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-rw-r--r--indra/newview/lllegacyatmospherics.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index 71482c3261..9eda254b25 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -211,8 +211,8 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVecto
// This cubemap is used as "environmentMap" in indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const LLVector3 &dir, bool isShiny)
{
- F32 sky_saturation = 0.25f;
- F32 land_saturation = 0.1f;
+ const F32 sky_saturation = 0.25f;
+ const F32 land_saturation = 0.1f;
if (isShiny && dir.mV[VZ] < -0.02f)
{
@@ -270,11 +270,12 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, Atm
// indra\newview\lllegacyatmospherics.cpp
void LLAtmospherics::calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVector3 & Pn, AtmosphericsVars& vars)
{
- LLColor3 blue_density = vars.blue_density;
- LLColor3 blue_horizon = vars.blue_horizon;
- F32 haze_horizon = vars.haze_horizon;
- F32 haze_density = vars.haze_density;
- F32 density_multiplier = vars.density_multiplier;
+ const LLColor3 blue_density = vars.blue_density;
+ const LLColor3 blue_horizon = vars.blue_horizon;
+ const F32 haze_horizon = vars.haze_horizon;
+ const F32 haze_density = vars.haze_density;
+ const F32 density_multiplier = vars.density_multiplier;
+
F32 max_y = vars.max_y;
LLVector4 sun_norm = vars.sun_norm;