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authorGraham Linden <graham@lindenlab.com>2018-07-10 23:26:35 +0100
committerGraham Linden <graham@lindenlab.com>2018-07-10 23:26:35 +0100
commitffdd6c3d7dad87e9873067a923d4e7ce9e6d4d2c (patch)
treeb28dd084c3e016e91c2860a90d52507cd29c0dcc /indra/newview
parenta90e61b798711306496c2ed7aa5cce6d096ea466 (diff)
Make advanced atmo sky shader compile again.
Make atmospheric model avoid redundant work when settings don't change. Point autobuild.xml at libatmosphere with op== to compare density profiles.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/skyF.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
index 0fb990611e..43c0505046 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
@@ -60,17 +60,17 @@ void main()
vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance);
vec3 radiance2_sun = GetSunAndSkyIlluminance(camPos, view_direction, sun_direction, sky_illum);
- radiance *= transmittance;
+ radiance_sun *= transmittance;
vec3 solar_luminance = transmittance * GetSolarLuminance();
// If the view ray intersects the Sun, add the Sun radiance.
if (dot(view_direction, sun_direction) >= sun_size)
{
- radiance = radiance + solar_luminance;
+ radiance_sun = radiance_sun + solar_luminance;
}
- vec3 color = radiance;
+ vec3 color = radiance_sun;
color = vec3(1.0) - exp(-color * 0.0001);
@@ -79,7 +79,7 @@ void main()
frag_color.rgb = color;
//frag_color.rgb = vec3(dot(view_direction, sun_direction) > 0.95f ? 1.0 : 0.0, 0,0);
- frag_color.rgb = normalize(view_pos);
+ //frag_color.rgb = normalize(view_pos);
frag_color.a = 1.0;
}