diff options
| author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-07-11 16:39:28 +0300 | 
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-07-11 16:58:17 +0300 | 
| commit | 067c4008032ae815c4fc6dbaf347bb91cefd5490 (patch) | |
| tree | 668f354d3a0befd80024196b973e8a3df31e39f6 | |
| parent | aa3fe3352e5a96537aad475e6f6683baaa495090 (diff) | |
viewer#1253 Viewer tries to detach attachments in inventory on shutdown
| -rw-r--r-- | indra/newview/llvoavatarself.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/llvoavatarself.h | 2 | 
2 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 9c1c304133..57f7734fea 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -699,7 +699,7 @@ bool LLVOAvatarSelf::isValid() const  // virtual  void LLVOAvatarSelf::idleUpdate(LLAgent &agent, const F64 &time)  { -    if (isValid()) +    if (isAgentAvatarValid())      {          LLVOAvatar::idleUpdate(agent, time);          idleUpdateTractorBeam(); @@ -1238,7 +1238,7 @@ bool LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object)          // Make sure the inventory is in sync with the avatar.          // Update COF contents, don't trigger appearance update. -        if (!isValid()) +        if (!isAgentAvatarValid())          {              LL_INFOS() << "removeItemLinks skipped, avatar is under destruction" << LL_ENDL;          } diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index 77556c8412..051ac791c0 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -111,7 +111,7 @@ private:  public:      /*virtual*/ bool    isSelf() const { return true; }          virtual bool    isBuddy() const { return false; } -    /*virtual*/ bool    isValid() const; +    /*virtual*/ bool    isValid() const; // use isAgentAvatarValid, it's fuller      //--------------------------------------------------------------------      // Updates  | 
