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authorSergei Litovchuk <slitovchuk@productengine.com>2009-11-13 15:08:41 +0200
committerSergei Litovchuk <slitovchuk@productengine.com>2009-11-13 15:08:41 +0200
commit61556f1acf36a1a8fc459fd17a8c0a4a74cc6eeb (patch)
tree618c8c77a7c061d891dead94af1cc96dce1f83c8 /indra/newview
parent03a0b86335216ec22192c353b7bd4d9ee58dc732 (diff)
Fixed EXT-2320 "Viewer creates empty Friends folders every startup".
- Added check for "Friends" folder and all its contents to be fetched from server. Only after fetch is complete friends cards are synchronized with agent's buddies list. --HG-- branch : product-engine
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llfriendcard.cpp265
-rw-r--r--indra/newview/llfriendcard.h47
-rw-r--r--indra/newview/llstartup.cpp7
3 files changed, 172 insertions, 147 deletions
diff --git a/indra/newview/llfriendcard.cpp b/indra/newview/llfriendcard.cpp
index 1ff2566dca..481b75cf73 100644
--- a/indra/newview/llfriendcard.cpp
+++ b/indra/newview/llfriendcard.cpp
@@ -91,44 +91,39 @@ const LLUUID& get_folder_uuid(const LLUUID& parentFolderUUID, LLInventoryCollect
return LLUUID::null;
}
-
-// LLViewerInventoryCategory::fetchDescendents has it own period of fetching.
-// for now it is FETCH_TIMER_EXPIRY = 10.0f; So made our period a bit more.
-const F32 FETCH_FRIENDS_DESCENDENTS_PERIOD = 11.0f;
-
-
/**
- * Intended to call passed callback after the specified period of time.
+ * Class for fetching initial friend cards data
*
- * Implemented to fix an issue when Inventory folders are in incomplete state. See EXT-2061, EXT-1935, EXT-813.
- * For now it uses to periodically sync Inventory Friends/All folder with a Agent's Friends List
- * until it is complete.
- */
-class FriendListUpdater : public LLEventTimer
+ * Implemented to fix an issue when Inventory folders are in incomplete state.
+ * See EXT-2320, EXT-2061, EXT-1935, EXT-813.
+ * Uses a callback to sync Inventory Friends/All folder with agent's Friends List.
+ */
+class LLInitialFriendCardsFetch : public LLInventoryFetchDescendentsObserver
{
public:
- typedef boost::function<bool()> callback_t;
+ typedef boost::function<void()> callback_t;
- FriendListUpdater(callback_t cb, F32 period)
- : LLEventTimer(period)
- , mCallback(cb)
- {
- mEventTimer.start();
- }
+ LLInitialFriendCardsFetch(callback_t cb)
+ : mCheckFolderCallback(cb) {}
- virtual BOOL tick() // from LLEventTimer
- {
- return mCallback();
- }
+ /* virtual */ void done();
private:
- callback_t mCallback;
+ callback_t mCheckFolderCallback;
};
+void LLInitialFriendCardsFetch::done()
+{
+ // This observer is no longer needed.
+ gInventory.removeObserver(this);
+
+ mCheckFolderCallback();
+
+ delete this;
+}
// LLFriendCardsManager Constructor / Destructor
LLFriendCardsManager::LLFriendCardsManager()
-: mFriendsAllFolderCompleted(true)
{
LLAvatarTracker::instance().addObserver(this);
}
@@ -167,30 +162,6 @@ const LLUUID LLFriendCardsManager::extractAvatarID(const LLUUID& avatarID)
return rv;
}
-// be sure LLInventoryModel::buildParentChildMap() has been called before it.
-// and this method must be called before any actions with friend list
-void LLFriendCardsManager::ensureFriendFoldersExist()
-{
- const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
-
- LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
-
- if (friendFolderUUID.isNull())
- {
- friendFolderUUID = gInventory.createNewCategory(callingCardsFolderID,
- LLFolderType::FT_CALLINGCARD, get_friend_folder_name());
- }
-
- LLUUID friendAllSubfolderUUID = findFriendAllSubfolderUUIDImpl();
-
- if (friendAllSubfolderUUID.isNull())
- {
- friendAllSubfolderUUID = gInventory.createNewCategory(friendFolderUUID,
- LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name());
- }
-}
-
-
bool LLFriendCardsManager::isItemInAnyFriendsList(const LLViewerInventoryItem* item)
{
if (item->getType() != LLAssetType::AT_CALLINGCARD)
@@ -305,63 +276,12 @@ bool LLFriendCardsManager::isAnyFriendCategory(const LLUUID& catID) const
return TRUE == gInventory.isObjectDescendentOf(catID, friendFolderID);
}
-bool LLFriendCardsManager::syncFriendsFolder()
+void LLFriendCardsManager::syncFriendCardsFolders()
{
- //lets create "Friends" and "Friends/All" in the Inventory "Calling Cards" if they are absent
- LLFriendCardsManager::instance().ensureFriendFoldersExist();
-
- LLAvatarTracker::buddy_map_t all_buddies;
- LLAvatarTracker::instance().copyBuddyList(all_buddies);
-
- // 1. Remove Friend Cards for non-friends
- LLInventoryModel::cat_array_t cats;
- LLInventoryModel::item_array_t items;
-
- gInventory.collectDescendents(findFriendAllSubfolderUUIDImpl(), cats, items, LLInventoryModel::EXCLUDE_TRASH);
-
- LLInventoryModel::item_array_t::const_iterator it;
- for (it = items.begin(); it != items.end(); ++it)
- {
- lldebugs << "Check if buddy is in list: " << (*it)->getName() << " " << (*it)->getCreatorUUID() << llendl;
- if (NULL == get_ptr_in_map(all_buddies, (*it)->getCreatorUUID()))
- {
- lldebugs << "NONEXISTS, so remove it" << llendl;
- removeFriendCardFromInventory((*it)->getCreatorUUID());
- }
- }
-
- // 2. Add missing Friend Cards for friends
- LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin();
- llinfos << "try to build friends, count: " << all_buddies.size() << llendl;
- mFriendsAllFolderCompleted = true;
- for(; buddy_it != all_buddies.end(); ++buddy_it)
- {
- const LLUUID& buddy_id = (*buddy_it).first;
- addFriendCardToInventory(buddy_id);
- }
-
- if (!mFriendsAllFolderCompleted)
- {
- forceFriendListIsLoaded(findFriendAllSubfolderUUIDImpl());
-
- static bool timer_started = false;
- if (!timer_started)
- {
- lldebugs << "Create and start timer to sync Inventory Friends All folder with Friends list" << llendl;
-
- // do not worry about destruction of the FriendListUpdater.
- // It will be deleted by LLEventTimer::updateClass when FriendListUpdater::tick() returns true.
- new FriendListUpdater(boost::bind(&LLFriendCardsManager::syncFriendsFolder, this),
- FETCH_FRIENDS_DESCENDENTS_PERIOD);
- }
- timer_started = true;
- }
- else
- {
- lldebugs << "Friends/All Inventory folder is synchronized with the Agent's Friends List" << llendl;
- }
+ const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
- return mFriendsAllFolderCompleted;
+ fetchAndCheckFolderDescendents(callingCardsFolderID,
+ boost::bind(&LLFriendCardsManager::ensureFriendsFolderExists, this));
}
void LLFriendCardsManager::collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const
@@ -482,6 +402,122 @@ void LLFriendCardsManager::findMatchedFriendCards(const LLUUID& avatarID, LLInve
}
}
+void LLFriendCardsManager::fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb)
+{
+ // This instance will be deleted in LLInitialFriendCardsFetch::done().
+ LLInitialFriendCardsFetch* fetch = new LLInitialFriendCardsFetch(cb);
+
+ LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+ folders.push_back(folder_id);
+
+ fetch->fetchDescendents(folders);
+ if(fetch->isEverythingComplete())
+ {
+ // everything is already here - call done.
+ fetch->done();
+ }
+ else
+ {
+ // it's all on it's way - add an observer, and the inventory
+ // will call done for us when everything is here.
+ gInventory.addObserver(fetch);
+ }
+}
+
+// Make sure LLInventoryModel::buildParentChildMap() has been called before it.
+// This method must be called before any actions with friends list.
+void LLFriendCardsManager::ensureFriendsFolderExists()
+{
+ const LLUUID calling_cards_folder_ID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
+
+ // If "Friends" folder exists in "Calling Cards" we should check if "All" sub-folder
+ // exists in "Friends", otherwise we create it.
+ LLUUID friends_folder_ID = findFriendFolderUUIDImpl();
+ if (friends_folder_ID.notNull())
+ {
+ fetchAndCheckFolderDescendents(friends_folder_ID,
+ boost::bind(&LLFriendCardsManager::ensureFriendsAllFolderExists, this));
+ }
+ else
+ {
+ if (!gInventory.isCategoryComplete(calling_cards_folder_ID))
+ {
+ LLViewerInventoryCategory* cat = gInventory.getCategory(calling_cards_folder_ID);
+ std::string cat_name = cat ? cat->getName() : "unknown";
+ llwarns << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << llendl;
+ }
+
+ friends_folder_ID = gInventory.createNewCategory(calling_cards_folder_ID,
+ LLFolderType::FT_CALLINGCARD, get_friend_folder_name());
+
+ gInventory.createNewCategory(friends_folder_ID,
+ LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name());
+
+ // Now when we have all needed folders we can sync their contents with buddies list.
+ syncFriendsFolder();
+ }
+}
+
+// Make sure LLFriendCardsManager::ensureFriendsFolderExists() has been called before it.
+void LLFriendCardsManager::ensureFriendsAllFolderExists()
+{
+ LLUUID friends_all_folder_ID = findFriendAllSubfolderUUIDImpl();
+ if (friends_all_folder_ID.notNull())
+ {
+ fetchAndCheckFolderDescendents(friends_all_folder_ID,
+ boost::bind(&LLFriendCardsManager::syncFriendsFolder, this));
+ }
+ else
+ {
+ LLUUID friends_folder_ID = findFriendFolderUUIDImpl();
+
+ if (!gInventory.isCategoryComplete(friends_folder_ID))
+ {
+ LLViewerInventoryCategory* cat = gInventory.getCategory(friends_folder_ID);
+ std::string cat_name = cat ? cat->getName() : "unknown";
+ llwarns << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << llendl;
+ }
+
+ friends_all_folder_ID = gInventory.createNewCategory(friends_folder_ID,
+ LLFolderType::FT_CALLINGCARD, get_friend_all_subfolder_name());
+
+ // Now when we have all needed folders we can sync their contents with buddies list.
+ syncFriendsFolder();
+ }
+}
+
+void LLFriendCardsManager::syncFriendsFolder()
+{
+ LLAvatarTracker::buddy_map_t all_buddies;
+ LLAvatarTracker::instance().copyBuddyList(all_buddies);
+
+ // 1. Remove Friend Cards for non-friends
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+
+ gInventory.collectDescendents(findFriendAllSubfolderUUIDImpl(), cats, items, LLInventoryModel::EXCLUDE_TRASH);
+
+ LLInventoryModel::item_array_t::const_iterator it;
+ for (it = items.begin(); it != items.end(); ++it)
+ {
+ lldebugs << "Check if buddy is in list: " << (*it)->getName() << " " << (*it)->getCreatorUUID() << llendl;
+ if (NULL == get_ptr_in_map(all_buddies, (*it)->getCreatorUUID()))
+ {
+ lldebugs << "NONEXISTS, so remove it" << llendl;
+ removeFriendCardFromInventory((*it)->getCreatorUUID());
+ }
+ }
+
+ // 2. Add missing Friend Cards for friends
+ LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin();
+ llinfos << "try to build friends, count: " << all_buddies.size() << llendl;
+ for(; buddy_it != all_buddies.end(); ++buddy_it)
+ {
+ const LLUUID& buddy_id = (*buddy_it).first;
+ addFriendCardToInventory(buddy_id);
+ }
+}
+
class CreateFriendCardCallback : public LLInventoryCallback
{
public:
@@ -494,9 +530,8 @@ public:
}
};
-bool LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID)
+void LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID)
{
- LLInventoryModel* invModel = &gInventory;
bool shouldBeAdded = true;
std::string name;
@@ -518,13 +553,6 @@ bool LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID)
lldebugs << "is found in sentRequests: " << name << llendl;
}
- LLUUID friendListFolderID = findFriendAllSubfolderUUIDImpl();
- if (friendListFolderID.notNull() && shouldBeAdded && !invModel->isCategoryComplete(friendListFolderID))
- {
- mFriendsAllFolderCompleted = false;
- shouldBeAdded = false;
- lldebugs << "Friends/All category is not completed" << llendl;
- }
if (shouldBeAdded)
{
putAvatarData(avatarID);
@@ -533,10 +561,8 @@ bool LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID)
// TODO: mantipov: Is CreateFriendCardCallback really needed? Probably not
LLPointer<LLInventoryCallback> cb = new CreateFriendCardCallback();
- create_inventory_callingcard(avatarID, friendListFolderID, cb);
+ create_inventory_callingcard(avatarID, findFriendAllSubfolderUUIDImpl(), cb);
}
-
- return shouldBeAdded;
}
void LLFriendCardsManager::removeFriendCardFromInventory(const LLUUID& avatarID)
@@ -582,11 +608,4 @@ void LLFriendCardsManager::onFriendListUpdate(U32 changed_mask)
}
}
-void LLFriendCardsManager::forceFriendListIsLoaded(const LLUUID& folder_id) const
-{
- bool fetching_inventory = gInventory.fetchDescendentsOf(folder_id);
- lldebugs << "Trying to fetch descendants of Friends/All Inventory folder, fetched: "
- << fetching_inventory << llendl;
-}
-
// EOF
diff --git a/indra/newview/llfriendcard.h b/indra/newview/llfriendcard.h
index feea05bc1d..98dc3153d0 100644
--- a/indra/newview/llfriendcard.h
+++ b/indra/newview/llfriendcard.h
@@ -58,14 +58,6 @@ public:
}
/**
- * Ensures that all necessary folders are created in Inventory.
- *
- * For now it processes Calling Card, Calling Card/Friends & Calling Card/Friends/All folders
- */
- void ensureFriendFoldersExist();
-
-
- /**
* Determines if specified Inventory Calling Card exists in any of lists
* in the Calling Card/Friends/ folder (Default, or Custom)
*/
@@ -88,11 +80,10 @@ public:
bool isAnyFriendCategory(const LLUUID& catID) const;
/**
- * Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List
- *
- * @return true - if folder is already synchronized, false otherwise.
+ * Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" category
+ * (creates them otherwise) and fetches their contents to synchronize with Agent's Friends List.
*/
- bool syncFriendsFolder();
+ void syncFriendCardsFolders();
/*!
* \brief
@@ -108,6 +99,8 @@ public:
void collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const;
private:
+ typedef boost::function<void()> callback_t;
+
LLFriendCardsManager();
~LLFriendCardsManager();
@@ -133,10 +126,29 @@ private:
const LLUUID& findFriendCardInventoryUUIDImpl(const LLUUID& avatarID);
void findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const;
+ void fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb);
+
+ /**
+ * Checks whether "Calling Cards/Friends" folder exists. If not, creates it with "All"
+ * sub-folder and synchronizes its contents with buddies list.
+ */
+ void ensureFriendsFolderExists();
+
+ /**
+ * Checks whether "Calling Cards/Friends/All" folder exists. If not, creates it and
+ * synchronizes its contents with buddies list.
+ */
+ void ensureFriendsAllFolderExists();
+
+ /**
+ * Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List
+ */
+ void syncFriendsFolder();
+
/**
* Adds avatar specified by its UUID into the Calling Card/Friends/All Global Inventory folder
*/
- bool addFriendCardToInventory(const LLUUID& avatarID);
+ void addFriendCardToInventory(const LLUUID& avatarID);
/**
* Removes an avatar specified by its UUID from the Calling Card/Friends/All Global Inventory folder
@@ -146,20 +158,11 @@ private:
void onFriendListUpdate(U32 changed_mask);
- /**
- * Force fetching of the Inventory folder specified by passed folder's LLUUID.
- *
- * It only sends request to server, server reply should be processed in other place.
- * Because request can be sent via UDP we need to periodically check if request was completed with success.
- */
- void forceFriendListIsLoaded(const LLUUID& folder_id) const;
-
private:
typedef std::set<LLUUID> avatar_uuid_set_t;
avatar_uuid_set_t mBuddyIDSet;
- bool mFriendsAllFolderCompleted;
};
#endif // LL_LLFRIENDCARD_H
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 64dcd7b97f..9be80c3add 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -1688,8 +1688,11 @@ bool idle_startup()
//all categories loaded. lets create "My Favorites" category
gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true);
- // lets create "Friends" and "Friends/All" in the Inventory "Calling Cards" and fill it with buddies
- LLFriendCardsManager::instance().syncFriendsFolder();
+ // Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" folder,
+ // fetches their contents if needed and synchronizes it with buddies list.
+ // If the folders are not found they are created.
+ LLFriendCardsManager::instance().syncFriendCardsFolders();
+
// set up callbacks
llinfos << "Registering Callbacks" << llendl;