diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/character/avatar_lad.xml | 191 | ||||
| -rw-r--r-- | indra/newview/llphysicsmotion.cpp | 204 | ||||
| -rw-r--r-- | indra/newview/skins/default/xui/en/strings.xml | 25 | 
3 files changed, 300 insertions, 120 deletions
| diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 51be7f52fa..ee2cc5ffeb 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -11952,54 +11952,94 @@ render_pass="bump">      <param       id="1130"       group="0" +     name="Belly_Physics_Mass" +     label="Belly Physics Mass" +     wearable="physics" +     edit_group="physics_belly" +     value_default=".1" +     value_min=".1" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="1131" +     group="0" +     name="Belly_Physics_Smoothing" +     label="Belly Physics Smoothing" +     wearable="physics" +     edit_group="physics_belly" +     value_default="2" +     value_min="1" +     value_max="10"> +	 <param_driver /> +    </param> +    <param +     id="1132" +     group="0" +     name="Belly_Physics_Gravity" +     label="Belly Physics Gravity" +     wearable="physics" +     edit_group="physics_belly" +     value_default="0" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> +    <param +     id="1133" +     group="0"       name="Belly_Physics_UpDown_Spring"       label="Belly Physics UpDown Spring"       wearable="physics"       edit_group="physics_belly" -     label_min="Less" -     label_max="More"       value_default=".1"       value_min="0"       value_max="1">  	 <param_driver />      </param>      <param -     id="1131" +     id="1134"       group="0"       name="Belly_Physics_UpDown_Gain"       label="Belly Physics UpDown Gain"       wearable="physics"       edit_group="physics_belly" -     label_min="Less" -     label_max="More"       value_default="10"       value_min="1"       value_max="100">  	 <param_driver />      </param>      <param -     id="1132" +     id="1135"       group="0"       name="Belly_Physics_UpDown_Damping"       label="Belly Physics UpDown Damping"       wearable="physics"       edit_group="physics" -     label_min="Less" -     label_max="More"       value_default=".05"       value_min="0"       value_max=".1">  	 <param_driver />      </param> -    <param -     id="1133" +   <param +     id="1136" +     group="0" +     name="Belly_Physics_UpDown_Drag" +     label="Belly Physics UpDown Drag" +     wearable="physics" +     edit_group="physics_belly" +     value_default=".15" +     value_min="0" +     value_max=".5"> +	 <param_driver /> +    </param> +   <param +     id="1137"       group="0"       name="Belly_Physics_UpDown_Max_Velocity"       label="Belly Physics UpDown Max Speed"       wearable="physics"       edit_group="physics_belly" -     label_min="Less" -     label_max="More"       value_default="0"       value_min="0"       value_max="10"> @@ -12009,54 +12049,155 @@ render_pass="bump">      <param       id="1140"       group="0" +     name="Butt_Physics_Mass" +     label="Butt Physics Mass" +     wearable="physics" +     edit_group="physics_butt" +     value_default=".1" +     value_min=".1" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="1141" +     group="0" +     name="Butt_Physics_Smoothing" +     label="Butt Physics Smoothing" +     wearable="physics" +     edit_group="physics_butt" +     value_default="2" +     value_min="1" +     value_max="10"> +	 <param_driver /> +    </param> +    <param +     id="1142" +     group="0" +     name="Butt_Physics_Gravity" +     label="Butt Physics Gravity" +     wearable="physics" +     edit_group="physics_butt" +     value_default="0" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> +    <param +     id="1143" +     group="0"       name="Butt_Physics_UpDown_Spring"       label="Butt Physics UpDown Spring"       wearable="physics"       edit_group="physics_butt" -     label_min="Less" -     label_max="More"       value_default=".1"       value_min="0"       value_max="1">  	 <param_driver />      </param>      <param -     id="1141" +     id="1144"       group="0"       name="Butt_Physics_UpDown_Gain"       label="Butt Physics UpDown Gain"       wearable="physics"       edit_group="physics_butt" -     label_min="Less" -     label_max="More"       value_default="10"       value_min="1"       value_max="100">  	 <param_driver />      </param>      <param -     id="1142" +     id="1145"       group="0"       name="Butt_Physics_UpDown_Damping"       label="Butt Physics UpDown Damping" -     wearable="physics_butt" +     wearable="physics"       edit_group="physics" -     label_min="Less" -     label_max="More"       value_default=".05"       value_min="0"       value_max=".1">  	 <param_driver />      </param> -    <param -     id="1143" +   <param +     id="1146" +     group="0" +     name="Butt_Physics_UpDown_Drag" +     label="Butt Physics UpDown Drag" +     wearable="physics" +     edit_group="physics_butt" +     value_default=".15" +     value_min="0" +     value_max=".5"> +	 <param_driver /> +    </param> +   <param +     id="1147"       group="0"       name="Butt_Physics_UpDown_Max_Velocity"       label="Butt Physics UpDown Max Speed"       wearable="physics"       edit_group="physics_butt" -     label_min="Less" -     label_max="More" +     value_default="0" +     value_min="0" +     value_max="10"> +	 <param_driver /> +    </param> + +    <param +     id="1143" +     group="0" +     name="Butt_Physics_LeftRight_Spring" +     label="Butt Physics LeftRight Spring" +     wearable="physics" +     edit_group="physics_butt" +     value_default=".1" +     value_min="0" +     value_max="1"> +	 <param_driver /> +    </param> +    <param +     id="1144" +     group="0" +     name="Butt_Physics_LeftRight_Gain" +     label="Butt Physics LeftRight Gain" +     wearable="physics" +     edit_group="physics_butt" +     value_default="10" +     value_min="1" +     value_max="100"> +	 <param_driver /> +    </param> +    <param +     id="1145" +     group="0" +     name="Butt_Physics_LeftRight_Damping" +     label="Butt Physics LeftRight Damping" +     wearable="physics" +     edit_group="physics" +     value_default=".05" +     value_min="0" +     value_max=".1"> +	 <param_driver /> +    </param> +   <param +     id="1146" +     group="0" +     name="Butt_Physics_LeftRight_Drag" +     label="Butt Physics LeftRight Drag" +     wearable="physics" +     edit_group="physics_butt" +     value_default=".15" +     value_min="0" +     value_max=".5"> +	 <param_driver /> +    </param> +   <param +     id="1147" +     group="0" +     name="Butt_Physics_LeftRight_Max_Velocity" +     label="Butt Physics LeftRight Max Speed" +     wearable="physics" +     edit_group="physics_butt"       value_default="0"       value_min="0"       value_max="10"> diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 4048c66262..fd83f4d482 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -238,102 +238,130 @@ LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter  	mMotions.clear();
 -	controller_map_t controller_breast_inout;
 -	controller_breast_inout["Mass"] = "Breast_Physics_Mass";
 -	controller_breast_inout["Smoothing"] = "Breast_Physics_Smoothing";
 -	controller_breast_inout["Gravity"] = "Breast_Physics_Gravity";
 -	controller_breast_inout["Damping"] = "Breast_Physics_Side_Damping";
 -	controller_breast_inout["Drag"] = "Breast_Physics_Side_Drag";
 -	controller_breast_inout["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
 -	controller_breast_inout["Spring"] = "Breast_Physics_Side_Spring";
 -	controller_breast_inout["Gain"] = "Breast_Physics_Side_Gain";
 -
 -	LLPhysicsMotion *motion_breast_inout = new LLPhysicsMotion("Breast_Physics_Side_Controller",
 -								   "",
 -								   "mChest",
 -								   character,
 -								   LLVector3(-1,0,0),
 -								   controller_breast_inout);
 -	if (!motion_breast_inout->initialize())
 -		return STATUS_FAILURE;
 -	addMotion(motion_breast_inout);
 -
 -	controller_map_t controller_breast_updown;
 -	controller_breast_updown["Mass"] = "Breast_Physics_Mass";
 -	controller_breast_updown["Smoothing"] = "Breast_Physics_Smoothing";
 -	controller_breast_updown["Gravity"] = "Breast_Physics_Gravity";
 -	controller_breast_updown["Damping"] = "Breast_Physics_UpDown_Damping";
 -	controller_breast_updown["Drag"] = "Breast_Physics_UpDown_Drag";
 -	controller_breast_updown["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
 -	controller_breast_updown["Spring"] = "Breast_Physics_UpDown_Spring";
 -	controller_breast_updown["Gain"] = "Breast_Physics_UpDown_Gain";
 -
 -	LLPhysicsMotion *motion_breast_updown = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
 -								    "",
 -								    "mChest",
 -								    character,
 -								    LLVector3(0,0,1),
 -								    controller_breast_updown);
 -	if (!motion_breast_updown->initialize())
 +	// Breast Cleavage
  	{
 -		llassert_always(FALSE);
 -		return STATUS_FAILURE;
 +		controller_map_t controller;
 +		controller["Mass"] = "Breast_Physics_Mass";
 +		controller["Smoothing"] = "Breast_Physics_Smoothing";
 +		controller["Gravity"] = "Breast_Physics_Gravity";
 +		controller["Damping"] = "Breast_Physics_Side_Damping";
 +		controller["Drag"] = "Breast_Physics_Side_Drag";
 +		controller["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
 +		controller["Spring"] = "Breast_Physics_Side_Spring";
 +		controller["Gain"] = "Breast_Physics_Side_Gain";
 +		LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_Side_Controller",
 +													  "",
 +													  "mChest",
 +													  character,
 +													  LLVector3(-1,0,0),
 +													  controller);
 +		if (!motion->initialize())
 +		{
 +			llassert_always(FALSE);
 +			return STATUS_FAILURE;
 +		}
 +		addMotion(motion);
 +	}
 +
 +	// Breast Bounce
 +	{
 +		controller_map_t controller;
 +		controller["Mass"] = "Breast_Physics_Mass";
 +		controller["Smoothing"] = "Breast_Physics_Smoothing";
 +		controller["Gravity"] = "Breast_Physics_Gravity";
 +		controller["Damping"] = "Breast_Physics_UpDown_Damping";
 +		controller["Drag"] = "Breast_Physics_UpDown_Drag";
 +		controller["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
 +		controller["Spring"] = "Breast_Physics_UpDown_Spring";
 +		controller["Gain"] = "Breast_Physics_UpDown_Gain";
 +		LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
 +													  "",
 +													  "mChest",
 +													  character,
 +													  LLVector3(0,0,1),
 +													  controller);
 +		if (!motion->initialize())
 +		{
 +			llassert_always(FALSE);
 +			return STATUS_FAILURE;
 +		}
 +		addMotion(motion);
  	}
 -	addMotion(motion_breast_updown);
 -
 -	controller_map_t controller_butt_updown;
 -	controller_butt_updown["Damping"] = "Butt_Physics_Updown_Damping";
 -	controller_butt_updown["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
 -	controller_butt_updown["Spring"] = "Butt_Physics_Updown_Spring";
 -	controller_butt_updown["Gain"] = "Butt_Physics_Updown_Gain";
 -	LLPhysicsMotion *motion_butt_updown = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
 -								  "",
 -								  "mPelvis",
 -								  character,
 -								  LLVector3(0,0,1),
 -								  controller_butt_updown);
 -	if (!motion_butt_updown->initialize())
 +	
 +	// Butt Bounce
  	{
 -		llassert_always(FALSE);
 -		return STATUS_FAILURE;
 +		controller_map_t controller;
 +		controller["Mass"] = "Butt_Physics_Mass";
 +		controller["Smoothing"] = "Butt_Physics_Smoothing";
 +		controller["Gravity"] = "Butt_Physics_Gravity";
 +		controller["Damping"] = "Butt_Physics_UpDown_Damping";
 +		controller["Drag"] = "Butt_Physics_UpDown_Drag";
 +		controller["MaxSpeed"] = "Butt_Physics_UpDown_Max_Velocity";
 +		controller["Spring"] = "Butt_Physics_UpDown_Spring";
 +		controller["Gain"] = "Butt_Physics_UpDown_Gain";
 +		LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
 +													  "",
 +													  "mPelvis",
 +													  character,
 +													  LLVector3(0,0,1),
 +													  controller);
 +		if (!motion->initialize())
 +		{
 +			llassert_always(FALSE);
 +			return STATUS_FAILURE;
 +		}
 +		addMotion(motion);
  	}
 -	addMotion(motion_butt_updown);
 -
 -	controller_map_t controller_butt_leftright;
 -	controller_butt_leftright["Damping"] = "Butt_Physics_Updown_Damping";
 -	controller_butt_leftright["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
 -	controller_butt_leftright["Spring"] = "Butt_Physics_Updown_Spring";
 -	controller_butt_leftright["Gain"] = "Butt_Physics_Updown_Gain";
 -	LLPhysicsMotion *motion_butt_leftright = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
 -								     "",
 -								     "mPelvis",
 -								     character,
 -								     LLVector3(0,1,0),
 -								     controller_butt_leftright);
 -	if (!motion_butt_leftright->initialize())
 +
 +	// Butt LeftRight
  	{
 -		llassert_always(FALSE);
 -		return STATUS_FAILURE;
 +		controller_map_t controller;
 +		controller["Mass"] = "Butt_Physics_Mass";
 +		controller["Smoothing"] = "Butt_Physics_Smoothing";
 +		controller["Gravity"] = "Butt_Physics_Gravity";
 +		controller["Damping"] = "Butt_Physics_LeftRight_Damping";
 +		controller["Drag"] = "Butt_Physics_LeftRight_Drag";
 +		controller["MaxSpeed"] = "Butt_Physics_LeftRight_Max_Velocity";
 +		controller["Spring"] = "Butt_Physics_LeftRight_Spring";
 +		controller["Gain"] = "Butt_Physics_LeftRight_Gain";
 +		LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
 +													  "",
 +													  "mPelvis",
 +													  character,
 +													  LLVector3(0,1,0),
 +													  controller);
 +		if (!motion->initialize())
 +		{
 +			llassert_always(FALSE);
 +			return STATUS_FAILURE;
 +		}
 +		addMotion(motion);
  	}
 -	addMotion(motion_butt_leftright);
 -
 -	controller_map_t controller_belly_updown;
 -	controller_belly_updown["Damping"] = "Belly_Physics_Updown_Damping";
 -	controller_belly_updown["MaxSpeed"] = "Belly_Physics_Updown_Max_Velocity";
 -	controller_belly_updown["Spring"] = "Belly_Physics_Updown_Spring";
 -	controller_belly_updown["Gain"] = "Belly_Physics_Updown_Gain";
 -	LLPhysicsMotion *motion_belly_updown = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
 -								   "",
 -								   "mChest",
 -								   character,
 -								   LLVector3(0,0,-1),
 -								   controller_belly_updown);
 -	if (!motion_belly_updown->initialize())
 +
 +	// Belly Bounce
  	{
 -		llassert_always(FALSE);
 -		return STATUS_FAILURE;
 +		controller_map_t controller;
 +		controller["Mass"] = "Belly_Physics_Mass";
 +		controller["Smoothing"] = "Belly_Physics_Smoothing";
 +		controller["Gravity"] = "Belly_Physics_Gravity";
 +		controller["Damping"] = "Belly_Physics_UpDown_Damping";
 +		controller["Drag"] = "Belly_Physics_UpDown_Drag";
 +		controller["MaxSpeed"] = "Belly_Physics_UpDown_Max_Velocity";
 +		controller["Spring"] = "Belly_Physics_UpDown_Spring";
 +		controller["Gain"] = "Belly_Physics_UpDown_Gain";
 +		LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
 +													  "",
 +													  "mPelvis",
 +													  character,
 +													  LLVector3(0,0,-1),
 +													  controller);
 +		if (!motion->initialize())
 +		{
 +			llassert_always(FALSE);
 +			return STATUS_FAILURE;
 +		}
 +		addMotion(motion);
  	}
 -	addMotion(motion_belly_updown);
  	return STATUS_SUCCESS;
  }
 diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 9570e28d26..e12f7c679e 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -2514,28 +2514,39 @@ If you continue to receive this message, contact the [SUPPORT_SITE].  <string name="Breast Physics Mass">Breast Mass</string>  <string name="Breast Physics Smoothing">Breast Smoothing</string>  <string name="Breast Physics Gravity">Breast Gravity</string> -  <string name="Breast Physics Side Spring">Breast Side Spring</string>  <string name="Breast Physics Side Gain">Breast Side Gain</string>  <string name="Breast Physics Side Damping">Breast Side Damping</string>  <string name="Breast Physics Side Drag">Breast Side Drag</string>  <string name="Breast Physics Side Max Speed">Breast Side Max Speed</string> -  <string name="Breast Physics UpDown Spring">Breast UpDown Spring</string>  <string name="Breast Physics UpDown Gain">Breast UpDown Gain</string>  <string name="Breast Physics UpDown Damping">Breast UpDown Damping</string>  <string name="Breast Physics UpDown Drag">Breast UpDown Drag</string>  <string name="Breast Physics UpDown Max Speed">Breast UpDown Max Speed</string> -<string name="Belly Physics UpDown Spring">Belly Updown Spring</string> -<string name="Belly Physics UpDown Gain">Belly Updown  Gain</string> -<string name="Belly Physics UpDown Damping">Belly Updown Damping</string> -<string name="Belly Physics UpDown Max Speed">Belly Updown Max Speed</string> - +<string name="Belly Physics Mass">Belly Mass</string> +<string name="Belly Physics Smoothing">Belly Smoothing</string> +<string name="Belly Physics Gravity">Belly Gravity</string> +<string name="Belly Physics UpDown Spring">Belly UpDown Spring</string> +<string name="Belly Physics UpDown Gain">Belly UpDown Gain</string> +<string name="Belly Physics UpDown Damping">Belly UpDown Damping</string> +<string name="Belly Physics UpDown Drag">Belly UpDown Drag</string> +<string name="Belly Physics UpDown Max Speed">Belly UpDown Max Speed</string> + +<string name="Butt Physics Mass">Butt Mass</string> +<string name="Butt Physics Smoothing">Butt Smoothing</string> +<string name="Butt Physics Gravity">Butt Gravity</string>  <string name="Butt Physics UpDown Spring">Butt UpDown Spring</string>  <string name="Butt Physics UpDown Gain">Butt UpDown Gain</string>  <string name="Butt Physics UpDown Damping">Butt UpDown Damping</string> +<string name="Butt Physics UpDown Drag">Butt UpDown Drag</string>  <string name="Butt Physics UpDown Max Speed">Butt UpDown Max Speed</string> +<string name="Butt Physics LeftRight Spring">Butt LeftRight Spring</string> +<string name="Butt Physics LeftRight Gain">Butt LeftRight Gain</string> +<string name="Butt Physics LeftRight Damping">Butt LeftRight Damping</string> +<string name="Butt Physics LeftRight Drag">Butt LeftRight Drag</string> +<string name="Butt Physics LeftRight Max Speed">Butt LeftRight Max Speed</string>  <string name="Bushy Eyebrows">Bushy Eyebrows</string>  <string name="Bushy Hair">Bushy Hair</string> | 
