diff options
Diffstat (limited to 'indra/newview/llfloaterimagepreview.cpp')
-rw-r--r-- | indra/newview/llfloaterimagepreview.cpp | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 711c33e73d..236725bd45 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -285,16 +285,21 @@ void LLFloaterImagePreview::draw() } gGL.color3f(1.f, 1.f, 1.f); - gGL.begin( LLRender::QUADS ); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); + + gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); + gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); } gGL.end(); @@ -317,16 +322,21 @@ void LLFloaterImagePreview::draw() gGL.getTexUnit(0)->bind(mAvatarPreview); } - gGL.begin( LLRender::QUADS ); + gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); } gGL.end(); |