Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Conflicts:
# autobuild.xml
# indra/cmake/JsonCpp.cmake
# indra/llimage/llimageworker.cpp
# indra/llmessage/CMakeLists.txt
# indra/llprimitive/llmodel.cpp
# indra/llprimitive/llmodelloader.cpp
# indra/llprimitive/llmodelloader.h
# indra/llwindow/llkeyboard.cpp
# indra/llwindow/llkeyboard.h
# indra/llwindow/llkeyboardheadless.cpp
# indra/llwindow/llkeyboardheadless.h
# indra/llwindow/llkeyboardsdl.cpp
# indra/llwindow/llkeyboardsdl.h
# indra/llwindow/llwindowsdl.cpp
# indra/llwindow/llwindowsdl.h
# indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
# indra/newview/llappviewerlinux_api_dbus.cpp
# indra/newview/llconversationloglist.cpp
# indra/newview/lldirpicker.cpp
# indra/newview/llfilepicker.cpp
# indra/newview/llfloateremojipicker.cpp
# indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpanelface.cpp
# indra/newview/llviewerobject.h
# indra/newview/llxmlrpctransaction.cpp
# indra/newview/viewer_manifest.py
|
|
Split updates into batches that respect server update limit
|
|
# Conflicts:
# autobuild.xml
|
|
release/2024.06-atlasaurus
# Conflicts:
# autobuild.xml
# indra/newview/llvoicechannel.cpp
|
|
|
|
# Conflicts:
# autobuild.xml
|
|
|
|
|
|
LLScrollingPanelList::updatePanelVisiblilty()(220)
|
|
* Fix: Update calcDataSizeJ2C to pyramid-base file size estimation
Used the loop from the previous LayerFactored method to create a more accurate file size estimation by walking up the pyramid tiles.
Sizes are much larger in many cases and eliminate partial decoder issues with OpenJPEG.
KDU not tested but expected to produce better files as well.
Should also stop decode failures on tiny or very rectangular dimensions.
---------
Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
|
|
2048x2048 (#2025)
|
|
|
|
|
|
|
|
|
|
Textures were being set to Inactive even if still in scene, causing them to be deleted and re-decoded in a loop.
|
|
|
|
gcc complains about this iterator not being const
|
|
gcc detects usage of this array as uninitialized, so make sure it's initialized. I am not sure if this is a legitimate warning, or if the code guarantees the array gets initialized before use in lines 140-142 and this is a performance optimization.
|
|
Show description and actual value of LLSD type setting
|
|
|
|
|
|
|
|
Revert "secondlife/viewer#1885: Terrain texture repeats: Remove feature flag dependency on simulator feature in favor of cap"
|
|
feature flag dependency on simulator feature in favor of cap"
|
|
|
|
|
|
Remove ability to reuse a `LuaState` between `LLLUAmanager` functions.
|
|
|
|
|
|
|
|
|
|
|
|
secondlife/viewer#1885: Terrain texture repeats: Remove feature flag dependency on simulator feature in favor of cap
|
|
We couldn't discard the "p.s." fiber.run() call from LuaState::expr() until we
could count on fiber.lua's LL.atexit(fiber.run) call being executed after each
Lua script or chunk, and we couldn't count on that until we made
LLLUAmanager::runScriptFile() instantiate and destroy its LuaState on the C++
Lua-specific coroutine. Now that we've done that, use LL.atexit(fiber.run)
instead of the whole special-case "p.s." in LuaState::expr().
|
|
Remove LLLUAmanager::mumbleScriptLine() LuaState& parameters. Make
startScriptLine(), waitScriptLine() and runScriptLine() exactly parallel to
startScriptFile(), waitScriptFile() and runScriptFile(). That means that
runScriptLine()'s C++ coroutine instantiates and destroys its own LuaState,
which means that LL.atexit() functions will run on the Lua-specific C++
coroutine rather than (say) the viewer's main coroutine.
Introduce LLLUAmanager::script_result typedef for std::pair<int, LLSD> and use
in method returns.
Remove LuaState::initLuaState(); move its logic back into the constructor.
Remove initLuaState() calls in the expr() error cases: they're moot now that
we won't get subsequent expr() calls on the same LuaState instance.
Remove LLFloaterLUADebug "Use clean lua_State" checkbox and the cleanLuaState()
method. Remove mState member.
Remove explicit LuaState declarations from LLLUAmanager tests. Adapt one test
for implicit LuaState: it was directly calling LuaState::obtainListener() to
discover the LuaListener's reply-pump name. But since that test also captures
two leap.request() calls from the Lua script, it can just look at the "reply"
key in either of those requests.
|
|
list and a main panel (#1978)
|
|
|
|
dependency on simulator feature in favor of cap
|
|
in llerror.cpp.
|
|
|
|
Lua api for Snapshot and demo script
|
|
|