diff options
| author | Rider Linden <rider@lindenlab.com> | 2018-11-02 09:17:41 -0700 | 
|---|---|---|
| committer | Rider Linden <rider@lindenlab.com> | 2018-11-02 09:17:41 -0700 | 
| commit | c1faabe95186e113c9355fcdff98f1f7ad19b4b7 (patch) | |
| tree | 7cfe161354bfb875f6072b25e611458b1e4f912f | |
| parent | 51772e6083d8af786704cee18f5eb3c9b3dfefda (diff) | |
| parent | c3ac4650ad825966d587c06ce9787d9ab181dac6 (diff) | |
Merge
18 files changed, 253 insertions, 177 deletions
| diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp index 4b8be04355..7917fa96f1 100644 --- a/indra/llinventory/llsettingsbase.cpp +++ b/indra/llinventory/llsettingsbase.cpp @@ -688,6 +688,7 @@ F64 LLSettingsBlender::setBlendFactor(const LLSettingsBase::BlendFactor& blendf_              return blendf;          }          mTarget->blend(mFinal, blendf); +        mTarget->update();      }      else      { @@ -702,6 +703,7 @@ void LLSettingsBlender::triggerComplete()      if (mTarget)          mTarget->replaceSettings(mFinal->getSettings());      LLSettingsBlender::ptr_t hold = shared_from_this();   // prevents this from deleting too soon +    mTarget->update();      mOnFinished(shared_from_this());  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 7f2c5add16..1cfc19267c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -88,7 +88,7 @@ vec3 linear_to_srgb(vec3 cl);  vec2 encode_normal (vec3 n);  vec3 decode_normal (vec2 enc); -vec3 scaleFragSoftClip(vec3 l); +vec3 scaleSoftClipFrag(vec3 l);  vec3 atmosFragAmbient(vec3 light, vec3 sunlit);  vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);  vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit); @@ -312,7 +312,7 @@ void main()  	//color.rgb = mix(diff.rgb, color.rgb, final_alpha);  	color.rgb = atmosFragLighting(color.rgb, additive, atten); -	color.rgb = scaleFragSoftClip(color.rgb); +	color.rgb = scaleSoftClipFrag(color.rgb);  	vec4 light = vec4(0,0,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 6e06453a5b..c001ff9ac8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -42,8 +42,8 @@ vec3 linear_to_srgb(vec3 cl);  vec3 atmosFragAmbient(vec3 l, vec3 ambient);  vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleFragSoftClip(vec3 l); -vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit); +vec3 scaleSoftClipFrag(vec3 l); +  void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);  #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) @@ -406,7 +406,7 @@ void main()  	col.rgb *= ambient; -	col.rgb = col.rgb + atmosFragAffectDirectionalLight(final_da, sunlit); +	col.rgb = col.rgb + (final_da * sunlit);  	col.rgb *= gamma_diff.rgb; @@ -455,7 +455,7 @@ void main()  	//col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col),  diffuse.a);  	col = atmosFragLighting(col, additive, atten); -	col = scaleFragSoftClip(col); +	col = scaleSoftClipFrag(col);  	//convert to linear space before adding local lights  	col = srgb_to_linear(col); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index c3827e3a56..5627275df6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -69,13 +69,7 @@ vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl);  vec3 decode_normal (vec2 enc); -vec3 atmosFragAmbient(vec3 l, vec3 ambient);  vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleFragSoftClip(vec3 l); -vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit); -vec3 fullbrightFragAtmosTransport(vec3 l, vec3 additive, vec3 atten); -vec3 fullbrightScaleSoftClipFrag(vec3 l, vec3 atten); -  void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);  vec4 getPosition_d(vec2 pos_screen, float depth) @@ -123,22 +117,20 @@ void main()  	vec3 col;  	float bloom = 0.0;  	{ -                vec3 sunlit; -                vec3 amblit; -                vec3 additive; -                vec3 atten; +        vec3 sunlit; +        vec3 amblit; +        vec3 additive; +        vec3 atten;  		calcFragAtmospherics(pos.xyz, 1.0, sunlit, amblit, additive, atten); -		col = atmosFragAmbient(vec3(0), amblit);  		float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);  		ambient *= 0.5;  		ambient *= ambient; -		ambient = (1.0-ambient); - -		col.rgb *= ambient; +		ambient = (1.0 - ambient); -		col += atmosFragAffectDirectionalLight(final_da, sunlit); -	 +		col = amblit; +		col += (final_da * sunlit); +        col *= ambient;  		col *= diffuse.rgb;  		vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); @@ -174,9 +166,7 @@ void main()  		if (norm.w < 0.5)  		{ -            vec3 add = additive; -			col = mix(atmosFragLighting(col, add, atten), fullbrightFragAtmosTransport(col, atten, add), diffuse.a); -			col = mix(scaleFragSoftClip(col), fullbrightScaleSoftClipFrag(col, atten), diffuse.a); +			col = atmosFragLighting(col, additive, atten);  		}  		#ifdef WATER_FOG @@ -187,7 +177,6 @@ void main()  		col = srgb_to_linear(col); -		//col = vec3(1,0,1);  		//col.g = envIntensity;  	} diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl index 587f3d5a94..00ba0e8fad 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl @@ -23,6 +23,24 @@   * $/LicenseInfo$   */ +vec3 rgb2hsv(vec3 c) +{ +    vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); +    vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); +    vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); + +    float d = q.x - min(q.w, q.y); +    float e = 1.0e-10; +    return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); +} + +vec3 hsv2rgb(vec3 c) +{ +    vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); +    vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); +    return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); +} +  vec3 srgb_to_linear(vec3 cs)  {  	vec3 low_range = cs / vec3(12.92); diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index a29acb3e7d..73f6d9fec3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -73,6 +73,7 @@ VARYING vec4 vary_position;  vec3 srgb_to_linear(vec3 cs);  vec2 encode_normal(vec3 n); +vec3 scaleSoftClipFrag(vec3 l);  vec3 BlendNormal(vec3 bump1, vec3 bump2)  { @@ -175,7 +176,7 @@ void main()  	color.rgb += spec * specular;  	color.rgb = atmosTransport(color.rgb); -	color.rgb = scaleSoftClip(color.rgb); +	color.rgb = scaleSoftClipFrag(color.rgb);  	color.a   = spec * sunAngle2;  	vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl index 835662732a..f98b3a5edf 100644 --- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl @@ -60,3 +60,7 @@ vec3 linear_to_srgb(vec3 cl)  } +vec3 ColorFromRadiance(vec3 radiance) +{ +    return vec3(1.0) - exp(-radiance * 0.0001); +} diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 668a710c04..46bde7f308 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -59,8 +59,10 @@ void main()  	vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );  	/// Add WL Components -	outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); +	//outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); +	outColor.rgb = atmosLighting(outColor.rgb); +  	frag_color = vec4(scaleSoftClip(outColor.rgb), 1.0);  } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index d09c5f9247..5ffe464172 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -71,7 +71,7 @@ void main()  	/// Potentially better without it for water.  	pos /= pos.w; -	vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0)); +	vec4 color = calcLighting(pos.xyz, norm, vec4(0), vec4(1));  	vertex_color = color; diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl index b7f117fc5f..768d93f005 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl @@ -26,7 +26,7 @@  uniform int no_atmo;  uniform vec4 gamma; -vec3 scaleFragSoftClip(vec3 light) +vec3 scaleSoftClipFrag(vec3 light)  {  	// For compatibility with lower cards. Do nothing.  	return light; @@ -35,16 +35,19 @@ vec3 scaleFragSoftClip(vec3 light)  /// Soft clips the light with a gamma correction  vec3 scaleSoftClip(vec3 light)  { -	// For compatibility with lower cards. Do nothing. -	return scaleFragSoftClip(light); +	// For compatibility with lower cards. Do nothing +	return light;  } -vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 atten) +vec3 fullbrightScaleSoftClipFrag(vec3 light)  { -	return (no_atmo == 1) ? light : mix(scaleFragSoftClip(light.rgb), light.rgb, atten); +	// For compatibility with lower cards. Do nothing +	return light;  } -vec3 fullbrightScaleSoftClip(vec3 light) { -    return fullbrightScaleSoftClipFrag(light, vec3(1)); +vec3 fullbrightScaleSoftClip(vec3 light) +{ +	// For compatibility with lower cards. Do nothing +    return light;  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl index c3c8329017..ebce9ea91d 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl @@ -25,37 +25,19 @@  uniform int no_atmo; -vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) -{ -	/* stub function for fallback compatibility on class1 hardware */ -	return light; -} - -vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) -{ -	/* stub function for fallback compatibility on class1 hardware */ -	return light; -} - -vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) -{ -	/* stub function for fallback compatibility on class1 hardware */ -    return light; -} -  vec3 atmosTransport(vec3 light)  {  	/* stub function for fallback compatibility on class1 hardware */ -    return atmosFragTransport(light, vec3(1), vec3(0)); +    return light;  }  vec3 fullbrightAtmosTransport(vec3 light)  { -     return fullbrightFragAtmosTransport(light, vec3(1), vec3(0)); +    return light;  }  vec3 fullbrightShinyAtmosTransport(vec3 light)  { -    return fullbrightFragShinyAtmosTransport(light, vec3(1), vec3(0)); +    return light;  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index af199fd78c..fa81317f3f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -1,5 +1,5 @@  /**  - * @file softenLightF.glsl + * @file class2/deferred/softenLightF.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code @@ -72,17 +72,43 @@ VARYING vec2 vary_fragcoord;  uniform mat4 inv_proj;  uniform vec2 screen_res; +uniform int no_atmo; +  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl);  vec3 decode_normal (vec2 enc); -vec3 atmosFragAmbient(vec3 l, vec3 ambient); -vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleFragSoftClip(vec3 l); -vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit);  void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); -vec3 fullbrightFragAtmosTransport(vec3 l, vec3 additive, vec3 atten); -vec3 fullbrightScaleSoftClipFrag(vec3 l, vec3 atten); +vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); +vec3 fullbrightScaleSoftClipFrag(vec3 l); +vec3 scaleSoftClipFrag(vec3 l); + +vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { +    if (no_atmo == 0) +    { +	    light *= atten.r; +	    light += additive * 2.0; +    } +	return light; +} + +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { +    if (no_atmo == 1) +    { +        return light; +    } +	float brightness = dot(light.rgb, vec3(0.33333)); +	return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness); +} + +vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { +    if (no_atmo == 1) +    { +        return light; +    } +	float brightness = dot(light.rgb, vec3(0.33333)); +	return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); +}  vec4 getPosition_d(vec2 pos_screen, float depth)  { @@ -121,7 +147,6 @@ void main()  	float light_gamma = 1.0/1.3;  	da = pow(da, light_gamma); -  	vec4 diffuse = texture2DRect(diffuseRect, tc);  	//convert to gamma space @@ -136,27 +161,23 @@ void main()  		scol_ambocc = pow(scol_ambocc, vec2(light_gamma));  		float scol = max(scol_ambocc.r, diffuse.a);  - -		 -  		float ambocc = scol_ambocc.g; -                vec3 sunlit; -                vec3 amblit; -                vec3 additive; -                vec3 atten; +        vec3 sunlit; +        vec3 amblit; +        vec3 additive; +        vec3 atten;  		calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten); -	 -		col = atmosFragAmbient(vec3(0), amblit); +  		float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);  		ambient *= 0.5;  		ambient *= ambient;  		ambient = (1.0-ambient); -		col.rgb *= ambient; +		col.rgb = ambient * amblit; -		col += atmosFragAffectDirectionalLight(max(min(da, scol), 0.0), sunlit); +		col += sunlit * max(min(da, scol), 0.0);  		col *= diffuse.rgb; @@ -173,7 +194,6 @@ void main()  			bloom = dot(spec_contrib, spec_contrib) / 6;  			col += spec_contrib;  		} -	  		col = mix(col, diffuse.rgb, diffuse.a); @@ -186,13 +206,12 @@ void main()  		if (norm.w < 0.5)  		{ -            vec3 add = additive; -			col = mix(atmosFragLighting(col, add, atten), fullbrightFragAtmosTransport(col, atten, add), diffuse.a); -			col = mix(scaleFragSoftClip(col), fullbrightScaleSoftClipFrag(col, atten), diffuse.a); +			col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); +			col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col), diffuse.a);  		}  		#ifdef WATER_FOG -			vec4 fogged = applyWaterFogView(pos,vec4(col, bloom)); +			vec4 fogged = applyWaterFogView(pos.xyz,vec4(col, bloom));  			col = fogged.rgb;  			bloom = fogged.a;  		#endif diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 20c4d82ded..89bdbfc0e6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -43,17 +43,7 @@ uniform float scene_light_strength;  uniform mat3 ssao_effect_mat;  uniform int no_atmo; -vec3 scaleFragSoftClip(vec3 light) -{ -    if (no_atmo == 1) -    { -        return light; -    } -	//soft clip effect: -	light = 1. - clamp(light, vec3(0.), vec3(1.)); -	light = 1. - pow(light, gamma.xxx); -	return light; -} +vec3 scaleSoftClipFrag(vec3 light);  vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)  { diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index f2764b72c3..187876acf7 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -30,8 +30,8 @@ uniform int no_atmo;  vec3 getAtmosAttenuation(); -/// Soft clips the light with a gamma correction -vec3 scaleSoftClip(vec3 light) { +vec3 scaleSoftClipFrag(vec3 light) +{      if (no_atmo == 1)      {          return light; @@ -39,16 +39,21 @@ vec3 scaleSoftClip(vec3 light) {  	//soft clip effect:  	light = 1. - clamp(light, vec3(0.), vec3(1.));  	light = 1. - pow(light, gamma.xxx); -  	return light;  } -vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 atten) +vec3 scaleSoftClip(vec3 light) +{ +    return scaleSoftClipFrag(light); +} + +vec3 fullbrightScaleSoftClipFrag(vec3 light)  { -	return (no_atmo == 1) ? light : mix(scaleSoftClip(light.rgb), light.rgb, atten); +	return scaleSoftClipFrag(light.rgb);  } -vec3 fullbrightScaleSoftClip(vec3 light) { -	return (no_atmo == 1) ? light : fullbrightScaleSoftClipFrag(light.rgb, getAtmosAttenuation()); +vec3 fullbrightScaleSoftClip(vec3 light) +{ +	return fullbrightScaleSoftClipFrag(light.rgb);  } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index d2fd70c9e2..2615400e52 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -115,7 +115,6 @@ void main()  	float light_gamma = 1.0/1.3;  	da = pow(da, light_gamma); -  	vec4 diffuse = texture2DRect(diffuseRect, tc);  	//convert to gamma space @@ -133,14 +132,6 @@ void main()  		float ambocc = scol_ambocc.g; -                vec3 sunlit; -                vec3 amblit; -                vec3 additive; -                vec3 atten; -	 -		//calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten); -		//col += atmosFragAffectDirectionalLight(max(min(da, scol), 0.0), sunlit); -	  		col *= diffuse.rgb;  		vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); @@ -158,8 +149,7 @@ void main()  			bloom = dot(spec_contrib, spec_contrib) / 6;  			col += spec_contrib;  		} -	 -		 +  		col = mix(col, diffuse.rgb, diffuse.a);  		if (envIntensity > 0.0) @@ -169,12 +159,6 @@ void main()  			col = mix(col.rgb, refcol, envintensity);  		} -		if (norm.w < 0.5) -		{ -			//col = mix(atmosFragLighting(col, additive, atten), fullbrightFragAtmosTransport(col, atten, additive), diffuse.a); -			//col = mix(scaleFragSoftClip(col), fullbrightScaleSoftClipFrag(col, atten), diffuse.a); -		} -  		#ifdef WATER_FOG  			vec4 fogged = applyWaterFogView(pos,vec4(col, bloom));  			col = fogged.rgb; diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl index c809a41a0f..a1b67fc31e 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl @@ -42,13 +42,7 @@ uniform vec4 glow;  uniform float scene_light_strength;  uniform mat3 ssao_effect_mat; -vec3 scaleFragSoftClip(vec3 light) -{ -	//soft clip effect: -	light = 1. - clamp(light, vec3(0.), vec3(1.)); -	light = 1. - pow(light, gamma.xxx); -	return light; -} +vec3 scaleSoftClipFrag(vec3 light);  vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)  { diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl index c2f4c43101..5c93af386b 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -32,41 +32,42 @@ vec3 getAtmosAttenuation();  uniform int no_atmo; -vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { -    if (no_atmo == 0) +vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { +    if (no_atmo == 1)  	{ -	    light *= atten.r; -	    light += additive * 2.0; +        return light;      } +	light *= atten.r; +	light += additive * 2.0;  	return light;  } -vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) { -    if (no_atmo) +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { +    if (no_atmo == 1)      {  		return light;  	} -	loat brightness = dot(light.rgb, vec3(0.33333)); -	return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness); +	float brightness = dot(light.rgb, vec3(0.33333)); +	return mix(atmosTransportFrag(light.rgb, additive,a tten), light.rgb + additive.rgb, brightness * brightness);  } -vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) { -    if (no_atmo) +vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 atten, vec3 additive) { +    if (no_atmo == 1)      {  		return light;  	}  	float brightness = dot(light.rgb, vec3(0.33333)); -	return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); +	return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);  }  vec3 atmosTransport(vec3 light) { -     return no_atmo ? light : atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor()); +     return (no_atmo == 1) ? light : atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());  }  vec3 fullbrightAtmosTransport(vec3 light) { -     return no_atmo ? light : fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor()); +     return (no_atmo == 1) ? light : fullbrightAtmosTransportFrag(light, GetAdditiveColor(), getAtmosAttenuation());  }  vec3 fullbrightShinyAtmosTransport(vec3 light) { -    return no_atmo ? light : fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor()); +    return (no_atmo == 1) ? light : fullbrightShinyAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());  } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8a949c6b4e..6418c9900e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -478,6 +478,12 @@ void LLViewerShaderMgr::setShaders()  		&& (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10)  		&& gSavedSettings.getBOOL("VertexShaderEnable"))  	{ +        bool canRenderDeferred       = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); +        bool hasWindLightShaders     = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); +        S32 shadow_detail            = gSavedSettings.getS32("RenderShadowDetail"); +        bool useRenderDeferred       = canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP"); +        bool doingWindLight          = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders"); +  		//using shaders, disable fixed function  		LLGLSLShader::sNoFixedFunction = true; @@ -485,7 +491,7 @@ void LLViewerShaderMgr::setShaders()  		S32 env_class = 2;  		S32 obj_class = 2;  		S32 effect_class = 2; -		S32 wl_class = 3; +		S32 wl_class = 2;  		S32 water_class = 2;  		S32 deferred_class = 2;  		S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0; @@ -495,31 +501,22 @@ void LLViewerShaderMgr::setShaders()  		{  			transform_class = 0;  		} -		 -		if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && -		    gSavedSettings.getBOOL("RenderDeferred") && -			gSavedSettings.getBOOL("RenderAvatarVP") && -			gSavedSettings.getBOOL("WindLightUseAtmosShaders")) + +		if (useRenderDeferred && doingWindLight)  		{ -			if (gSavedSettings.getS32("RenderShadowDetail") > 0) -			{ //shadows -				deferred_class = 2; -			} -			else -			{ //no shadows -				deferred_class = 1; -			} +			//shadows +            switch (shadow_detail) +            { +                case 0: deferred_class = 1; break; // no shadows +                case 1: deferred_class = 2; break; // PCF shadows +                case 2: deferred_class = 2; break; // PCF shadows +                case 3: deferred_class = 3; break; // VSM shadows +                default: +                    break; +            }  		} - -        // clamp to WL class 2 if we have disabled adv atmo (class 3) -        if (!gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics")) -        { -            wl_class = llmin(wl_class, 2); -        } - -        bool hasWindLightShaders = LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); -        bool useWindLightShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); -		if (!hasWindLightShaders || !useWindLightShaders) +         +		if (!doingWindLight)  		{  			// user has disabled WindLight in their settings, downgrade  			// windlight shaders to stub versions. @@ -545,6 +542,15 @@ void LLViewerShaderMgr::setShaders()  		mVertexShaderLevel[SHADER_TRANSFORM] = transform_class;  		BOOL loaded = loadBasicShaders(); +        if (loaded) +        { +            LL_INFOS() << "Loaded basic shaders." << LL_ENDL; +        } +        else +        { +            LL_WARNS() << "Failed to load basic shaders." << LL_ENDL; +            llassert(loaded); +        }  		if (loaded)  		{ @@ -553,6 +559,16 @@ void LLViewerShaderMgr::setShaders()  			// Load all shaders to set max levels  			loaded = loadShadersEnvironment(); +             +            if (loaded) +            { +                LL_INFOS() << "Loaded environment shaders." << LL_ENDL; +            } +            else +            { +                LL_WARNS() << "Failed to load environment shaders." << LL_ENDL; +                llassert(loaded); +            }  			if (loaded)  			{ @@ -564,6 +580,7 @@ void LLViewerShaderMgr::setShaders()                  else                  {                      LL_WARNS() << "Failed to load water shaders." << LL_ENDL; +                    llassert(loaded);                  }  			} @@ -577,6 +594,7 @@ void LLViewerShaderMgr::setShaders()                  else                  {                      LL_WARNS() << "Failed to load windlight shaders." << LL_ENDL; +                    llassert(loaded);                  }  			} @@ -590,6 +608,7 @@ void LLViewerShaderMgr::setShaders()                  else                  {                      LL_WARNS() << "Failed to load effects shaders." << LL_ENDL; +                    llassert(loaded);                  }  			} @@ -603,6 +622,7 @@ void LLViewerShaderMgr::setShaders()                  else                  {                      LL_WARNS() << "Failed to load interface shaders." << LL_ENDL; +                    llassert(loaded);                  }  			} @@ -617,6 +637,7 @@ void LLViewerShaderMgr::setShaders()                  else                  {                      LL_WARNS() << "Failed to load transform shaders." << LL_ENDL; +                    llassert(loaded);                  }  			} @@ -635,7 +656,9 @@ void LLViewerShaderMgr::setShaders()  					// Set the actual level  					mVertexShaderLevel[SHADER_AVATAR] = avatar_class; -					loadShadersAvatar(); +					loaded = loadShadersAvatar(); +                    llassert(loaded); +  					if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class)  					{  						if (mVertexShaderLevel[SHADER_AVATAR] == 0) @@ -668,6 +691,7 @@ void LLViewerShaderMgr::setShaders()  					loadShadersAvatar(); // unloads  					loaded = loadShadersObject(); +                    llassert(loaded);  				}  			} @@ -692,6 +716,8 @@ void LLViewerShaderMgr::setShaders()  				}  			}		 +            llassert(loaded); +  			if (loaded && !loadShadersDeferred())  			{ //everything else succeeded but deferred failed, disable deferred and try again  				gSavedSettings.setBOOL("RenderDeferred", FALSE); @@ -955,10 +981,10 @@ BOOL LLViewerShaderMgr::loadBasicShaders()  	std::vector<S32> index_channels;      	index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl",		mVertexShaderLevel[SHADER_WINDLIGHT] ) );  	index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl",		mVertexShaderLevel[SHADER_WINDLIGHT] ) ); -    index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl",		mVertexShaderLevel[SHADER_WINDLIGHT] ) ); -	index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/gammaF.glsl",					mVertexShaderLevel[SHADER_WINDLIGHT]) ); +    index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl",		mVertexShaderLevel[SHADER_WINDLIGHT] ) );	  	index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/atmosphericsF.glsl",			mVertexShaderLevel[SHADER_WINDLIGHT] ) );  	index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/transportF.glsl",				mVertexShaderLevel[SHADER_WINDLIGHT] ) );	 +    index_channels.push_back(-1);	 shaders.push_back( make_pair( "windlight/gammaF.glsl",					mVertexShaderLevel[SHADER_WINDLIGHT]) );  	index_channels.push_back(-1);	 shaders.push_back( make_pair( "environment/waterFogF.glsl",				mVertexShaderLevel[SHADER_WATER] ) );      index_channels.push_back(-1);	 shaders.push_back( make_pair( "environment/encodeNormF.glsl",				    mVertexShaderLevel[SHADER_ENVIRONMENT] ) );      index_channels.push_back(-1);	 shaders.push_back( make_pair( "environment/decodeNormF.glsl",				    mVertexShaderLevel[SHADER_ENVIRONMENT] ) ); @@ -1025,6 +1051,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()  		gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));  		gTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT];  		success = gTerrainProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (!success) @@ -1064,6 +1091,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()          gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;  		gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];  		success = gWaterProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1078,6 +1106,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()  		gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];          		gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;		  		success = gUnderWaterProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1096,6 +1125,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()  		gTerrainWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT];  		gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;  		terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL); +        llassert(terrainWaterSuccess);  	}	  	/// Keep track of water shader levels @@ -1249,6 +1279,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredDiffuseProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1261,6 +1292,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1272,6 +1304,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1283,6 +1316,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1294,6 +1328,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredNonIndexedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL); +        llassert(success);  	} @@ -1307,6 +1342,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSkinnedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1319,6 +1355,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSkinnedBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1346,7 +1383,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");  		gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");  		success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); -		 +		llassert(success); +  		// Hack to include uniforms for lighting without linking in lighting file  		gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;  		gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; @@ -1361,6 +1399,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredBumpProgram.createShader(NULL, NULL); +        llassert(success);  	}  	gDeferredMaterialProgram[1].mFeatures.hasLighting = false; @@ -1401,6 +1440,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  			gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");  			gDeferredMaterialProgram[i].mFeatures.hasSrgb = true; +            gDeferredMaterialProgram[i].mFeatures.hasGamma = true; +            gDeferredMaterialProgram[i].mFeatures.hasTransport = true;              gDeferredMaterialProgram[i].mFeatures.decodesNormal = true;              gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;              gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true; @@ -1412,6 +1453,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  			}  			success = gDeferredMaterialProgram[i].createShader(NULL, NULL); +            llassert(success);  		}  		if (success) @@ -1436,6 +1478,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  			gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true;  			gDeferredMaterialWaterProgram[i].mFeatures.hasSrgb = true; +            gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true; +            gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true;              gDeferredMaterialWaterProgram[i].mFeatures.decodesNormal = true;              gDeferredMaterialWaterProgram[i].mFeatures.encodesNormal = true;              gDeferredMaterialWaterProgram[i].mFeatures.calculatesAtmospherics = true; @@ -1447,6 +1491,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  			}  			success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms); +            llassert(success);  		}  	} @@ -1478,6 +1523,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredTreeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredTreeProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1488,6 +1534,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredTreeShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredTreeShadowProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1501,6 +1548,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredImpostorProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1513,6 +1561,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredLightProgram.createShader(NULL, NULL); +        llassert(success);  	}  	for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; i++) @@ -1527,6 +1576,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  			gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  			gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));  			success = gDeferredMultiLightProgram[i].createShader(NULL, NULL); +            llassert(success);  		}  	} @@ -1541,6 +1591,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredSpotLightProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1554,6 +1605,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1582,6 +1634,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredSunProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1594,6 +1647,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredBlurLightProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1605,6 +1659,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;  		gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels          gDeferredAlphaProgram.mFeatures.hasSrgb = true; +        gDeferredAlphaProgram.mFeatures.hasGamma = true;          gDeferredAlphaProgram.mFeatures.decodesNormal = true;          gDeferredAlphaProgram.mFeatures.encodesNormal = true;          gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; @@ -1628,6 +1683,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredAlphaProgram.createShader(NULL, NULL); +        llassert(success);  		// Hack  		gDeferredAlphaProgram.mFeatures.calculatesLighting = true; @@ -1665,6 +1721,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL); +        llassert(success);  		// Hack  		gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true; @@ -1680,6 +1737,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels  		gDeferredAlphaWaterProgram.mFeatures.hasWaterFog = true;  		gDeferredAlphaWaterProgram.mFeatures.hasSrgb = true; +        gDeferredAlphaWaterProgram.mFeatures.hasGamma = true;          gDeferredAlphaWaterProgram.mFeatures.decodesNormal = true;          gDeferredAlphaWaterProgram.mFeatures.encodesNormal = true;          gDeferredAlphaWaterProgram.mFeatures.calculatesAtmospherics = true; @@ -1704,6 +1762,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredAlphaWaterProgram.createShader(NULL, NULL); +        llassert(success);  		// Hack  		gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true; @@ -1719,11 +1778,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;          gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;          gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true; +        gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;  		gDeferredAvatarEyesProgram.mShaderFiles.clear();  		gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredAvatarEyesProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredAvatarEyesProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1733,12 +1794,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightProgram.mFeatures.hasGamma = true;  		gDeferredFullbrightProgram.mFeatures.hasTransport = true;  		gDeferredFullbrightProgram.mFeatures.hasSrgb = true; +        gDeferredFullbrightProgram.mFeatures.hasGamma = true;  		gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightProgram.mShaderFiles.clear();  		gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredFullbrightProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1748,6 +1811,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;  		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;  		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; +        gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;  		gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();  		gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1755,6 +1819,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");  		gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1765,6 +1830,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;  		gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true;  		gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true; +        gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;  		gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightWaterProgram.mShaderFiles.clear();  		gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1773,6 +1839,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;  		gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");  		success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1783,6 +1850,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true;  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true; +        gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();  		gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1792,6 +1860,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");  		gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1");  		success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1806,6 +1875,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredFullbrightShinyProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1822,6 +1892,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSkinnedFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];  		success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1837,6 +1908,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];  		success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1851,6 +1923,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredEmissiveProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1867,6 +1940,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];          gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;  		success = gDeferredWaterProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1884,6 +1958,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredUnderWaterProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1894,7 +1969,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gDeferredSoftenProgram.mFeatures.decodesNormal = true;          gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true;          gDeferredSoftenProgram.mFeatures.hasAtmospherics = true; -        gDeferredSoftenProgram.mFeatures.hasTransport = true;          gDeferredSoftenProgram.mFeatures.hasGamma = true;  		gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1908,6 +1982,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		}  		success = gDeferredSoftenProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1925,7 +2000,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gDeferredSoftenWaterProgram.mFeatures.decodesNormal = true;          gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true;          gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true; -        gDeferredSoftenWaterProgram.mFeatures.hasTransport = true;          gDeferredSoftenWaterProgram.mFeatures.hasGamma = true;  		if (gSavedSettings.getBOOL("RenderDeferredSSAO")) @@ -1934,6 +2008,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		}  		success = gDeferredSoftenWaterProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1945,6 +2020,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");  		success = gDeferredShadowProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1956,6 +2032,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");  		gDeferredShadowCubeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredShadowCubeProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1968,6 +2045,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");  		gDeferredShadowAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1980,6 +2058,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");  		gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -1992,6 +2071,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");  		gDeferredAttachmentShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredAttachmentShadowProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -2003,6 +2083,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredTerrainProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -2015,6 +2096,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredAvatarProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -2042,6 +2124,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL); +        llassert(success);  		gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;  		gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; @@ -2056,6 +2139,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredPostGammaCorrectProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -2066,6 +2150,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB));  		gFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gFXAAProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -2076,6 +2161,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredPostProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -2086,6 +2172,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredCoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredCoFProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -2096,6 +2183,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredDoFCombineProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -2106,6 +2194,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) @@ -2118,12 +2207,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gDeferredWLSkyProgram.mFeatures.hasGamma = true;  		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); -        gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_WINDLIGHT]; +        gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];  		gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; -        if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1) -        { -            gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); -        }  		success = gDeferredWLSkyProgram.createShader(NULL, NULL);          llassert(success);  	} @@ -2137,12 +2222,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gDeferredWLCloudProgram.mFeatures.hasGamma = true;  		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); -		gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_WINDLIGHT]; +		gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];  		gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; -        if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1) -        { -            gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); -        }  		success = gDeferredWLCloudProgram.createShader(NULL, NULL);          llassert(success);  	} @@ -2192,6 +2273,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;  		success = gDeferredStarProgram.createShader(NULL, NULL); +        llassert(success);  	}  	if (success) | 
