diff options
-rw-r--r-- | indra/newview/character/avatar_lad.xml | 191 | ||||
-rw-r--r-- | indra/newview/llphysicsmotion.cpp | 204 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/strings.xml | 25 |
3 files changed, 300 insertions, 120 deletions
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 51be7f52fa..ee2cc5ffeb 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -11952,54 +11952,94 @@ render_pass="bump"> <param id="1130" group="0" + name="Belly_Physics_Mass" + label="Belly Physics Mass" + wearable="physics" + edit_group="physics_belly" + value_default=".1" + value_min=".1" + value_max="1"> + <param_driver /> + </param> + <param + id="1131" + group="0" + name="Belly_Physics_Smoothing" + label="Belly Physics Smoothing" + wearable="physics" + edit_group="physics_belly" + value_default="2" + value_min="1" + value_max="10"> + <param_driver /> + </param> + <param + id="1132" + group="0" + name="Belly_Physics_Gravity" + label="Belly Physics Gravity" + wearable="physics" + edit_group="physics_belly" + value_default="0" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + <param + id="1133" + group="0" name="Belly_Physics_UpDown_Spring" label="Belly Physics UpDown Spring" wearable="physics" edit_group="physics_belly" - label_min="Less" - label_max="More" value_default=".1" value_min="0" value_max="1"> <param_driver /> </param> <param - id="1131" + id="1134" group="0" name="Belly_Physics_UpDown_Gain" label="Belly Physics UpDown Gain" wearable="physics" edit_group="physics_belly" - label_min="Less" - label_max="More" value_default="10" value_min="1" value_max="100"> <param_driver /> </param> <param - id="1132" + id="1135" group="0" name="Belly_Physics_UpDown_Damping" label="Belly Physics UpDown Damping" wearable="physics" edit_group="physics" - label_min="Less" - label_max="More" value_default=".05" value_min="0" value_max=".1"> <param_driver /> </param> - <param - id="1133" + <param + id="1136" + group="0" + name="Belly_Physics_UpDown_Drag" + label="Belly Physics UpDown Drag" + wearable="physics" + edit_group="physics_belly" + value_default=".15" + value_min="0" + value_max=".5"> + <param_driver /> + </param> + <param + id="1137" group="0" name="Belly_Physics_UpDown_Max_Velocity" label="Belly Physics UpDown Max Speed" wearable="physics" edit_group="physics_belly" - label_min="Less" - label_max="More" value_default="0" value_min="0" value_max="10"> @@ -12009,54 +12049,155 @@ render_pass="bump"> <param id="1140" group="0" + name="Butt_Physics_Mass" + label="Butt Physics Mass" + wearable="physics" + edit_group="physics_butt" + value_default=".1" + value_min=".1" + value_max="1"> + <param_driver /> + </param> + <param + id="1141" + group="0" + name="Butt_Physics_Smoothing" + label="Butt Physics Smoothing" + wearable="physics" + edit_group="physics_butt" + value_default="2" + value_min="1" + value_max="10"> + <param_driver /> + </param> + <param + id="1142" + group="0" + name="Butt_Physics_Gravity" + label="Butt Physics Gravity" + wearable="physics" + edit_group="physics_butt" + value_default="0" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + <param + id="1143" + group="0" name="Butt_Physics_UpDown_Spring" label="Butt Physics UpDown Spring" wearable="physics" edit_group="physics_butt" - label_min="Less" - label_max="More" value_default=".1" value_min="0" value_max="1"> <param_driver /> </param> <param - id="1141" + id="1144" group="0" name="Butt_Physics_UpDown_Gain" label="Butt Physics UpDown Gain" wearable="physics" edit_group="physics_butt" - label_min="Less" - label_max="More" value_default="10" value_min="1" value_max="100"> <param_driver /> </param> <param - id="1142" + id="1145" group="0" name="Butt_Physics_UpDown_Damping" label="Butt Physics UpDown Damping" - wearable="physics_butt" + wearable="physics" edit_group="physics" - label_min="Less" - label_max="More" value_default=".05" value_min="0" value_max=".1"> <param_driver /> </param> - <param - id="1143" + <param + id="1146" + group="0" + name="Butt_Physics_UpDown_Drag" + label="Butt Physics UpDown Drag" + wearable="physics" + edit_group="physics_butt" + value_default=".15" + value_min="0" + value_max=".5"> + <param_driver /> + </param> + <param + id="1147" group="0" name="Butt_Physics_UpDown_Max_Velocity" label="Butt Physics UpDown Max Speed" wearable="physics" edit_group="physics_butt" - label_min="Less" - label_max="More" + value_default="0" + value_min="0" + value_max="10"> + <param_driver /> + </param> + + <param + id="1143" + group="0" + name="Butt_Physics_LeftRight_Spring" + label="Butt Physics LeftRight Spring" + wearable="physics" + edit_group="physics_butt" + value_default=".1" + value_min="0" + value_max="1"> + <param_driver /> + </param> + <param + id="1144" + group="0" + name="Butt_Physics_LeftRight_Gain" + label="Butt Physics LeftRight Gain" + wearable="physics" + edit_group="physics_butt" + value_default="10" + value_min="1" + value_max="100"> + <param_driver /> + </param> + <param + id="1145" + group="0" + name="Butt_Physics_LeftRight_Damping" + label="Butt Physics LeftRight Damping" + wearable="physics" + edit_group="physics" + value_default=".05" + value_min="0" + value_max=".1"> + <param_driver /> + </param> + <param + id="1146" + group="0" + name="Butt_Physics_LeftRight_Drag" + label="Butt Physics LeftRight Drag" + wearable="physics" + edit_group="physics_butt" + value_default=".15" + value_min="0" + value_max=".5"> + <param_driver /> + </param> + <param + id="1147" + group="0" + name="Butt_Physics_LeftRight_Max_Velocity" + label="Butt Physics LeftRight Max Speed" + wearable="physics" + edit_group="physics_butt" value_default="0" value_min="0" value_max="10"> diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 4048c66262..fd83f4d482 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -238,102 +238,130 @@ LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter mMotions.clear();
- controller_map_t controller_breast_inout;
- controller_breast_inout["Mass"] = "Breast_Physics_Mass";
- controller_breast_inout["Smoothing"] = "Breast_Physics_Smoothing";
- controller_breast_inout["Gravity"] = "Breast_Physics_Gravity";
- controller_breast_inout["Damping"] = "Breast_Physics_Side_Damping";
- controller_breast_inout["Drag"] = "Breast_Physics_Side_Drag";
- controller_breast_inout["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
- controller_breast_inout["Spring"] = "Breast_Physics_Side_Spring";
- controller_breast_inout["Gain"] = "Breast_Physics_Side_Gain";
-
- LLPhysicsMotion *motion_breast_inout = new LLPhysicsMotion("Breast_Physics_Side_Controller",
- "",
- "mChest",
- character,
- LLVector3(-1,0,0),
- controller_breast_inout);
- if (!motion_breast_inout->initialize())
- return STATUS_FAILURE;
- addMotion(motion_breast_inout);
-
- controller_map_t controller_breast_updown;
- controller_breast_updown["Mass"] = "Breast_Physics_Mass";
- controller_breast_updown["Smoothing"] = "Breast_Physics_Smoothing";
- controller_breast_updown["Gravity"] = "Breast_Physics_Gravity";
- controller_breast_updown["Damping"] = "Breast_Physics_UpDown_Damping";
- controller_breast_updown["Drag"] = "Breast_Physics_UpDown_Drag";
- controller_breast_updown["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
- controller_breast_updown["Spring"] = "Breast_Physics_UpDown_Spring";
- controller_breast_updown["Gain"] = "Breast_Physics_UpDown_Gain";
-
- LLPhysicsMotion *motion_breast_updown = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
- "",
- "mChest",
- character,
- LLVector3(0,0,1),
- controller_breast_updown);
- if (!motion_breast_updown->initialize())
+ // Breast Cleavage
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Smoothing"] = "Breast_Physics_Smoothing";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Damping"] = "Breast_Physics_Side_Damping";
+ controller["Drag"] = "Breast_Physics_Side_Drag";
+ controller["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
+ controller["Spring"] = "Breast_Physics_Side_Spring";
+ controller["Gain"] = "Breast_Physics_Side_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_Side_Controller",
+ "",
+ "mChest",
+ character,
+ LLVector3(-1,0,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Breast Bounce
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Smoothing"] = "Breast_Physics_Smoothing";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Damping"] = "Breast_Physics_UpDown_Damping";
+ controller["Drag"] = "Breast_Physics_UpDown_Drag";
+ controller["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
+ controller["Spring"] = "Breast_Physics_UpDown_Spring";
+ controller["Gain"] = "Breast_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
+ "",
+ "mChest",
+ character,
+ LLVector3(0,0,1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_breast_updown);
-
- controller_map_t controller_butt_updown;
- controller_butt_updown["Damping"] = "Butt_Physics_Updown_Damping";
- controller_butt_updown["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
- controller_butt_updown["Spring"] = "Butt_Physics_Updown_Spring";
- controller_butt_updown["Gain"] = "Butt_Physics_Updown_Gain";
- LLPhysicsMotion *motion_butt_updown = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
- "",
- "mPelvis",
- character,
- LLVector3(0,0,1),
- controller_butt_updown);
- if (!motion_butt_updown->initialize())
+
+ // Butt Bounce
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Smoothing"] = "Butt_Physics_Smoothing";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Damping"] = "Butt_Physics_UpDown_Damping";
+ controller["Drag"] = "Butt_Physics_UpDown_Drag";
+ controller["MaxSpeed"] = "Butt_Physics_UpDown_Max_Velocity";
+ controller["Spring"] = "Butt_Physics_UpDown_Spring";
+ controller["Gain"] = "Butt_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
+ "",
+ "mPelvis",
+ character,
+ LLVector3(0,0,1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_butt_updown);
-
- controller_map_t controller_butt_leftright;
- controller_butt_leftright["Damping"] = "Butt_Physics_Updown_Damping";
- controller_butt_leftright["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
- controller_butt_leftright["Spring"] = "Butt_Physics_Updown_Spring";
- controller_butt_leftright["Gain"] = "Butt_Physics_Updown_Gain";
- LLPhysicsMotion *motion_butt_leftright = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
- "",
- "mPelvis",
- character,
- LLVector3(0,1,0),
- controller_butt_leftright);
- if (!motion_butt_leftright->initialize())
+
+ // Butt LeftRight
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Smoothing"] = "Butt_Physics_Smoothing";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Damping"] = "Butt_Physics_LeftRight_Damping";
+ controller["Drag"] = "Butt_Physics_LeftRight_Drag";
+ controller["MaxSpeed"] = "Butt_Physics_LeftRight_Max_Velocity";
+ controller["Spring"] = "Butt_Physics_LeftRight_Spring";
+ controller["Gain"] = "Butt_Physics_LeftRight_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
+ "",
+ "mPelvis",
+ character,
+ LLVector3(0,1,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_butt_leftright);
-
- controller_map_t controller_belly_updown;
- controller_belly_updown["Damping"] = "Belly_Physics_Updown_Damping";
- controller_belly_updown["MaxSpeed"] = "Belly_Physics_Updown_Max_Velocity";
- controller_belly_updown["Spring"] = "Belly_Physics_Updown_Spring";
- controller_belly_updown["Gain"] = "Belly_Physics_Updown_Gain";
- LLPhysicsMotion *motion_belly_updown = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
- "",
- "mChest",
- character,
- LLVector3(0,0,-1),
- controller_belly_updown);
- if (!motion_belly_updown->initialize())
+
+ // Belly Bounce
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Belly_Physics_Mass";
+ controller["Smoothing"] = "Belly_Physics_Smoothing";
+ controller["Gravity"] = "Belly_Physics_Gravity";
+ controller["Damping"] = "Belly_Physics_UpDown_Damping";
+ controller["Drag"] = "Belly_Physics_UpDown_Drag";
+ controller["MaxSpeed"] = "Belly_Physics_UpDown_Max_Velocity";
+ controller["Spring"] = "Belly_Physics_UpDown_Spring";
+ controller["Gain"] = "Belly_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
+ "",
+ "mPelvis",
+ character,
+ LLVector3(0,0,-1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_belly_updown);
return STATUS_SUCCESS;
}
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 9570e28d26..e12f7c679e 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -2514,28 +2514,39 @@ If you continue to receive this message, contact the [SUPPORT_SITE]. <string name="Breast Physics Mass">Breast Mass</string> <string name="Breast Physics Smoothing">Breast Smoothing</string> <string name="Breast Physics Gravity">Breast Gravity</string> - <string name="Breast Physics Side Spring">Breast Side Spring</string> <string name="Breast Physics Side Gain">Breast Side Gain</string> <string name="Breast Physics Side Damping">Breast Side Damping</string> <string name="Breast Physics Side Drag">Breast Side Drag</string> <string name="Breast Physics Side Max Speed">Breast Side Max Speed</string> - <string name="Breast Physics UpDown Spring">Breast UpDown Spring</string> <string name="Breast Physics UpDown Gain">Breast UpDown Gain</string> <string name="Breast Physics UpDown Damping">Breast UpDown Damping</string> <string name="Breast Physics UpDown Drag">Breast UpDown Drag</string> <string name="Breast Physics UpDown Max Speed">Breast UpDown Max Speed</string> -<string name="Belly Physics UpDown Spring">Belly Updown Spring</string> -<string name="Belly Physics UpDown Gain">Belly Updown Gain</string> -<string name="Belly Physics UpDown Damping">Belly Updown Damping</string> -<string name="Belly Physics UpDown Max Speed">Belly Updown Max Speed</string> - +<string name="Belly Physics Mass">Belly Mass</string> +<string name="Belly Physics Smoothing">Belly Smoothing</string> +<string name="Belly Physics Gravity">Belly Gravity</string> +<string name="Belly Physics UpDown Spring">Belly UpDown Spring</string> +<string name="Belly Physics UpDown Gain">Belly UpDown Gain</string> +<string name="Belly Physics UpDown Damping">Belly UpDown Damping</string> +<string name="Belly Physics UpDown Drag">Belly UpDown Drag</string> +<string name="Belly Physics UpDown Max Speed">Belly UpDown Max Speed</string> + +<string name="Butt Physics Mass">Butt Mass</string> +<string name="Butt Physics Smoothing">Butt Smoothing</string> +<string name="Butt Physics Gravity">Butt Gravity</string> <string name="Butt Physics UpDown Spring">Butt UpDown Spring</string> <string name="Butt Physics UpDown Gain">Butt UpDown Gain</string> <string name="Butt Physics UpDown Damping">Butt UpDown Damping</string> +<string name="Butt Physics UpDown Drag">Butt UpDown Drag</string> <string name="Butt Physics UpDown Max Speed">Butt UpDown Max Speed</string> +<string name="Butt Physics LeftRight Spring">Butt LeftRight Spring</string> +<string name="Butt Physics LeftRight Gain">Butt LeftRight Gain</string> +<string name="Butt Physics LeftRight Damping">Butt LeftRight Damping</string> +<string name="Butt Physics LeftRight Drag">Butt LeftRight Drag</string> +<string name="Butt Physics LeftRight Max Speed">Butt LeftRight Max Speed</string> <string name="Bushy Eyebrows">Bushy Eyebrows</string> <string name="Bushy Hair">Bushy Hair</string> |