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2018-11-14Merged in maxim_productengine/viewer-eep (pull request #190)Rider Linden
SL-10061 FIXED [EEP] Parcel Environment settings can't be changed when Region settings are used Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
2018-11-14SL-10056 [EEP] Cloud Detail settings >1.0 always reverts to 1.0andreykproductengine
2018-11-14SL-10061 FIXED [EEP] Parcel Environment settings can't be changed when ↵maxim_productengine
Region settings are used
2018-11-13Merged in graham_linden/viewer-eep-fixes (pull request #189)Rider Linden
SL-10044 SL-10045
2018-11-12SL-10044 SL-10045Graham Linden
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
2018-11-12SL-10033 [EEP] Use fast environment transition for teleportsandreykproductengine
2018-11-12Merged in andreykproductengine/maint-eep2 (pull request #187)Rider Linden
SL-9620 Viewer crashes after clicking "Commit" button while editing Day Cycle preset Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
2018-11-12SL-9620 Viewer crashes after clicking "Commit" button while editing Day ↵andreykproductengine
Cycle preset
2018-11-09Add missing new shader files.Graham Linden
2018-11-09More incremental revive of 39561 contents to determine cuplrit.Graham Linden
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵Graham Linden
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
2018-11-02MergeGraham Linden
2018-11-02OSX PedanticsRider Linden
2018-11-02SL-9806 stop rendering stars post deferred so they can be depth sorted ↵Graham Linden
properly with clouds and heavenly bodies.
2018-11-02MergeRider Linden
2018-11-02SL-9886: Viewer send and receive new day_name(s) information in the ↵Rider Linden
environment protocol for viewer specified names on individual tracks.
2018-11-02SL-9870 EEP Water texture doesn't apply to observerandreykproductengine
2018-11-01Merged in graham_linden/viewer-eep-fixes (pull request #179)Rider Linden
SL-9994
2018-11-01MergeGraham Linden
2018-11-01SL-9994Graham Linden
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail.
2018-11-01Merged in graham_linden/viewer-eep-fixes (pull request #178)Rider Linden
Default
2018-11-01Back out unintended shader changes from SL-10000 fix.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-11-01Merged in andreykproductengine/maint-eep2 (pull request #176)Rider Linden
SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not set Approved-by: Graham Madarasz <graham@lindenlab.com>
2018-11-01SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not setandreykproductengine
2018-11-01SL-9905 FIXED [EEP] Teleporting from EEP Region with parcel environment does ↵maxim_productengine
not clear on non-eep region.
2018-10-30Yet another OSX compile issue.Rider Linden
2018-10-30Merged in graham_linden/viewer-eep-fixes (pull request #173)Rider Linden
Fix OSX issue with ctor not recognizing version with defaulted arg.
2018-10-30Better OSX clean up.Graham Linden
2018-10-30Fix OSX issue with ctor not recognizing version with defaulted arg.Graham Linden
2018-10-30Merged in andreykproductengine/maint-eep (pull request #170)Rider Linden
SL-1476 EEP Better shader transitions Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
2018-10-30SL-9976 change moon blend/brightness handling in shaders and cleanup ↵Graham Linden
extraneous GL state management.
2018-10-30MergeGraham Linden
2018-10-30SL-9966Graham Linden
Port over transport, gamma, atmospherics shader stub updates for per-fragment atmospherics. Fix bindings of current/next noise map when current and next are the same (select only one and force blend factor to 0).
2018-10-30SL-9766 Move up blend_factor init so we can override if we're short of ↵Graham Linden
blendable noise maps.
2018-10-30MergeGraham Linden
2018-10-30SL-9966 fix cloud noise map bindings when current and next are identical.Graham Linden
2018-10-30MergeGraham Linden
2018-10-30SL-1476 EEP Better shader transitionsandreykproductengine
2018-10-29Merged in andreykproductengine/maint-eep (pull request #169)Rider Linden
SL-1476 EEP Better shader resets and transitions Approved-by: Graham Madarasz <graham@lindenlab.com>
2018-10-29SL-9977Graham Linden
SL-9973
2018-10-29SL-9977 viewer side ambient param fix.Graham Linden
2018-10-29SL-1476 EEP Better shader resets and transitionsandreykproductengine
2018-10-25SL-9960 [EEP] Allow drag and drop inventory setting to the "Settings from ↵maxim_productengine
Inventory" field
2018-10-23SL-9922 FIXED [EEP] The Day environment settings are changed when open the ↵maxim_productengine
Water setting in ‘Fixed Environment’ editor
2018-10-22Merged in graham_linden/viewer-eep-graham (pull request #165)Rider Linden
SL-9806
2018-10-22SL-9806Graham Linden
Get dome rendering to not assert the depth test state behind deferred render's back. Make clouds write and test depth to give stars something to depth test against. Add z-bias in star vert shader to force some depth testing of stars against clouds.