diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 1 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 14 | 
2 files changed, 8 insertions, 7 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 62edf82cb3..495daa2db6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -75,7 +75,6 @@ uniform float cloud_scale;  //       indra\newview\llsettingsvo.cpp  void main()  { -  	// World / view / projection  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 7d560b0363..a4389f62dc 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -36,6 +36,7 @@ ATTRIBUTE vec2 texcoord0;  VARYING vec4 vary_CloudColorSun;  VARYING vec4 vary_CloudColorAmbient;  VARYING float vary_CloudDensity; +  VARYING vec2 vary_texcoord0;  VARYING vec2 vary_texcoord1;  VARYING vec2 vary_texcoord2; @@ -66,19 +67,20 @@ uniform vec4 cloud_color;  uniform float cloud_scale; +// NOTE: Keep these in sync! +//       indra\newview\app_settings\shaders\class1\deferred\skyV.glsl +//       indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl +//       indra\newview\app-settings\shaders\class2\windlight\cloudsV.glsl +//       indra\newview\lllegacyatmospherics.cpp +//       indra\newview\llsettingsvo.cpp  void main()  { -  	// World / view / projection  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);  	// Texture coords      // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll -    // Keep in Sync! -    // * indra\newview\llsettingsvo.cpp -    // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl -    // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl -	vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); +	vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); // See: LLSettingsVOSky::applySpecial  	vary_texcoord0.xy -= 0.5;  	vary_texcoord0.xy /= cloud_scale; | 
