diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 14 |
2 files changed, 8 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 62edf82cb3..495daa2db6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -75,7 +75,6 @@ uniform float cloud_scale; // indra\newview\llsettingsvo.cpp void main() { - // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 7d560b0363..a4389f62dc 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -36,6 +36,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vary_CloudColorSun; VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; + VARYING vec2 vary_texcoord0; VARYING vec2 vary_texcoord1; VARYING vec2 vary_texcoord2; @@ -66,19 +67,20 @@ uniform vec4 cloud_color; uniform float cloud_scale; +// NOTE: Keep these in sync! +// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl +// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl +// indra\newview\app-settings\shaders\class2\windlight\cloudsV.glsl +// indra\newview\lllegacyatmospherics.cpp +// indra\newview\llsettingsvo.cpp void main() { - // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); // Texture coords // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll - // Keep in Sync! - // * indra\newview\llsettingsvo.cpp - // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl - // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl - vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); + vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); // See: LLSettingsVOSky::applySpecial vary_texcoord0.xy -= 0.5; vary_texcoord0.xy /= cloud_scale; |