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-rw-r--r--indra/llrender/llfontgl.cpp43
-rw-r--r--indra/llrender/llfontgl.h2
-rw-r--r--indra/llrender/llrender.cpp212
-rw-r--r--indra/llrender/llrender.h2
-rw-r--r--indra/llrender/llrender2dutils.cpp62
-rw-r--r--indra/llrender/llvertexbuffer.cpp11
-rw-r--r--indra/llui/llbadge.cpp6
-rw-r--r--indra/llui/llfloater.cpp24
-rw-r--r--indra/llui/llstatbar.cpp10
-rw-r--r--indra/newview/llbox.cpp25
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp7
-rw-r--r--indra/newview/llfloaterimagepreview.cpp30
-rw-r--r--indra/newview/llfloatermodelpreview.cpp15
-rw-r--r--indra/newview/llglsandbox.cpp61
-rw-r--r--indra/newview/llhudeffectblob.cpp11
-rw-r--r--indra/newview/llhudicon.cpp7
-rw-r--r--indra/newview/lljoystickbutton.cpp28
-rw-r--r--indra/newview/llmanipscale.cpp35
-rw-r--r--indra/newview/llmediactrl.cpp14
-rw-r--r--indra/newview/llnetmap.cpp18
-rw-r--r--indra/newview/llsnapshotlivepreview.cpp37
-rw-r--r--indra/newview/lltoolmorph.cpp7
-rw-r--r--indra/newview/llviewerjointattachment.cpp8
-rw-r--r--indra/newview/llvoavatar.cpp33
-rwxr-xr-xindra/newview/llworldmapview.cpp25
-rw-r--r--indra/newview/pipeline.cpp15
26 files changed, 360 insertions, 388 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 9721b020c7..21593b7cb4 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -271,9 +271,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
static constexpr S32 GLYPH_BATCH_SIZE = 30;
- static thread_local LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
- static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
- static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+ static thread_local LLVector3 vertices[GLYPH_BATCH_SIZE * 6];
+ static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6];
+ static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6];
LLColor4U text_color(color);
// Preserve the transparency to render fading emojis in fading text (e.g.
@@ -305,9 +305,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// otherwise the queued glyphs will be taken from wrong textures.
if (glyph_count > 0)
{
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
glyph_count = 0;
@@ -338,9 +338,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (glyph_count >= GLYPH_BATCH_SIZE)
{
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
@@ -376,9 +376,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
}
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
@@ -1227,7 +1227,7 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source)
return *this;
}
-void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
+void LLFontGL::renderTriangle(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
{
S32 index = 0;
@@ -1246,6 +1246,17 @@ void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* c
colors_out[index] = color;
index++;
+
+ vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ colors_out[index] = color;
+ index++;
+
vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f);
uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
colors_out[index] = color;
@@ -1265,7 +1276,7 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
LLRectf screen_rect_offset = screen_rect;
screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_offset, uv_rect, color, slant_offset);
glyph_count++;
}
}
@@ -1296,10 +1307,10 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
break;
}
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_offset, uv_rect, shadow_color, slant_offset);
glyph_count++;
}
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else if (shadow == DROP_SHADOW)
@@ -1308,14 +1319,14 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
glyph_count++;
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else // normal rendering
{
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
}
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index de7529a583..f04a77b49c 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -238,7 +238,7 @@ private:
LLFontDescriptor mFontDescriptor;
LLPointer<LLFontFreetype> mFontFreetype;
- void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
+ void renderTriangle(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
// Registry holds all instantiated fonts.
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 16a8309a9a..f432b09107 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -803,7 +803,6 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
LLRender::LLRender()
: mDirty(false),
mCount(0),
- mQuadCycle(0),
mMode(LLRender::TRIANGLES),
mCurrTextureUnitIndex(0)
{
@@ -1532,13 +1531,7 @@ void LLRender::begin(const GLuint& mode)
{
if (mode != mMode)
{
- if (mode == LLRender::QUADS)
- {
- mQuadCycle = 1;
- }
-
- if (mMode == LLRender::QUADS ||
- mMode == LLRender::LINES ||
+ if (mMode == LLRender::LINES ||
mMode == LLRender::TRIANGLES ||
mMode == LLRender::POINTS)
{
@@ -1561,8 +1554,7 @@ void LLRender::end()
//IMM_ERRS << "GL begin and end called with no vertices specified." << LL_ENDL;
}
- if ((mMode != LLRender::QUADS &&
- mMode != LLRender::LINES &&
+ if ((mMode != LLRender::LINES &&
mMode != LLRender::TRIANGLES &&
mMode != LLRender::POINTS) ||
mCount > 2048)
@@ -1587,28 +1579,19 @@ void LLRender::flush()
//store mCount in a local variable to avoid re-entrance (drawArrays may call flush)
U32 count = mCount;
- if (mMode == LLRender::QUADS && !sGLCoreProfile)
- {
- if (mCount%4 != 0)
- {
- count -= (mCount % 4);
- LL_WARNS() << "Incomplete quad requested." << LL_ENDL;
- }
- }
-
- if (mMode == LLRender::TRIANGLES)
+ if (mMode == LLRender::TRIANGLES)
+ {
+ if (mCount%3 != 0)
{
- if (mCount%3 != 0)
- {
- count -= (mCount % 3);
- LL_WARNS() << "Incomplete triangle requested." << LL_ENDL;
- }
+ count -= (mCount % 3);
+ LL_WARNS() << "Incomplete triangle requested." << LL_ENDL;
}
+ }
- if (mMode == LLRender::LINES)
+ if (mMode == LLRender::LINES)
+ {
+ if (mCount%2 != 0)
{
- if (mCount%2 != 0)
- {
count -= (mCount % 2);
LL_WARNS() << "Incomplete line requested." << LL_ENDL;
}
@@ -1758,16 +1741,7 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
void LLRender::drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count)
{
vb->setBuffer();
-
- if (mode == LLRender::QUADS && sGLCoreProfile)
- {
- vb->drawArrays(LLRender::TRIANGLES, 0, count);
- mQuadCycle = 1;
- }
- else
- {
- vb->drawArrays(mode, 0, count);
- }
+ vb->drawArrays(mode, 0, count);
}
void LLRender::resetStriders(S32 count)
@@ -1788,7 +1762,6 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
case LLRender::POINTS: flush(); break;
case LLRender::TRIANGLES: if (mCount%3==0) flush(); break;
- case LLRender::QUADS: if(mCount%4 == 0) flush(); break;
case LLRender::LINES: if (mCount%2 == 0) flush(); break;
}
}
@@ -1809,25 +1782,6 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
mVerticesp[mCount] = vert;
}
- if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
- {
- mQuadCycle++;
- if (mQuadCycle == 4)
- { //copy two vertices so fourth quad element will add a triangle
- mQuadCycle = 0;
-
- mCount++;
- mVerticesp[mCount] = mVerticesp[mCount-3];
- mColorsp[mCount] = mColorsp[mCount-3];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-3];
-
- mCount++;
- mVerticesp[mCount] = mVerticesp[mCount-2];
- mColorsp[mCount] = mColorsp[mCount-2];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-2];
- }
- }
-
mCount++;
mVerticesp[mCount] = mVerticesp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
@@ -1842,50 +1796,13 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
return;
}
- if (sGLCoreProfile && mMode == LLRender::QUADS)
- { //quads are deprecated, convert to triangle list
- S32 i = 0;
-
- while (i < vert_count)
- {
- //read first three
- mVerticesp[mCount++] = verts[i++];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount++] = verts[i++];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount++] = verts[i++];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- //copy two
- mVerticesp[mCount++] = verts[i-3];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount++] = verts[i-1];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- //copy last one
- mVerticesp[mCount++] = verts[i++];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
- }
- }
- else
+ for (S32 i = 0; i < vert_count; i++)
{
- for (S32 i = 0; i < vert_count; i++)
- {
- mVerticesp[mCount] = verts[i];
+ mVerticesp[mCount] = verts[i];
- mCount++;
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
- }
+ mCount++;
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
}
if( mCount > 0 ) // ND: Guard against crashes if mCount is zero, yes it can happen
@@ -1900,50 +1817,13 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v
return;
}
- if (sGLCoreProfile && mMode == LLRender::QUADS)
- { //quads are deprecated, convert to triangle list
- S32 i = 0;
-
- while (i < vert_count)
- {
- //read first three
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount++] = uvs[i++];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount++] = uvs[i++];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount++] = uvs[i++];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- //copy last two
- mVerticesp[mCount] = verts[i-3];
- mTexcoordsp[mCount++] = uvs[i-3];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- mVerticesp[mCount] = verts[i-1];
- mTexcoordsp[mCount++] = uvs[i-1];
- mColorsp[mCount] = mColorsp[mCount-1];
-
- //copy last one
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount++] = uvs[i++];
- mColorsp[mCount] = mColorsp[mCount-1];
- }
- }
- else
+ for (S32 i = 0; i < vert_count; i++)
{
- for (S32 i = 0; i < vert_count; i++)
- {
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
- mCount++;
- mColorsp[mCount] = mColorsp[mCount-1];
- }
+ mCount++;
+ mColorsp[mCount] = mColorsp[mCount-1];
}
if (mCount > 0)
@@ -1961,51 +1841,13 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol
return;
}
-
- if (sGLCoreProfile && mMode == LLRender::QUADS)
- { //quads are deprecated, convert to triangle list
- S32 i = 0;
-
- while (i < vert_count)
- {
- //read first three
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount++] = colors[i++];
-
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount++] = colors[i++];
-
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount++] = colors[i++];
-
- //copy last two
- mVerticesp[mCount] = verts[i-3];
- mTexcoordsp[mCount] = uvs[i-3];
- mColorsp[mCount++] = colors[i-3];
-
- mVerticesp[mCount] = verts[i-1];
- mTexcoordsp[mCount] = uvs[i-1];
- mColorsp[mCount++] = colors[i-1];
-
- //copy last one
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount++] = colors[i++];
- }
- }
- else
+ for (S32 i = 0; i < vert_count; i++)
{
- for (S32 i = 0; i < vert_count; i++)
- {
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount] = colors[i];
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount] = colors[i];
- mCount++;
- }
+ mCount++;
}
if (mCount > 0)
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 2645597b1a..2c1417cc26 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -319,7 +319,6 @@ public:
POINTS,
LINES,
LINE_STRIP,
- QUADS,
LINE_LOOP,
NUM_MODES
};
@@ -508,7 +507,6 @@ private:
LLColor4 mAmbientLightColor;
bool mDirty;
- U32 mQuadCycle;
U32 mCount;
U32 mMode;
U32 mCurrTextureUnitIndex;
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 27da64cce6..e488082c7e 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -175,50 +175,70 @@ void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &st
LLColor4 end_color = start_color;
end_color.mV[VALPHA] = 0.f;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
// Right edge, CCW faces screen
gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, top-lines);
- gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right, top - lines);
+ gGL.vertex2i(right, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(right+lines, bottom);
- gGL.vertex2i(right+lines, top-lines);
+ gGL.vertex2i(right + lines, bottom);
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, top - lines);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(right + lines, bottom);
+ gGL.vertex2i(right + lines, top - lines);
// Bottom edge, CCW faces screen
gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(left+lines, bottom);
+ gGL.vertex2i(right, bottom);
+ gGL.vertex2i(left + lines, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(left+lines, bottom-lines);
- gGL.vertex2i(right, bottom-lines);
+ gGL.vertex2i(left + lines, bottom - lines);
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(left + lines, bottom - lines);
+ gGL.vertex2i(right, bottom - lines);
// bottom left Corner
gGL.color4fv(start_color.mV);
- gGL.vertex2i(left+lines, bottom);
+ gGL.vertex2i(left + lines, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(left, bottom);
+ gGL.vertex2i(left, bottom);
// make the bottom left corner not sharp
- gGL.vertex2i(left+1, bottom-lines+1);
- gGL.vertex2i(left+lines, bottom-lines);
+ gGL.vertex2i(left + 1, bottom - lines + 1);
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(left + lines, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(left + 1, bottom - lines + 1);
+ gGL.vertex2i(left + lines, bottom - lines);
// bottom right corner
gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(right, bottom-lines);
+ gGL.vertex2i(right, bottom - lines);
// make the rightmost corner not sharp
- gGL.vertex2i(right+lines-1, bottom-lines+1);
- gGL.vertex2i(right+lines, bottom);
+ gGL.vertex2i(right + lines - 1, bottom - lines + 1);
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(right + lines - 1, bottom - lines + 1);
+ gGL.vertex2i(right + lines, bottom);
// top right corner
gGL.color4fv(start_color.mV);
- gGL.vertex2i( right, top-lines );
+ gGL.vertex2i(right, top - lines);
gGL.color4fv(end_color.mV);
- gGL.vertex2i( right+lines, top-lines );
+ gGL.vertex2i(right + lines, top - lines);
// make the corner not sharp
- gGL.vertex2i( right+lines-1, top-1 );
- gGL.vertex2i( right, top );
+ gGL.vertex2i(right + lines - 1, top - 1);
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, top - lines);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(right + lines - 1, top - 1);
+ gGL.vertex2i(right, top);
gGL.end();
stop_glerror();
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 0be799db9d..6f4828397a 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -633,15 +633,7 @@ void LLVertexBufferData::draw()
gGL.loadMatrix(glm::value_ptr(mTexture0));
mVB->setBuffer();
-
- if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
- {
- mVB->drawArrays(LLRender::TRIANGLES, 0, mCount);
- }
- else
- {
- mVB->drawArrays(mMode, 0, mCount);
- }
+ mVB->drawArrays(mMode, 0, mCount);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_PROJECTION);
@@ -714,7 +706,6 @@ const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
GL_POINTS,
GL_LINES,
GL_LINE_STRIP,
- GL_QUADS,
GL_LINE_LOOP,
};
diff --git a/indra/llui/llbadge.cpp b/indra/llui/llbadge.cpp
index c6654ee0aa..6875e7c0ad 100644
--- a/indra/llui/llbadge.cpp
+++ b/indra/llui/llbadge.cpp
@@ -205,12 +205,12 @@ void renderBadgeBackground(F32 centerX, F32 centerY, F32 width, F32 height, cons
(F32)ll_round(y) + height);
LLVector3 vertices[4];
- vertices[0] = LLVector3(screen_rect.mRight, screen_rect.mTop, 1.0f);
- vertices[1] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 1.0f);
+ vertices[0] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 1.0f);
+ vertices[1] = LLVector3(screen_rect.mRight, screen_rect.mTop, 1.0f);
vertices[2] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 1.0f);
vertices[3] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 1.0f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
{
gGL.vertexBatchPreTransformed(vertices, 4);
}
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 92fb4b75bf..4b904f09e0 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -2275,36 +2275,28 @@ void LLFloater::drawConeToOwner(F32 &context_cone_opacity,
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable(GL_CULL_FACE);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
{
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
- gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
- gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
- gGL.vertex2i(local_rect.mRight, local_rect.mTop);
- gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
-
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
- gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
- gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
- gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
-
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
- gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
- gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
-
-
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
- gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
- gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
}
gGL.end();
}
diff --git a/indra/llui/llstatbar.cpp b/indra/llui/llstatbar.cpp
index 2693243eb1..62c0401869 100644
--- a/indra/llui/llstatbar.cpp
+++ b/indra/llui/llstatbar.cpp
@@ -460,7 +460,7 @@ void LLStatBar::draw()
max_value = 0.f;
gGL.color4f(1.f, 0.f, 0.f, 1.f);
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
const S32 max_frame = llmin(num_frames, num_values);
U32 num_samples = 0;
for (S32 i = 1; i <= max_frame; i++)
@@ -498,6 +498,9 @@ void LLStatBar::draw()
gGL.vertex2f((F32)bar_rect.mRight - offset, max);
gGL.vertex2f((F32)bar_rect.mRight - offset, min);
gGL.vertex2f((F32)bar_rect.mRight - offset - 1, min);
+
+ gGL.vertex2f((F32)bar_rect.mRight - offset, max);
+ gGL.vertex2f((F32)bar_rect.mRight - offset - 1, min);
gGL.vertex2f((F32)bar_rect.mRight - offset - 1, max);
}
else
@@ -505,7 +508,10 @@ void LLStatBar::draw()
gGL.vertex2f(min, (F32)bar_rect.mBottom + offset + 1);
gGL.vertex2f(min, (F32)bar_rect.mBottom + offset);
gGL.vertex2f(max, (F32)bar_rect.mBottom + offset);
- gGL.vertex2f(max, (F32)bar_rect.mBottom + offset + 1 );
+
+ gGL.vertex2f(min, (F32)bar_rect.mBottom + offset + 1);
+ gGL.vertex2f(max, (F32)bar_rect.mBottom + offset);
+ gGL.vertex2f(max, (F32)bar_rect.mBottom + offset + 1);
}
}
gGL.end();
diff --git a/indra/newview/llbox.cpp b/indra/newview/llbox.cpp
index dd12a02907..d0787a3902 100644
--- a/indra/newview/llbox.cpp
+++ b/indra/newview/llbox.cpp
@@ -76,16 +76,23 @@ void LLBox::renderface(S32 which_face)
{7, 4, 0, 3}
};
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
//gGL.normal3fv(&normals[which_face][0]);
- gGL.texCoord2f(1,0);
- gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]);
- gGL.texCoord2f(1,1);
- gGL.vertex3fv(&mVertex[ faces[which_face][1] ][0]);
- gGL.texCoord2f(0,1);
- gGL.vertex3fv(&mVertex[ faces[which_face][2] ][0]);
- gGL.texCoord2f(0,0);
- gGL.vertex3fv(&mVertex[ faces[which_face][3] ][0]);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][0]][0]);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][1]][0]);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][2]][0]);
+
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][0]][0]);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][2]][0]);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3fv(&mVertex[faces[which_face][3]][0]);
+ }
gGL.end();
}
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index 3d81d01e16..b94c31ec04 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -406,7 +406,7 @@ void LLFloaterBvhPreview::draw()
gGL.getTexUnit(0)->bind(mAnimPreview);
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
@@ -414,6 +414,11 @@ void LLFloaterBvhPreview::draw()
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
}
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 711c33e73d..236725bd45 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -285,16 +285,21 @@ void LLFloaterImagePreview::draw()
}
gGL.color3f(1.f, 1.f, 1.f);
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
- gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
- gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
- gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+
+ gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
+ gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
- gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
}
gGL.end();
@@ -317,16 +322,21 @@ void LLFloaterImagePreview::draw()
gGL.getTexUnit(0)->bind(mAvatarPreview);
}
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
}
gGL.end();
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 5ca727cf66..8332a430e6 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -782,16 +782,21 @@ void LLFloaterModelPreview::draw3dPreview()
gGL.getTexUnit(0)->bind(mModelPreview);
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(mPreviewRect.mLeft+1, mPreviewRect.mTop-1);
+ gGL.vertex2i(mPreviewRect.mLeft + 1, mPreviewRect.mTop - 1);
gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(mPreviewRect.mLeft+1, mPreviewRect.mBottom+1);
+ gGL.vertex2i(mPreviewRect.mLeft + 1, mPreviewRect.mBottom + 1);
gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom+1);
+ gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mBottom + 1);
+
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mBottom + 1);
gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1);
+ gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mTop - 1);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mLeft + 1, mPreviewRect.mTop - 1);
}
gGL.end();
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 0248f5710f..731e711cd1 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -338,28 +338,19 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
gGL.end();
gGL.color4f(1.f, 1.f, 0.f, 0.2f);
- gGL.begin(LLRender::QUADS);
-
- gGL.vertex3f(west, north, nw_bottom);
- gGL.vertex3f(west, north, nw_top);
- gGL.vertex3f(east, north, ne_top);
- gGL.vertex3f(east, north, ne_bottom);
-
- gGL.vertex3f(east, north, ne_bottom);
- gGL.vertex3f(east, north, ne_top);
- gGL.vertex3f(east, south, se_top);
- gGL.vertex3f(east, south, se_bottom);
-
- gGL.vertex3f(east, south, se_bottom);
- gGL.vertex3f(east, south, se_top);
- gGL.vertex3f(west, south, sw_top);
- gGL.vertex3f(west, south, sw_bottom);
-
- gGL.vertex3f(west, south, sw_bottom);
- gGL.vertex3f(west, south, sw_top);
- gGL.vertex3f(west, north, nw_top);
- gGL.vertex3f(west, north, nw_bottom);
-
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ {
+ gGL.vertex3f(west, north, nw_bottom);
+ gGL.vertex3f(west, north, nw_top);
+ gGL.vertex3f(east, north, ne_bottom);
+ gGL.vertex3f(east, north, ne_top);
+ gGL.vertex3f(east, south, se_bottom);
+ gGL.vertex3f(east, south, se_top);
+ gGL.vertex3f(west, south, sw_top);
+ gGL.vertex3f(west, south, sw_bottom);
+ gGL.vertex3f(west, north, nw_top);
+ gGL.vertex3f(west, north, nw_bottom);
+ }
gGL.end();
LLUI::setLineWidth(1.f);
@@ -493,6 +484,10 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei
gGL.vertex3f(x2, y2, z2);
+ gGL.vertex3f(x1, y1, z);
+
+ gGL.vertex3f(x2, y2, z2);
+
z = z2+height;
gGL.vertex3f(x2, y2, z);
}
@@ -523,18 +518,24 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei
}
- gGL.texCoord2f(tex_coord1*0.5f+0.5f, z1*0.5f);
+ gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z1 * 0.5f);
gGL.vertex3f(x1, y1, z1);
- gGL.texCoord2f(tex_coord2*0.5f+0.5f, z2*0.5f);
+ gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z2 * 0.5f);
gGL.vertex3f(x2, y2, z2);
// top edge stairsteps
- z = llmax(z2+height, z1+height);
- gGL.texCoord2f(tex_coord2*0.5f+0.5f, z*0.5f);
+ z = llmax(z2 + height, z1 + height);
+ gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z * 0.5f);
+ gGL.vertex3f(x2, y2, z);
+
+ gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z1 * 0.5f);
+ gGL.vertex3f(x1, y1, z1);
+
+ gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z * 0.5f);
gGL.vertex3f(x2, y2, z);
- gGL.texCoord2f(tex_coord1*0.5f+0.5f, z*0.5f);
+ gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z * 0.5f);
gGL.vertex3f(x1, y1, z);
}
}
@@ -575,7 +576,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi
if (!has_segments)
{
has_segments = true;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
}
renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp);
}
@@ -591,7 +592,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi
if (!has_segments)
{
has_segments = true;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
}
renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp);
}
@@ -647,7 +648,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, bool use_pass, LLV
gGL.getTexUnit(0)->bind(mBlockedImage);
}
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
for (y = 0; y < STRIDE; y++)
{
diff --git a/indra/newview/llhudeffectblob.cpp b/indra/newview/llhudeffectblob.cpp
index b476226d05..bdb21fd96e 100644
--- a/indra/newview/llhudeffectblob.cpp
+++ b/indra/newview/llhudeffectblob.cpp
@@ -78,16 +78,23 @@ void LLHUDEffectBlob::render()
LLVector3 u_scale = pixel_right * (F32)mPixelSize;
LLVector3 v_scale = pixel_up * (F32)mPixelSize;
- { gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv((v_scale - u_scale).mV);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3fv((-v_scale - u_scale).mV);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv((-v_scale + u_scale).mV);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv((v_scale - u_scale).mV);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv((-v_scale + u_scale).mV);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv((v_scale + u_scale).mV);
- } gGL.end();
+ }
+ gGL.end();
} gGL.popMatrix();
}
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp
index 8fa4118a40..1a4af470bd 100644
--- a/indra/newview/llhudicon.cpp
+++ b/indra/newview/llhudicon.cpp
@@ -152,7 +152,7 @@ void LLHUDIcon::render()
gGL.getTexUnit(0)->bind(mImagep);
}
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv(upper_left.mV);
@@ -160,6 +160,11 @@ void LLHUDIcon::render()
gGL.vertex3fv(lower_left.mV);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv(lower_right.mV);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv(upper_left.mV);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv(lower_right.mV);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv(upper_right.mV);
}
diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp
index 4eaf69c39d..10a1cd6b71 100644
--- a/indra/newview/lljoystickbutton.cpp
+++ b/indra/newview/lljoystickbutton.cpp
@@ -637,18 +637,24 @@ void LLJoystickCameraRotate::drawRotatedImage( LLPointer<LLUIImage> image, S32 r
gGL.color4fv(UI_VERTEX_COLOR.mV);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.texCoord2fv( uv[ (rotations + 0) % 4]);
- gGL.vertex2i(width, height );
+ gGL.texCoord2fv(uv[(rotations + 0) % 4]);
+ gGL.vertex2i(width, height);
+
+ gGL.texCoord2fv(uv[(rotations + 1) % 4]);
+ gGL.vertex2i(0, height);
- gGL.texCoord2fv( uv[ (rotations + 1) % 4]);
- gGL.vertex2i(0, height );
+ gGL.texCoord2fv(uv[(rotations + 2) % 4]);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2fv(uv[(rotations + 0) % 4]);
+ gGL.vertex2i(width, height);
- gGL.texCoord2fv( uv[ (rotations + 2) % 4]);
+ gGL.texCoord2fv(uv[(rotations + 2) % 4]);
gGL.vertex2i(0, 0);
- gGL.texCoord2fv( uv[ (rotations + 3) % 4]);
+ gGL.texCoord2fv(uv[(rotations + 3) % 4]);
gGL.vertex2i(width, 0);
}
gGL.end();
@@ -909,7 +915,7 @@ void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rota
gGL.color4fv(UI_VERTEX_COLOR.mV);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2fv(uv[(rotations + 0) % 4]);
gGL.vertex2i(width, height);
@@ -920,6 +926,12 @@ void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rota
gGL.texCoord2fv(uv[(rotations + 2) % 4]);
gGL.vertex2i(0, 0);
+ gGL.texCoord2fv(uv[(rotations + 0) % 4]);
+ gGL.vertex2i(width, height);
+
+ gGL.texCoord2fv(uv[(rotations + 1) % 4]);
+ gGL.vertex2i(0, height);
+
gGL.texCoord2fv(uv[(rotations + 3) % 4]);
gGL.vertex2i(width, 0);
}
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index 19868f3c3e..9966a8eedb 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -618,43 +618,22 @@ void LLManipScale::renderFaces( const LLBBox& bbox )
{
gGL.color4fv( default_normal_color.mV );
LLGLDepthTest gls_depth(GL_FALSE);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
{
- // Face 0
- gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
- gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]);
- gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
- gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);
-
- // Face 1
- gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
+ gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
+ gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
+ gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]);
+ gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);
-
- // Face 2
gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
- gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);
- gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
-
- // Face 3
- gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
- gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]);
-
- // Face 4
- gGL.vertex3f(min.mV[VX], min.mV[VY], max.mV[VZ]);
- gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
- gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]);
gGL.vertex3f(max.mV[VX], min.mV[VY], max.mV[VZ]);
-
- // Face 5
- gGL.vertex3f(min.mV[VX], min.mV[VY], min.mV[VZ]);
- gGL.vertex3f(min.mV[VX], max.mV[VY], min.mV[VZ]);
- gGL.vertex3f(max.mV[VX], max.mV[VY], min.mV[VZ]);
- gGL.vertex3f(max.mV[VX], min.mV[VY], min.mV[VZ]);
+ gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]);
+ gGL.vertex3f(max.mV[VX], max.mV[VY], max.mV[VZ]);
}
gGL.end();
}
diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp
index b39a976ebd..202008f7f9 100644
--- a/indra/newview/llmediactrl.cpp
+++ b/indra/newview/llmediactrl.cpp
@@ -843,7 +843,7 @@ void LLMediaCtrl::draw()
calcOffsetsAndSize(&x_offset, &y_offset, &width, &height);
// draw the browser
- gGL.begin( LLRender::QUADS );
+ gGL.begin(LLRender::TRIANGLES);
if (! media_plugin->getTextureCoordsOpenGL())
{
// render using web browser reported width and height, instead of trying to invert GL scale
@@ -856,6 +856,12 @@ void LLMediaCtrl::draw()
gGL.texCoord2f( 0.f, max_v );
gGL.vertex2i( x_offset, y_offset );
+ gGL.texCoord2f(max_u, 0.f);
+ gGL.vertex2i(x_offset + width, y_offset + height);
+
+ gGL.texCoord2f(0.f, max_v);
+ gGL.vertex2i(x_offset, y_offset);
+
gGL.texCoord2f( max_u, max_v );
gGL.vertex2i( x_offset + width, y_offset );
}
@@ -871,6 +877,12 @@ void LLMediaCtrl::draw()
gGL.texCoord2f( 0.f, 0.f );
gGL.vertex2i( x_offset, y_offset );
+ gGL.texCoord2f(max_u, max_v);
+ gGL.vertex2i(x_offset + width, y_offset + height);
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(x_offset, y_offset);
+
gGL.texCoord2f( max_u, 0.f );
gGL.vertex2i( x_offset + width, y_offset );
}
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 3f370b1ab5..af472c4259 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -298,15 +298,22 @@ void LLNetMap::draw()
// Draw using texture.
gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture());
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(left, top);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2f(left, bottom);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2f(right, bottom);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2f(left, top);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2f(right, bottom);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2f(right, top);
+ }
gGL.end();
gGL.flush();
@@ -347,15 +354,22 @@ void LLNetMap::draw()
F32 image_half_width = 0.5f*mObjectMapPixels;
F32 image_half_height = 0.5f*mObjectMapPixels;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]);
+ }
gGL.end();
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
diff --git a/indra/newview/llsnapshotlivepreview.cpp b/indra/newview/llsnapshotlivepreview.cpp
index 0b73aa493c..e996cc87fc 100644
--- a/indra/newview/llsnapshotlivepreview.cpp
+++ b/indra/newview/llsnapshotlivepreview.cpp
@@ -295,13 +295,20 @@ void LLSnapshotLivePreview::draw()
gGL.pushMatrix();
{
gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom + TOP_PANEL_HEIGHT, 0.f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(uv_width, uv_height);
- gGL.vertex2i(rect.getWidth(), rect.getHeight() );
+ gGL.vertex2i(rect.getWidth(), rect.getHeight());
gGL.texCoord2f(0.f, uv_height);
- gGL.vertex2i(0, rect.getHeight() );
+ gGL.vertex2i(0, rect.getHeight());
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(0, 0);
+
+
+ gGL.texCoord2f(uv_width, uv_height);
+ gGL.vertex2i(rect.getWidth(), rect.getHeight());
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(0, 0);
@@ -357,13 +364,18 @@ void LLSnapshotLivePreview::draw()
S32 y2 = gViewerWindow->getWindowHeightScaled() + TOP_PANEL_HEIGHT;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.color4f(1.f, 1.f, 1.f, 0.f);
gGL.vertex2i(x1, y1);
gGL.vertex2i(x1 + gViewerWindow->getWindowWidthScaled(), y2);
gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
+
+ gGL.color4f(1.f, 1.f, 1.f, 0.f);
+ gGL.vertex2i(x1, y1);
+ gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
+ gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
gGL.vertex2i(x2, y1);
gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
@@ -371,6 +383,11 @@ void LLSnapshotLivePreview::draw()
gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
gGL.color4f(1.f, 1.f, 1.f, 0.f);
gGL.vertex2i(x3 + gViewerWindow->getWindowWidthScaled(), y2);
+
+ gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
+ gGL.vertex2i(x2, y1);
+ gGL.color4f(1.f, 1.f, 1.f, 0.f);
+ gGL.vertex2i(x3 + gViewerWindow->getWindowWidthScaled(), y2);
gGL.vertex2i(x3, y1);
}
gGL.end();
@@ -406,13 +423,19 @@ void LLSnapshotLivePreview::draw()
LLRect& rect = mImageRect[old_image_index];
gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom - ll_round(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f);
gGL.rotatef(-45.f * fall_interp, 0.f, 0.f, 1.f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(uv_width, uv_height);
- gGL.vertex2i(rect.getWidth(), rect.getHeight() );
+ gGL.vertex2i(rect.getWidth(), rect.getHeight());
gGL.texCoord2f(0.f, uv_height);
- gGL.vertex2i(0, rect.getHeight() );
+ gGL.vertex2i(0, rect.getHeight());
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2f(uv_width, uv_height);
+ gGL.vertex2i(rect.getWidth(), rect.getHeight());
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(0, 0);
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp
index 24cfca5eee..8ce9a8b632 100644
--- a/indra/newview/lltoolmorph.cpp
+++ b/indra/newview/lltoolmorph.cpp
@@ -285,7 +285,7 @@ void LLVisualParamHint::draw(F32 alpha)
gGL.color4f(1.f, 1.f, 1.f, alpha);
LLGLSUIDefault gls_ui;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2i(0, 1);
gGL.vertex2i(0, mFullHeight);
@@ -293,6 +293,11 @@ void LLVisualParamHint::draw(F32 alpha)
gGL.vertex2i(0, 0);
gGL.texCoord2i(1, 0);
gGL.vertex2i(mFullWidth, 0);
+
+ gGL.texCoord2i(0, 1);
+ gGL.vertex2i(0, mFullHeight);
+ gGL.texCoord2i(1, 0);
+ gGL.vertex2i(mFullWidth, 0);
gGL.texCoord2i(1, 1);
gGL.vertex2i(mFullWidth, mFullHeight);
}
diff --git a/indra/newview/llviewerjointattachment.cpp b/indra/newview/llviewerjointattachment.cpp
index e733dafcae..511fac9788 100644
--- a/indra/newview/llviewerjointattachment.cpp
+++ b/indra/newview/llviewerjointattachment.cpp
@@ -86,13 +86,17 @@ U32 LLViewerJointAttachment::drawShape( F32 pixelArea, bool first_pass, bool is_
LLGLDisable cull_face(GL_CULL_FACE);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
gGL.vertex3f(-0.1f, 0.1f, 0.f);
gGL.vertex3f(-0.1f, -0.1f, 0.f);
gGL.vertex3f(0.1f, -0.1f, 0.f);
+
+ gGL.vertex3f(-0.1f, 0.1f, 0.f);
+ gGL.vertex3f(0.1f, -0.1f, 0.f);
gGL.vertex3f(0.1f, 0.1f, 0.f);
- }gGL.end();
+ }
+ gGL.end();
}
return 0;
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index b6a2dac1e9..7bc9d06f9a 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -5424,14 +5424,6 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
gGL.setSceneBlendType(LLRender::BT_ADD);
gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
- // gGL.begin(LLRender::QUADS);
- // gGL.vertex3fv((pos+left-up).mV);
- // gGL.vertex3fv((pos-left-up).mV);
- // gGL.vertex3fv((pos-left+up).mV);
- // gGL.vertex3fv((pos+left+up).mV);
- // gGL.end();
-
-
gGL.begin(LLRender::LINES);
gGL.color4f(1.f,1.f,1.f,1.f);
F32 thickness = llmax(F32(5.0f-5.0f*(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)),1.0f);
@@ -5452,15 +5444,22 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
gGL.color4ubv(color.mV);
gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
- gGL.begin(LLRender::QUADS);
- gGL.texCoord2f(0,0);
- gGL.vertex3fv((pos+left-up).mV);
- gGL.texCoord2f(1,0);
- gGL.vertex3fv((pos-left-up).mV);
- gGL.texCoord2f(1,1);
- gGL.vertex3fv((pos-left+up).mV);
- gGL.texCoord2f(0,1);
- gGL.vertex3fv((pos+left+up).mV);
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3fv((pos + left - up).mV);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3fv((pos - left - up).mV);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3fv((pos - left + up).mV);
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3fv((pos + left - up).mV);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3fv((pos - left + up).mV);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3fv((pos + left + up).mV);
+ }
gGL.end();
gGL.flush();
}
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index ca854ac7f7..6b2bd3e6fb 100755
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -462,11 +462,16 @@ void LLWorldMapView::draw()
gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.vertex2f(left, top);
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, bottom);
+
+ gGL.vertex2f(left, top);
+ gGL.vertex2f(right, bottom);
gGL.vertex2f(right, top);
+ }
gGL.end();
}
else if (show_for_sale && (level <= DRAW_LANDFORSALE_THRESHOLD))
@@ -483,15 +488,22 @@ void LLWorldMapView::draw()
{
gGL.getTexUnit(0)->bind(overlayimage);
gGL.color4f(1.f, 1.f, 1.f, 1.f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3f(left, top, -0.5f);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3f(left, bottom, -0.5f);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3f(right, bottom, -0.5f);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3f(left, top, -0.5f);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3f(right, bottom, -0.5f);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3f(right, top, -0.5f);
+ }
gGL.end();
}
}
@@ -737,15 +749,22 @@ bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load
gGL.color4f(1.f, 1.0f, 1.0f, 1.0f);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
+ {
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3f(left, top, 0.f);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3f(left, bottom, 0.f);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3f(right, bottom, 0.f);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3f(left, top, 0.f);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3f(right, bottom, 0.f);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3f(right, top, 0.f);
+ }
gGL.end();
#if DEBUG_DRAW_TILE
drawTileOutline(level, top, left, bottom, right);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 33683416a2..14a15eb59f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -10897,11 +10897,16 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
gGL.diffuseColor4fv(LLColor4::pink.mV );
}
- gGL.begin(LLRender::QUADS);
- gGL.vertex3f(-1, -1, clip_plane);
- gGL.vertex3f(1, -1, clip_plane);
- gGL.vertex3f(1, 1, clip_plane);
- gGL.vertex3f(-1, 1, clip_plane);
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3f(-1.f, -1.f, clip_plane);
+ gGL.vertex3f(1.f, -1.f, clip_plane);
+ gGL.vertex3f(1.f, 1.f, clip_plane);
+
+ gGL.vertex3f(-1.f, -1.f, clip_plane);
+ gGL.vertex3f(1.f, 1.f, clip_plane);
+ gGL.vertex3f(-1.f, 1.f, clip_plane);
+ }
gGL.end();
gGL.flush();