37,10 +37,10 @@ LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + BOOL persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string gCmdLineLoginURI; diff --git a/indra/newview/tests/llviewerhelputil_test.cpp b/indra/newview/tests/llviewerhelputil_test.cpp index 710881d811..8e9cc7111b 100755 --- a/indra/newview/tests/llviewerhelputil_test.cpp +++ b/indra/newview/tests/llviewerhelputil_test.cpp @@ -49,10 +49,10 @@ static std::string gOS; LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + BOOL persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string LLControlGroup::getString(const std::string& name) { diff --git a/indra/newview/tests/llviewernetwork_test.cpp b/indra/newview/tests/llviewernetwork_test.cpp index a1e97ea17e..f80c02475d 100755 --- a/indra/newview/tests/llviewernetwork_test.cpp +++ b/indra/newview/tests/llviewernetwork_test.cpp @@ -37,10 +37,10 @@ LLControlGroup::LLControlGroup(const std::string& name) : LLInstanceTracker(name) {} LLControlGroup::~LLControlGroup() {} -BOOL LLControlGroup::declareString(const std::string& name, +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return TRUE;} + BOOL persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string gCmdLineLoginURI; -- cgit v1.2.3 From fd14c250b8aa7b2d512194b164646ff7f658bef3 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Wed, 17 Jul 2013 11:30:09 -0400 Subject: CHOP-962: Preserve unrecognized user settings variables. Change LLControlVariable::mPersist from bool to tri-state enum. Its 'true' value used to mean "persist only if changed from default;" third state now means "persist regardless of value." Add forcePersist() method to set that. Replace isSaveValueDefault() method -- used only by logic to determine whether to save the variable -- with shouldSave() method to encapsulate ALL that logic rather than only part of it. shouldSave() recognizes PERSIST_ALWAYS state. When loading an unrecognized control variable from a user settings file, use forcePersist() to ensure that we later save that variable again. Tweak one of the unit tests to adjust for new semantics. --- indra/llxml/llcontrol.cpp | 81 ++++++++++++++++++++++++++---------- indra/llxml/llcontrol.h | 17 +++++--- indra/llxml/tests/llcontrol_test.cpp | 6 ++- 3 files changed, 75 insertions(+), 29 deletions(-) diff --git a/indra/llxml/llcontrol.cpp b/indra/llxml/llcontrol.cpp index 53550d6409..9dc6292cb2 100755 --- a/indra/llxml/llcontrol.cpp +++ b/indra/llxml/llcontrol.cpp @@ -136,10 +136,10 @@ LLControlVariable::LLControlVariable(const std::string& name, eControlType type, : mName(name), mComment(comment), mType(type), - mPersist(persist), + mPersist(persist? PERSIST_YES : PERSIST_NO), mHideFromSettingsEditor(hidefromsettingseditor) { - if (mPersist && mComment.empty()) + if (persist && mComment.empty()) { llerrs << "Must supply a comment for control " << mName << llendl; } @@ -262,7 +262,12 @@ void LLControlVariable::setDefaultValue(const LLSD& value) void LLControlVariable::setPersist(bool state) { - mPersist = state; + mPersist = state? PERSIST_YES : PERSIST_NO; +} + +void LLControlVariable::forcePersist() +{ + mPersist = PERSIST_ALWAYS; } void LLControlVariable::setHiddenFromSettingsEditor(bool hide) @@ -292,10 +297,29 @@ void LLControlVariable::resetToDefault(bool fire_signal) } } -bool LLControlVariable::isSaveValueDefault() -{ - return (mValues.size() == 1) - || ((mValues.size() > 1) && llsd_compare(mValues[1], mValues[0])); +bool LLControlVariable::shouldSave(bool nondefault_only) +{ + // This method is used to decide whether we should save a given + // variable. Two of the three values of mPersist are easy. + if (mPersist == PERSIST_NO) + return false; + + if (mPersist == PERSIST_ALWAYS) + return true; + + // PERSIST_YES + // If caller doesn't need us to filter, just save. + if (! nondefault_only) + return true; + + // PERSIST_YES, but caller only wants us to save this variable if its + // value differs from default. + if (isDefault()) // never been altered + return false; + + // We've set at least one other value: compare it to default. Save only if + // they differ. + return ! llsd_compare(getSaveValue(), getDefault()); } LLSD LLControlVariable::getSaveValue() const @@ -805,21 +829,12 @@ U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only { llwarns << "Tried to save invalid control: " << iter->first << llendl; } - - if( control && control->isPersisted() ) + else if( control->shouldSave(nondefault_only) ) { - if (!(nondefault_only && (control->isSaveValueDefault()))) - { - settings[iter->first]["Type"] = typeEnumToString(control->type()); - settings[iter->first]["Comment"] = control->getComment(); - settings[iter->first]["Value"] = control->getSaveValue(); - ++num_saved; - } - else - { - // Debug spam - // llinfos << "Skipping " << control->getName() << llendl; - } + settings[iter->first]["Type"] = typeEnumToString(control->type()); + settings[iter->first]["Comment"] = control->getComment(); + settings[iter->first]["Value"] = control->getSaveValue(); + ++num_saved; } } llofstream file; @@ -920,15 +935,35 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v } else { - declareControl(name, + // We've never seen this control before. Either we're loading up + // the initial set of default settings files (set_default_values) + // -- or we're loading user settings last saved by a viewer that + // supports a superset of the variables we know. + LLControlVariable* control = declareControl(name, typeStringToEnum(control_map["Type"].asString()), control_map["Value"], control_map["Comment"].asString(), persist, hidefromsettingseditor ); + // CHOP-962: if we're loading an unrecognized user setting, make + // sure we save it later. If you try an experimental viewer, tweak + // a new setting, briefly revert to an old viewer, then return to + // the new one, we don't want the old viewer to discard the + // setting you changed. + if (! set_default_values) + { + // Using forcePersist() insists that saveToFile() (which calls + // LLControlVariable::shouldSave()) must save this control + // variable regardless of its value. We can safely set this + // LLControlVariable persistent because the 'persistent' flag + // is not itself persisted! + control->forcePersist(); + LL_INFOS("LLControlGroup") << "preserving unrecognized user settings variable " + << name << LL_ENDL; + } } - + ++validitems; } diff --git a/indra/llxml/llcontrol.h b/indra/llxml/llcontrol.h index a7424c6780..5d6ac33780 100755 --- a/indra/llxml/llcontrol.h +++ b/indra/llxml/llcontrol.h @@ -101,13 +101,19 @@ public: typedef boost::signals2::signal commit_signal_t; private: + enum + { + PERSIST_NO, // don't save this var + PERSIST_YES, // save this var if differs from default + PERSIST_ALWAYS // save this var even if has default value + } mPersist; + std::string mName; std::string mComment; eControlType mType; - bool mPersist; bool mHideFromSettingsEditor; std::vector mValues; - + commit_signal_t mCommitSignal; validate_signal_t mValidateSignal; @@ -131,8 +137,8 @@ public: validate_signal_t* getValidateSignal() { return &mValidateSignal; } bool isDefault() { return (mValues.size() == 1); } - bool isSaveValueDefault(); - bool isPersisted() { return mPersist; } + bool shouldSave(bool nondefault_only); + bool isPersisted() { return mPersist != PERSIST_NO; } bool isHiddenFromSettingsEditor() { return mHideFromSettingsEditor; } LLSD get() const { return getValue(); } LLSD getValue() const { return mValues.back(); } @@ -142,7 +148,8 @@ public: void set(const LLSD& val) { setValue(val); } void setValue(const LLSD& value, bool saved_value = TRUE); void setDefaultValue(const LLSD& value); - void setPersist(bool state); + void setPersist(bool state); // persist or not depending on value + void forcePersist(); // always persist regardless of value void setHiddenFromSettingsEditor(bool hide); void setComment(const std::string& comment); diff --git a/indra/llxml/tests/llcontrol_test.cpp b/indra/llxml/tests/llcontrol_test.cpp index ede81956ec..c273773c9b 100755 --- a/indra/llxml/tests/llcontrol_test.cpp +++ b/indra/llxml/tests/llcontrol_test.cpp @@ -128,7 +128,11 @@ namespace tut template<> template<> void control_group_t::test<3>() { - int results = mCG->loadFromFile(mTestConfigFile.c_str()); + // Pass default_values = true. This tells loadFromFile() we're loading + // a default settings file that declares variables, rather than a user + // settings file. When loadFromFile() encounters an unrecognized user + // settings variable, it forcibly preserves it (CHOP-962). + int results = mCG->loadFromFile(mTestConfigFile.c_str(), true); LLControlVariable* control = mCG->getControl("TestSetting"); LLSD new_value = 13; control->setValue(new_value, FALSE); -- cgit v1.2.3 From 35bc91fc5dee77133fff0c0066e3e34689941dfd Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Mon, 22 Jul 2013 22:06:48 -0400 Subject: CHOP-962: Emit unrecognized-var log message only for Global settings. LLControlGroup::loadFromFile() can of course detect which LLControlGroup instance it's loading. We only want to log unrecognized settings variables in LLControlGroup "Global". Settings for "Don't show me this again" notifications are in group "Warnings". --- indra/llxml/llcontrol.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/indra/llxml/llcontrol.cpp b/indra/llxml/llcontrol.cpp index 9dc6292cb2..6e11a5f6f3 100755 --- a/indra/llxml/llcontrol.cpp +++ b/indra/llxml/llcontrol.cpp @@ -959,8 +959,20 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v // LLControlVariable persistent because the 'persistent' flag // is not itself persisted! control->forcePersist(); - LL_INFOS("LLControlGroup") << "preserving unrecognized user settings variable " - << name << LL_ENDL; + // We want to mention unrecognized user settings variables + // (e.g. from a newer version of the viewer) in the log. But + // we also arrive here for Boolean variables generated by + // the notifications subsystem when the user checks "Don't + // show me this again." These aren't declared in settings.xml; + // they're actually named for the notification they suppress. + // We don't want to mention those. Apologies, this is a bit of + // a hack: we happen to know that user settings go into an + // LLControlGroup whose name is "Global". + if (getKey() == "Global") + { + LL_INFOS("LLControlGroup") << "preserving unrecognized " << getKey() + << " settings variable " << name << LL_ENDL; + } } } -- cgit v1.2.3 From 09bbd6010431b4e396aa067b4c73d60bef51e406 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Mon, 22 Jul 2013 22:22:37 -0400 Subject: CHOP-962: tag before merging in viewer-release --- .hgtags | 1 + 1 file changed, 1 insertion(+) diff --git a/.hgtags b/.hgtags index 539f4a700c..2477a0a6ad 100755 --- a/.hgtags +++ b/.hgtags @@ -461,3 +461,4 @@ fb1630153bac5552046ea914af3f14deabc1def8 3.6.0-materials-beta1 69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release 69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release 0a56f33ad6aa112032b14a41dad759ad377bdde9 3.6.0-release +daa483a6f049dd162f6ae288918e4019f818d5af CHOP-962-a -- cgit v1.2.3 From af90459aa9954bda36d54ea5617ea930a4396d4e Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Mon, 22 Jul 2013 22:23:16 -0400 Subject: Removed tag CHOP-962-a --- .hgtags | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.hgtags b/.hgtags index 2477a0a6ad..1d66944459 100755 --- a/.hgtags +++ b/.hgtags @@ -462,3 +462,5 @@ fb1630153bac5552046ea914af3f14deabc1def8 3.6.0-materials-beta1 69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release 0a56f33ad6aa112032b14a41dad759ad377bdde9 3.6.0-release daa483a6f049dd162f6ae288918e4019f818d5af CHOP-962-a +daa483a6f049dd162f6ae288918e4019f818d5af CHOP-962-a +0000000000000000000000000000000000000000 CHOP-962-a -- cgit v1.2.3 From e121f3f409873989ec66193eb97b868ce8ad7f29 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Mon, 22 Jul 2013 22:23:24 -0400 Subject: CHOP-962: tag before merging in viewer-release --- .hgtags | 1 + 1 file changed, 1 insertion(+) diff --git a/.hgtags b/.hgtags index 1d66944459..7f65e90ffd 100755 --- a/.hgtags +++ b/.hgtags @@ -464,3 +464,4 @@ fb1630153bac5552046ea914af3f14deabc1def8 3.6.0-materials-beta1 daa483a6f049dd162f6ae288918e4019f818d5af CHOP-962-a daa483a6f049dd162f6ae288918e4019f818d5af CHOP-962-a 0000000000000000000000000000000000000000 CHOP-962-a +83357f31d8dbf048a8bfdc323f363bf4d588aca1 CHOP-951-a -- cgit v1.2.3 From 10c8fbbedbee07355f71ef206c50957a422d7ccf Mon Sep 17 00:00:00 2001 From: JJ Linden Date: Wed, 24 Jul 2013 14:38:23 -0700 Subject: added default sourceid and check that sourceid is not blank, hoping to get the windows builds to recognize the value --- BuildParams | 3 +++ indra/newview/viewer_manifest.py | 14 ++++++++------ 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/BuildParams b/BuildParams index 84d30f651b..5ee1bd11ea 100755 --- a/BuildParams +++ b/BuildParams @@ -26,6 +26,9 @@ codeticket_since = 3.3.0-release Linux.gcc_version = /usr/bin/gcc-4.6 Linux.cxx_version = /usr/bin/g++-4.6 +# Setup default sourceid so Windows can pick up the TeamCity override +sourceid = "" + ################################################################ #### Examples of how to set the viewer_channel #### # diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 206f81cdc2..827a8f44c3 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -113,12 +113,14 @@ class ViewerManifest(LLManifest): # no sourceid, no settings_install.xml file pass else: - # Single-entry subset of the LLSD content of settings.xml - content = dict(sourceid=dict(Comment='Identify referring agency to Linden web servers', - Persist=1, - Type='String', - Value=sourceid)) - self.put_in_file(llsd.format_pretty_xml(content), "settings_install.xml") + if len(sourceid) > 0: + print "Using sourceid: " + sourceid + # Single-entry subset of the LLSD content of settings.xml + content = dict(sourceid=dict(Comment='Identify referring agency to Linden web servers', + Persist=1, + Type='String', + Value=sourceid)) + self.put_in_file(llsd.format_pretty_xml(content), "settings_install.xml") self.end_prefix("app_settings") -- cgit v1.2.3 From d2386652f8a44c5adcc7fbcc65741649dd90aa2b Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Thu, 25 Jul 2013 16:46:51 -0400 Subject: CHOP-962: Make LLControlVariable::setPersist() accept only enum. Initial change made LLControlVariable::mPersist an enum, but retained bool/BOOL public API. setPersist(true) set one value, setPersist(false) set another, forcePersist() set the third. Per code review, expose enum to public, make setPersist() (and LLControlVariable constructor, and LLControlGroup:: declareControl(), and all the LLControlGroup::declareMumble() methods, and all the unit-test dummy declareMumble() method bodies) accept that enum. Remove forcePersist(). Fix calls to LLControlGroup::declareMumble() accordingly. Also rename PERSIST_YES to PERSIST_NONDFT, also per code review. --- indra/llui/llfloaterreg.cpp | 12 ++-- indra/llui/llnotifications.cpp | 2 +- indra/llxml/llcontrol.cpp | 75 ++++++++++++------------- indra/llxml/llcontrol.h | 42 +++++++------- indra/newview/llagent.cpp | 2 +- indra/newview/llfloaterimnearbychat.cpp | 2 +- indra/newview/tests/llagentaccess_test.cpp | 12 ++-- indra/newview/tests/lllogininstance_test.cpp | 18 +++--- indra/newview/tests/llsecapi_test.cpp | 2 +- indra/newview/tests/llsechandler_basic_test.cpp | 2 +- indra/newview/tests/llslurl_test.cpp | 2 +- indra/newview/tests/llviewerhelputil_test.cpp | 2 +- indra/newview/tests/llviewernetwork_test.cpp | 2 +- indra/newview/tests/llxmlrpclistener_test.cpp | 4 +- 14 files changed, 87 insertions(+), 92 deletions(-) diff --git a/indra/llui/llfloaterreg.cpp b/indra/llui/llfloaterreg.cpp index 1cdddf0d5b..b1b75776a7 100755 --- a/indra/llui/llfloaterreg.cpp +++ b/indra/llui/llfloaterreg.cpp @@ -356,8 +356,8 @@ std::string LLFloaterReg::declareRectControl(const std::string& name) { std::string controlname = getRectControlName(name); LLFloater::getControlGroup()->declareRect(controlname, LLRect(), - llformat("Window Size for %s", name.c_str()), - TRUE); + llformat("Window Size for %s", name.c_str()), + LLControlVariable::PERSIST_NONDFT); return controlname; } @@ -367,7 +367,7 @@ std::string LLFloaterReg::declarePosXControl(const std::string& name) LLFloater::getControlGroup()->declareF32(controlname, 10.f, llformat("Window X Position for %s", name.c_str()), - TRUE); + LLControlVariable::PERSIST_NONDFT); return controlname; } @@ -377,7 +377,7 @@ std::string LLFloaterReg::declarePosYControl(const std::string& name) LLFloater::getControlGroup()->declareF32(controlname, 10.f, llformat("Window Y Position for %s", name.c_str()), - TRUE); + LLControlVariable::PERSIST_NONDFT); return controlname; } @@ -404,7 +404,7 @@ std::string LLFloaterReg::declareVisibilityControl(const std::string& name) std::string controlname = getVisibilityControlName(name); LLFloater::getControlGroup()->declareBOOL(controlname, FALSE, llformat("Window Visibility for %s", name.c_str()), - TRUE); + LLControlVariable::PERSIST_NONDFT); return controlname; } @@ -414,7 +414,7 @@ std::string LLFloaterReg::declareDockStateControl(const std::string& name) std::string controlname = getDockStateControlName(name); LLFloater::getControlGroup()->declareBOOL(controlname, TRUE, llformat("Window Docking state for %s", name.c_str()), - TRUE); + LLControlVariable::PERSIST_NONDFT); return controlname; } diff --git a/indra/llui/llnotifications.cpp b/indra/llui/llnotifications.cpp index 1789f003b9..a1853ca1f7 100755 --- a/indra/llui/llnotifications.cpp +++ b/indra/llui/llnotifications.cpp @@ -214,7 +214,7 @@ LLNotificationForm::LLNotificationForm(const std::string& name, const LLNotifica } else { - LLUI::sSettingGroups["ignores"]->declareBOOL(name, show_notification, "Show notification with this name", TRUE); + LLUI::sSettingGroups["ignores"]->declareBOOL(name, show_notification, "Show notification with this name", LLControlVariable::PERSIST_NONDFT); mIgnoreSetting = LLUI::sSettingGroups["ignores"]->getControl(name); } } diff --git a/indra/llxml/llcontrol.cpp b/indra/llxml/llcontrol.cpp index 6e11a5f6f3..16f2290787 100755 --- a/indra/llxml/llcontrol.cpp +++ b/indra/llxml/llcontrol.cpp @@ -132,14 +132,14 @@ bool LLControlVariable::llsd_compare(const LLSD& a, const LLSD & b) LLControlVariable::LLControlVariable(const std::string& name, eControlType type, LLSD initial, const std::string& comment, - bool persist, bool hidefromsettingseditor) + ePersist persist, bool hidefromsettingseditor) : mName(name), mComment(comment), mType(type), - mPersist(persist? PERSIST_YES : PERSIST_NO), + mPersist(persist), mHideFromSettingsEditor(hidefromsettingseditor) { - if (persist && mComment.empty()) + if ((persist != PERSIST_NO) && mComment.empty()) { llerrs << "Must supply a comment for control " << mName << llendl; } @@ -260,14 +260,9 @@ void LLControlVariable::setDefaultValue(const LLSD& value) } } -void LLControlVariable::setPersist(bool state) +void LLControlVariable::setPersist(ePersist state) { - mPersist = state? PERSIST_YES : PERSIST_NO; -} - -void LLControlVariable::forcePersist() -{ - mPersist = PERSIST_ALWAYS; + mPersist = state; } void LLControlVariable::setHiddenFromSettingsEditor(bool hide) @@ -307,13 +302,13 @@ bool LLControlVariable::shouldSave(bool nondefault_only) if (mPersist == PERSIST_ALWAYS) return true; - // PERSIST_YES + // PERSIST_NONDFT // If caller doesn't need us to filter, just save. if (! nondefault_only) return true; - // PERSIST_YES, but caller only wants us to save this variable if its - // value differs from default. + // PERSIST_NONDFT: caller only wants us to save this variable if its value + // differs from default. if (isDefault()) // never been altered return false; @@ -379,12 +374,12 @@ std::string LLControlGroup::typeEnumToString(eControlType typeenum) return mTypeString[typeenum]; } -LLControlVariable* LLControlGroup::declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor) +LLControlVariable* LLControlGroup::declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, LLControlVariable::ePersist persist, BOOL hidefromsettingseditor) { LLControlVariable* existing_control = getControl(name); if (existing_control) { - if (persist && existing_control->isType(type)) + if ((persist != LLControlVariable::PERSIST_NO) && existing_control->isType(type)) { if (!existing_control->llsd_compare(existing_control->getDefault(), initial_val)) { @@ -407,57 +402,57 @@ LLControlVariable* LLControlGroup::declareControl(const std::string& name, eCont return control; } -LLControlVariable* LLControlGroup::declareU32(const std::string& name, const U32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareU32(const std::string& name, const U32 initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_U32, (LLSD::Integer) initial_val, comment, persist); } -LLControlVariable* LLControlGroup::declareS32(const std::string& name, const S32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareS32(const std::string& name, const S32 initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_S32, initial_val, comment, persist); } -LLControlVariable* LLControlGroup::declareF32(const std::string& name, const F32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareF32(const std::string& name, const F32 initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_F32, initial_val, comment, persist); } -LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, const BOOL initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, const BOOL initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_BOOLEAN, initial_val, comment, persist); } -LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_STRING, initial_val, comment, persist); } -LLControlVariable* LLControlGroup::declareVec3(const std::string& name, const LLVector3 &initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareVec3(const std::string& name, const LLVector3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_VEC3, initial_val.getValue(), comment, persist); } -LLControlVariable* LLControlGroup::declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_VEC3D, initial_val.getValue(), comment, persist); } -LLControlVariable* LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return declareControl(name, TYPE_RECT, initial_val.getValue(), comment, persist); } -LLControlVariable* LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist ) +LLControlVariable* LLControlGroup::declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, LLControlVariable::ePersist persist ) { return declareControl(name, TYPE_COL4, initial_val.getValue(), comment, persist); } -LLControlVariable* LLControlGroup::declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist ) +LLControlVariable* LLControlGroup::declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist ) { return declareControl(name, TYPE_COL3, initial_val.getValue(), comment, persist); } -LLControlVariable* LLControlGroup::declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist ) +LLControlVariable* LLControlGroup::declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, LLControlVariable::ePersist persist ) { return declareControl(name, TYPE_LLSD, initial_val, comment, persist); } @@ -688,11 +683,11 @@ U32 LLControlGroup::loadFromFileLegacy(const std::string& filename, BOOL require switch(declare_as) { case TYPE_COL4: - declareColor4(name, LLColor4::white, LLStringUtil::null, NO_PERSIST); + declareColor4(name, LLColor4::white, LLStringUtil::null, LLControlVariable::PERSIST_NO); break; case TYPE_STRING: default: - declareString(name, LLStringUtil::null, LLStringUtil::null, NO_PERSIST); + declareString(name, LLStringUtil::null, LLStringUtil::null, LLControlVariable::PERSIST_NO); break; } } @@ -877,13 +872,14 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v for(LLSD::map_const_iterator itr = settings.beginMap(); itr != settings.endMap(); ++itr) { - bool persist = true; + LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT; std::string const & name = itr->first; LLSD const & control_map = itr->second; if(control_map.has("Persist")) { - persist = control_map["Persist"].asInteger(); + persist = control_map["Persist"].asInteger()? + LLControlVariable::PERSIST_NONDFT : LLControlVariable::PERSIST_NO; } // Sometimes we want to use the settings system to provide cheap persistence, but we @@ -939,13 +935,6 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v // the initial set of default settings files (set_default_values) // -- or we're loading user settings last saved by a viewer that // supports a superset of the variables we know. - LLControlVariable* control = declareControl(name, - typeStringToEnum(control_map["Type"].asString()), - control_map["Value"], - control_map["Comment"].asString(), - persist, - hidefromsettingseditor - ); // CHOP-962: if we're loading an unrecognized user setting, make // sure we save it later. If you try an experimental viewer, tweak // a new setting, briefly revert to an old viewer, then return to @@ -953,12 +942,12 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v // setting you changed. if (! set_default_values) { - // Using forcePersist() insists that saveToFile() (which calls + // Using PERSIST_ALWAYS insists that saveToFile() (which calls // LLControlVariable::shouldSave()) must save this control // variable regardless of its value. We can safely set this // LLControlVariable persistent because the 'persistent' flag // is not itself persisted! - control->forcePersist(); + persist = LLControlVariable::PERSIST_ALWAYS; // We want to mention unrecognized user settings variables // (e.g. from a newer version of the viewer) in the log. But // we also arrive here for Boolean variables generated by @@ -974,6 +963,14 @@ U32 LLControlGroup::loadFromFile(const std::string& filename, bool set_default_v << " settings variable " << name << LL_ENDL; } } + + declareControl(name, + typeStringToEnum(control_map["Type"].asString()), + control_map["Value"], + control_map["Comment"].asString(), + persist, + hidefromsettingseditor + ); } ++validitems; diff --git a/indra/llxml/llcontrol.h b/indra/llxml/llcontrol.h index 5d6ac33780..e1f9be80dd 100755 --- a/indra/llxml/llcontrol.h +++ b/indra/llxml/llcontrol.h @@ -72,8 +72,6 @@ class LLVector3d; class LLColor4; class LLColor3; -const BOOL NO_PERSIST = FALSE; - typedef enum e_control_type { TYPE_U32 = 0, @@ -100,17 +98,18 @@ public: typedef boost::signals2::signal validate_signal_t; typedef boost::signals2::signal commit_signal_t; -private: - enum + enum ePersist { PERSIST_NO, // don't save this var - PERSIST_YES, // save this var if differs from default + PERSIST_NONDFT, // save this var if differs from default PERSIST_ALWAYS // save this var even if has default value - } mPersist; + }; +private: std::string mName; std::string mComment; eControlType mType; + ePersist mPersist; bool mHideFromSettingsEditor; std::vector mValues; @@ -120,7 +119,7 @@ private: public: LLControlVariable(const std::string& name, eControlType type, LLSD initial, const std::string& comment, - bool persist = true, bool hidefromsettingseditor = false); + ePersist persist = PERSIST_NONDFT, bool hidefromsettingseditor = false); virtual ~LLControlVariable(); @@ -148,8 +147,7 @@ public: void set(const LLSD& val) { setValue(val); } void setValue(const LLSD& value, bool saved_value = TRUE); void setDefaultValue(const LLSD& value); - void setPersist(bool state); // persist or not depending on value - void forcePersist(); // always persist regardless of value + void setPersist(ePersist); void setHiddenFromSettingsEditor(bool hide); void setComment(const std::string& comment); @@ -215,18 +213,18 @@ public: }; void applyToAll(ApplyFunctor* func); - LLControlVariable* declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist, BOOL hidefromsettingseditor = FALSE); - LLControlVariable* declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareS32(const std::string& name, S32 initial_val, const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareF32(const std::string& name, F32 initial_val, const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist = TRUE); - LLControlVariable* declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist = TRUE); + LLControlVariable* declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, LLControlVariable::ePersist persist, BOOL hidefromsettingseditor = FALSE); + LLControlVariable* declareU32(const std::string& name, U32 initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareS32(const std::string& name, S32 initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareF32(const std::string& name, F32 initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareString(const std::string& name, const std::string &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); + LLControlVariable* declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT); std::string getString(const std::string& name); std::string getText(const std::string& name); @@ -375,7 +373,7 @@ private: init_value = convert_to_llsd(default_value); if(type < TYPE_COUNT) { - group.declareControl(name, type, init_value, comment, FALSE); + group.declareControl(name, type, init_value, comment, LLControlVariable::PERSIST_NO); return true; } return false; diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 3e94c5edf7..05f3824485 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -433,7 +433,7 @@ void LLAgent::init() { mMoveTimer.start(); - gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", FALSE); + gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", LLControlVariable::PERSIST_NO); gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2)); // *Note: this is where LLViewerCamera::getInstance() used to be constructed. diff --git a/indra/newview/llfloaterimnearbychat.cpp b/indra/newview/llfloaterimnearbychat.cpp index 56b0c15cb9..38592b3f65 100755 --- a/indra/newview/llfloaterimnearbychat.cpp +++ b/indra/newview/llfloaterimnearbychat.cpp @@ -125,7 +125,7 @@ BOOL LLFloaterIMNearbyChat::postBuild() setTitle(LLTrans::getString("NearbyChatTitle")); // obsolete, but may be needed for backward compatibility? - gSavedSettings.declareS32("nearbychat_showicons_and_names", 2, "NearByChat header settings", true); + gSavedSettings.declareS32("nearbychat_showicons_and_names", 2, "NearByChat header settings", LLControlVariable::PERSIST_NONDFT); if (gSavedPerAccountSettings.getBOOL("LogShowHistory")) { diff --git a/indra/newview/tests/llagentaccess_test.cpp b/indra/newview/tests/llagentaccess_test.cpp index 1f379ead32..a40b5c9a3d 100755 --- a/indra/newview/tests/llagentaccess_test.cpp +++ b/indra/newview/tests/llagentaccess_test.cpp @@ -49,7 +49,7 @@ LLControlGroup::~LLControlGroup() } // Implementation of just the LLControlGroup methods we requre -LLControlVariable* LLControlGroup::declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist) +LLControlVariable* LLControlGroup::declareU32(const std::string& name, U32 initial_val, const std::string& comment, LLControlVariable::ePersist persist) { test_preferred_maturity = initial_val; return NULL; @@ -80,7 +80,7 @@ namespace tut void agentaccess_object_t::test<1>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); cgr.setU32("PreferredMaturity", SIM_ACCESS_PG); @@ -109,7 +109,7 @@ namespace tut void agentaccess_object_t::test<2>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); // make sure default is PG @@ -157,7 +157,7 @@ namespace tut void agentaccess_object_t::test<3>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); #ifndef HACKED_GODLIKE_VIEWER @@ -195,7 +195,7 @@ namespace tut void agentaccess_object_t::test<4>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); #ifndef HACKED_GODLIKE_VIEWER @@ -272,7 +272,7 @@ namespace tut void agentaccess_object_t::test<5>() { LLControlGroup cgr("test"); - cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", FALSE); + cgr.declareU32("PreferredMaturity", SIM_ACCESS_PG, "declared_for_test", LLControlVariable::PERSIST_NO); LLAgentAccess aa(cgr); cgr.setU32("PreferredMaturity", SIM_ACCESS_ADULT); diff --git a/indra/newview/tests/lllogininstance_test.cpp b/indra/newview/tests/lllogininstance_test.cpp index 4768d9351e..272a46aa8d 100755 --- a/indra/newview/tests/lllogininstance_test.cpp +++ b/indra/newview/tests/lllogininstance_test.cpp @@ -175,8 +175,8 @@ F32 LLControlGroup::getF32(const std::string& name) { return 0.0f; } U32 LLControlGroup::saveToFile(const std::string& filename, BOOL nondefault_only) { return 1; } void LLControlGroup::setString(const std::string& name, const std::string& val) {} std::string LLControlGroup::getString(const std::string& name) { return "test_string"; } -LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist) { return NULL; } -LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist) { return NULL; } +LLControlVariable* LLControlGroup::declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return NULL; } +LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string &initial_val, const std::string& comment, LLControlVariable::ePersist persist) { return NULL; } #include "lluicolortable.h" void LLUIColorTable::saveUserSettings(void)const {} @@ -344,13 +344,13 @@ namespace tut gTOSReplyPump = 0; // clear the callback. - gSavedSettings.declareBOOL("NoInventoryLibrary", FALSE, "", FALSE); - gSavedSettings.declareBOOL("ConnectAsGod", FALSE, "", FALSE); - gSavedSettings.declareBOOL("UseDebugMenus", FALSE, "", FALSE); - gSavedSettings.declareBOOL("ForceMandatoryUpdate", FALSE, "", FALSE); - gSavedSettings.declareString("ClientSettingsFile", "test_settings.xml", "", FALSE); - gSavedSettings.declareString("NextLoginLocation", "", "", FALSE); - gSavedSettings.declareBOOL("LoginLastLocation", FALSE, "", FALSE); + gSavedSettings.declareBOOL("NoInventoryLibrary", FALSE, "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareBOOL("ConnectAsGod", FALSE, "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareBOOL("UseDebugMenus", FALSE, "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareBOOL("ForceMandatoryUpdate", FALSE, "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareString("ClientSettingsFile", "test_settings.xml", "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareString("NextLoginLocation", "", "", LLControlVariable::PERSIST_NO); + gSavedSettings.declareBOOL("LoginLastLocation", FALSE, "", LLControlVariable::PERSIST_NO); LLSD authenticator = LLSD::emptyMap(); LLSD identifier = LLSD::emptyMap(); diff --git a/indra/newview/tests/llsecapi_test.cpp b/indra/newview/tests/llsecapi_test.cpp index 05bac0e23b..d7e87ed52e 100755 --- a/indra/newview/tests/llsecapi_test.cpp +++ b/indra/newview/tests/llsecapi_test.cpp @@ -42,7 +42,7 @@ LLControlGroup::~LLControlGroup() {} LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return NULL;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string LLControlGroup::getString(const std::string& name) { diff --git a/indra/newview/tests/llsechandler_basic_test.cpp b/indra/newview/tests/llsechandler_basic_test.cpp index 3fbb45f8b4..2a8dc15346 100755 --- a/indra/newview/tests/llsechandler_basic_test.cpp +++ b/indra/newview/tests/llsechandler_basic_test.cpp @@ -74,7 +74,7 @@ LLControlGroup::~LLControlGroup() {} LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return NULL;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string LLControlGroup::getString(const std::string& name) { diff --git a/indra/newview/tests/llslurl_test.cpp b/indra/newview/tests/llslurl_test.cpp index a3735388df..86229ad636 100755 --- a/indra/newview/tests/llslurl_test.cpp +++ b/indra/newview/tests/llslurl_test.cpp @@ -40,7 +40,7 @@ LLControlGroup::~LLControlGroup() {} LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return NULL;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string gCmdLineLoginURI; diff --git a/indra/newview/tests/llviewerhelputil_test.cpp b/indra/newview/tests/llviewerhelputil_test.cpp index 8e9cc7111b..f6456a2839 100755 --- a/indra/newview/tests/llviewerhelputil_test.cpp +++ b/indra/newview/tests/llviewerhelputil_test.cpp @@ -52,7 +52,7 @@ LLControlGroup::~LLControlGroup() {} LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return NULL;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string LLControlGroup::getString(const std::string& name) { diff --git a/indra/newview/tests/llviewernetwork_test.cpp b/indra/newview/tests/llviewernetwork_test.cpp index f80c02475d..06de1cbfa2 100755 --- a/indra/newview/tests/llviewernetwork_test.cpp +++ b/indra/newview/tests/llviewernetwork_test.cpp @@ -40,7 +40,7 @@ LLControlGroup::~LLControlGroup() {} LLControlVariable* LLControlGroup::declareString(const std::string& name, const std::string& initial_val, const std::string& comment, - BOOL persist) {return NULL;} + LLControlVariable::ePersist persist) {return NULL;} void LLControlGroup::setString(const std::string& name, const std::string& val){} std::string gCmdLineLoginURI; diff --git a/indra/newview/tests/llxmlrpclistener_test.cpp b/indra/newview/tests/llxmlrpclistener_test.cpp index 711c2a3d51..20f913b670 100755 --- a/indra/newview/tests/llxmlrpclistener_test.cpp +++ b/indra/newview/tests/llxmlrpclistener_test.cpp @@ -62,8 +62,8 @@ namespace tut // These variables are required by machinery used by // LLXMLRPCTransaction. The values reflect reality for this test // executable; hopefully these values are correct. - gSavedSettings.declareBOOL("BrowserProxyEnabled", FALSE, "", FALSE); // don't persist - gSavedSettings.declareBOOL("NoVerifySSLCert", TRUE, "", FALSE); // don't persist + gSavedSettings.declareBOOL("BrowserProxyEnabled", FALSE, "", LLControlVariable::PERSIST_NO); // don't persist + gSavedSettings.declareBOOL("NoVerifySSLCert", TRUE, "", LLControlVariable::PERSIST_NO); // don't persist } // LLEventPump listener signature -- cgit v1.2.3 From c109361861a9f96566ae4acbc2b42e6afd5180bf Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Fri, 26 Jul 2013 08:58:47 -0400 Subject: CHOP-962: per code review, comment that other code relies on "Global". The comment advises grepping for "Global" rather than specifically pointing to llcontrol.cpp because that's NOT the only place that relies on the name "Global"! Besides, by the time someone does want to change the name, still other such dependencies could've crept in. --- indra/newview/llviewercontrol.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index afbb59e723..744ec4de2b 100755 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -83,7 +83,9 @@ BOOL gHackGodmode = FALSE; #endif - +// Should you contemplate changing the name "Global", please first grep for +// that string literal. There are at least a couple other places in the C++ +// code that assume the LLControlGroup named "Global" is gSavedSettings. LLControlGroup gSavedSettings("Global"); // saved at end of session LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session LLControlGroup gCrashSettings("CrashSettings"); // saved at end of session -- cgit v1.2.3 From a207b24d331539e16bd66ca09df3c585529c99f0 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Fri, 26 Jul 2013 10:42:13 -0400 Subject: CHOP-955: Include app_settings/settings_install.xml in file_list. viewer_manifest.py uses its base-class llmanifest.LLManifest.put_in_file() method to create several different files in the install image being marshalled. I based the logic to create settings_install.xml on that example. Unfortunately I failed to notice that after every existing call, the script also explicitly appended the newly-created file to self.file_list... which only matters on Windows. file_list is fed to the NSIS installer. Change put_in_file() method to implicitly append to self.file_list. Change every existing viewer_manifest.py call to pass new put_in_file(src=) param instead of explicitly appending to self.file_list. --- indra/lib/python/indra/util/llmanifest.py | 18 ++++++++++++++---- indra/newview/viewer_manifest.py | 25 ++++++++++++++----------- 2 files changed, 28 insertions(+), 15 deletions(-) diff --git a/indra/lib/python/indra/util/llmanifest.py b/indra/lib/python/indra/util/llmanifest.py index 9cb830a2db..54049b5545 100755 --- a/indra/lib/python/indra/util/llmanifest.py +++ b/indra/lib/python/indra/util/llmanifest.py @@ -392,11 +392,21 @@ class LLManifest(object): raise ManifestError, "Should be something at path " + path self.created_paths.append(path) - def put_in_file(self, contents, dst): + def put_in_file(self, contents, dst, src=None): # write contents as dst - f = open(self.dst_path_of(dst), "wb") - f.write(contents) - f.close() + dst_path = self.dst_path_of(dst) + f = open(dst_path, "wb") + try: + f.write(contents) + finally: + f.close() + + # Why would we create a file in the destination tree if not to include + # it in the installer? The default src=None (plus the fact that the + # src param is last) is to preserve backwards compatibility. + if src: + self.file_list.append([src, dst_path]) + return dst_path def replace_in(self, src, dst=None, searchdict={}): if dst == None: diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 827a8f44c3..b9da6c9280 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -71,13 +71,13 @@ class ViewerManifest(LLManifest): # include the entire shaders directory recursively self.path("shaders") # include the extracted list of contributors - contributor_names = self.extract_names("../../doc/contributions.txt") - self.put_in_file(contributor_names, "contributors.txt") - self.file_list.append(["../../doc/contributions.txt",self.dst_path_of("contributors.txt")]) + contributions_path = "../../doc/contributions.txt" + contributor_names = self.extract_names(contributions_path) + self.put_in_file(contributor_names, "contributors.txt", src=contributions_path) # include the extracted list of translators - translator_names = self.extract_names("../../doc/translations.txt") - self.put_in_file(translator_names, "translators.txt") - self.file_list.append(["../../doc/translations.txt",self.dst_path_of("translators.txt")]) + translations_path = "../../doc/translations.txt" + translator_names = self.extract_names(translations_path) + self.put_in_file(translator_names, "translators.txt", src=translations_path) # include the list of Lindens (if any) # see https://wiki.lindenlab.com/wiki/Generated_Linden_Credits linden_names_path = os.getenv("LINDEN_CREDITS") @@ -91,10 +91,9 @@ class ViewerManifest(LLManifest): else: # all names should be one line, but the join below also converts to a string linden_names = ', '.join(linden_file.readlines()) - self.put_in_file(linden_names, "lindens.txt") + self.put_in_file(linden_names, "lindens.txt", src=linden_names_path) linden_file.close() print "Linden names extracted from '%s'" % linden_names_path - self.file_list.append([linden_names_path,self.dst_path_of("lindens.txt")]) # ... and the entire windlight directory self.path("windlight") @@ -113,14 +112,18 @@ class ViewerManifest(LLManifest): # no sourceid, no settings_install.xml file pass else: - if len(sourceid) > 0: - print "Using sourceid: " + sourceid + if sourceid: # Single-entry subset of the LLSD content of settings.xml content = dict(sourceid=dict(Comment='Identify referring agency to Linden web servers', Persist=1, Type='String', Value=sourceid)) - self.put_in_file(llsd.format_pretty_xml(content), "settings_install.xml") + # put_in_file(src=) need not be an actual pathname; it + # only needs to be non-empty + settings_install = self.put_in_file(llsd.format_pretty_xml(content), + "settings_install.xml", + src="environment") + print "Put sourceid '%s' in %s" % (sourceid, settings_install) self.end_prefix("app_settings") -- cgit v1.2.3