diff options
| author | callum_linden <callum@lindenlab.com> | 2017-09-21 14:01:48 -0700 | 
|---|---|---|
| committer | callum_linden <callum@lindenlab.com> | 2017-09-21 14:01:48 -0700 | 
| commit | b42e2da9df9ee1c23916917c336e6b9d242e01d0 (patch) | |
| tree | 5ec74a0cdd306136ae49f87731bbeddbc1651c27 /indra | |
| parent | cdba690ec9a68ab3ac930a0b8aa9b8bca4deb7f4 (diff) | |
| parent | 1e49cd9b007ccb020c155b3d034793540e9e09ca (diff) | |
Automated merge with head of viewer64
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llcorehttp/tests/test_httprequest.hpp | 10 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 34 | ||||
| -rw-r--r-- | indra/newview/llpaneleditwearable.cpp | 72 | 
3 files changed, 49 insertions, 67 deletions
| diff --git a/indra/llcorehttp/tests/test_httprequest.hpp b/indra/llcorehttp/tests/test_httprequest.hpp index 45215ee0f4..b450f3502e 100644 --- a/indra/llcorehttp/tests/test_httprequest.hpp +++ b/indra/llcorehttp/tests/test_httprequest.hpp @@ -836,7 +836,7 @@ void HttpRequestTestObjectType::test<8>()  		ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32)  		// Can only do this memory test on Windows.  On other platforms,  		// the LL logging system holds on to memory and produces what looks  		// like memory leaks... @@ -947,7 +947,7 @@ void HttpRequestTestObjectType::test<9>()  		ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32)  		// Can only do this memory test on Windows.  On other platforms,  		// the LL logging system holds on to memory and produces what looks  		// like memory leaks... @@ -1183,7 +1183,7 @@ void HttpRequestTestObjectType::test<11>()  		ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32)  		// Can only do this memory test on Windows.  On other platforms,  		// the LL logging system holds on to memory and produces what looks  		// like memory leaks... @@ -1429,7 +1429,7 @@ void HttpRequestTestObjectType::test<13>()  		ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32)  		// Can only do this memory test on Windows.  On other platforms,  		// the LL logging system holds on to memory and produces what looks  		// like memory leaks... @@ -1663,7 +1663,7 @@ void HttpRequestTestObjectType::test<15>()  		ensure("Two handler calls on the way out", 2 == mHandlerCalls); -#if defined(WIN32) +#if 0 // defined(WIN32)  		// Can only do this memory test on Windows.  On other platforms,  		// the LL logging system holds on to memory and produces what looks  		// like memory leaks... diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 5d669fb955..970502f2d6 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -408,7 +408,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,      {          GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);          LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; -        if (shaderhandle > 0) +        if (shaderhandle)          {              attachObject(shaderhandle);          } @@ -997,7 +997,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)  void LLGLSLShader::uniform1i(U32 index, GLint x)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1019,7 +1019,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)  void LLGLSLShader::uniform1f(U32 index, GLfloat x)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1041,7 +1041,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)  void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1064,7 +1064,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)  void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1087,7 +1087,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)  void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1110,7 +1110,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat  void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1133,7 +1133,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)  void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1156,7 +1156,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)  void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1179,7 +1179,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)  void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1202,7 +1202,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)  void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1225,7 +1225,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)  void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1242,7 +1242,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c  void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1259,7 +1259,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c  void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)  { -	if (mProgramObject > 0) +	if (mProgramObject)  	{	  		if (mUniform.size() <= index)  		{ @@ -1276,7 +1276,7 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose,  void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1294,7 +1294,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c  GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)  {      GLint ret = -1; -    if (mProgramObject > 0) +    if (mProgramObject)      {          LLStaticStringTable<GLint>::iterator iter = mUniformMap.find(uniform);          if (iter != mUniformMap.end()) @@ -1318,7 +1318,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)  GLint LLGLSLShader::getUniformLocation(U32 index)  {      GLint ret = -1; -    if (mProgramObject > 0) +    if (mProgramObject)      {          llassert(index < mUniform.size());          return mUniform[index]; diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index f2d43a1037..a46fb3dfeb 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -129,9 +129,9 @@ public:                  WearableEntry(LLWearableType::EType type,                                            const std::string &title,                                            const std::string &desc_title, -                                          U8 num_color_swatches,  // number of 'color_swatches' -                                          U8 num_texture_pickers, // number of 'texture_pickers' -                                          U8 num_subparts, ... ); // number of subparts followed by a list of ETextureIndex and ESubparts +                                          const texture_vec_t& color_swatches,  // 'color_swatches' +                                          const texture_vec_t& texture_pickers, // 'texture_pickers' +                                          const subpart_vec_t& subparts); // subparts                  const LLWearableType::EType mWearableType; @@ -226,56 +226,38 @@ LLEditWearableDictionary::Wearables::Wearables()          // note the subpart that is listed first is treated as "default", regardless of what order is in enum.          // Please match the order presented in XUI. -Nyx          // this will affect what camera angle is shown when first editing a wearable -        addEntry(LLWearableType::WT_SHAPE,              new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text",0,0,9,  SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD,        SUBPART_SHAPE_EYES,     SUBPART_SHAPE_EARS,     SUBPART_SHAPE_NOSE,     SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS)); -        addEntry(LLWearableType::WT_SKIN,               new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text",0,3,4, TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT, SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL)); -        addEntry(LLWearableType::WT_HAIR,               new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text",0,1,4, TEX_HAIR, SUBPART_HAIR_COLOR,       SUBPART_HAIR_STYLE,     SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL)); -        addEntry(LLWearableType::WT_EYES,               new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text",0,1,1, TEX_EYES_IRIS, SUBPART_EYES)); -        addEntry(LLWearableType::WT_SHIRT,              new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text",1,1,1, TEX_UPPER_SHIRT, TEX_UPPER_SHIRT, SUBPART_SHIRT)); -        addEntry(LLWearableType::WT_PANTS,              new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text",1,1,1, TEX_LOWER_PANTS, TEX_LOWER_PANTS, SUBPART_PANTS)); -        addEntry(LLWearableType::WT_SHOES,              new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text",1,1,1, TEX_LOWER_SHOES, TEX_LOWER_SHOES, SUBPART_SHOES)); -        addEntry(LLWearableType::WT_SOCKS,              new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text",1,1,1, TEX_LOWER_SOCKS, TEX_LOWER_SOCKS, SUBPART_SOCKS)); -        addEntry(LLWearableType::WT_JACKET,     new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text",1,2,1, TEX_UPPER_JACKET, TEX_UPPER_JACKET, TEX_LOWER_JACKET, SUBPART_JACKET)); -        addEntry(LLWearableType::WT_GLOVES,     new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text",1,1,1, TEX_UPPER_GLOVES, TEX_UPPER_GLOVES, SUBPART_GLOVES)); -        addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text",1,1,1, TEX_UPPER_UNDERSHIRT, TEX_UPPER_UNDERSHIRT, SUBPART_UNDERSHIRT)); -        addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text",1,1,1, TEX_LOWER_UNDERPANTS, TEX_LOWER_UNDERPANTS, SUBPART_UNDERPANTS)); -        addEntry(LLWearableType::WT_SKIRT,              new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text",1,1,1, TEX_SKIRT, TEX_SKIRT, SUBPART_SKIRT)); -        addEntry(LLWearableType::WT_ALPHA,              new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text",0,5,1, TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA, SUBPART_ALPHA)); -        addEntry(LLWearableType::WT_TATTOO,     new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text",1,3,1, TEX_HEAD_TATTOO, TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO, SUBPART_TATTOO)); -        addEntry(LLWearableType::WT_PHYSICS,    new WearableEntry(LLWearableType::WT_PHYSICS,"edit_physics_title","physics_desc_text",0,0,7, SUBPART_PHYSICS_BREASTS_UPDOWN, SUBPART_PHYSICS_BREASTS_INOUT, SUBPART_PHYSICS_BREASTS_LEFTRIGHT, SUBPART_PHYSICS_BELLY_UPDOWN, SUBPART_PHYSICS_BUTT_UPDOWN, SUBPART_PHYSICS_BUTT_LEFTRIGHT, SUBPART_PHYSICS_ADVANCED)); +        addEntry(LLWearableType::WT_SHAPE,              new WearableEntry(LLWearableType::WT_SHAPE,"edit_shape_title","shape_desc_text", texture_vec_t(), texture_vec_t(), subpart_vec_t{SUBPART_SHAPE_WHOLE, SUBPART_SHAPE_HEAD,        SUBPART_SHAPE_EYES,     SUBPART_SHAPE_EARS,     SUBPART_SHAPE_NOSE,     SUBPART_SHAPE_MOUTH, SUBPART_SHAPE_CHIN, SUBPART_SHAPE_TORSO, SUBPART_SHAPE_LEGS})); +        addEntry(LLWearableType::WT_SKIN,               new WearableEntry(LLWearableType::WT_SKIN,"edit_skin_title","skin_desc_text", texture_vec_t(), texture_vec_t{TEX_HEAD_BODYPAINT, TEX_UPPER_BODYPAINT, TEX_LOWER_BODYPAINT}, subpart_vec_t{SUBPART_SKIN_COLOR, SUBPART_SKIN_FACEDETAIL, SUBPART_SKIN_MAKEUP, SUBPART_SKIN_BODYDETAIL})); +        addEntry(LLWearableType::WT_HAIR,               new WearableEntry(LLWearableType::WT_HAIR,"edit_hair_title","hair_desc_text", texture_vec_t(), texture_vec_t{TEX_HAIR}, subpart_vec_t{SUBPART_HAIR_COLOR,       SUBPART_HAIR_STYLE,     SUBPART_HAIR_EYEBROWS, SUBPART_HAIR_FACIAL})); +        addEntry(LLWearableType::WT_EYES,               new WearableEntry(LLWearableType::WT_EYES,"edit_eyes_title","eyes_desc_text", texture_vec_t(), texture_vec_t{TEX_EYES_IRIS}, subpart_vec_t{SUBPART_EYES})); +        addEntry(LLWearableType::WT_SHIRT,              new WearableEntry(LLWearableType::WT_SHIRT,"edit_shirt_title","shirt_desc_text", texture_vec_t{TEX_UPPER_SHIRT}, texture_vec_t{TEX_UPPER_SHIRT}, subpart_vec_t{SUBPART_SHIRT})); +        addEntry(LLWearableType::WT_PANTS,              new WearableEntry(LLWearableType::WT_PANTS,"edit_pants_title","pants_desc_text", texture_vec_t{TEX_LOWER_PANTS}, texture_vec_t{TEX_LOWER_PANTS}, subpart_vec_t{SUBPART_PANTS})); +        addEntry(LLWearableType::WT_SHOES,              new WearableEntry(LLWearableType::WT_SHOES,"edit_shoes_title","shoes_desc_text", texture_vec_t{TEX_LOWER_SHOES}, texture_vec_t{TEX_LOWER_SHOES}, subpart_vec_t{SUBPART_SHOES})); +        addEntry(LLWearableType::WT_SOCKS,              new WearableEntry(LLWearableType::WT_SOCKS,"edit_socks_title","socks_desc_text", texture_vec_t{TEX_LOWER_SOCKS}, texture_vec_t{TEX_LOWER_SOCKS}, subpart_vec_t{SUBPART_SOCKS})); +        addEntry(LLWearableType::WT_JACKET,     new WearableEntry(LLWearableType::WT_JACKET,"edit_jacket_title","jacket_desc_text", texture_vec_t{TEX_UPPER_JACKET}, texture_vec_t{TEX_UPPER_JACKET, TEX_LOWER_JACKET}, subpart_vec_t{SUBPART_JACKET})); +        addEntry(LLWearableType::WT_GLOVES,     new WearableEntry(LLWearableType::WT_GLOVES,"edit_gloves_title","gloves_desc_text", texture_vec_t{TEX_UPPER_GLOVES}, texture_vec_t{TEX_UPPER_GLOVES}, subpart_vec_t{SUBPART_GLOVES})); +        addEntry(LLWearableType::WT_UNDERSHIRT, new WearableEntry(LLWearableType::WT_UNDERSHIRT,"edit_undershirt_title","undershirt_desc_text", texture_vec_t{TEX_UPPER_UNDERSHIRT}, texture_vec_t{TEX_UPPER_UNDERSHIRT}, subpart_vec_t{SUBPART_UNDERSHIRT})); +        addEntry(LLWearableType::WT_UNDERPANTS, new WearableEntry(LLWearableType::WT_UNDERPANTS,"edit_underpants_title","underpants_desc_text", texture_vec_t{TEX_LOWER_UNDERPANTS}, texture_vec_t{TEX_LOWER_UNDERPANTS}, subpart_vec_t{SUBPART_UNDERPANTS})); +        addEntry(LLWearableType::WT_SKIRT,              new WearableEntry(LLWearableType::WT_SKIRT,"edit_skirt_title","skirt_desc_text", texture_vec_t{TEX_SKIRT}, texture_vec_t{TEX_SKIRT}, subpart_vec_t{SUBPART_SKIRT})); +        addEntry(LLWearableType::WT_ALPHA,              new WearableEntry(LLWearableType::WT_ALPHA,"edit_alpha_title","alpha_desc_text", texture_vec_t(), texture_vec_t{TEX_LOWER_ALPHA, TEX_UPPER_ALPHA, TEX_HEAD_ALPHA, TEX_EYES_ALPHA, TEX_HAIR_ALPHA}, subpart_vec_t{SUBPART_ALPHA})); +        addEntry(LLWearableType::WT_TATTOO,     new WearableEntry(LLWearableType::WT_TATTOO,"edit_tattoo_title","tattoo_desc_text", texture_vec_t{TEX_HEAD_TATTOO}, texture_vec_t{TEX_LOWER_TATTOO, TEX_UPPER_TATTOO, TEX_HEAD_TATTOO}, subpart_vec_t{SUBPART_TATTOO})); +        addEntry(LLWearableType::WT_PHYSICS,    new WearableEntry(LLWearableType::WT_PHYSICS,"edit_physics_title","physics_desc_text", texture_vec_t(), texture_vec_t(), subpart_vec_t{SUBPART_PHYSICS_BREASTS_UPDOWN, SUBPART_PHYSICS_BREASTS_INOUT, SUBPART_PHYSICS_BREASTS_LEFTRIGHT, SUBPART_PHYSICS_BELLY_UPDOWN, SUBPART_PHYSICS_BUTT_UPDOWN, SUBPART_PHYSICS_BUTT_LEFTRIGHT, SUBPART_PHYSICS_ADVANCED}));  }  LLEditWearableDictionary::WearableEntry::WearableEntry(LLWearableType::EType type,                                            const std::string &title,                                            const std::string &desc_title, -                                          U8 num_color_swatches, -                                          U8 num_texture_pickers, -                                          U8 num_subparts, ... ) : +                                          const texture_vec_t& color_swatches, +                                          const texture_vec_t& texture_pickers, +                                          const subpart_vec_t& subparts) :          LLDictionaryEntry(title),          mWearableType(type),          mTitle(title), -        mDescTitle(desc_title) -{ -        va_list argp; -        va_start(argp, num_subparts); - -        for (U8 i = 0; i < num_color_swatches; ++i) -        { -                ETextureIndex index = (ETextureIndex)va_arg(argp,int); -                mColorSwatchCtrls.push_back(index); -        } - -        for (U8 i = 0; i < num_texture_pickers; ++i) -        { -                ETextureIndex index = (ETextureIndex)va_arg(argp,int); -                mTextureCtrls.push_back(index); -        } - -        for (U8 i = 0; i < num_subparts; ++i) -        { -                ESubpart part = (ESubpart)va_arg(argp,int); -                mSubparts.push_back(part); -        } -} +        mDescTitle(desc_title), +        mSubparts(subparts), +        mColorSwatchCtrls(color_swatches), +        mTextureCtrls(texture_pickers) +{}  LLEditWearableDictionary::Subparts::Subparts()  { | 
