diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llfriendcard.cpp | 265 | ||||
-rw-r--r-- | indra/newview/llfriendcard.h | 47 | ||||
-rw-r--r-- | indra/newview/llstartup.cpp | 7 |
3 files changed, 172 insertions, 147 deletions
diff --git a/indra/newview/llfriendcard.cpp b/indra/newview/llfriendcard.cpp index 1ff2566dca..481b75cf73 100644 --- a/indra/newview/llfriendcard.cpp +++ b/indra/newview/llfriendcard.cpp @@ -91,44 +91,39 @@ const LLUUID& get_folder_uuid(const LLUUID& parentFolderUUID, LLInventoryCollect return LLUUID::null; } - -// LLViewerInventoryCategory::fetchDescendents has it own period of fetching. -// for now it is FETCH_TIMER_EXPIRY = 10.0f; So made our period a bit more. -const F32 FETCH_FRIENDS_DESCENDENTS_PERIOD = 11.0f; - - /** - * Intended to call passed callback after the specified period of time. + * Class for fetching initial friend cards data * - * Implemented to fix an issue when Inventory folders are in incomplete state. See EXT-2061, EXT-1935, EXT-813. - * For now it uses to periodically sync Inventory Friends/All folder with a Agent's Friends List - * until it is complete. - */ -class FriendListUpdater : public LLEventTimer + * Implemented to fix an issue when Inventory folders are in incomplete state. + * See EXT-2320, EXT-2061, EXT-1935, EXT-813. + * Uses a callback to sync Inventory Friends/All folder with agent's Friends List. + */ +class LLInitialFriendCardsFetch : public LLInventoryFetchDescendentsObserver { public: - typedef boost::function<bool()> callback_t; + typedef boost::function<void()> callback_t; - FriendListUpdater(callback_t cb, F32 period) - : LLEventTimer(period) - , mCallback(cb) - { - mEventTimer.start(); - } + LLInitialFriendCardsFetch(callback_t cb) + : mCheckFolderCallback(cb) {} - virtual BOOL tick() // from LLEventTimer - { - return mCallback(); - } + /* virtual */ void done(); private: - callback_t mCallback; + callback_t mCheckFolderCallback; }; +void LLInitialFriendCardsFetch::done() +{ + // This observer is no longer needed. + gInventory.removeObserver(this); + + mCheckFolderCallback(); + + delete this; +} // LLFriendCardsManager Constructor / Destructor LLFriendCardsManager::LLFriendCardsManager() -: mFriendsAllFolderCompleted(true) { LLAvatarTracker::instance().addObserver(this); } @@ -167,30 +162,6 @@ const LLUUID LLFriendCardsManager::extractAvatarID(const LLUUID& avatarID) return rv; } -// be sure LLInventoryModel::buildParentChildMap() has been called before it. -// and this method must be called before any actions with friend list -void LLFriendCardsManager::ensureFriendFoldersExist() -{ - const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); - - LLUUID friendFolderUUID = findFriendFolderUUIDImpl(); - - if (friendFolderUUID.isNull()) - { - friendFolderUUID = gInventory.createNewCategory(callingCardsFolderID, - LLFolderType::FT_CALLINGCARD, get_friend_folder_name()); - } - - LLUUID friendAllSubfolderUUID = findFriendAllSubfolderUUIDImpl(); - - if (friendAllSubfolderUUID.isNull()) - { - friendAllSubfolderUUID = gInventory.createNewCategory(friendFolderUUID, - LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name()); - } -} - - bool LLFriendCardsManager::isItemInAnyFriendsList(const LLViewerInventoryItem* item) { if (item->getType() != LLAssetType::AT_CALLINGCARD) @@ -305,63 +276,12 @@ bool LLFriendCardsManager::isAnyFriendCategory(const LLUUID& catID) const return TRUE == gInventory.isObjectDescendentOf(catID, friendFolderID); } -bool LLFriendCardsManager::syncFriendsFolder() +void LLFriendCardsManager::syncFriendCardsFolders() { - //lets create "Friends" and "Friends/All" in the Inventory "Calling Cards" if they are absent - LLFriendCardsManager::instance().ensureFriendFoldersExist(); - - LLAvatarTracker::buddy_map_t all_buddies; - LLAvatarTracker::instance().copyBuddyList(all_buddies); - - // 1. Remove Friend Cards for non-friends - LLInventoryModel::cat_array_t cats; - LLInventoryModel::item_array_t items; - - gInventory.collectDescendents(findFriendAllSubfolderUUIDImpl(), cats, items, LLInventoryModel::EXCLUDE_TRASH); - - LLInventoryModel::item_array_t::const_iterator it; - for (it = items.begin(); it != items.end(); ++it) - { - lldebugs << "Check if buddy is in list: " << (*it)->getName() << " " << (*it)->getCreatorUUID() << llendl; - if (NULL == get_ptr_in_map(all_buddies, (*it)->getCreatorUUID())) - { - lldebugs << "NONEXISTS, so remove it" << llendl; - removeFriendCardFromInventory((*it)->getCreatorUUID()); - } - } - - // 2. Add missing Friend Cards for friends - LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin(); - llinfos << "try to build friends, count: " << all_buddies.size() << llendl; - mFriendsAllFolderCompleted = true; - for(; buddy_it != all_buddies.end(); ++buddy_it) - { - const LLUUID& buddy_id = (*buddy_it).first; - addFriendCardToInventory(buddy_id); - } - - if (!mFriendsAllFolderCompleted) - { - forceFriendListIsLoaded(findFriendAllSubfolderUUIDImpl()); - - static bool timer_started = false; - if (!timer_started) - { - lldebugs << "Create and start timer to sync Inventory Friends All folder with Friends list" << llendl; - - // do not worry about destruction of the FriendListUpdater. - // It will be deleted by LLEventTimer::updateClass when FriendListUpdater::tick() returns true. - new FriendListUpdater(boost::bind(&LLFriendCardsManager::syncFriendsFolder, this), - FETCH_FRIENDS_DESCENDENTS_PERIOD); - } - timer_started = true; - } - else - { - lldebugs << "Friends/All Inventory folder is synchronized with the Agent's Friends List" << llendl; - } + const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); - return mFriendsAllFolderCompleted; + fetchAndCheckFolderDescendents(callingCardsFolderID, + boost::bind(&LLFriendCardsManager::ensureFriendsFolderExists, this)); } void LLFriendCardsManager::collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const @@ -482,6 +402,122 @@ void LLFriendCardsManager::findMatchedFriendCards(const LLUUID& avatarID, LLInve } } +void LLFriendCardsManager::fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb) +{ + // This instance will be deleted in LLInitialFriendCardsFetch::done(). + LLInitialFriendCardsFetch* fetch = new LLInitialFriendCardsFetch(cb); + + LLInventoryFetchDescendentsObserver::folder_ref_t folders; + folders.push_back(folder_id); + + fetch->fetchDescendents(folders); + if(fetch->isEverythingComplete()) + { + // everything is already here - call done. + fetch->done(); + } + else + { + // it's all on it's way - add an observer, and the inventory + // will call done for us when everything is here. + gInventory.addObserver(fetch); + } +} + +// Make sure LLInventoryModel::buildParentChildMap() has been called before it. +// This method must be called before any actions with friends list. +void LLFriendCardsManager::ensureFriendsFolderExists() +{ + const LLUUID calling_cards_folder_ID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); + + // If "Friends" folder exists in "Calling Cards" we should check if "All" sub-folder + // exists in "Friends", otherwise we create it. + LLUUID friends_folder_ID = findFriendFolderUUIDImpl(); + if (friends_folder_ID.notNull()) + { + fetchAndCheckFolderDescendents(friends_folder_ID, + boost::bind(&LLFriendCardsManager::ensureFriendsAllFolderExists, this)); + } + else + { + if (!gInventory.isCategoryComplete(calling_cards_folder_ID)) + { + LLViewerInventoryCategory* cat = gInventory.getCategory(calling_cards_folder_ID); + std::string cat_name = cat ? cat->getName() : "unknown"; + llwarns << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << llendl; + } + + friends_folder_ID = gInventory.createNewCategory(calling_cards_folder_ID, + LLFolderType::FT_CALLINGCARD, get_friend_folder_name()); + + gInventory.createNewCategory(friends_folder_ID, + LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name()); + + // Now when we have all needed folders we can sync their contents with buddies list. + syncFriendsFolder(); + } +} + +// Make sure LLFriendCardsManager::ensureFriendsFolderExists() has been called before it. +void LLFriendCardsManager::ensureFriendsAllFolderExists() +{ + LLUUID friends_all_folder_ID = findFriendAllSubfolderUUIDImpl(); + if (friends_all_folder_ID.notNull()) + { + fetchAndCheckFolderDescendents(friends_all_folder_ID, + boost::bind(&LLFriendCardsManager::syncFriendsFolder, this)); + } + else + { + LLUUID friends_folder_ID = findFriendFolderUUIDImpl(); + + if (!gInventory.isCategoryComplete(friends_folder_ID)) + { + LLViewerInventoryCategory* cat = gInventory.getCategory(friends_folder_ID); + std::string cat_name = cat ? cat->getName() : "unknown"; + llwarns << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << llendl; + } + + friends_all_folder_ID = gInventory.createNewCategory(friends_folder_ID, + LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name()); + + // Now when we have all needed folders we can sync their contents with buddies list. + syncFriendsFolder(); + } +} + +void LLFriendCardsManager::syncFriendsFolder() +{ + LLAvatarTracker::buddy_map_t all_buddies; + LLAvatarTracker::instance().copyBuddyList(all_buddies); + + // 1. Remove Friend Cards for non-friends + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + + gInventory.collectDescendents(findFriendAllSubfolderUUIDImpl(), cats, items, LLInventoryModel::EXCLUDE_TRASH); + + LLInventoryModel::item_array_t::const_iterator it; + for (it = items.begin(); it != items.end(); ++it) + { + lldebugs << "Check if buddy is in list: " << (*it)->getName() << " " << (*it)->getCreatorUUID() << llendl; + if (NULL == get_ptr_in_map(all_buddies, (*it)->getCreatorUUID())) + { + lldebugs << "NONEXISTS, so remove it" << llendl; + removeFriendCardFromInventory((*it)->getCreatorUUID()); + } + } + + // 2. Add missing Friend Cards for friends + LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin(); + llinfos << "try to build friends, count: " << all_buddies.size() << llendl; + for(; buddy_it != all_buddies.end(); ++buddy_it) + { + const LLUUID& buddy_id = (*buddy_it).first; + addFriendCardToInventory(buddy_id); + } +} + class CreateFriendCardCallback : public LLInventoryCallback { public: @@ -494,9 +530,8 @@ public: } }; -bool LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID) +void LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID) { - LLInventoryModel* invModel = &gInventory; bool shouldBeAdded = true; std::string name; @@ -518,13 +553,6 @@ bool LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID) lldebugs << "is found in sentRequests: " << name << llendl; } - LLUUID friendListFolderID = findFriendAllSubfolderUUIDImpl(); - if (friendListFolderID.notNull() && shouldBeAdded && !invModel->isCategoryComplete(friendListFolderID)) - { - mFriendsAllFolderCompleted = false; - shouldBeAdded = false; - lldebugs << "Friends/All category is not completed" << llendl; - } if (shouldBeAdded) { putAvatarData(avatarID); @@ -533,10 +561,8 @@ bool LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID) // TODO: mantipov: Is CreateFriendCardCallback really needed? Probably not LLPointer<LLInventoryCallback> cb = new CreateFriendCardCallback(); - create_inventory_callingcard(avatarID, friendListFolderID, cb); + create_inventory_callingcard(avatarID, findFriendAllSubfolderUUIDImpl(), cb); } - - return shouldBeAdded; } void LLFriendCardsManager::removeFriendCardFromInventory(const LLUUID& avatarID) @@ -582,11 +608,4 @@ void LLFriendCardsManager::onFriendListUpdate(U32 changed_mask) } } -void LLFriendCardsManager::forceFriendListIsLoaded(const LLUUID& folder_id) const -{ - bool fetching_inventory = gInventory.fetchDescendentsOf(folder_id); - lldebugs << "Trying to fetch descendants of Friends/All Inventory folder, fetched: " - << fetching_inventory << llendl; -} - // EOF diff --git a/indra/newview/llfriendcard.h b/indra/newview/llfriendcard.h index feea05bc1d..98dc3153d0 100644 --- a/indra/newview/llfriendcard.h +++ b/indra/newview/llfriendcard.h @@ -58,14 +58,6 @@ public: } /** - * Ensures that all necessary folders are created in Inventory. - * - * For now it processes Calling Card, Calling Card/Friends & Calling Card/Friends/All folders - */ - void ensureFriendFoldersExist(); - - - /** * Determines if specified Inventory Calling Card exists in any of lists * in the Calling Card/Friends/ folder (Default, or Custom) */ @@ -88,11 +80,10 @@ public: bool isAnyFriendCategory(const LLUUID& catID) const; /** - * Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List - * - * @return true - if folder is already synchronized, false otherwise. + * Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" category + * (creates them otherwise) and fetches their contents to synchronize with Agent's Friends List. */ - bool syncFriendsFolder(); + void syncFriendCardsFolders(); /*! * \brief @@ -108,6 +99,8 @@ public: void collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const; private: + typedef boost::function<void()> callback_t; + LLFriendCardsManager(); ~LLFriendCardsManager(); @@ -133,10 +126,29 @@ private: const LLUUID& findFriendCardInventoryUUIDImpl(const LLUUID& avatarID); void findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const; + void fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb); + + /** + * Checks whether "Calling Cards/Friends" folder exists. If not, creates it with "All" + * sub-folder and synchronizes its contents with buddies list. + */ + void ensureFriendsFolderExists(); + + /** + * Checks whether "Calling Cards/Friends/All" folder exists. If not, creates it and + * synchronizes its contents with buddies list. + */ + void ensureFriendsAllFolderExists(); + + /** + * Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List + */ + void syncFriendsFolder(); + /** * Adds avatar specified by its UUID into the Calling Card/Friends/All Global Inventory folder */ - bool addFriendCardToInventory(const LLUUID& avatarID); + void addFriendCardToInventory(const LLUUID& avatarID); /** * Removes an avatar specified by its UUID from the Calling Card/Friends/All Global Inventory folder @@ -146,20 +158,11 @@ private: void onFriendListUpdate(U32 changed_mask); - /** - * Force fetching of the Inventory folder specified by passed folder's LLUUID. - * - * It only sends request to server, server reply should be processed in other place. - * Because request can be sent via UDP we need to periodically check if request was completed with success. - */ - void forceFriendListIsLoaded(const LLUUID& folder_id) const; - private: typedef std::set<LLUUID> avatar_uuid_set_t; avatar_uuid_set_t mBuddyIDSet; - bool mFriendsAllFolderCompleted; }; #endif // LL_LLFRIENDCARD_H diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 64dcd7b97f..9be80c3add 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -1688,8 +1688,11 @@ bool idle_startup() //all categories loaded. lets create "My Favorites" category gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true); - // lets create "Friends" and "Friends/All" in the Inventory "Calling Cards" and fill it with buddies - LLFriendCardsManager::instance().syncFriendsFolder(); + // Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" folder, + // fetches their contents if needed and synchronizes it with buddies list. + // If the folders are not found they are created. + LLFriendCardsManager::instance().syncFriendCardsFolders(); + // set up callbacks llinfos << "Registering Callbacks" << llendl; |