diff options
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/skyF.glsl | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl index 0fb990611e..43c0505046 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl @@ -60,17 +60,17 @@ void main()      vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance);      vec3 radiance2_sun = GetSunAndSkyIlluminance(camPos, view_direction, sun_direction, sky_illum); -    radiance *= transmittance; +    radiance_sun *= transmittance;      vec3 solar_luminance = transmittance * GetSolarLuminance();      // If the view ray intersects the Sun, add the Sun radiance.      if (dot(view_direction, sun_direction) >= sun_size)      { -        radiance = radiance + solar_luminance; +        radiance_sun = radiance_sun + solar_luminance;      } -    vec3 color = radiance; +    vec3 color = radiance_sun;      color = vec3(1.0) - exp(-color * 0.0001); @@ -79,7 +79,7 @@ void main()      frag_color.rgb = color;      //frag_color.rgb = vec3(dot(view_direction, sun_direction) > 0.95f ? 1.0 : 0.0, 0,0); -    frag_color.rgb = normalize(view_pos); +    //frag_color.rgb = normalize(view_pos);      frag_color.a = 1.0;  } | 
