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-rw-r--r--indra/newview/skins/default/xui/en/strings.xml37
1 files changed, 37 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index bee0e4fde6..7f48d60ab2 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -1793,6 +1793,43 @@ Returns the media params for a particular face on an object, given the desired l
llClearPrimMedia(integer face)
Clears (deletes) the media and all params from the given face.
</string>
+<string name="LSLTipText_llSetLinkPrimitiveParamsFast" translate="false">
+llSetLinkPrimitiveParamsFast(integer linknumber,list rules)
+Set primitive parameters for linknumber based on rules.
+</string>
+<string name="LSLTipText_llGetLinkPrimitiveParams" translate="false">
+llGetLinkPrimitiveParams(integer linknumber,list rules)
+Get primitive parameters for linknumber based on rules.
+</string>
+<string name="LSLTipText_llLinkParticleSystem" translate="false">
+llLinkParticleSystem(integer linknumber,list rules)
+Creates a particle system based on rules. Empty list removes particle system from object.
+List format is [ rule1, data1, rule2, data2 . . . rulen, datan ].
+</string>
+<string name="LSLTipText_llSetLinkTextureAnim" translate="false">
+llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
+Animate the texture on the specified prim's face/faces.
+</string>
+<string name="LSLTipText_llGetLinkNumberOfSides" translate="false">
+integer llGetLinkNumberOfSides(integer link)
+Returns the number of sides of the specified linked prim.
+</string>
+<string name="LSLTipText_llGetUsername" translate="false">
+string llGetUsername(key id)
+Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string.
+</string>
+<string name="LSLTipText_llRequestUsername" translate="false">
+key llRequestUsername(key id)
+Requests single-word username of an avatar. When data is available the dataserver event will be raised.
+</string>
+<string name="LSLTipText_llGetDisplayName" translate="false">
+string llGetDisplayName(key id)
+Returns the name of an avatar, iff the avatar is in the current simulator, otherwise the empty string.
+</string>
+<string name="LSLTipText_llRequestDisplayName" translate="false">
+key llRequestDisplayName(key id)
+Requests name of an avatar. When data is available the dataserver event will be raised.
+</string>
<!-- Avatar busy/away mode -->
<string name="AvatarSetNotAway">Not Away</string>