diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llcorehttp/tests/test_httprequest.hpp | 10 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 34 | ||||
-rw-r--r-- | indra/newview/llpaneleditwearable.cpp | 72 |
3 files changed, 49 insertions, 67 deletions
diff --git a/indra/llcorehttp/tests/test_httprequest.hpp b/indra/llcorehttp/tests/test_httprequest.hpp index 45215ee0f4..b450f3502e 100644 --- a/indra/llcorehttp/tests/test_httprequest.hpp +++ b/indra/llcorehttp/tests/test_httprequest.hpp @@ -836,7 +836,7 @@ void HttpRequestTestObjectType::test<8>() ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32) // Can only do this memory test on Windows. On other platforms, // the LL logging system holds on to memory and produces what looks // like memory leaks... @@ -947,7 +947,7 @@ void HttpRequestTestObjectType::test<9>() ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32) // Can only do this memory test on Windows. On other platforms, // the LL logging system holds on to memory and produces what looks // like memory leaks... @@ -1183,7 +1183,7 @@ void HttpRequestTestObjectType::test<11>() ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32) // Can only do this memory test on Windows. On other platforms, // the LL logging system holds on to memory and produces what looks // like memory leaks... @@ -1429,7 +1429,7 @@ void HttpRequestTestObjectType::test<13>() ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32) // Can only do this memory test on Windows. On other platforms, // the LL logging system holds on to memory and produces what looks // like memory leaks... @@ -1663,7 +1663,7 @@ void HttpRequestTestObjectType::test<15>() ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32) // Can only do this memory test on Windows. On other platforms, // the LL logging system holds on to memory and produces what looks // like memory leaks... diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 5d669fb955..970502f2d6 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -408,7 +408,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, { GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; - if (shaderhandle > 0) + if (shaderhandle) { attachObject(shaderhandle); } @@ -997,7 +997,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) void LLGLSLShader::uniform1i(U32 index, GLint x) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1019,7 +1019,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x) void LLGLSLShader::uniform1f(U32 index, GLfloat x) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1041,7 +1041,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x) void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1064,7 +1064,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y) void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1087,7 +1087,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z) void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1110,7 +1110,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1133,7 +1133,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1156,7 +1156,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1179,7 +1179,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v) void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1202,7 +1202,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v) void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1225,7 +1225,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1242,7 +1242,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1259,7 +1259,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1276,7 +1276,7 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) { - if (mProgramObject > 0) + if (mProgramObject) { if (mUniform.size() <= index) { @@ -1294,7 +1294,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) { GLint ret = -1; - if (mProgramObject > 0) + if (mProgramObject) { LLStaticStringTable<GLint>::iterator iter = mUniformMap.find(uniform); if (iter != mUniformMap.end()) @@ -1318,7 +1318,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) GLint LLGLSLShader::getUniformLocation(U32 index) { GLint ret = -1; - if (mProgramObject > 0) + if (mProgramObject) { llassert(index < mUniform.size()); return mUniform[index]; diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index f2d43a1037..a46fb3dfeb 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -129,9 +129,9 @@ public: WearableEntry(LLWearableType::EType type, const std::string &title, const std::string &desc_title, - U8 num_color_swatches, // number of 'color_swatches' - U8 num_texture_pickers, // number of 'texture_pickers' - U8 num_subparts, ... ); // number of subparts followed by a list of ETextureIndex and ESubparts + const texture_vec_t& color_swatches, // 'color_swatches' + const texture_vec_t& texture_pickers, // 'texture_pickers' + const subpart_vec_t& subparts); // subparts const LLWearableType::EType mWearableType; @@ -226,56 +226,38 @@ LLEditWearableDictionary::Wearables::Wearables() // note the subpart that is listed first is treated as "default", regardless of what order is in enum. // Please match the order presented in XUI. -Nyx // this will affect what camera angle is shown when first editing a wearable - addEntry(LLWearableType::WT_SHAPE, new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text",0,0,9, SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD, SUBPART_SHAPE_EYES, SUBPART_SHAPE_EARS, SUBPART_SHAPE_NOSE, SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS)); - addEntry(LLWearableType::WT_SKIN, new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text",0,3,4, TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL)); - addEntry(LLWearableType::WT_HAIR, new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text",0,1,4, TEX_HAIR, SUBPART_HAIR_COLOR, SUBPART_HAIR_STYLE, SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL)); - addEntry(LLWearableType::WT_EYES, new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text",0,1,1, TEX_EYES_IRIS, SUBPART_EYES)); - addEntry(LLWearableType::WT_SHIRT, new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text",1,1,1, TEX_UPPER_SHIRT, TEX_UPPER_SHIRT, SUBPART_SHIRT)); - addEntry(LLWearableType::WT_PANTS, new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text",1,1,1, TEX_LOWER_PANTS, TEX_LOWER_PANTS, SUBPART_PANTS)); - addEntry(LLWearableType::WT_SHOES, new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text",1,1,1, TEX_LOWER_SHOES, TEX_LOWER_SHOES, SUBPART_SHOES)); - addEntry(LLWearableType::WT_SOCKS, new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text",1,1,1, TEX_LOWER_SOCKS, TEX_LOWER_SOCKS, SUBPART_SOCKS)); - addEntry(LLWearableType::WT_JACKET, new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text",1,2,1, TEX_UPPER_JACKET, TEX_UPPER_JACKET, TEX_LOWER_JACKET, SUBPART_JACKET)); - addEntry(LLWearableType::WT_GLOVES, new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text",1,1,1, TEX_UPPER_GLOVES, TEX_UPPER_GLOVES, SUBPART_GLOVES)); - addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text",1,1,1, TEX_UPPER_UNDERSHIRT, TEX_UPPER_UNDERSHIRT, SUBPART_UNDERSHIRT)); - addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text",1,1,1, TEX_LOWER_UNDERPANTS, TEX_LOWER_UNDERPANTS, SUBPART_UNDERPANTS)); - addEntry(LLWearableType::WT_SKIRT, new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text",1,1,1, TEX_SKIRT, TEX_SKIRT, SUBPART_SKIRT)); - addEntry(LLWearableType::WT_ALPHA, new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text",0,5,1, TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA, SUBPART_ALPHA)); - addEntry(LLWearableType::WT_TATTOO, new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text",1,3,1, TEX_HEAD_TATTOO, TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO, SUBPART_TATTOO)); - addEntry(LLWearableType::WT_PHYSICS, new WearableEntry(LLWearableType::WT_PHYSICS,"edit_physics_title","physics_desc_text",0,0,7, SUBPART_PHYSICS_BREASTS_UPDOWN, SUBPART_PHYSICS_BREASTS_INOUT, SUBPART_PHYSICS_BREASTS_LEFTRIGHT, SUBPART_PHYSICS_BELLY_UPDOWN, SUBPART_PHYSICS_BUTT_UPDOWN, SUBPART_PHYSICS_BUTT_LEFTRIGHT, SUBPART_PHYSICS_ADVANCED)); + addEntry(LLWearableType::WT_SHAPE, new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text", texture_vec_t(), texture_vec_t(), subpart_vec_t{SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD, SUBPART_SHAPE_EYES, SUBPART_SHAPE_EARS, SUBPART_SHAPE_NOSE, SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS})); + addEntry(LLWearableType::WT_SKIN, new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text", texture_vec_t(), texture_vec_t{TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT}, subpart_vec_t{SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL})); + addEntry(LLWearableType::WT_HAIR, new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text", texture_vec_t(), texture_vec_t{TEX_HAIR}, subpart_vec_t{SUBPART_HAIR_COLOR, SUBPART_HAIR_STYLE, SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL})); + addEntry(LLWearableType::WT_EYES, new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text", texture_vec_t(), texture_vec_t{TEX_EYES_IRIS}, subpart_vec_t{SUBPART_EYES})); + addEntry(LLWearableType::WT_SHIRT, new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text", texture_vec_t{TEX_UPPER_SHIRT}, texture_vec_t{TEX_UPPER_SHIRT}, subpart_vec_t{SUBPART_SHIRT})); + addEntry(LLWearableType::WT_PANTS, new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text", texture_vec_t{TEX_LOWER_PANTS}, texture_vec_t{TEX_LOWER_PANTS}, subpart_vec_t{SUBPART_PANTS})); + addEntry(LLWearableType::WT_SHOES, new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text", texture_vec_t{TEX_LOWER_SHOES}, texture_vec_t{TEX_LOWER_SHOES}, subpart_vec_t{SUBPART_SHOES})); + addEntry(LLWearableType::WT_SOCKS, new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text", texture_vec_t{TEX_LOWER_SOCKS}, texture_vec_t{TEX_LOWER_SOCKS}, subpart_vec_t{SUBPART_SOCKS})); + addEntry(LLWearableType::WT_JACKET, new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text", texture_vec_t{TEX_UPPER_JACKET}, texture_vec_t{TEX_UPPER_JACKET, TEX_LOWER_JACKET}, subpart_vec_t{SUBPART_JACKET})); + addEntry(LLWearableType::WT_GLOVES, new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text", texture_vec_t{TEX_UPPER_GLOVES}, texture_vec_t{TEX_UPPER_GLOVES}, subpart_vec_t{SUBPART_GLOVES})); + addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text", texture_vec_t{TEX_UPPER_UNDERSHIRT}, texture_vec_t{TEX_UPPER_UNDERSHIRT}, subpart_vec_t{SUBPART_UNDERSHIRT})); + addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text", texture_vec_t{TEX_LOWER_UNDERPANTS}, texture_vec_t{TEX_LOWER_UNDERPANTS}, subpart_vec_t{SUBPART_UNDERPANTS})); + addEntry(LLWearableType::WT_SKIRT, new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text", texture_vec_t{TEX_SKIRT}, texture_vec_t{TEX_SKIRT}, subpart_vec_t{SUBPART_SKIRT})); + addEntry(LLWearableType::WT_ALPHA, new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text", texture_vec_t(), texture_vec_t{TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA}, subpart_vec_t{SUBPART_ALPHA})); + addEntry(LLWearableType::WT_TATTOO, new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text", texture_vec_t{TEX_HEAD_TATTOO}, texture_vec_t{TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO}, subpart_vec_t{SUBPART_TATTOO})); + addEntry(LLWearableType::WT_PHYSICS, new WearableEntry(LLWearableType::WT_PHYSICS,"edit_physics_title","physics_desc_text", texture_vec_t(), texture_vec_t(), subpart_vec_t{SUBPART_PHYSICS_BREASTS_UPDOWN, SUBPART_PHYSICS_BREASTS_INOUT, SUBPART_PHYSICS_BREASTS_LEFTRIGHT, SUBPART_PHYSICS_BELLY_UPDOWN, SUBPART_PHYSICS_BUTT_UPDOWN, SUBPART_PHYSICS_BUTT_LEFTRIGHT, SUBPART_PHYSICS_ADVANCED})); } LLEditWearableDictionary::WearableEntry::WearableEntry(LLWearableType::EType type, const std::string &title, const std::string &desc_title, - U8 num_color_swatches, - U8 num_texture_pickers, - U8 num_subparts, ... ) : + const texture_vec_t& color_swatches, + const texture_vec_t& texture_pickers, + const subpart_vec_t& subparts) : LLDictionaryEntry(title), mWearableType(type), mTitle(title), - mDescTitle(desc_title) -{ - va_list argp; - va_start(argp, num_subparts); - - for (U8 i = 0; i < num_color_swatches; ++i) - { - ETextureIndex index = (ETextureIndex)va_arg(argp,int); - mColorSwatchCtrls.push_back(index); - } - - for (U8 i = 0; i < num_texture_pickers; ++i) - { - ETextureIndex index = (ETextureIndex)va_arg(argp,int); - mTextureCtrls.push_back(index); - } - - for (U8 i = 0; i < num_subparts; ++i) - { - ESubpart part = (ESubpart)va_arg(argp,int); - mSubparts.push_back(part); - } -} + mDescTitle(desc_title), + mSubparts(subparts), + mColorSwatchCtrls(color_swatches), + mTextureCtrls(texture_pickers) +{} LLEditWearableDictionary::Subparts::Subparts() { |